Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

Augmented Reality: Current and New Trends in Education

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Kamińska, D.; Zwoliński, G.; Laska-Leśniewicz, A.; Raposo, R.; Vairinhos, M.; Pereira, E.; Urem, F.; Ljubic Hinic, M.; Haamer, R.E.; Anbarjafari, G. Augmented Reality: Current and New Trends in Education. Preprints.org 2023, 2023061665. https://doi.org/10.20944/preprints202306.1665.v1

Automated production of audiovisual informative content.

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Silva, C., Mota, M., Silva, T. (2018). Automated production of audiovisual informative content.In: Proceedings of the Iberian Conference on Information Systems and Technologies – CISTI-2018, pp. 1-6. ”

Automatic creation of informative TV videos to be delivered through iTV: a system architecture

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Silva, T., Mota, M., Hernández, C., & Abreu, J. (2017) Automatic creation of informative TV videos to be delivered through iTV: a system architecture. Procedia Computer Science, Vol.(121), (pp. 584-591). DOI: /10.1016/j.procs.2017.11.077

Automatic Creation of TV Content to Integrate in Seniors Viewing Activities

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Reis L., Caravau H., Silva T., Almeida P. (2017) Automatic Creation of TV Content to Integrate in Seniors Viewing Activities. In: Abásolo M., Almeida P., Pina Amargós J. (Eds) Applications and Usability of Interactive TV: vol 689. jAUTI 2016 – Communications in Computer and Information Science, (pp.32-46). DOI: /10.1007/978-3-319-63321-3_3

Automatic Creation of TV Content to Integrate in Seniors Viewing Activities.

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Reis L., Caravau H., Silva T., Almeida P. (2017, october) Automatic Creation of TV Content to Integrate in Seniors Viewing Activities. Paper session presented at JAuti´17 – 6thIberoamerican Conference on Applications and Usability for interactive TV, Aveiro, Portugal.

Badges / Crachás: como usar em contexto educativo?

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Araujo, I., Pedro, L., Santos, C., Batista, J. (2017). Badges / Crachás: como usar em contexto educativo? In Maria, J.G, António, J. O., António, L. V. (Eds.), Livro de Atas Challenges2017 – X Conferência Internacional de TIC na Educação – Learning in the clouds, (pp.159-176). Retrieved from: http://www.nonio.uminho.pt/challenges/wp-content/uploads/2018/03/2nd_ed_ch17_9789899737471.pdf

Barriers to health information on social media. [Barreiras à informação em saúde nas mídias sociais]

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Brasileiro, F. S., & Almeida, A. M. P. (2021). Barriers to health information on social media. [Barreiras à informação em saúde nas mídias sociais]. Revista Digital De Biblioteconomia e Ciência da Informação, 19, e021030.

Be a Gamer: A Psycho-Social Characterization of the Player

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Ribeiro, T., Veloso, A.I., Brinson, P. (2023). Be a Gamer: A Psycho-Social Characterization of the Player. In: Fang, X. (eds) HCI in Games. HCII 2023. Lecture Notes in Computer Science, vol 14047. Springer, Cham. https://doi.org/10.1007/978-3-031-35979-8_24

Beats & Units: A story-game design framework

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Zagalo, Nelson, Ana Patrícia Oliveira, Pedro Cardoso, and Mário Vairinhos. 2023. “Beats & Units: A story-game design framework.” International Journal of Film and Media Arts 1, no. 3: 52-67. https://doi.org/10.24140/ijfma.v8.n1.03.

Beats & Units: A story-game design framework

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BEATS & UNITS: A STORY-GAME DESIGN FRAMEWORK; Zagalo, N., Oliveira, A.P., Cardoso, P., Vairinhos, M. International Journal of Film and Media Arts, 2023, 8(1), pp. 52–67. https://doi.org/10.24140/ijfma.v8.n1.03

Beats and Units Framework: A Story Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games

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Zagalo N., Oliveira A.P. & Cardoso P. (2021). Beats and Units Framework: A Story Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games. In: Mitchell A., Vosmeer M. (eds) Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science, vol 13138. Springer, Cham.

Behind Two Stories to Tell: An Evaluation Study of the Camera Perspective in the Game Mutation Madness

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Costa, L.V., Passos, A., Zagalo, N. (2025).Behind Two Stories to Tell: An Evaluation Study of the Camera Perspective in the Game Mutation Madness. Communications in Computer and Information Science,232440-51

Being (Grand) Players: Review of Digital Games and their Potential to Enhance Intergenerational Interactions

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Costa, L., Veloso, A. I. (2016). Being (Grand) Players: Review of Digital Games and their Potential to Enhance Intergenerational Interactions. Journal of Intergenerational Relationships, 14(1) 37-53. DOI: /10.1080/15350770.2016.1138273

Benchmarking the User eXperience and Usability of Online Social Networks: Proposal of an Evaluation Framework

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Regalado, F., Mealha, Ó., Santos, C. and 1 more (...) (2024).Benchmarking the User eXperience and Usability of Online Social Networks: Proposal of an Evaluation Framework. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14725417-431

Between promises and pitfalls: the impact of mobility on the internationalization of higher education

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Dias, G. P., Barbosa, B., Santos, C. A., Pinheiro, M. M., Simões, D., & Filipe, S. (2019, no prelo). Between promises and pitfalls: the impact of mobility on the internationalization of higher education. Journal of Further and Higher Education.

Between promises and pitfalls: the impact of mobility on the internationalization of higher education

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Dias, G. P., Barbosa, B., Santos, C. A., Pinheiro, M. M., Simões, D., & Filipe, S. (2021). Between promises and pitfalls: the impact of mobility on the internationalization of higher education. Journal of Further and Higher Education, 45(1), 79–94. https://doi.org/10.1080/0309877X.2020.1735321

Beyond “Alexa, good morning”: prerequisites for a voice assistant that truly understands older adults with empathy

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Camargo, J., Silva, T., de Abreu, J.F. (2025).Beyond “Alexa, Good Morning”: Prerequisites for a Voice Assistant That Truly Understands Older Adults with Empathy. Proceedings of the World Congress on Electrical Engineering and Computer Systems and Science,

Beyond Entertainment: Crisis-Themed Gaming and Its Educational Potential

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Martins, L., González, S., Tymoshchuk, O. and 5 more (...) (2025).Beyond Entertainment: Crisis-Themed Gaming and Its Educational Potential. Springer Series in Design and Innovation,51913-927

Beyond the algorithmic and automated society. Towards a critical reappropriation of digital culture

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Baldi, V. (2017) Beyond the algorithmic and automated society. Towards a critical reappropriation of digital culture. Observatorio (OBS*), (pp. 186-198). Retrieved from: http://obs.obercom.pt/index.php/obs/issue/view/57

Beyond the TV borders: Second screen as a tool for audience engagement

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Campelo, D., Abreu, J., Silva, T. (2016). Beyond the TV borders: Second screen as a tool for audience engagement. Multimedia Tools and Applications

Beyond the tv borders: Second screen as a tool for audience engagement

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Campelo, D., SIilva, T., Abreu, J. (2017). Beyond the tv borders: Second screen as a tool for audience engagement. In: Abásolo M., Almeida P., Pina Amargós J. (Eds.) Applications and Usability of Interactive TV: vol 689. jAUTI 2016 – Communications in Computer and Information Science, (pp 93-104). DOI: /10.1007/978-3-319-63321-3_7

Beyond the tv borders: Second screen as a tool for audience engagement.

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Campelo, D., SIilva, T., Abreu, J. (2017, November). Beyond the tv borders: Second screen as a tool for audience engagement. Paper session presented at JAuti´17 – 6thIberoamerican Conference on Applications and Usability for interactive TV, Aveiro, Portugal.

Bibliometric Mapping of Open Educational Resources

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Zancanaro, A., Todesco, T., Ramos, F. A (2015) Bibliometric Mapping of Open Educational Resources. IRRODL-International Review of Research in Open and Distributed Learning, 16, (1 )

Bibliotecas universitárias inclusivas: acessibilidade e oportunidades para os usuários com necessidades educativas especiais.

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Diniz, I., Almeida, A. M., Furtado, C. (2017, october) Bibliotecas universitárias inclusivas: acessibilidade e oportunidades para os usuários com necessidades educativas especiais. Paper presentation at XXVII Congresso Brasileiro de Biblioteconomia e Ciência da Informação, Fortaleza, Brazil.

Bibliotecas universitárias inclusivas: acessibilidade e oportunidades para os usuários com necessidades especiais.

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Diniz, I., Almeida, A., & Furtado, C. (2017). Bibliotecas universitárias inclusivas: acessibilidade e oportunidades para os usuários com necessidades especiais. RBBD. Revista Brasileira de Biblioteconomia e Documentação, Vol. (13), (pp.1758-1780).

Blended-Learning in contexts conditioned by the pandemic: the perceptions of higher education students

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Morais, N. S., & Raposo, R. (2021, September). Blended-Learning in contexts conditioned by the pandemic: the perceptions of higher education students. In 2021 International Symposium on Computers in Education (SIIE) (pp. 1-6). IEEE.

Body image, social comparison and appearance from the perspective of digital vulnerability: an analysis of Facebook Papers

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Grieger, J., Oliveira, L. & Botelho, R. (2023). Body image, social comparison and appearance from the perspective of digital vulnerability: an analysis of Facebook Papers, CISTI'2023 - 18th Iberian Conference on IEEE Xplore: 15 August 2023, ISBN:978-989-33- 4792-8, Publisher: IEEE, https://doi.org/10.23919/CISTI58278.2023.10211557

Bottom-up extraction of campuses’ smartness: checking the “resilience” of the method

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Giovannella, C., Andone, D., Dascalu, M., Popescu, E., Rehm, M., & Mealha, O. (2016). Bottom-up extraction of campuses’ smartness: checking the “resilience” of the method. IEEE 2nd International Smart Cities Conference 2016 (ISC2 2016) – Improving the Citizens’ Quality of Life, 1–5. http://doi.org/10.1109/ISC2.2016.7580792

Breaking barriers to game-based learning for active ageing and healthy lifestyles.

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Costa, L. V., Veloso, A. I., Loizou, M., & Arnab, S. (2018). Breaking barriers to game-based learning for active ageing and healthy lifestyles. 6th international Conference on Serious Games and Applications for Health, IEEE SeGAH 2018, Vienna, Austria, 16-18 may 2018.  

Bridging Generations: The Role of Digital Media in Fostering Intergenerational Collaboration and Knowledge Exchange

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Amaro, A.C., Kallas, L. (2025).Bridging Generations: The Role of Digital Media in Fostering Intergenerational Collaboration and Knowledge Exchange. International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings,389-397

Brief Report: Preliminary Proposal of a Conceptual Model of a Digital Environment for Developing Mathematical Reasoning in Students with Autism Spectrum Disorders

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Santos, M. I., Breda, A., & Almeida, A. M. (2015). Brief Report: Preliminary Proposal of a Conceptual Model of a Digital Environment for Developing Mathematical Reasoning in Students with Autism Spectrum Disorders. Journal of Autism and Developmental Disorders, 45(8), 2633–2640. DOI: /10.1007/s10803-015-2414-9

Broadcasting, through TV, social services information to older persons

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Silva, T. (2022). Broadcasting, through TV, social services information to older persons. Working with Older People, 26(4), 249–257. https://doi.org/10.1108/WWOP-01-2022-0001

Building an Argument for the Use of Science Fiction in HCI Education

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Jordan P., & Silva P.A. (2019). Building an Argument for the Use of Science Fiction in HCI Education. In W. Karwowski & T. Ahram (Eds.), Advances in Intelligent Systems and Computing: Vol. 903. Intelligent Human Systems Integration 2019, IHSI 2019 (pp. 846-851). Springer, Cham. DOI: https://doi.org/10.1007/978-3-030-11051-2_129.

Building datasets for automated conversational systems designed for use-cases

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Camargo, J., Nunes, J., Antunes, M.J., Mealha, Ó., Abrantes, C., Nobrega, L., "Building datasets for automated conversational systems designed for use-cases", 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), Limassol, Cyprus, 2022, pp. 1-4, https://doi.org/10.1109/IMET54801.2022.9929809.

Building datasets for automated conversational systems designed for use-cases.

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Camargo, J., Nunes, J., Antunes, M. J., Mealha, Ó., Abrantes, C., & Nóbrega, L. (2022). Building datasets for automated conversational systems designed for use-cases. 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), 1–4. https://doi.org/10.1109/IMET54801.2022.9929809

Building informative audio-visual content automatically: a process to define the key aspects.

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Silva, T., Reis, R., Silva, C., Caravau, H. (2017, october). Building informative audio-visual content automatically: a process to define the key aspects. Paper session presented at 6th Iberoamerican Conference on Applications and Usability of Interactive TV (jAUTI’17), Aveiro, Portugal

Building Liber Domus—The development of a 3D digital role-playing educational game for 6th grade mathematics education

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Sampaio, L., Silva, R., Nunes, E., Gavaia, B., & Rodrigues, R. (2022, fevereiro). Building Liber Domus—The development of a 3D digital role-playing educational game for 6th grade mathematics education [Oral presentation]. International Conference on The Impact of Video Games on Culture and Education.

Building up Digital identity in Higher Education

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ARESTA, M., SANTOS, C., PEDRO, L., MOREIRA, A. (2012). Building up Digital identity in Higher Education. In S. Warburton and S. Hatzipanagos (Eds.), Digital Identity and Social Media. London: IGI Global, 176-191.

Building/customization of educational scenarios for Immersive Web Environments.

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Carvalho, R., Ferreira, M., Cleto, B., Paralta, V., Silva, V., Santos, C., Zagalo, N., Vairinhos, M., & Ramos, F. (2022, fevereiro 19). Building/customization of educational scenarios for Immersive Web Environments. ICEM 2022 - Conference of the International Council for Educational Media., Portugal. https://icem2022.ipsantarem.pt/parallel-sessions/

Business Process Automation in SMEs

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Moreira, S., Mamede, H.S., Santos, A. (2023). Business Process Automation in SMEs. In: Papadaki, M., Rupino da Cunha, P., Themistocleous, M., Christodoulou, K. (eds) Information Systems. EMCIS 2022. Lecture Notes in Business Information Processing, vol 464. Springer, Cham. https://doi.org/10.1007/978-3-031-30694-5_31

Business Process Automation in SMEs: A Systematic Literature Review

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Moreira, S., Mamede, H.S., Santos, A. (2024).Business Process Automation in SMEs: A Systematic Literature Review. IEEE Access,1275832-75864

Can Smartphones Promote Cancer Prevention Behaviours in Healthy Young Adults? A Prospective Study.

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Ribeiro, N., Moreira, L., Almeida, A. M. P., & Santos-Silva, F. (2018). Can Smartphones Promote Cancer Prevention Behaviours in Healthy Young Adults? A Prospective Study. Journal of Cancer Education, 1–7. 

Can Smartphones Promote Cancer Prevention Behaviours in Healthy Young Adults? A Prospective Study.

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Ribeiro, N., Moreira, L., Almeida, A. M. P., & Santos-Silva, F. (2018). Can Smartphones Promote Cancer Prevention Behaviours in Healthy Young Adults? A Prospective Study. Journal of Cancer Education, 1–7. 

Cascaded Fabry-Perot fiber sensor based on silica capillary with PMMA for the detection of volatile organic compounds

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Almeida, A.M., Leça, J.M., Bierlich, J. and 1 more (...) (2024).Cascaded Fabry-Perot fiber sensor based on silica capillary with PMMA for the detection of volatile organic compounds. Proceedings of SPIE - The International Society for Optical Engineering,12999

Categories of Business English Communicative Skills: A Proposal

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Carvalho, T., Almeida, P., Balula, A. (2017) Categories of Business English Communicative Skills: A Proposal. In Gómez Chova, L., López Martínez, A., Candel Torres, I. (Eds), EDULEARN17 – 9th annual International Conference on Education and New Learning Technologies. EDULEARN17 Proceedings (pp. 6542-6549). DOI: /10.21125/edulearn.2017.2486

Categories of Business English Communicative Skills: A Proposal.

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Carvalho, T., Almeida, P., Balula, A. (2017, july) Categories of Business English Communicative Skills: A Proposal. Paper session presented at EDULEARN17 – 9th annual International Conference on Education and New Learning Technologies, Barcelona, Spain.

Categorising the Sonic Experience in the Soundscapes of Videogames.

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Ribeiro, J. P., Carvalhais, M., & Cardoso, P. (2022). Categorising the Sonic Experience in the Soundscapes of Videogames. Em D. Raposo, J. Neves, & J. Silva (Eds.), Perspectives on Design II: Research, Education and Practice (pp. 269–285). Springer International Publishing. https://doi.org/10.1007/978-3-030-79879-6_20

CBL no 1o ano do Mestrado em Comunicação e Tecnologia Web

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Santos, C., & Beça, P. (2022, julho 19). CBL no 1o ano do Mestrado em Comunicação e Tecnologia Web [Poster]. Fórum de Ensino e Aprendizagem | Teaching & Learning Forum, Aveiro, Portugal. https://issuu.com/universidade-de-aveiro/docs/posters_l5

Cenários de aprendizagem ubíqua: Novos desafios.

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Aresta, M., Fernandes, A., & Ribeiro, A. I. (2022). Cenários de aprendizagem ubíqua: Novos desafios. Em A. Fernandes, C. Cravo, & F. V. de Castro (Eds.), Desafios Curriculares no Séc. XXI. Coimbra University Press. http://monographs.uc.pt/iuc/catalog/view/278/620/1067-2

Challenges and gaps found in the dissemination of spaces that digital inclusion: results of a qualitative research study

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Lourenço, F.R., Oliveira, R., Tymoshchuk, O. (2024).Challenges and Gaps Found in the Dissemination of Spaces that Promote Digital Inclusion: Results of a Qualitative Study. Lecture Notes in Networks and Systems,1061403-413

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