Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

Building datasets for automated conversational systems designed for use-cases.

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Camargo, J., Nunes, J., Antunes, M. J., Mealha, Ó., Abrantes, C., & Nóbrega, L. (2022). Building datasets for automated conversational systems designed for use-cases. 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), 1–4. https://doi.org/10.1109/IMET54801.2022.9929809

Building informative audio-visual content automatically: a process to define the key aspects.

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Silva, T., Reis, R., Silva, C., Caravau, H. (2017, october). Building informative audio-visual content automatically: a process to define the key aspects. Paper session presented at 6th Iberoamerican Conference on Applications and Usability of Interactive TV (jAUTI’17), Aveiro, Portugal

Building Liber Domus—The development of a 3D digital role-playing educational game for 6th grade mathematics education

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Sampaio, L., Silva, R., Nunes, E., Gavaia, B., & Rodrigues, R. (2022, fevereiro). Building Liber Domus—The development of a 3D digital role-playing educational game for 6th grade mathematics education [Oral presentation]. International Conference on The Impact of Video Games on Culture and Education.

Building up Digital identity in Higher Education

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ARESTA, M., SANTOS, C., PEDRO, L., MOREIRA, A. (2012). Building up Digital identity in Higher Education. In S. Warburton and S. Hatzipanagos (Eds.), Digital Identity and Social Media. London: IGI Global, 176-191.

Building/customization of educational scenarios for Immersive Web Environments.

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Carvalho, R., Ferreira, M., Cleto, B., Paralta, V., Silva, V., Santos, C., Zagalo, N., Vairinhos, M., & Ramos, F. (2022, fevereiro 19). Building/customization of educational scenarios for Immersive Web Environments. ICEM 2022 - Conference of the International Council for Educational Media., Portugal. https://icem2022.ipsantarem.pt/parallel-sessions/

Business Process Automation in SMEs

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Moreira, S., Mamede, H.S., Santos, A. (2023). Business Process Automation in SMEs. In: Papadaki, M., Rupino da Cunha, P., Themistocleous, M., Christodoulou, K. (eds) Information Systems. EMCIS 2022. Lecture Notes in Business Information Processing, vol 464. Springer, Cham. https://doi.org/10.1007/978-3-031-30694-5_31

Can Smartphones Promote Cancer Prevention Behaviours in Healthy Young Adults? A Prospective Study.

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Ribeiro, N., Moreira, L., Almeida, A. M. P., & Santos-Silva, F. (2018). Can Smartphones Promote Cancer Prevention Behaviours in Healthy Young Adults? A Prospective Study. Journal of Cancer Education, 1–7. 

Can Smartphones Promote Cancer Prevention Behaviours in Healthy Young Adults? A Prospective Study.

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Ribeiro, N., Moreira, L., Almeida, A. M. P., & Santos-Silva, F. (2018). Can Smartphones Promote Cancer Prevention Behaviours in Healthy Young Adults? A Prospective Study. Journal of Cancer Education, 1–7. 

Categories of Business English Communicative Skills: A Proposal

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Carvalho, T., Almeida, P., Balula, A. (2017) Categories of Business English Communicative Skills: A Proposal. In Gómez Chova, L., López Martínez, A., Candel Torres, I. (Eds), EDULEARN17 – 9th annual International Conference on Education and New Learning Technologies. EDULEARN17 Proceedings (pp. 6542-6549). DOI: /10.21125/edulearn.2017.2486

Categories of Business English Communicative Skills: A Proposal.

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Carvalho, T., Almeida, P., Balula, A. (2017, july) Categories of Business English Communicative Skills: A Proposal. Paper session presented at EDULEARN17 – 9th annual International Conference on Education and New Learning Technologies, Barcelona, Spain.

Categorising the Sonic Experience in the Soundscapes of Videogames.

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Ribeiro, J. P., Carvalhais, M., & Cardoso, P. (2022). Categorising the Sonic Experience in the Soundscapes of Videogames. Em D. Raposo, J. Neves, & J. Silva (Eds.), Perspectives on Design II: Research, Education and Practice (pp. 269–285). Springer International Publishing. https://doi.org/10.1007/978-3-030-79879-6_20

CBL no 1o ano do Mestrado em Comunicação e Tecnologia Web

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Santos, C., & Beça, P. (2022, julho 19). CBL no 1o ano do Mestrado em Comunicação e Tecnologia Web [Poster]. Fórum de Ensino e Aprendizagem | Teaching & Learning Forum, Aveiro, Portugal. https://issuu.com/universidade-de-aveiro/docs/posters_l5

Cenários de aprendizagem ubíqua: Novos desafios.

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Aresta, M., Fernandes, A., & Ribeiro, A. I. (2022). Cenários de aprendizagem ubíqua: Novos desafios. Em A. Fernandes, C. Cravo, & F. V. de Castro (Eds.), Desafios Curriculares no Séc. XXI. Coimbra University Press. http://monographs.uc.pt/iuc/catalog/view/278/620/1067-2

Challenges of developing a mobile game for children with down syndrome to test gestural interface

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Nascimento, L. S., Zagalo, N., & Martins, L. B. (2020). Challenges of developing a mobile game for children with down syndrome to test gestural interface. Information (Switzerland), 11(3). https://doi.org/10.3390/info11030159

Challenges to incorporate accountability into artificial intelligence

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Baldi, V., & Oliveira, L. (2022). Challenges to incorporate accountability into artificial intelligence. Procedia Computer Science, (204), 519-523. https://doi.org/10.1016/j.procs.2022.08.063

Character Design: The Case of Characters in a Hybrid Serious Game Called FlavourGame.

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Martins, D., Pereira, L., Oliveira, A. P., & Zagalo, N. (2022). Character Design: The Case of Characters in a Hybrid Serious Game Called FlavourGame. Advances in Design and Digital Communication II. 5th International Conference on Design and Digital Communication, Digicom 2021, Barcelos, Portugal. https://www.springerprofessional.de/en/character-design-the-case-of-characters-in-a-hybrid-serious-game/19782290

Character Design: The Case of Characters in a Hybrid Serious Game Called FlavourGame.

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Martins, D., Pereira, L., Oliveira, A.P. & Zagalo, N. (2022). Character Design: The Case of Characters in a Hybrid Serious Game Called FlavourGame. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication II. DIGICOM 2021. Springer Series in Design and Innovation, vol 19, pp. 183–194. Springer, Cham. doi: 10.1007/978-3-030-89735-2_16. URL: https://link.springer.com/chapter/10.1007/978-3-030-89735-2_16

Cibersegurança ou uma questão de sobrevivência?

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Oliveira, D. M. D. (2022, abril 5). Cibersegurança ou uma questão de sobrevivência? [Oral presentation]. Dias da Comunicação Social. Escola Superior de Educação de Viseu/IPV, Viseu, Portugal. https://www.slideshare.net/FilipeTavaresMoreira/cibersegurana-ou-uma-questo-de-sobrevivncia

Circum-navegando as repercussões socio-mediáticas do contexto pandémico – Introdução

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Baldi, V. (2021). Circum-navegando as repercussões socio-mediáticas do contexto pandémico - Introdução. Revista Observatório (OBS*), Special Issue. 1-2.

Citizen-driven dashboards in smart ecosystems: a framework

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Mealha, Ó. (2016). Citizen-driven dashboards in smart ecosystems: a framework. Interaction Design and Architecture (S) – Proceedings of 1st Smart Learning Ecosystems and Regional Development Conference

Citizen’s interactions in ‘Smart game-playing environments’.

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Costa, L. V., Veloso, A. I., Mealha, Ó (2018). Citizen’s interactions in ‘Smart game-playing environments’. 19th Annual European GAME-ON® Conference on Simulation and AI in Computer Game (GAME-ON®’2018), Abertay University, Dundee, Scotland, United Kingdom.

Clustering and Classifying Text Documents – A Revisit to Tagging Integration Methods

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Cunha, E., Figueira, Á., & Mealha, Ó. (2013). Clustering and Classifying Text Documents – A Revisit to Tagging Integration Methods. In KDIR 2013 – 5th International Conference on Knowledge Discovery and Information Retrieval and KMIS 2013 – 5th International Conference on Knowledge Management and Information Sharing, Proc. (pp. 160–168). Vilamoura, Portugal: SciTePress, ISBN: 978-989856575-4.

Clustering documents using tagging communities and semantic proximity

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Cunha, E. F. da, Figueira, Á., & Mealha, Ó. (2013). Clustering documents using tagging communities and semantic proximity. In Á. Rocha, L. P. Reis, M. P. Cota, M. Painho, & M. C. Neto (Eds.), Proceedings of the 8th Iberian Conference on Information Systems and Technologies (CISTI 2013) (pp. 1–6). Lisbon. Portugal: IEEE Explore, ISBN 978-989-98434-0-0.

Co-creation Stage: a Web-based Tool for Collaborative and Participatory Co-located Art Performances

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Rivas Pagador, H., Dominguez, A., Masneri, S., Tamayo, I., Zorrilla, M., Almeida, P., ... & Cesar, P. (2021). Co-creation Stage: a Web-based Tool for Collaborative and Participatory Co-located Art Performances. In ACM International Conference on Interactive Media Experiences (pp. 267-274).

Co-design and shared practices: an overview of processes of learning in non-formal educational contexts

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Santos Moura, I., & Baldi, V. (2021). Co-design and shared practices: an overview of processes of learning in non-formal educational contexts. 6th conference on Smart Learning Ecosystems and Regional Development. Springer.

Co-design and Shared Practices: An Overview of Processes of Learning in Nonformal Educational Contexts.

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Moura I.S., Baldi V. (2022) Co-design and Shared Practices: An Overview of Processes of Learning in Nonformal Educational Contexts. In: Mealha Ó., Dascalu M., Di Mascio T. (eds) “Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education. Smart Innovation, Systems and Technologies”, vol 249. (p. 179-188). Springer, Singapore. https://doi.org/10.1007/978-981-16-3930-2_14

Co-designing with Senior Citizens: A Systematic Literature Review

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Machado S., Costa L.V., Mealha Ó. (2021) Co-designing with Senior Citizens: A Systematic Literature Review. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Technology Design and Acceptance. HCII 2021. Lecture Notes in Computer Science, vol 12786. Springer, Cham.

Co-designing with Senior Citizens: A Systematic Literature Review.

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Machado, S., Costa, L. V., & Mealha, Ó. (2021). Co-designing with Senior Citizens: A Systematic Literature Review. Em Q. Gao & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Technology Design and Acceptance (pp. 61–73). Springer International Publishing. https://doi.org/10.1007/978-3-030-78108-8_5 M

Communication framework for emergency rescue services enhanced by personal health monitoring solutions: methodological approach

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Mano, L., Almeida, A. M. (2011) “Communication framework for emergency rescue services enhanced by personal health monitoring solutions: methodological approach”, Cruz-Cunha, M, et al (Eds). HCist 2011 – International Conference on Health and Social Care Information Systems and Technologies, Springer. CCIS series (Communications in Computer and Information Science), Volume 221, Vilamoura, Portugal, p. 337-346. 2011.

Communication Overload in Online Communities in Higher Education: A Case Study

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Batista, J., Santos, H., & Marques, R. P. (2022). Communication Overload in Online Communities in Higher Education: A Case Study. International Journal of Technology and Human Interaction (IJTHI), 18, 1–16. https://doi.org/10.4018/IJTHI.293194

Communication-Driven Digital Learning Environments: 10 years of Research and Development of the Campus Platform.

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Pedro, L., & Santos, C. (2022). Communication-Driven Digital Learning Environments: 10 years of Research and Development of the Campus Platform. Em M. Ivanović, A. Klašnja- Milićević, & L. C. Jain (Eds.), Handbook on Intelligent Techniques in the Educational Process: Vol 1 Recent Advances and Case Studies (pp. 341–359). Springer International Publishing. https://doi.org/10.1007/978-3-031-04662-9_16

Community based Tourism as a roadmap for diversification and sustainability of Fontoura

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Silva, M., & Raposo, R. (2022). Community based Tourism as a roadmap for diversification and sustainability of Fontoura [Oral presentation]. TWINE Conference - Co-creating sustainable rural tourism experiences with food & wine, local culture, landscapes, and people. UA Editora. https://ria.ua.pt/handle/10773/33598

Comparing a Large-Scale Display and an Interactive Projector for One-to-Many Mixed Reality (MR) Remote Collaboration

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Marques, B., Silva, S., Dias, P., & Santos, B. S. (2022a, dezembro 1). Comparing a Large-Scale Display and an Interactive Projector for One-to-Many Mixed Reality (MR) Remote Collaboration [Poster]. 2022 ACM Symposium on Spatial User Interaction, New York, NY, USA. https://doi.org/10.1145/3565970.3568187

Competências infocomunicacionais em ambientes digitais

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Borges, J., & Oliveira, L. (2011). Competências infocomunicacionais em ambientes digitais. Observatorio, 5(4). Retrived from: http://obs.obercom.pt/index.php/obs

Complexidade e Informacionalismo nos serviços de TV Digital Interativa para seniores

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Campelo, D., Silva, T., Abreu, J. (2016). Complexidade e Informacionalismo nos serviços de TV Digital Interativa para seniores. RISTI – Complexidade e Informacionalismo nos serviços de TV Digital Interativa para seniores

Computational media and the paradox of permanence.

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Carvalhais, M., Cardoso, P. (2023). Computational media and the paradox of permanence. Journal of Digital Media and Interaction, 6(15), 31-42. https://doi.org/10.34624/jdmi.v6i15.32096

Computational Thinking as an Educational Trend in Education: some reflections

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Pinheiro, M. M., Albuquerque, C., Moreira, F. T., Torres, J. V., & Sousa, J. M. (2023). Computational Thinking as an Educational Trend in Education: some reflections. EDULEARN23 Proceedings, 3113–3121. https://doi.org/10.21125/EDULEARN.2023.0867

Conceção de um framework para a implementação do eLearning em contexto empresarial

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Costa, C. M. P., & Santos, A. M. P. dos. (2022). Conceção de um framework para a implementação do eLearning em contexto empresarial. RE@D - Revista de Educação a Distância e Elearning, 5(2), Art. 2. https://doi.org/10.34627/redvol5iss2e202211

Conceção de uma plataforma de mediação digital para a Região Centro

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Renó, D., Silva, P. A., Almeida, A. M., Ramos, F., Pedro, L., Antunes, M.J., & Tymoshchuk, O. (2019). Conceção de uma plataforma de mediação digital para a Região Centro. 26th APDR Congress – Evidence-based territorial policymaking: formulation, implementation and evaluation of policy, Aveiro, 1194- 1199. URL: http://apdr.pt/data/documents/ATAS_APDRcongress2019.pdf

Conceção de uma plataforma digital colaborativa para preservação da memória do Festival Guarnicê de Cinema: definição de requisitos funcionais e genéricos

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Lobo, J., Antunes, M.J. (2017). Conceção de uma plataforma digital colaborativa para preservação da memória do Festival Guarnicê de Cinema: definição de requisitos funcionais e genéricos. In i2ADS – Instituto de Investigação em Arte, Design e Sociedade (Ed.), #16.ART. Livro Atas 16th International Meeting of Art and Technology: imagining the real (pp. 534-541). Retrieved from: https://art.medialab.ufg.br/p/22555-16-art-2017?locale=en

Conceção de uma plataforma digital colaborativa para preservação da memória do Festival Guarnicê de Cinema: definição de requisitos funcionais e genéricos.

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Lobo, J., Antunes, M.J. (2017, october). Conceção de uma plataforma digital colaborativa para preservação da memória do Festival Guarnicê de Cinema: definição de requisitos funcionais e genéricos. Paper session presented at 16th International Meeting of Art and Technology: imagining the real, Porto, Portugal.

Conceptualization of a Dialectic Between an Internet of Things System and Cultural Heritage.

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Melro, A., Oliveira, L., & Amaro, A. C. (2022). Conceptualization of a Dialectic Between an Internet of Things System and Cultural Heritage. Em T. Guarda, S. Anwar, M. Leon, & F. J. Mota Pinto (Eds.), Information and Knowledge in Internet of Things (pp. 407–424). Springer International Publishing. https://doi.org/10.1007/978-3-030-75123-4_18

Conceptualization of a mobile application aimed at refugees in Portugal.

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Baldi, V. Ribeiro, A (2018). Conceptualization of a mobile application aimed at refugees in Portugal. 13th Iberian Conference on Information Systems and Technologies (CISTI), pp1-6.

Conceptualization of Hypersituation as Result of IoT in Education

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Moreira F.T., Vairinhos M., & Ramos F. (2021) Conceptualization of Hypersituation as Result of IoT in Education. In: Mealha Ó., Rehm M., Rebedea T. (eds) Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education. Smart Innovation, Systems and Technologies, vol 197. Springer, Singapore.

Conceptualization of PhysioFun Game A low-cost videogame for home-based stroke rehabilitation

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Ribeiro, T., Veloso, A.I. & Costa, R. (2016). ”Conceptualization of PhysioFun Game A low-cost videogame for home-based stroke rehabilitation”. In Proceedings of TISHW – 1st International Conference on Technology and Innovation is Sports, Health and Wellbeing, Special Track “Digital games in assistive environments”. December 1-3, 2016 – UTAD, Vila Real, Portugal.

Conceptualization of PhysioFun Game: A low-cost videogame for home-based stroke rehabilitation

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Ribeiro, T., Veloso, A.I. & Costa, R. (2017). Conceptualization of PhysioFun Game: A low-cost videogame for home-based stroke rehabilitation. Conference Proceedings of TISHW – 1st International Conference on Technology and Innovation is Sports, Health and Wellbeing, Special Track “Digital games in assistive environments”, Vila Real, Portugal, (pp. #18) DOI: 10.1109/TISHW.2016.7847787

Conceptualization of PhysioFun Game: A low-cost videogame for home-based stroke rehabilitation.

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Ribeiro, T., Veloso, A.I. & Costa, R. (2017, december). Conceptualization of PhysioFun Game: A low-cost videogame for home-based stroke rehabilitation. Paper session presented at TISHW – 1st International Conference on Technology and Innovation is Sports, Health and Wellbeing, Vila Real, Portugal.

Concurrent Distractions: A Cross-Cultural Study of Media Multitasking Behavior

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Croyle, A., Askarinejad, F., Schofield, D., & Abreu, J. (2022). Concurrent Distractions: A Cross-Cultural Study of Media Multitasking Behavior. American Journal of Humanities and Social Sciences Research (AJHSSR), 6(1). PDF Link

Connect Elderly to Other Generations Through iTV: Evaluating Notifications’ Potential.

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Camargo, J., Silva, T., & Abreu, J. (2021). Connect Elderly to Other Generations Through iTV: Evaluating Notifications’ Potential. Em M. J. Abásolo & G. F. Olmedo Cifuentes (Eds.), Applications and Usability of Interactive TV. Springer Nature Switzerland. https://doi.org/ttps://doi.org/10.1007/978-3-031-22210-8_2

Connecting families and schools of students with deafness: describing the ICT and internet use in education

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Capitão, S., Almeida, A. M., Vieira, R. (2012) “Connecting families and schools of students with deafness: describing the ICT and internet use in education”. DSAI, 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion. Procedia Computer Science, Elsevier N. 14, 2012, pp 163-172. 2012. http://www.sciencedirect.com/science/article/pii/S1877050912007818

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