Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

Teachers’ perceptions about IoT technologies in school activities

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Moreira, F. T., Vairinhos, M., & Ramos, F. (2023). Teachers’ perceptions about IoT technologies in school activities. In M. Laanpere & A. Loureiro (Eds.), ICEM 2022. DOI:10.23919/CISTI49556.2020.9141106

Teachers’ perceptions about IoT technologies in school activities

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Moreira, F. T., Vairinhos, M., & Ramos, F. (2023). Teachers’ perceptions about IoT technologies in school activities. In M. Laanpere & A. Loureiro (Eds.), ICEM 2022.2023xx.

Teaching the editorial process and online publishing

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Antunes, M. J., Cardoso, P., & Carrington, C. (2022, junho). Teaching the editorial process and online publishing. [Oral presentation]. Conference of the European Publishing Studies Association. https://www.oxfordpublish.org/resources/By_the_Book7_-_final_conference_schedule_20_and_21_June_2022.pdf

Tecnologias sonoras aplicadas à educação

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Ferreira, R., & Antunes, M. J. (2022b, novembro). Tecnologias sonoras aplicadas à educação [Oral presentation]. IX Encontro Brasileiro de Educomunicação. https://www.even3.com.br/ixeducom/

Television Is Powerful: An iTV Solution as a Motivator of Social Interactions Among Older Adults

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Faria, G., Silva, T., Abreu, J. (2025).Television Is Powerful: An iTV Solution as a Motivator of Social Interactions Among Older Adults. International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings,398-405

The Academic Press’ contribution to Open Science

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Zagalo, N. (2022c, julho). The Academic Press’ contribution to Open Science [Master class]. Research Summit 2022, Aveiro, Portugal.

The accessibility of Digital Learning Resources: An analysis of audiovisual resources The accessibility of Digital Learning Resources: an analysis of audiovisual resources.

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Lourenco, F., Almeida, A. M., Oliveira, R., & Paiva, R. (2022, setembro 1). The accessibility of Digital Learning Resources: An analysis of audiovisual resources The accessibility of Digital Learning Resources: an analysis of audiovisual resources. Proceedings. 10th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting, Lisbon, Portugal. https://doi.org/10.1145/3563137.3563144

The Application of Artificial Intelligence in Recommendation Systems Reinforced Through Assurance of Learning in Personalized Environments of e-Learning

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Fresneda-Bottaro, F., Santos, A., Martins, P. and 1 more (...) (2024).The Application of Artificial Intelligence in Recommendation Systems Reinforced Through Assurance of Learning in Personalized Environments of e-Learning. Lecture Notes in Networks and Systems,800519-529

The Classroom Physical Space as a Learning Ecosystem – Bridging Approaches: Results from a Web Survey.

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Sardinha, L., Almeida, A. M. P., & Barbas, M. P. (2017). The Classroom Physical Space as a Learning Ecosystem – Bridging Approaches: Results from a Web Survey. In Ó. Mealha, M. Divitini, & M. Rehm (Eds.), Citizen, Territory and Technologies: Smart Learning Contexts and Practices, Smart Innovation, Systems and Technologies 80 (pp 39-50). DOI: /10.1007/978-3-319-61322-2_5

The Contemporary Forms of Digital Conflicts and Promises.

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Baldi, V. Rosa, J.M. (2018). The Contemporary Forms of Digital Conflicts and Promises. Observatorio (OBS*) Special Issue, pp. 1-4.

The Contribute of Data Science Applied to Customer Relationship Management: A Systematic Literature Review

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Simões, D. (2021). The Contribute of Data Science Applied to Customer Relationship Management: A Systematic Literature Review. Chapter 25. Handbook of Research on Applied Data Science and Artificial Intelligence in Business and Industry. Valentina Chkoniya (Eds). IGI Global.

The Contribution of the Technology Acceptance Model for an Active Teaching and Learning Process in Higher Education: A Bibliometric Analysis

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Faustino, P. & Simões, D. (2019). The Contribution of the Technology Acceptance Model for an Active Teaching and Learning Process in Higher Education: A Bibliometric Analysis. In M. Montebello (Ed.), Handbook of Research on Digital Learning (pp. 242-261). Hershey, PA: IGI Global. DOI: 10.4018/978-1-5225-9304-1.

The design of social coupons as a digital promotional tactic

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Correia, J., & Simões, D. (2021). The design of social coupons as a digital promotional tactic, 9th World Conference on Information Systems and Technologies (WorldCist'21). Terceira Island, Azores, Portugal, 30-31 March to 1-2 April 2021, Trends and Applications in Information Systems and Technologies, Á. Rocha et al. (Eds.), Springer Nature, AISC 1368, 4(16), pp. 163–172, 2021.

The effect of student acceptance on learning outcomes: AI-generated short videos versus paper materials.

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Zhang, Y., Lucas, M., Bem-haja, P. and 1 more (...) (2024).The effect of student acceptance on learning outcomes: AI-generated short videos versus paper materials. Computers and Education: Artificial Intelligence,7

The Effectiveness of Technology-Mediated Dance Interventions and Their Impact on Psychosocial Factors in Older Adults: A Systematic Review and Meta-Analysis.

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Silva, P. A., Cochrane, A., & Farrell, H. (2018). The Effectiveness of Technology-Mediated Dance Interventions and Their Impact on Psychosocial Factors in Older Adults: A Systematic Review and Meta-Analysis. Games for Health Journal.

The emergent screen culture in the Portuguese youngsters life experiences: Can we speak of a screen generation?

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Melro, A., & Da Silva, L. O. (2013). The emergent screen culture in the Portuguese youngsters life experiences: Can we speak of a screen generation? | A ecrãcultura emergente nas vivências dos jovens portugueses: poderá falar-se de uma geração de ecrãs? Observatorio, 7(3).

The Ethical Dilemma of Modding Digital Games: A Literature Review of the Creation and Distribution of Mods

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Reisinho, P., Raposo, R., Zagalo, N. (2024).The ethical dilemma of modding digital games: A literature review of the creation and distribution of mods. Convergence,30(2) 860-881

The Friction Firestarter: A toolkit for designing meaningful friction in game user interfaces

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Barbosa, Isabella, Pedro Cardoso, and Bruno Giesteira. 2023. “The Friction Firestarter: A toolkit for designing meaningful friction in game user interfaces”. In: Martins, Nuno, Brandão, Daniel, Paiva, Francisco. (eds) Perspectives on Design and Digital Communication IV. (no prelo)

The gamer soul never dies. Review of digital games for an active ageing

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Costa, L., & Veloso, A. (2015). “The gamer soul never dies. Review of digital games for an active ageing”. In Rocha, A. et al. (ed.) Sistemas e Tecnologias de Informação – Atas da 10ª Conferencia Ibérica de Sistemas e Tecnologias de Informação, Águeda, Portugal, pp. 1287-1292. ISBN: 978-898-98434-5-5

The HCA Framework – a storification model to support and facilitate gamification design

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Ferreira, L., Santos, C., Pedro, L., & Carvalho, A. R. (aceite). The HCA Framework – a storification model to support and facilitate gamification design. Eighteenth European Conference on Technology Enhanced Learning (ECTEL 2023).

The HOW behind the story: A framework for the design of brand narrative.

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Lelis, C., & Kreutz, E. (2021). The HOW behind the story: A framework for the design of brand narrative (D. Raposo, Ed.). Cambridge Scholars Publishing. http://repository.uwl.ac.uk/id/eprint/8191/

The HOW behind the story: a framework for the design of brand narratives

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Lelis, C. & Kreutz, E. A. (2022). The HOW behind the story: a framework for the design of brand narratives. In D. Raposo (Ed), Design, Visual Communication and Branding (pp. 132-159). Newcastle: Cambridge Scholars Publishing, ISBN: 1-5275-8054-7

The Impact of Artificial Intelligence on a Learning Management System in a Higher Education Context: A Position Paper

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Manhiça, R., Santos, A., & Cravino, J. (2022a). The Impact of Artificial Intelligence on a Learning Management System in a Higher Education Context: A Position Paper [Oral presentation]. International Conference on Technology and Innovation in Learning, Teaching and Education TECH-EDU 202, Cham. https://doi.org/10.1007/978-3-031-22918-3_36

The Importance of a Framework for the Implementation of Technologies Supporting Talent Management.

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Ferreira, H.R., Santos, A., Mamede, H.S. (2024).The Importance of a Framework for the Implementation of Technologies Supporting Talent Management. Lecture Notes in Networks and Systems,987466-472

The Importance of Personalization and Household Dynamics for Notifications in the TV Ecosystem.

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Velhinho, A., Camargo, J., Silva, T., & Santos, R. (2022). The Importance of Personalization and Household Dynamics for Notifications in the TV Ecosystem. Applications and Usability of Interactive TV. 10th Iberoamerican Conference, jAUTI 2021, Sangolquí, Ecuador. https://doi.org/10.1007/978-3-031-22210-8_1

The Influence of Audiovisual Sports Advertising in Sedentary Individuals

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Santos, J., & Amado, P. (2016). The Influence of Audiovisual Sports Advertising in Sedentary Individuals. In International Conference on Technology and Innovation in Sports, Health and Wellbeing December 1-3, 2016 – UTAD, Vila Real, Portugal. Vila Real: UTAD. Retrieved from http://www.tishw.ws/2016/

The influence of football celebrity endorsements on the attention paid to advertising: eye tracker research related to amateur online poker players in Portugal

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Mañas-Viniegra, L., Veloso, A.I., Núñez-Gómez, P. (2024).The influence of football celebrity endorsements on the attention paid to advertising: eye tracker research related to amateur online poker players in Portugal. Soccer and Society,25(7) 851-871

The Influence of the Web on Health Related Decision-making Processes: A Survey with Portuguese Women During Pregnancy.

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Ferraz, M., Almeida, A. M., Matias, A., & Farine, D. (2016). The Influence of the Web on Health Related Decision-making Processes: A Survey with Portuguese Women During Pregnancy. In J. Varajão, M. Cruz-Cunha, R. Martinho, & R. Rijo. (Eds.). International Conference on ENTERprise Information Systems/International Conference on Project MANagement/International Conference on Health and Social Care Information Systems and Technologies, CENTERIS/ProjMAN / HCist 2016 -Procedia Computer Science, 100, 347–354. DOI: 10.1016/j.procs.2016.09.168

The online community role in physical activity interventions

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Santos, J., Oliveira, R. (2024).The online community role in physical activity interventions. Procedia Computer Science,239781-789

The path to public policies’ reform definition. The case of the Portuguese judicial system

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Melro, A., Teles, F., & Oliveira, L. (2022c). The path to public policies’ reform definition. The case of the Portuguese judicial system. Revista científica acertte, 2(10), Art. 10. https://doi.org/10.47820/acertte.v2i10.101

The potential of artificial intelligence and emerging technologies for digital accessibility in childhood literacies: a critical review of the literature

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Bueno-Rocha, J.; Martins, A.; Almeida, A.; Antunes, M. J. (2023). The potential of artificial intelligence and emerging technologies for digital accessibility in childhood literacies: a critical review of the literature. Proceedings of the 15th International Conference on Computer Supported Education - Volume 2, pp 104-112. Praga: 21-23 abril 2023. ISBN 978-989-758-641-5, ISSN 2184-5026. https://doi.org/10.5220/0011771400003470

The Power of Information Visualization for Understanding the Impact of Digital Media Projects

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Silva, M., Duran, L., Bermudez, S. and 4 more (...) (2024).The Power of Information Visualization for Understanding the Impact of Digital Media Projects. International Conference on Enterprise Information Systems, ICEIS - Proceedings,1172-179

The Power of the Internet of Things in Education: An Overview of Current Status and Potential.

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Moreira F.T., Magalhães A., Ramos F., Vairinhos M. (2018). The Power of the Internet of Things in Education: An Overview of Current Status and Potential. In: Mealha Ó., Divitini M., Rehm M. (eds) Citizen, Territory and Technologies: Smart Learning Contexts and Practices. SLERD 2017. Smart Innovation, Systems and Technologies, vol 80.  

The principle of good administration in the Portuguese Administrative Procedure Code

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Melro, A. (2020). The principle of good administration in the Portuguese Administrative Procedure Code. Research leads | O Princípio Geral da Boa Administração no Código do Procedimento Administrativo português. Pistas de investigação. Revista Brasileira de Politicas Publicas, 10(2), 724–738. https://doi.org/10.5102/RBPP.V10I2.6548

The Promotion of Empathy in Intelligent Assistants for iTV through Proactive Behaviours

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Marques, T. (2022). The Promotion of Empathy in Intelligent Assistants for iTV through Proactive Behaviours. [Oral presentation]. ACM International Conference on INTERACTIVE MEDIA EXPERIENCES, Aveiro, Portugal. https://repositorioaberto.uab.pt/bitstream/10400.2/12116/1/Front_Matter.pdf

The Promotion of Empathy in Intelligent Assistants for iTV through Proactive Behaviours.

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Marques, T. (sem data). The Promotion of Empathy in Intelligent Assistants for iTV through Proactive Behaviours. Em D. C. M. Saade & J. Gutiérrez (Eds.), Adjunct Proceedings of the 2022 ACM International Conference on INTERACTIVE MEDIA EXPERIENCES (p. 1). ACM. https://repositorioaberto.uab.pt/bitstream/10400.2/12116/1/Front_Matter.pdf

The Realms of Participation in Visual Identity Design

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Lelis, C., de A. Kreutz, E. (2024).The Realms of Participation in Visual Identity Design. Corporate Reputation Review,27(2) 106-119

The realms of participation in visual identity design

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Lelis, C. & Kreutz, E. (2021). The realms of participation in visual identity design. Corporate Reputation Review, special issue “Design, Branding and Marketing: Experience and value creation in design, branding, marketing, corporate reputation and identity”. Published online 2 December 2021.

The Relevance of Communication Design and the Undeniable Power of Brands

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Raposo, D., Oliveira, F. & Lelis, C. (2022). The Relevance of Communication Design and the Undeniable Power of Brands. In Developments in Design Research and Practice, E. Duarte & C. Rosa (Eds.) Cham: Springer. https://doi.org/10.1007/978-3-030-86596-2_1

The Relevance of Communication Design and the Undeniable Power of Brands.

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Raposo, D., Oliveira, F., & Lélis, C. (2022). The Relevance of Communication Design and the Undeniable Power of Brands. Em E. Duarte & C. Rosa (Eds.), Developments in Design Research and Practice (pp. 3–10). Springer International Publishing. https://doi.org/10.1007/978-3-030-86596-2_1

The Representation of Older People in Animated Films: Proposal of an Analysis Grid

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Nunes, S. & Antunes, M. J. (2019). The Representation of Older People in Animated Films: Proposal of an Analysis Grid. 2019 14th Iberian Conference on Information Systems and Technologies (CISTI), Coimbra, Portugal, 2019, 1-6. DOI: 10.23919/CISTI.2019.8760957

The Role of Embodied Conversational Agents in Supporting Older Adults with Hypertension: A Focus Group Study

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Oliveira, J., Silva, T., Oliveira, R. and 1 more (...) (2025).The Role of Embodied Conversational Agents in Supporting Older Adults with Hypertension: A Focus Group Study. International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings,433-442

The Role of Influencers in the Information Consumption of Young People in Portugal

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Reis, M., Oliveira, L., Feio, C. (2025).The Role of Influencers in the Information Consumption of Young People in Portugal. Lecture Notes in Networks and Systems,1443485-494

The role of institutional leaderships in the SAPO Campus’ adoption process

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Pais, F., Pedro, L., Santos, C. (2016). The role of institutional leaderships in the SAPO Campus’ adoption process . Digital Education Review, 29, 31-44. Retrived from: Sapo Campus(s)

The role of journalism in combating fake news: the case of the last day of the 2019 election campaign in Portugal

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Quintanilla, T., Cardoso, G, Baldi, V., & Paisana, M. (2021). The role of journalism in combating fake news: the case of the last day of the 2019 election campaign in Portugal. Revista Sociologia, Problemas e Práticas, 97, 35-56.

The Role of Second Life Games in Promoting Cultural Heritage.

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Martins, D., Oliveira, L., & Amaro, A. C. (2022a). The Role of Second Life Games in Promoting Cultural Heritage. Em Á. Rocha, C. Ferrás, A. Méndez Porras, & E. Jimenez Delgado (Eds.), Information Technology and Systems—Proceedings of ICITS 2022 (pp. 499–508). Springer International Publishing. https://doi.org/10.1007/978-3-030-96293-7_41

The SAPO campus recommender system: A study about students’ and teachers’ opinions

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Pedro, L., Santos, C., Almeida, S. F., Ramos, F., Moreira, A., Almeida, M., & Antunes, M. J. (2014). The SAPO campus recommender system: A study about students’ and teachers’ opinions. Research in Learning Technology, 22. DOI: /10.3402/rlt.v22.22921

The Sound of Travelers: Analysing Online Travel Podcasts Interest Communities.

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Lima, L., & Antunes, M. J. (2022). The Sound of Travelers: Analysing Online Travel Podcasts Interest Communities. Em C. Stephanidis, M. Antona, S. Ntoa, & G. Salvendy (Eds.), HCI International 2022 – Late Breaking Posters (pp. 383–390). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-19682-9_49

The Spread of Cultural Heritage in Second Life: Case Study Amiais.

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Martins, D., Oliveira, L., & Amaro, A. C. (2022b). The Spread of Cultural Heritage in Second Life: Case Study Amiais. Em A. Rocha, H. Adeli, G. Dzemyda, & F. Moreira (Eds.), Information Systems and Technologies (Vol. 469, pp. 535–542). Springer International Publishing. https://doi.org/10.1007/978-3-031-04819-7_51

The Strange and Not So Strange About Disney’s Strange World: A Visceral and Social Semiotic Analysis

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Quintero, E.N., Lelis, C., Guzman, B.M. (2024).The Strange and Not So Strange About Disney’s Strange World: A Visceral and Social Semiotic Analysis. Springer Series in Design and Innovation,35345-356

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