Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

“Looking up the Camera to Play Right”: An Interview Study of the Implications of Cinematic Storytelling in Game Design

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Passos, A., Costa, L.V., Zagalo, N. (2024).“Looking up the Camera to Play Right”: An Interview Study of the Implications of Cinematic Storytelling in Game Design. Communications in Computer and Information Science,198486-100

A Gamified App to Promote Senior Cyclo-tourism: A Pilot Study

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Ortet, C.P., Veloso, A.I., Vale Costa, L. (2024).Towards a New (Old) Generation of Cyclotourists: Implementing an Improved Concept of Jizo Brand. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14726227-242

A Systematic Literature Review of Inclusion and Representativity of Women in Videogame Live Streaming Between 2017–2023

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Vieira, M.J., Cardoso, P. (2024).A Systematic Literature Review of Inclusion and Representativity of Women in Videogame Live Streaming Between 2017–2023. Springer Series in Design and Innovation,35357-370

A Teaching and Learning Blueprint for Increasing Engagement in Challenge-Based Learning

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Lelis, C. (2024).A Teaching and Learning Blueprint for Increasing Engagement in Challenge-Based Learning. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST,589135-143

A web step-based digital solution’s impact on physical, cognitive and psychosocial functioning of community-dwelling older adults: A mixed methods randomized and controlled trial

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Silva, A.G., Martins, A.I., Andias, R. and 5 more (...) (2024).A web step-based digital solution's impact on physical, cognitive and psychosocial functioning of community-dwelling older adults: A mixed methods randomized and controlled trial. Internet Interventions,38

Always together: combining TV notifications and voice interactions to connect older adults to other generations.

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Camargo, J.D., Silva, T.C., Abreu, J.F. (2024).Always together: combining TV notifications and voice interactions to connect older adults to other generations. IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences,388-393

Amiais@SL: A Metaverse Simulator to Support Playful Engagement in Learning About Cultural Heritage

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Amaro, A.C., Oliveira, L. (2024).Amiais@SL: A Metaverse Simulator to Support Playful Engagement in Learning About Cultural Heritage. Springer Series in Design and Innovation,35651-664

An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender

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Reisinho, P., Silva, C., Ferreira, M. and 3 more (...) (2024).An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14707263-282

Analysis of Cyberaggression in Social Networks Involving Students and University Environments

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Oliveira, E., Oliveira, L., Baldi, V. (2024).Analysis of Cyberaggression in Social Networks Involving Students and University Environments. Springer Series in Design and Innovation,35287-300

Anticipation of the Impact of Academic Group-Based Projects in University Students’ Desired Futures: A Small Case Under Study

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Lelis, C. (2024).Anticipation of the Impact of Academic Group-Based Projects in University Students' Desired Futures: A Small Case Under Study. CERN IdeaSquare Journal of Experimental Innovation,8(3) 74-79

Artificial Intelligence at the Interface between Cultural Heritage and Photography: A Systematic Literature Review

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Silva, C., Oliveira, L. (2024).Artificial Intelligence at the Interface between Cultural Heritage and Photography: A Systematic Literature Review. Heritage,7(7) 3799-3820

Benchmarking the User eXperience and Usability of Online Social Networks: Proposal of an Evaluation Framework

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Regalado, F., Mealha, Ó., Santos, C. and 1 more (...) (2024).Benchmarking the User eXperience and Usability of Online Social Networks: Proposal of an Evaluation Framework. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14725417-431

Business Process Automation in SMEs: A Systematic Literature Review

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Moreira, S., Mamede, H.S., Santos, A. (2024).Business Process Automation in SMEs: A Systematic Literature Review. IEEE Access,1275832-75864

Cascaded Fabry-Perot fiber sensor based on silica capillary with PMMA for the detection of volatile organic compounds

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Almeida, A.M., Leça, J.M., Bierlich, J. and 1 more (...) (2024).Cascaded Fabry-Perot fiber sensor based on silica capillary with PMMA for the detection of volatile organic compounds. Proceedings of SPIE - The International Society for Optical Engineering,12999

Challenges and gaps found in the dissemination of spaces that digital inclusion: results of a qualitative research study

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Lourenço, F.R., Oliveira, R., Tymoshchuk, O. (2024).Challenges and Gaps Found in the Dissemination of Spaces that Promote Digital Inclusion: Results of a Qualitative Study. Lecture Notes in Networks and Systems,1061403-413

Challenges and Gaps in Promoting Inclusive Spaces: A Study Based on Interviews.

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Rocha Lourenço, F., Oliveira, R., Tymoshchuk, O. (2024).Challenges and Gaps in Promoting Inclusive Spaces: A Study Based on Interviews. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14714116-129

ChemXP AR Edition, A Serious Game

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Bandeira, M., Vairinhos, M., Dias, P. and 2 more (...) (2024).ChemXP AR Edition, A Serious Game. Communications in Computer and Information Science,1984322-336

Co-creation and Personalization of an Immersive Web Environment

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Cleto, B., Santos, C., Vairinhos, M. (2024).Co-creation and Personalization of an Immersive Web Environment. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST,57585-93

Common Techniques, Success Attack Factors and Obstacles to Social Engineering: A Systematic Literature Review

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Lopes, A., Mamede, H.S., Reis, L. and 1 more (...) (2024).Common Techniques, Success Attack Factors and Obstacles to Social Engineering: A Systematic Literature Review. Emerging Science Journal,8(2) 761-794

Community and Tourist’s Perceptions as Contributions to Rural Destination Development: The Fontoura Collab Framework Pilot

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Silva, M., Raposo, R., Martínez-Rólan, X. (2024).Community and Tourist’s Perceptions as Contributions to Rural Destination Development: The Fontoura Collab Framework Pilot. Smart Innovation, Systems and Technologies,383387-397

Creating Learning Organizations Through Digital Transformation

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Mamede, H.S., Santos, A. (2024).Preface. Creating Learning Organizations Through Digital Transformation,xiii-xvii

Creating Learning Organizations Through Digital Transformation

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Mamede, H.S., Santos, A. (2024).Creating learning organizations through digital transformation. Creating Learning Organizations Through Digital Transformation,1-293

Creation of Podcasts to Promote Students’ Engagement in Technical and Vocational Schools

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da Silva, E.R.V., Beça, P. (2024).Creation of Podcasts to Promote Students’ Engagement in Technical and Vocational Schools. Springer Series in Design and Innovation,35402-412

Critical Factors in the Design of a CoP Focused on Promoting OER Digital Curation for K12 Teachers

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Flores, L., Santos, C., Pedro, L. (2024).Critical factors in the design of a CoP focused on promoting OER digital curation for K12 teachers. Educational Media International,61(4) 397-411

Designing a Collaborative Storytelling Platform to Enrich Digital Cultural Heritage Archives and Collective Memory

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Velhinho, A., Alves, M., Almeida, P. and 1 more (...) (2024).Designing a Collaborative Storytelling Platform to Enrich Digital Cultural Heritage Archives and Collective Memory. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14712142-159

Developing a digital platform for community-led initiatives: from local agents′ needs to interface design

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Tymoshchuk, O., Antunes, M.J., Almeida, A.M. and 3 more (...) (2024).Developing a digital platform for community-led initiatives: from local agents′ needs to interface design. AI and Society,39(4) 1631-1640

Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools – preliminary findings

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Carvalho, A.R., Ferreira, L., Gonçalves, L. and 8 more (...) (2024).Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools–preliminary findings. Educational Media International,61(1-2) 103-116

Digital Media Doctorates: Trends, Methodologies and Contributions

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Rocha Lourenço, F., Sousa, L., Tymoshchuk, O. and 4 more (...) (2024).Digital Media Doctorates: Trends, Methodologies and Contributions. Lecture Notes in Networks and Systems,987379-388

Eco-Anxiety and Climate Change: The Importance of Big Data

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Oliveira, L., García, A.A.R. (2024).Eco-Anxiety and Climate Change: The Importance of Big Data. Investigacion Bibliotecologica,38(101) 13-37

Effectiveness of Integrated Digital Solutions to Empower Older Adults in Aspects Related to Their Health: A Systematic Review and Meta-Analysis

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Martins, A.I., Ribeiro, Ó., Santinha, G. and 3 more (...) (2025).Effectiveness of Integrated Digital Solutions to Empower Older Adults in Aspects Related to Their Health: Systematic Review and Meta-Analysis. Journal of Medical Internet Research,27

Empathic Characters for Digital Games: A Prototype Proposal

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Ribeiro, T., Veloso, A.I., Brinson, P. (2024).Empathic Characters for Digital Games: A Prototype Proposal. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14731262-274

Empowering Older Adults: A User-Centered Approach Combining iTV and Voice Assistants to Promote Social Interactions

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Duarte de Camargo, J., Silva, T., Ferraz de Abreu, J. (2024).Empowering Older Adults: A User-Centered Approach Combining iTV and Voice Assistants to Promote Social Interactions. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),1471413-25

Endogenous Asymmetry in Games: Expanding the Typology

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Neto, A., Cardoso, P., Carvalhais, M. (2024).Endogenous Asymmetry in Games: Expanding the Typology. Springer Series in Design and Innovation,33277-294

Entre Câmaras de Eco, Polarização Política e Intolerâncias. O Reverso Nocivo do Consumo e Mobilização Política dos Jovens nas Redes Sociais

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Feio, C., Oliveira, L. (2024).Between Echo Chambers, Political Polarization and Intolerance . The Damaging Reverse of Consumption and Political Mobilization of Young People on Social Media. Estudos em Comunicacao,(38) 179-192

Evaluation of Web Accessibility of an LMS Platform: A Portuguese University Case

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Vilarinho, S., Simões, D., Batista, J. (2024).Evaluation of web accessibility of an LMS platform: a Portuguese university case. International Journal of Learning Technology,19(4) 442-462

Exploring Current Challenges and Opportunities in Media Literacy Skills for Youth: Stakeholders’ Perspectives

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Diehl, C., Tymoshchuk, O., Contreras-Espinosa, R.S. and 4 more (...) (2024).Exploring Current Challenges and Opportunities in Media Literacy Skills for Youth: Stakeholders’ Perspectives. Proceedings of the European Conference on Games-based Learning,18(1) 229-236

Exploring the Potential of Immersive Web Environments in Education: Teachers’ Perspectives and Experiences

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Carvalho, R., Santos, C., Ramos, F. (2024).Exploring the Potential of Immersive Web Environments in Education: Teachers’ Perspectives and Experiences. Lecture Notes in Networks and Systems,1171166-177

Exploring the Variables of Empathy in Gamers: A Comprehensive Survey

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Ribeiro, T., Veloso, A.I., Brinson, P. (2024).Exploring the Variables of Empathy in Gamers: A Comprehensive Survey. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),1473098-113

Framework for adaptive serious games

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Pistono, A.M.A.D.A., dos Santos, A.M.P., Baptista, R.J.V. and 1 more (...) (2024).Framework for adaptive serious games. Computer Applications in Engineering Education,32(4)

Friction Firestarter: A Toolkit for Designing Meaningful Friction in Game User Interfaces

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Silva, I., Cardoso, P., Giesteira, B. (2024).Friction Firestarter: A Toolkit for Designing Meaningful Friction in Game User Interfaces. Springer Series in Design and Innovation,33235-258

From Data to Insights: Research Centre Performance Assessment Model (PAM)

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Tymoshchuk, O., Silva, M., Zagalo, N. and 1 more (...) (2024).From Data to Insights: Research Centre Performance Assessment Model (PAM). International Conference on Enterprise Information Systems, ICEIS - Proceedings,1180-188

From Entertainment to Mental Health Awareness: the “Debris” Case

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Martins, D., Zagalo, N., Oliveira, A.P. (2024).From Entertainment to Mental Health Awareness: the 'Debris' Case. 2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024,

From ideation to real context of use of a digital solution to promote physical and cognitive training for older adults

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Martins, A.I., Diehl, C., Silva, T. and 5 more (...) (2025).From ideation to real context of use of a digital solution to promote physical and cognitive training for older adults. Scientific Reports,15(1)

Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop

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Regalado, F., Santos, C., Veloso, A.I. (2024).Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14725261-274

Gaps, Goals, and Actions for the Development of the AfterLab: A Laboratory for Design Applied to the Dance Floor Experience

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Lugo-Elías, C., Cardoso, P. (2024).Gaps, Goals, and Actions for the Development of the AfterLab: A Laboratory for Design Applied to the Dance Floor Experience. Springer Series in Design and Innovation,33361-374

Generative AI and Higher Education: Trends, Challenges, and Future Directions from a Systematic Literature Review

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Batista, J., Mesquita, A., Carnaz, G. (2024).Generative AI and Higher Education: Trends, Challenges, and Future Directions from a Systematic Literature Review. Information (Switzerland),15(11)

How Can Open Educational Resources Promote Equity in Education?

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Lourenço, F.R., Oliveira, R., Tymoshchuk, O. (2024).How Can Open Educational Resources Promote Equity in Education?. International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings,132-139

Image Dysmorphia on Digital Platforms: an Analysis of the Policies and Terms of Use on Instagram and Spark AR

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Grieger, J.D., Botelho-Francisco, R.E., Oliveira, L. (2024).Image Dysmorphia on Digital Platforms: an Analysis of the Policies and Terms of Use on Instagram and Spark AR. Springer Series in Design and Innovation,35425-437

Inclusion in Arts Education Programmes of Music in Portugal: Present Challenges

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Moreno, D., Moreira, A., Tymoshchuk, O. and 1 more (...) (2024).Inclusion in Arts Education Programmes of Music in Portugal: Present Challenges. Lecture Notes in Networks and Systems,1061149-163

Inclusivity play: Web platform and games for inclusion and diversity in the university – The skills for a next-generation project

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Giesteira, B., Peçaibes, V., Cardoso, P. and 2 more (...) (2024).Inclusivity play: Web platform and games for inclusion and diversity in the university - The skills for a next-generation project. Exploring Educational Equity at the Intersection of Policy and Practice,120-137

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