Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

“Caught in a PICL”: Proposal of a Game to Support Language Therapy for Pre-school Children

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Simões Araújo, C., Valente, A.R., Costa, L.V. and 1 more (...) (2025).“Caught in a PICL”: Proposal of a Game to Support Language Therapy for Pre-school Children. Communications in Computer and Information Science,232484-92

“Gaming Token Feelings Do not Show”: Exploring the Implications of Interoperable Game Assets into the Game Experience

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Costa, L.V., Catalano, L., Zagalo, N. and 2 more (...) (2025).“Gaming Token Feelings Do not Show”: Exploring the Implications of Interoperable Game Assets into the Game Experience. Communications in Computer and Information Science,2526302-308

“No Cutaways in the Video Game Story”: An Interview Study of the Implications of Cinematography in the Game Narrative

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Dantas, J., Costa, L.V., Zagalo, N. (2025).“No Cutaways in the Video Game Story”: An Interview Study of the Implications of Cinematography in the Game Narrative. Springer Series in Design and Innovation,51951-960

“Social Media Puppeteers”, “Social Media Fake News” and “Data Defenders”: Games and video games to promote youngsters’ information and media literacy

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Carenzio, A., Pasta, S., Contreras-Espinosa, R.S. and 5 more (...) (2025).“Social Media Puppeteers”, “Social Media Fake News” and “Data Defenders”: Games and video games to promote youngsters’ information and media literacy. Italian Journal of Educational Technology,33(1) 31-47

”Is This Real Learning or Just Game Fantasy?”: Striking a balance between fiction and education in teaching viral infections through digital game

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Costa, L.V., Proença, F., Arnab, S. and 2 more (...) (2025).”Is This Real Learning or Just Game Fantasy?”: Striking a Balance Between Fiction and Education in Teaching Viral Infections through Digital Games. Observatorio,136-157

A Model for Analysis of Interaction in an Educational Immersive Web Environmen

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Ferreira, M., Santos, C., Zagalo, N. (2025).A Model for Analysis of Interaction in an Educational Immersive Web Environment. Lecture Notes in Networks and Systems,1619138-147

A Systematic Review on Designing, Developing, and Implementing Effective Digital Game Interventions in Mental Disorders

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Mendes, R., Veloso, A., Torres, A. (2025).A Systematic Review on Designing, Developing, and Implementing Effective Digital Game Interventions in Mental Disorders. Communications in Computer and Information Science,232470-83

AI and Learning Analytics in Distance Learning

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Mamede, H.S., Santos, A. (2025).Preface. AI and Learning Analytics in Distance Learning,xii-xviii

AI Integration in Pedagogical Practices: A Qualitative Analysis of Teacher Training and Classroom Implementation

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Carvalho, R., Santos, C., Coelho, A. and 1 more (...) (2025).AI Integration in Pedagogical Practices: A Qualitative Analysis of Teacher Training and Classroom Implementation. Lecture Notes in Networks and Systems,1619239-250

AI versus human-generated voices and avatars: rethinking user engagement and cognitive load

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Zhang, Y., Lucas, M., Bem-haja, P. and 1 more (...) (2025).AI versus human-generated voices and avatars: rethinking user engagement and cognitive load. Education and Information Technologies,30(16) 22547-22566

Analyzing the transformative power of Immersive Web Environments in classroom through the lens of Bloom’s taxonomy

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Carvalho, R., Santos, C., Ramos, F. (2025).Analyzing the transformative power of Immersive Web Environments in classroom through the lens of Bloom's taxonomy. Computers and Education: X Reality,7

Artificial Intelligence and News: Opportunities, Trends and Challenges — A Systematic Literature Review

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Feio, C., Oliveira, L. (2025).Artificial Intelligence and News: Opportunities, Trends and Challenges — A Systematic Literature Review. Comunicacao e Sociedade,47

Artificial Intelligence, Photography and Collaboration for Cultural Heritage Promotion and Preservation: State-of-the-Art Review

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Silva, C., Oliveira, L. (2025).Artificial Intelligence, Photography and Collaboration for Cultural Heritage Promotion and Preservation: State-of-the-Art Review. Springer Series in Design and Innovation,51267-278

Assessment of Eye-Tracking Data for User Experience in Smart Home Appliances

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Kongeseri, S., Costa, L.V., Silva, S. and 2 more (...) (2025).Assessment of Eye-Tracking Data for User Experience in Smart Home Appliances. Communications in Computer and Information Science,2527277-286

Behind Two Stories to Tell: An Evaluation Study of the Camera Perspective in the Game Mutation Madness

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Costa, L.V., Passos, A., Zagalo, N. (2025).Behind Two Stories to Tell: An Evaluation Study of the Camera Perspective in the Game Mutation Madness. Communications in Computer and Information Science,232440-51

Beyond “Alexa, good morning”: prerequisites for a voice assistant that truly understands older adults with empathy

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Camargo, J., Silva, T., de Abreu, J.F. (2025).Beyond “Alexa, Good Morning”: Prerequisites for a Voice Assistant That Truly Understands Older Adults with Empathy. Proceedings of the World Congress on Electrical Engineering and Computer Systems and Science,

Beyond Entertainment: Crisis-Themed Gaming and Its Educational Potential

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Martins, L., González, S., Tymoshchuk, O. and 5 more (...) (2025).Beyond Entertainment: Crisis-Themed Gaming and Its Educational Potential. Springer Series in Design and Innovation,51913-927

Co-creating with Older Adults is a Challenging Task! Lessons Learned from Real-Life Experiences and Challenges at an Ageing Lab

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Regalado, F., Santos, C., Veloso, A.I. (2025).Co-creating with Older Adults is a Challenging Task! Lessons Learned from Real-Life Experiences and Challenges at an Ageing Lab. IMX 2025 - Proceedings of the 2025 ACM International Conference on Interactive Media Experiences,139-147

Connection Between the Real World and the Digital World: Voice Assistants as Promoters of Socialization for Older Adults

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Camargo, J., Silva, T., Ferraz de Abreu, J. (2025).Connection Between the Real World and the Digital World: Voice Assistants as Promoters of Socialization for Older Adults. International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings,406-413

Crafting Empathetic Characters: A Dual Approach to Enhancing Emotional Depth in Character Design

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Ribeiro, T., Veloso, A.I., Brinson, P. (2025).Crafting Empathetic Characters: A Dual Approach to Enhancing Emotional Depth in Character Design. Lecture Notes in Computer Science,15816237-252

Cyclotourism With or Without Gamification? Exploring Emotions, Health Perception, and Gamified Technology Acceptance of Cyclotourists Aged 50 and Over

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Ortet, C.P., Costa, L.V., Veloso, A.I. (2025).Cyclotourism With or Without Gamification? Exploring Emotions, Health Perception, and Gamified Technology Acceptance of Cyclotourists Aged 50 and Over. Lecture Notes in Computer Science,1581174-86

DanceMove: Promoting Social Interaction and Healthy Ageing Through Foot-Interaction

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Diehl, C., Silva, T., Ferraz, J. and 6 more (...) (2025).DanceMove: Promoting Social Interaction and Healthy Ageing Through Foot-Interaction. International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings,421-432

Design Based Research as a Guide to Develop Didactical Strategies Using Podcasts

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da Silva, E.R.V., Beça, P. (2025).Design Based Research as a Guide to Develop Didactical Strategies Using Podcasts. Springer Series in Design and Innovation,50327-344

DIGITAL PLATFORMS AND MENTAL HEALTH: Utility and usability assessment of the Skye platform.

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Mendes, R., Veloso, A., Sena, D. and 3 more (...) (2025).DIGITAL PLATFORMS AND MENTAL HEALTH: UTILITY AND USABILITY ASSESSMENT OF THE SKYE PLATFORM. Proceedings of the International Conferences IADIS Information Systems 2025 and e-Society 2025,260-267

Digital thinking as an intensive methodology in the use of soft skills

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Raposo, R., Vairinhos, M. (2025).Digital thinking as an intensive methodology in the use of soft skills. Soft Skills for Engineering: Methodologies, social skills and course development,363-383

Effectiveness of Integrated Digital Solutions to Empower Older Adults in Aspects Related to Their Health: A Systematic Review and Meta-Analysis

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Martins, A.I., Ribeiro, Ó., Santinha, G. and 3 more (...) (2025).Effectiveness of Integrated Digital Solutions to Empower Older Adults in Aspects Related to Their Health: Systematic Review and Meta-Analysis. Journal of Medical Internet Research,27

Engaging with Cultural Heritage: A Digital Communication Model for Mobile Apps with Augmented Reality-Enhanced Game, Narrative, and Creativity

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Silva, C., Zagalo, N., Vairinhos, M. (2025).Engaging with Cultural Heritage: A Digital Communication Model for Mobile Apps with Augmented Reality-Enhanced Game, Narrative, and Creativity. Springer Series in Design and Innovation,51148-162

Enhancing Competency Development and Organizational Effectiveness Through Advanced Technologies: A Position Paper

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Dias, J.T., Santos, A., Martins, P. and 1 more (...) (2025).Enhancing Competency Development and Organizational Effectiveness Through Advanced Technologies: A Position Paper. Communications in Computer and Information Science,2481172-187

Enhancing the Visitor Experience with Immersive Technologies and Gaming: The Monserrate Use Case

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Portugal, C., Vaz, D., Dias, M.S. and 3 more (...) (2025).Enhancing the Visitor Experience with Immersive Technologies and Gaming: The Monserrate Use Case. Smart Life and Smart Life Engineering: Current State and Future Vision,273-291

ESCUTA ATIVA DA VOZ DOS ALUNOS: UM CAMINHO PARA A INCLUSãO E INOVAçãO PEDAGóGICA

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Gonçalves, S.M., Tymoshchuk, O., Martins, I.C. (2025).Active Listening to student voices: A PAthwAy to incLusion And PedAgogicAL innovAtion. Revista Brasileira de Educacao Especial,31

Evaluating Older Adults’ User eXperience in Games to Impact Digital Competences: The Case of miOne Islands

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Regalado, F., Ribeiro, T., Costa, G. and 1 more (...) (2025).Evaluating Older Adults’ User eXperience in Games to Impact Digital Competences: The Case of miOne Islands. Lecture Notes in Computer Science,15809124-138

Evaluation of Food Labeling Regarding the Assignment of Trust Judgments by Allergic Consumers

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Fonseca, I., Vairinhos, M., Quental, J. and 1 more (...) (2025).Evaluation of Food Labeling Regarding the Assignment of Trust Judgments by Allergic Consumers. Springer Series in Design and Innovation,51742-755

Exploring Data Logs to Understand Human-Plant Interaction in a Mobile Web App for Promoting Environmental Awareness?

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Martins, S., Santos, C., Oliveira, D. (2025).Exploring Data Logs to Understand Human-Plant Interaction in a Mobile Web App for Promoting Environmental Awareness?. Lecture Notes in Networks and Systems,1619251-259

Exploring the Interaction with Seamless Panels: A Look Into Discoverability, Navigability, and Feedback

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Paradinha, A.R., Marques, B., Kongeseri, S. and 2 more (...) (2025).Exploring the Interaction with Seamless Panels: A Look Into Discoverability, Navigability, and Feedback. Lecture Notes in Computer Science,15766320-339

Exploring the Use of Virtual Reminiscence in Pseudodementia: A Single-Case Pilot Study

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Silva, J., Reisinho, P., Raposo, R. and 2 more (...) (2025).Exploring the Use of Virtual Reminiscence in Pseudodementia: A Single-Case Pilot Study. Lecture Notes in Networks and Systems,141347-59

From Data to Action: How AI and Learning Analytics Are Shaping the Future of Distance Education

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Dias, J.T., Santos, A., Mamede, H.S. (2025).From data to action: How AI and learning analytics are shaping the future of distance education. AI and Learning Analytics in Distance Learning,229-252

From ideation to real context of use of a digital solution to promote physical and cognitive training for older adults

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Martins, A.I., Diehl, C., Silva, T. and 5 more (...) (2025).From ideation to real context of use of a digital solution to promote physical and cognitive training for older adults. Scientific Reports,15(1)

Guideline Proposal for Designing Immersive Audiovisual Content Applied to Senior Virtual Cycling Tourism Experiences

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Marques, F., Ortet, C.P., Costa, L.V. and 1 more (...) (2025).Guideline Proposal for Designing Immersive Audiovisual Content Applied to Senior Virtual Cycling Tourism Experiences. Lecture Notes in Computer Science,1581155-73

https://www.semanticscholar.org/paper/Self-regulation-in-online-string-instrument-social-Queiroz-Foletto/f088ed957ea819675b18567a3b2086a450d88aa0

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Utermohl de Queiroz, D., Foletto, C., López-Íñiguez, G. and 1 more (...) (2025).Self-regulation in online string instrument lessons: Motivation, social interaction and learning environment. International Journal of Music Education,43(4) 585-599

Hybrid Serious Game for Cancer Prevention Through the Promotion of Healthy Living Habits

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Oliveira, A.P. (2025).Hybrid Serious Game for Cancer Prevention Through the Promotion of Healthy Living Habits. Communications in Computer and Information Science,2522327-333

iForal: Automated Handwritten Text Transcription for Historical Medieval Manuscripts

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Matos, A., Almeida, P., Correia, P.L. and 1 more (...) (2025).iForal: Automated Handwritten Text Transcription for Historical Medieval Manuscripts. Journal of Imaging,11(2)

Impact of TikTok Usage on Higher Education Students: Addiction, Flow State, and Sense of Belonging

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Lopes, C., Morais, N.S., Raposo, R. and 1 more (...) (2025).Impact of TikTok Usage on Higher Education Students: Addiction, Flow State, and Sense of Belonging. Proceedings of the 12th European Conference on Social Media, ECSM 2025,177-184

Impacts of facial filters on Instagram: self-image, digital vulnerability, and aesthetic standards in Brazil

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Grieger, J.D., Oliveira, L., Botelho-Francisco, R.E. (2025).Impacts of facial filters on Instagram: self-image, digital vulnerability, and aesthetic standards in Brazil. Current Psychology,44(24) 19175-19193

Involving chemists in the development of a videogame that communicates scientific concepts about nanoparticles for drug delivery to a younger audience

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Santos, D., Morais, C., Zagalo, N. (2025).Involving chemists in the development of a videogame that communicates scientific concepts about nanoparticles for drug delivery to a younger audience. International Journal of Science Education, Part B: Communication and Public Engagement,

LOS NUEVOS ESCENARIOS DE LA SOCIEDAD DIGITAL ANTE EL DESAFÍO DE LA INTELIGENCIA ARTIFICIAL (IA) GENERATIVA

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Martínez-Rolán, X., Cabezuelo-Lorenzo, F., Oliveira, L. (2025).The new scenarios of the digital society in the face of the challenge of Generative Artificial Intelligence (AI). Encontros Bibli,30

Mapping the Assessment of Student Engagement in TEL: An Exploratory Review

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Aresta, M., Santos, C., Pedro, L. and 1 more (...) (2025).Mapping the Assessment of Student Engagement in TEL: An Exploratory Review. Proceedings - 25th IEEE International Conference on Advanced Learning Technologies, ICALT 2025,335-337

Methodology for Business Process Automation in SMEs: From Requirements Analysis to Practical Demonstration

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Moreira, S., Mamede, H.S., Santos, A. (2025).Methodology for Business Process Automation in SMEs: From Requirements Analysis to Practical Demonstration. Emerging Science Journal,9(3) 1561-1590

Motivations and Consumption Patterns on TikTok among Higher Education Students

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Lopes, C., Morais, N.S., Gouveia, T. and 1 more (...) (2025).Motivations and Consumption Patterns on TikTok among Higher Education Students. Proceedings of the 12th European Conference on Social Media, ECSM 2025,166-176

News consumption and political participation of young people in new media: A narrative literature review

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Figueiredo, I., Marques, B., Oliveira, S. and 8 more (...) (2025).Personalized eXtended Reality experiences to enhance the rehabilitation process of stroke survivors: A scoping review. Computers and Graphics,133

News Content in the Digital Environment: Characteristics and Communication Strategies

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Aleixo, B., Tymoshchuk, O., Antunes, M.J. (2025).News Content in the Digital Environment: Characteristics and Communication Strategies. Springer Series in Design and Innovation,51526-539

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