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DigiMedia PhD students part of the jury at the Game Jam: fab games Final

The Game Jam: Fab Games Final took place at the Escola Secundária Sá da Bandeira, in Santarém, on 27th and 28th February. Over two days and one night, 14 teams developed a game on the...

Call for Papers Mindtrek 2025

Deadline for submission: May 2, 2025 More information...

Call For Papers European Cultures in Business Communication (EUKO)

Call for Papers: Storytelling: The power of stories and narratives in business communication and media discourses Deadline for submission: July 15, 2025 More information here.

Call for papers - Encontro de Jovens Investigadores da Sopcom

Deadline: 4 Maio Mais informação aqui.

Visiting researcher organized an activity on AI for the elderly

Vanessa Pinto, a visiting researcher from the Federal University of the State of Rio de Janeiro (UNIRIO) at DigiMedia, organized an activity about Artificial Intelligence for senior...

Renata Frade interviews Dr. Carlos Scolari about transmedia and Immersive Worlds

The DigiMedia PhD student, Renata Frade, interviewed Dr. Carlos Scolari about transmedia and Immersive Worlds to Dr. Henry Jenkins website. Carlos A. Scolari is a media theorist focused on...

About DigiMedia

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro working at the intersection of Human-Computer Interaction, Interaction Design, and Media Studies, with outputs encompassing Fundamental Research (frameworks, models, and scales), Applied Research (content-based digital products, online services, and digital tools in the form of instances and prototypes), and Industrial Research (in the form of products — Digital Games, Mobile Apps, Interactive TV Apps, Web Apps, and Social Media Apps — and patents).

DigiMedia Research Teams

DigiMedia network

JDMI Periodical Publication

The Journal of Digital Media & Interaction is an international open-access journal, published 2 times a year. The journal addresses research on digital media and user experience in creative, cultural and social contexts. It focuses on the socio-technological challenges seen from a transdisciplinary perspective, grounded in media studies and interaction design, as well as in human-computer interaction, communication, cultural studies, design and psychology.
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