Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

‘Push the Industrial Complexity Away’: A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design

indexed

Marques, B., Costa, L. , Reisinho, P. , Silva, C., Silva, S., Zagalo, N. (2023). "‘Push the Industrial Complexity Away’: A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design," 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China, pp. 393- 397, https://doi.org/10.1109/VRW58643.2023.00086.

“Isto não é uma ilha, isto é um Bairro”: representações audiovisuais da comunidade do Bairro Herculano” Challenges of developing a mobile game for children with down syndrome to test gestural interface”

indexed

Moura, I. S., & Baldi, V. (2020). “Isto não é uma ilha, isto é um Bairro”: representações audiovisuais da comunidade do Bairro Herculano”. Revista Discursos Fotográficos.

“Let’s Build our Family Tree!”: Grandparents and Grandchildren Using Tablets Together

indexed

Amaro, A.C., Oliveira, L., & Veloso, A.I. (2016). “Let’s Build our Family Tree!”: Grandparents and Grandchildren Using Tablets Together, Procedia Computer Science, Volume 100, pp.619-625, ISSN 1877-0509, http://dx.doi.org/10.1016/j.procs.2016.09.203

“Listen to Your Immune System When It’s Calling for You”: Monitoring Autoimmune Diseases Using the iShU App

indexed

Ortet, C., & Vale Costa, L. (2022). “Listen to Your Immune System When It’s Calling for You”: Monitoring Autoimmune Diseases Using the iShU App. Sensors, 22(10), Art. 10. https://doi.org/10.3390/s22103834

“Online Gameable Communities”: Social Digital Games in the Infocommunication Ageing Society

indexed

Regalado, F., & Veloso, A. I. (2022). “Online Gameable Communities”: Social Digital Games in the Infocommunication Ageing Society [Oral presentation]. International Conference on Human-Computer Interaction HCII 2022. 10.1007/978-3-031-05581-2_29

“Online Gameable Communities”: Social Digital Games in the Infocommunication Ageing Society.

indexed

Regalado, F., & Veloso, A. I. (2022). “Online Gameable Communities”: Social Digital Games in the Infocommunication Ageing Society. Em Q. Gao & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance (pp. 398–410). Springer International Publishing. https://doi.org/10.1007/978-3-031-05581-2_29

+TV4E: Interactive Television as a Support to Push Information about Social Services to the Elderly

indexed

Silva, T., Abreu, J., Antunes, M., Almeida, P., Silva, V., & Santinha, G. (2016). +TV4E: Interactive Television as a Support to Push Information about Social Services to the Elderly. In Procedia Computer Science (Vol. 100). DOI: 10.1016/j.procs.2016.09.198

A Case Study on Netychords: Crafting Accessible Digital Musical Instrument Interaction for a Special Needs Scenario

indexed

Davanzo, N., Avanzini, F., Ludovico, L., Moreno, D., Moreira, A., Tymoshchuk, O., Azevedo, J. & Marques, C. (2023). A Case Study on Netychords: Crafting Accessible Digital Musical Instrument Interaction for a Special Needs Scenario. In: da Silva, H.P., Cipresso, P. (eds) Computer-Human Interaction Research and Applications. CHIRA 2023. Communications in Computer and Information Science, vol 1996. Springer, Cham. https://doi.org/10.1007/978-3-031-49425-3_22

A Collaborative Strategy for the Construction and Graphic Representation of A Cultural Ecosystem Involving Participatory Design in the Academic and Business Context.

indexed

Mergener, D., Cardoso, P., & Giesteira, B. (2022). A Collaborative Strategy for the Construction and Graphic Representation of A Cultural Ecosystem Involving Participatory Design in the Academic and Business Context. Official Conference Proceedings, 127–143. https://doi.org/10.22492/issn.2758-0989.2022.10

A comparative analysis of using two mobile touch devices (iPad ® and iPhone ®) by an adolescent with Down Syndrome: a case study in an outdoor context

indexed

Reis, S., Almeida, A. M. (2015). A comparative analysis of using two mobile touch devices (iPad ® and iPhone ®) by an adolescent with Down Syndrome: a case study in an outdoor context. Revista Prisma Social, 15, 415-439.

A Conceptual Framework for the Analysis of the Use of Advanced Communication Technologies in Higher Education

indexed

Batista, F. Ramos A Conceptual Framework for the Analysis of the Use of Advanced Communication Technologies in Higher Education. Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies (ICALT’2012), Roma, Itália, ISBN 978-1-4673-1642-2, pp. 5-7;

A construção viral da realidade: ciberpopulismos e polarização em rede.

indexed

Baldi, V. (2018). A construção viral da realidade: ciberpopulismos e polarização em rede. OBS* (p.4-20).

A critical review of mobile learning integration in formal educational contexts.

indexed

Pedro, L., Barbosa, C., Santos, C. (2018). A critical review of mobile learning integration in formal educational contexts. International Journal of Educational Technology in Higher Education, Vol. 15 (1), pp. 1-15.

A Decade of Short Videos for Foreign Language Teaching and Learning: A Review

indexed

Zhang, Y., Lucas, M., & Pedro, L. (2022). A Decade of Short Videos for Foreign Language Teaching and Learning: A Review. Education Sciences, 12(11), Art. 11. https://doi.org/10.3390/educsci12110786

A framework proposal for digital interventions in perinatal education: The result of a content analysis to WHO intra-partum care recommendations

indexed

Leite, C. V., & Almeida, A. M. (2021). A framework proposal for digital interventions in perinatal education: The result of a content analysis to WHO intra-partum care recommendations. International Journal of Human Rights in Healthcare, 14(4), 387-397.

A Gamified App to Promote Senior Cyclo-Tourism: A Pilot Study

indexed

Ortet, C., Veloso, A. I., & Costa, L. V. (2020). A Gamified App to Promote Senior Cyclo- Tourism: A Pilot Study. 21st Annual European GAMEON® Conference (GAME‐ ON®’2020) on Simulation and AI in Computer Games, EUROSIS- ETI, 71–78.

A management system to personalize notifications in the TV ecosystem

indexed

Encarnação, J., Velhinho, A., Bentes, S., Silva, T., Santos, R., Salgado, R., & Afonso, F. (2023). A management system to personalize notifications in the TV ecosystem. Procedia Computer Science, 219, 674–679. https://doi.org/10.1016/j.procs.2023.01.338

A mobile app to support clinical diagnosis of upper respiratory problems (eHealthResp): Co design approach

indexed

Moura, J., Almeida, A. M. P., Roque, F., Figueiras, A., & Herdeiro, M. T. (2021). A mobile app to support clinical diagnosis of upper respiratory problems (eHealthResp): Co design approach. Journal of Medical Internet Research, 23(1), e19194.

A mobile app to support clinical diagnosis of upper respiratory problems (eHealthResp): Co-design approach

indexed

Moura, J., Almeida, A. M. P., Roque, F., Figueiras, A., & Herdeiro, M. T. (2021). A mobile app to support clinical diagnosis of upper respiratory problems (eHealthResp): Co- design approach. Journal of Medical Internet Research, 23(1). https://doi.org/10.2196/19194

A participatory framework proposal for guiding researchers through an educational mobile app development

indexed

Tavares, R., Vieira, R. M., & Pedro, L. (2020). A participatory framework proposal for guiding researchers through an educational mobile app development. Research in Learning Technology, 28. https://doi.org/10.25304/rlt.v28.2370

A Podcast Creation Platform to Support News Corporations: Results from UX Evaluation.

indexed

Almeida, P., Beça, P., Silva, T., Afonso, M., Covalenco, I., & Duarte Nicolau, C. (2022). A Podcast Creation Platform to Support News Corporations: Results from UX Evaluation. ACM International Conference on Interactive Media Experiences, 343–348. https://doi.org/10.1145/3505284.3532978

A Process for Gathering Data to Train the NLU Module of a NLI System for ITV.

indexed

Marques, T., Santos, R., Abreu, J., Beça, P., Silva, T., & Almeida, P. (2022). A Process for Gathering Data to Train the NLU Module of a NLI System for ITV. Em M. J. Abásolo & G. F. Olmedo Cifuentes (Eds.), Applications and Usability of Interactive TV (pp. 133–147). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-22210-8_9

A Profile on Twitter Shadowban: An AI Ethics Position Paper on Free-Speech

indexed

Marcondes F.S. et al. (2021). A Profile on Twitter Shadowban: An AI Ethics Position Paper on Free-Speech. In: Yin H. et al. (eds) Intelligent Data Engineering and Automated Learning – IDEAL 2021. IDEAL 2021. Lecture Notes in Computer Science, vol 13113. Springer, Cham.

A programação de robôs como forma de promoção do pensamento computacional: Da formação de professores aos projetos com alunos no 1.o e 2.o CEB.

indexed

Moreira, F. T., Oliveira, D., Loureiro, M. J., & Senos, S. (2022, fevereiro 19). A programação de robôs como forma de promoção do pensamento computacional: Da formação de professores aos projetos com alunos no 1.o e 2.o CEB. I International Conference on Technologies and Learning of Programming and Robotics in Basic Education. https://www.nonio.uminho.pt/kml2/conferencia/

A prototype of a digital tool to connect and network opportunities

indexed

Tymoshchuk, O. (2022d, dezembro). A prototype of a digital tool to connect and network opportunities [Oral presentation]. 5th LTTA Including and Connecting in Higher Education.

A qualitative analysis of frameworks for training through Serious Games

indexed

Pistono, A., Santos, A., & Baptista, R. (2022a, janeiro 1). A qualitative analysis of frameworks for training through Serious Games [Oral presentation]. International Conference on Industry Sciences and Computer Science Innovation. https://www.sciencedirect.com/science/article/pii/S1877050922008298

A Rede Social Acadêmica Researchgate como Mecanismo de Visibilidade e Internacionalização da Produção Científica Brasileira e Portuguesa na Área de Biblioteconomia e Ciência Da Informação

indexed

Ribeiro, R., Oliveira, L., Furtado, C. (2016). A Rede Social Acadêmica Researchgate como Mecanismo de Visibilidade e Internacionalização da Produção Científica Brasileira e Portuguesa na Área de Biblioteconomia e Ciência Da Informação. Revista Perspectivas em Ciência da Informação.

A Review of Proxemics in “Smart Game-Playing”

indexed

Costa, L. V., Veloso, A. I., & Mealha, Ó. (2017). A Review of Proxemics in “Smart Game-Playing “. In Ó. Mealha, M. Divitini, & M. Rehm (Eds.), Citizen, Territory and Technologies: Smart Learning Contexts and Practices, Smart Innovation, Systems and Technologies, Vol. (80), (pp. 219–226). DOI: 10.1007/978-3-319-61322-2_22

A Review of Voice User Interfaces for Interactive TV

indexed

Fernandes, S., Abreu, J., Almeida, P., & Santos, R. (2019). A Review of Voice User Interfaces for Interactive TV. In M. J. Abásolo, T. Silva & N. D. González (Eds.), CCIS, Series: Communications in Computer and Information Science, Vol. 1004. Conference proceedings jAUTI2018 – Applications and Usability of Interactive TV (pp. 115-128). DOI: https://doi.org/10.1007/978-3-030-23862-9_9

A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study

indexed

Oliveira, C., Maia, M., Vairinhos, M., Pereira, A., Oliveira, I., & Vagos, P. (2021). A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study. International Journal of Human–Computer Interaction, 1–12.

A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study

indexed

Oliveira, C., Maia, M., Vairinhos, M., Pereira, A., Oliveira, I., & Vagos, P. (2022). A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study. International Journal of Human–Computer Interaction, 38(14), 1333–1344. https://doi.org/10.1080/10447318.2021.2002042

A social iot hybrid scenario to promote the physical, psychological, and social well-being of elderly

indexed

Khan, I. & Oliveira, L. (2023). A social iot hybrid scenario to promote the physical, psychological, and social well-being of elderly, in: Advances in Design and Digital Communication IV: Proceedings of the 7th International Conference on Design and Digital Communication, Digicom 2023,.

A social TV application for senior citizens – iNeighbour TV

indexed

ABREU, J.; ALMEIDA, P. (2012). A social TV application for senior citizens – iNeighbour TV, In: Adjunct Proceedings of the 10th European Interactive TV Conference (EuroITV 2012 – Bridging People, Places and Platforms). A., Stefan; S., Stephan; Knoche, H.; Hess, J. (eds.). Fraunhofer Institute for Open Communication Systems, FOKUS, ISBN: 978-3-00-038715-9, p. 11-12

A survey on virtual production and the future of compositing technologies

indexed

Pires, F., Silva, R., & Raposo, R. (2022). A survey on virtual production and the future of compositing technologies. AVANCA-CINEMA, 692- 699.

A Systematic Literature Review of Inclusion and Representativity of Women in Videogame Live Streaming Between 2017–2023

indexed

Vieira, M.J., Cardoso, P. (2024). A Systematic Literature Review of Inclusion and Representativity of Women in Videogame Live Streaming Between 2017–2023. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication IV. DIGICOM 2023. Springer Series in Design and Innovation, vol 35. Springer, Cham. https://doi.org/10.1007/978-3-031-47281-7_29

A Systematic Literature Review of Virtual Reality-based Reminiscence Therapy for People with Cognitive Impairment or Dementia

indexed

Reisinho, P., Raposo, R., & Zagalo, N. (2022b, outubro). A Systematic Literature Review of Virtual Reality-based Reminiscence Therapy for People with Cognitive Impairment or Dementia [Oral presentation]. 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET). https://doi.org/10.1109/IMET54801.2022.9930000

A Systematic Literature Review of Virtual Reality-based Reminiscence Therapy for People with Cognitive Impairment or Dementia.

indexed

Reisinho, P., Raposo, R., & Zagalo, N. (2022b). A Systematic Literature Review of Virtual Reality- based Reminiscence Therapy for People with Cognitive Impairment or Dementia. 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), 1–8. https://doi.org/10.1109/IMET54801.2022.9930000

A Systematic Review of Systematic Reviews on Open Educational Resources: An Analysis of the Legal and Technical Openness

indexed

SOUSA, L., PEDRO, L., & SANTOS, C. (2023). A Systematic Review of Systematic Reviews on Open Educational Resources: An Analysis of the Legal and Technical Openness. The International Review of Research in Open and Distributed Learning, 24(3), 18–33. https://doi.org/10.19173/irrodl.v24i3.7196

A Television News Graphical Layout Analysis Method using Eye Tracking

indexed

Rodrigues R., Veloso A. & Mealha O. (2012) “A Television News Graphical Layout Analysis Method using Eye Tracking”. Atas do IV12 – 16th International Conference Information Visualisation, Montpellier, França, Julho, 2012. Artigo número 12979994, páginas 357-362, ISSN:1550-6037; Print ISBN: 978-1-4673-2260-7; DOI:10.1109/IV.2012.66. http://ieeexplore.ieee.org/xpls/icp.jsp?arnumber=6295838

A tool to support the creation of digital games to promote environmental awareness

indexed

Suandique, T. M. H., Beça, P., & Aresta, M. (2021). A tool to support the creation of digital games to promote environmental awareness. 2021 16th Iberian Conference on Information Systems and Technologies (CISTI), 1–4.

A utilização de aplicações móveis no ensino superior: prevalência e perspetivas

indexed

Oliveira, D., Pedro, L., Santos, C. (2017). A utilização de aplicações móveis no ensino superior: prevalência e perspetivas – o caso da universidade de Aveiro. Challenges2017 – X Conferência Internacional de TIC na Educação – Learning in the clouds | Aprender nas nuvens, Universidade do Minho, Braga, Portugal, 2ª Ed. (pp.755-764). Retrieved from: http://www.nonio.uminho.pt/challenges/wp-content/uploads/2018/03/2nd_ed_ch17_9789899737471.pdf

A UX evaluation approach for second-screen applications

indexed

Abreu, J.; Almeida, P.; Silva, T. (2016). A UX evaluation approach for second-screen applications. In IPerales, F,; Abasolo, M. & Biblioni, T. (Eds). CCIS, Series: Communications in Computer and Information Science: Vol. 6, 105-120. DOI: 10.1007/978-3-319-38907-3_9

A video engine supported by social buzz to automatically create TV summaries.

indexed

Almeida, P., Abreu, J., Oliveira, R., Gomes, D. (2018). A video engine supported by social buzz to automatically create TV summaries. Journal of Multimedia Tools and Applications

A Video Game Level Analysis Model Proposal

indexed

Almeida S., Veloso A., Roque, L., & Mealha O. (2012) “A Video Game Level Analysis Model Proposal”. Atas do 16th International Conference on Information Visualisation, 2012. Artigo número 12980013, Pág. 474 – 479, ISSN:1550-6037; Print ISBN: 978-1-4673-2260-7; DOI: 10.1109/IV.2012.82.

A Video is Worth a Million Words? Comparing a Documentary with a Scientific Paper to Communicate Design Research

indexed

Moura, M., Almeida, P., Geerts, D. (2016). A Video is Worth a Million Words? Comparing a Documentary with a Scientific Paper to Communicate Design Research. Workshop Trends in promoting quality of life through digital media, CENTERIS – Conference on ENTERprise Information Systems. Porto, 5-7 Outubro, 2016.

Academic domains as political battlegrounds: A global enquiry by 99 academics in the fields of education and technology

indexed

Al Lily, A. et al.(2016). Academic domains as political battlegrounds: A global enquiry by 99 academics in the fields of education and technology. Information Development. DOI:10.1177/0266666916646415.

Accessibility and microcopy remote testing of mobile applications: The case of the CeNTER platform

indexed

Oliveira, E., Tymoshchuk, O., Branco, A., Carvalho, D., Antunes, M. J., Pedro, L., Almeida, A. M., & Ramos, F. (2021). Accessibility and microcopy remote testing of mobile applications: The case of the CeNTER platform. In Proc. of International Conference (CISTI).

Accessibility assessment of mobile applications: The Case of the Hominere App

indexed

Alves, D., Siso, D., Tavares, J., Gouveia, J., Tymoshchuk, O., & Oliveira, R. (2023 in print). Accessibility assessment of mobile applications: The Case of the Hominere App. In 17th Multi Conference on Computer Science and Information Systems (MCCSIS 2023), Porto, 2023.

Accessibility solutions for visually impaired persons: a digital platform conceptualization

indexed

Oliveira, R., Prata, A., Abreu, J., & Almeida, A. M. (2020). Accessibility solutions forvisually impaired persons: a digital platform conceptualization. In L. C. Carvalho, L. Reis,A. Prata, & R. Pereira (2020). Handbook of Research on Multidisciplinary Approaches toEntrepreneurship, Innovation, and ICTs (pp. 331-348). IGI Global.

Accessibility4Blind: Interpretation of Preliminary UX Evaluation

indexed

Vaz, Irla, Carla V. Leite, Rita Oliveira, e J. F. D. Abreu. «Accessibility4Blind: Interpretation of Preliminary UX Evaluation». Em Book of Abstracts of the Research Summit 2022, editado por Artur M. S. (coord ) Silva, António L. (coord ) Teixeira, e A. Gil Andrade (coord ) Campos, 548. Aveiro, Portugal: UA Editora, 2022. https://doi.org/10.48528/6dz9-d129.

Skip to content