Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

User Experience Strategies to Share and Enrich Collective Memories About Cultural Heritage in a Digital Platform

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Alves, M., Velhinho, A., Almeida, P. and 1 more (...) (2025).User Experience Strategies to Share and Enrich Collective Memories About Cultural Heritage in a Digital Platform. Springer Series in Design and Innovation,51201-212

User identification: A key factor for elderly viewers to benefit from interactive television services

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Silva, T., De Abreu, J. F., Pacheco, O., & Almeida, P. (2011). User identification: A key factor for elderly viewers to benefit from interactive television services. Communications in Computer and Information Science (Vol. 221 CCIS). DOI: /10.1007/978-3-642-24352-3_5

Using an eHealth platform (e.cuidHaMUs) to monitor and promote health at HEI.

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Ribeiro, T., Beça, P., Couto, P., Brandão, M., Gomes, G., (2018). Using an eHealth platform (e.cuidHaMUs) to monitor and promote health at HEI. Paper session presented at HCist 2018 – International Conference on Health and Social Care Information Systems and Technologies, 21-23 November, Lisbon, Portugal.

Using Augmented Reality for Training Computer Workstation Ergonomic Issues: An Exploratory Project

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Raposo, R., Vairinhos, M., Reisinho, P., Zwolinski, G., Laska- Lesniewicz, A., Kaminska, D. (2024). Using Augmented Reality for Training Computer Workstation Ergonomic Issues: An Exploratory Project. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication IV. DIGICOM 2023. Springer Series in Design and Innovation , vol 35. Springer, Cham. https://doi.org/10.1007/978-3- 031-47281-7_1

Using Augmented Reality for Training Computer Workstation Ergonomic Issues: An Exploratory Project

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Raposo, R., Vairinhos, M., Reisinho, P. and 3 more (...) (2024).Using Augmented Reality for Training Computer Workstation Ergonomic Issues: An Exploratory Project. Springer Series in Design and Innovation,353-14

Using Design-Based Research for a technological intervention to promote parental involvement in kindergarten

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Laranjeiro, D., Antunes, M.J., Santos, P. (2023). Using Design-Based Research for a technological intervention to promote parental involvement in kindergarten. In Special Issue of SN Computer Science “Advances on Computer Supported Education” 4, 278 (2023). Springer Nature. https://doi.org/https://doi.org/10.1007/s42979-023-01666-8

Using Design-Based Research for a technological intervention to promote parental involvement in kindergarten

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Laranjeiro, D., Antunes, M.J., Santos, P. (2023). Using Design-Based Research for a technological intervention to promote parental involvement in kindergarten. In Special Issue of SN Computer Science “Advances on Computer Supported Education” 4, 278 (2023). Springer Nature. https://doi.org/https://doi.org/10.1007/s42979-023-01666-8

Using Design-Based Research for a technological intervention to promote parental involvement in kindergarten

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Laranjeiro, D., Antunes, M. J., & Santos, P. (2022). Using Design-Based Research for a technological intervention to promote parental involvement in kindergarten. SN Computer Science, Special Issue-«Advances on Computer Supported Education».

Using Experts Review to validate an iTV UI for the unification of contents.

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Abreu, J., Almeida, P., Silva, T., Velhinho, A., Fernandes, S. (2018). Using Experts Review to validate an iTV UI for the unification of contents.  Proceedings of the 9th International Multi-Conference on Complexity, Informatics and Cybernetics: IMCIC 2018. 

Using podcast as didactic activity in classroom: a literature review

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da Silva, E.R.V., Beça, P., Aresta, M. (2024).Using podcast as didactic activity in classroom: a literature review. Proceedings - 2024 IEEE International Conference on Advanced Learning Technologies, ICALT 2024,242-244

Uso de TIC no Estímulo à Autonomia dos Estudantes do Ensino Superior

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Faustino, P., Simões, D. (2017). Uso de TIC no Estímulo à Autonomia dos Estudantes do Ensino Superior. Observatório (OBS) – OberCom: Investigação e Saber em Comunicação. Retrieved from: http://obs.obercom.pt/index.php/obs

UX Evaluation Methodology for iTV: Assessing a Natural Language Interaction System

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Abreu, J., Camargo, J., Santos, R., Almeida, P., Beça, P., & Silva, T. (2021). UX Evaluation Methodology for iTV: Assessing a Natural Language Interaction System. Communications in Computer and Information Science, 1433, 149–161.

Vernacular Epistemology and Participatory Practices as Alternatives to the Institutionalisation of Homo Educandus

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Baldi, V. (2021). Vernacular Epistemology and Participatory Practices as Alternatives to the Institutionalisation of Homo Educandus. Arts. Sustainability. Education (Org. E. Wagner et al). Springer Singapore.

VET Teachers’ Perceptions of Their Practices Before and After COVID-19

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Moreira, F. T., Oliveira, D., & Oliveira, A. (2023). VET Teachers’ Perceptions of Their Practices Before and After COVID-19. EDULEARN23 Proceedings, 1951–1957. https://doi.org/10.21125/EDULEARN.2023.0592

Video Content to Support Physical Activity in Older Adults: A strategy for content production centered on user preferences

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Torres, S., Santos, R., Simões, P., Silva, A., & Rodrigues, M. (2019). Video Content to Support Physical Activity in Older Adults: A strategy for content production centered on user preferences. 2019 14th Iberian Conference on Information Systems and Technologies (CISTI), Coimbra, Portugal, 2019, 1-6. DOI: 10.23919/CISTI.2019.8760724

Video Game Scenery Analysis with Eye Tracking

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Almeida, S., Veloso, A., & Mealha, Ó. (2016). Video Game Scenery Analysis with Eye Tracking. Entertainment Computing Journal, 14, 1-13. DOI: 10.1016/j.entcom.2015.12.001

Video Production for Social Network Dissemination: The Shoyce Brand Case

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Martins C., & Oliveira L. (2021). Video Production for Social Network Dissemination: The Shoyce Brand Case. In: Martins N., Brandão D. (eds) Advances in Design and Digital Communication. Springer Series in Design and Innovation, vol 12. Springer, Cham.

Viewer behaviors and practices in the (new) Television Environment

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ABREU, J.; ALMEIDA, P.; TELES, B.; REIS, M. (2013). Viewer behaviors and practices in the (new) Television Environment. In Proceedings of the 11th european conference on Interactive TV and video (EuroITV ’13). ACM, New York, NY, USA, 5-12. DOI=10.1145/2465958.2465970

Viewers’ Behaviors at Home on TV and Other Screens: An Online Survey.

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Abreu, J., Almeida, P., Velhinho, A., Varsori, H. (2018). Viewers’ Behaviors at Home on TV and Other Screens: An Online Survey.   Proceedings ACM TVX’18 – Interactive Experiences for Television and Online Video, Seoul, Korea.

Virtual and augmented reality awareness tools for universal design: towards active preventive healthcare

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Coelho, L. P., Freitas, I., Kaminska, D. U., Queirós, R., Laska-Lesniewicz, A., Zwolinski, G., Vairinhos, M, ... & Anbarjafari, G. (2022). Virtual and augmented reality awareness tools for universal design: towards active preventive healthcare. In Emerging Advancements for Virtual and Augmented Reality in Healthcare (pp. 11-24). IGI Global. https://doi.org/10.4018/978-1-7998-8371-5.ch002

Virtual and Augmented Reality Awareness Tools for Universal Design: Towards Active Preventive Healthcare.

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Coelho, L. P., Freitas, I., Kaminska, D. U., Queirós, R., Laska-Lesniewicz, A., Zwolinski, G., Raposo, R., Vairinhos, M., Pereira, E. T., Haamer, E., Anbarjafari, G., Coelho, L. P., Freitas, I., Kaminska, D. U., Queirós, R., Laska-Lesniewicz, A., Zwolinski, G., Raposo, R., Vairinhos, M., … Anbarjafari, G. (2022). Virtual and Augmented Reality Awareness Tools for Universal Design: Towards Active Preventive Healthcare. Em Emerging Advancements for Virtual and Augmented Reality in Healthcare (virtual-and-augmented-reality-awareness-tools-for- universal-design). IGI Global. https://www.igi-global.com/gateway/chapter/www.igi-global.com/gateway/chapter/294195

Virtual reality hippotherapy simulator: A model proposal for senior citizens

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Ortet, C. P., Vairinhos, M., Veloso, A. I., & Costa, L. V. (2023). Virtual reality hippotherapy simulator: A model proposal for senior citizens. Lecture Notes in Computer Science, 592–609. Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-34866-2_42

Virtual Reality to Support Booking Accommodation: Identification of Contributions, Strategies, and Opportunities in the Literature

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Vaz, M., Vairinhos, M., Fernandes, P.O. (2025).Virtual Reality to Support Booking Accommodation: Identification of Contributions, Strategies, and Opportunities in the Literature. Smart Innovation, Systems and Technologies,441617-629

Virtues of tribal behaviour in sport: the case of portuguese football brands

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Vieira, T., & Simões, D. (2023). Virtues of tribal behaviour in sport: the case of portuguese football brands. International Journal of Marketing, Communication and New Media (IJMCNM). ISSN: ISSN: 2182-9306. http://u3isjournal.isvouga.pt/index.php/ijmcnm.

Visual impairments simulation in virtual reality as an empathy booster

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Zwoliński, G., Kamińska, D., Pinto-Coelho, L. and 3 more (...) (2025).Visual impairments simulation in virtual reality as an empathy booster. Virtual Reality,29(2)

Visualization of news access activity in the SAPO News website

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Raposo R., Veloso A., Correia P., & Mealha O. (2010) “Visualization of news access activity in the SAPO News website”. Atas 2010 14th International Conference Information Visualisation – IV10, Londres, Reino Unido, Julho, 2010, p.213-218. DOI: 10.1109/IV10.42, ISSN: 1550-6037/10

Voice interaction on TV: analysis of natural language interaction models and recommendations for voice user interfaces

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Santos, R., Abreu, J., Beça, P. et al. Voice interaction on TV: analysis of natural language interaction models and recommendations for voice user interfaces. Multimedia Tools and Applications, 79, 35689–35716 (2020). https://doi.org/10.1007/s11042-020-08710-2

Voice Interaction on TV: Analysis of natural language interaction models.

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Abreu, J., Beça, P., Santos, R., Fernandes, S., Rodrigues, A. (2018). Voice Interaction on TV: Analysis of natural language interaction models.  Proceedings of the XIX International Conference on Human-Computer Interaction, Palma. 

VoluntAge4Seniors: aplicação para pessoas idosas pedirem ajuda a voluntários através da televisão

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Santos, R., Martins, A. I., Martins, C.,Caravau, H., & Rodrigues, M. (2017). VoluntAge4Seniors: aplicação para pessoas idosas pedirem ajuda a voluntários através da televisão. In A. Londral, A. C. de Barros, A. Matos, C. Sousa, L. Garcia, & R. Oliveira (Eds.), Atas da Conferência das Jornadas SUPERA 2017 (pp. 100–102). Sociedade Portuguesa de Engenharia de Reabilitação e Acessibilidade.

VoluntAge4Seniors: aplicação para pessoas idosas pedirem ajuda a voluntários através da televisão.

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Santos, R., Martins, A. I., Martins, C.,Caravau, H., & Rodrigues, M. (2017, june). VoluntAge4Seniors: aplicação para pessoas idosas pedirem ajuda a voluntários através da televisão. Poster session presented at the Jornadas SUPERA 2017, Porto, Portugal.

VR 360º and its impact on the immersion of viewers of suspense AV content

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Marques, T., Vairinhos, M. & Almeida, P. VR 360º and its impact on the immersion of viewers of suspense AV content (2021). Multimed Tools Appl, 80, 31021–31038.

Vulnerabilidades Digitais e a Consciência Corporal no Instagram: proposição de um modelo analítico

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Grieger, J.D., Oliveira, L., Botelho-Francisco, R.E. (2024).Digital Vulnerabilities and Body Awareness on Instagram: Proposal of an Analytical Model. RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao,2024(66) 396-408

Websites de redes sociais na democratização do marketing relacional

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Carneiro, C. L., Simões, D., Filipe, S. (2013). Websites de redes sociais na democratização do marketing relacional, Atas da 8ª Conferência Ibérica de Sistemas e Tecnologias de Informação (CISTI’2013). Sistemas e Tecnologias de Informação, Vol. I, pp. 170-175, 19-22 Junho, Lisboa, Portugal. ISBN: 978-989-96247-9-5, http://www.aisti.eu/cisti2013.

Welcome from the ACM IMX 2022 Chairs.

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Battisti, F., & Willrich, R. (2022). Welcome from the ACM IMX 2022 Chairs. IMX 2022. Proceedings of the 2022 ACM International Conference on Interactive Media Experiences. 2022 ACM International Conference on Interactive Media Experiences, Aveiro, Portugal. https://dl.acm.org/action/showFmPdf?doi=10.1145%2F3505284

Which notification is better? Comparing Visual, Audio and Tactile Cues for Asynchronous Mixed Reality (MR) Remote Collaboration: A User Study

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Marques, B., Silva, S., Dias, P., & Sousa-Santos, B. (2022, dezembro 29). Which notification is better? Comparing Visual, Audio and Tactile Cues for Asynchronous Mixed Reality (MR) Remote Collaboration: A User Study [Poster]. 21st International Conference on Mobile and Ubiquitous Multimedia, New York, NY, USA. https://doi.org/10.1145/3568444.3570587

Women in Tech Communities: Challenges and risks

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Frade, R. (2022). Women in Tech Communities: Challenges and risks. Journal on Interactive Systems, 13(1), Art. 1. https://doi.org/10.5753/jis.2022.2806

Women In Tech Empowerment, Inclusion and Education: Interdisciplinary Study In Portuguese and Brazilian Communities

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Frade, R., Vairinhos, M., (2023). Women In Tech Empowerment, Inclusion and Education: Interdisciplinary Study In Portuguese and Brazilian Communities. In 2023 18th Iberian Conference on Information Systems and Technologies (CISTI). IEEE. DOI:10.23919/CISTI58278.2023.10211725

Women In Tech Empowerment, Inclusion and Education: Interdisciplinary Study In Portuguese and Brazilian Communities

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Frade, R., Vairinhos, M., (2023). Women In Tech Empowerment, Inclusion and Education: Interdisciplinary Study In Portuguese and Brazilian Communities. In 2023 18th Iberian Conference on Information Systems and Technologies (CISTI). IEEE. https://doi.org/10.23919/CISTI58278.2023.10211725

Working on empathy with the use of extended reality scenarios: the Mr. UD project

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Laska-Leśniewicz, A., Kamińska, D., Zwoliński, G., Coelho, L., Raposo, R., Vairinhos, M., & Haamer, E. (2023). Working on empathy with the use of extended reality scenarios: the Mr. UD project. International Journal of Computer Applications in Technology, 72(3), 169–180. doi:10.1504/IJCAT.2023.133295

Would Plato really find Coca Cola inside the cave? Design-led branding explained by everyday social practices

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Guzman, B. & Lelis, C. (2021). Would Plato really find Coca Cola inside the cave? Design-led branding explained by everyday social practices, In Perspectives on Design and Digital Communication: Research, Innovations and Best Practices, N. Martins, D. Brandão & F. M. da Silva (Eds), Cham: Springer.

Young Adults’ Views on Digital Storytelling Campaigns

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Barbosa, B., Simões, D., & Leal, F. (2022). Young Adults’ Views on Digital Storytelling Campaigns. Innovar, 32(83), Art. 83. https://doi.org/10.15446/innovar.v32n83.99450

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