Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

An iTV Prototype for Content Unification.

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Abreu J., Almeida P., Velhinho A., Fernandes S., Guedes R. (2018). An iTV Prototype for Content Unification. In: Clua E., Roque L., Lugmayr A., Tuomi P. (eds) Entertainment Computing – ICEC 2018. ICEC 2018. Lecture Notes in Computer Science, vol 11112, pp 293-296. 

An Online, Collaborative and Non-formal Intervention Report: Quick Guide of Portuguese Acculturation for Northeastern Brazilians

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Leite, C. V., Sampaio, Â., Klinger, D., & Almeida, I. (2022, junho). An Online, Collaborative and Non-formal Intervention Report: : Quick Guide of Portuguese Acculturation for Northeastern Brazilians [Oral presentation]. 2022 17th Iberian Conference on Information Systems and Technologies (CISTI).

An Online, Collaborative and Non-formal Intervention Report: Quick Guide of Portuguese Acculturation for Northeastern Brazilians.

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Leite, C. V., Sampaio, Â., Klinger, D., & Almeida, I. (2022). An Online, Collaborative and Non- formal Intervention Report: : Quick Guide of Portuguese Acculturation for Northeastern Brazilians. 2022 17th Iberian Conference on Information Systems and Technologies (CISTI), 1–6. https://doi.org/10.23919/CISTI54924.2022.9820184

An Overview on Information and Communication Overload.

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Batista, J., Marques, R. (2017). An Overview on Information and Communication Overload. In R. Marques, J. Batista (Eds.), Information and Communication Overload in the Digital Age (pp. 1–19). DOI: /10.4018/978-1-5225-2061-0

Analysis of Cyberaggression in Social Networks Involving Students and University Environments

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Oliveira, E., Oliveira, L., Baldi, V. (2024).Analysis of Cyberaggression in Social Networks Involving Students and University Environments. Springer Series in Design and Innovation,35287-300

Analysis of Cyberaggression in Social Networks Involving Students and University Environments

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Oliveira, E.; Oliveira, L. & Baldi, V. (2023). Analysis of Cyberaggression in Social Networks Involving Students and University Environments, in: Advances in Design and Digital Communication IV: Proceedings of the 7th International Conference on Design and Digital Communication, Digicom 2023,.

Analyzing and Visualizing the Criticality of Issues from Usability Tests

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Abrantes, C., Mealha, Ó., Gomes, D., Barraca, J. P., & Viana-Ferreira, C. (2022). Analyzing and Visualizing the Criticality of Issues from Usability Tests. Journal of User Experience, 17(2), 65/84.

Analyzing the performance of ASR systems: The effects of noise, distance to the device, age and gender

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Rodrigues, A., Santos, R., Abreu, J., Beça, P., Almeida, P., & Fernandes, S. (2019). Analyzing the performance of ASR systems: The effects of noise, distance to the device, age and gender. Interacción’19 – Proceedings of the XX International Conference on Human Computer Interaction, Donostia, Gipuzkoa, Spain, 1-6. DOI: 10.1145/3335595.3335635

Analyzing the transformative power of Immersive Web Environments in classroom through the lens of Bloom’s taxonomy

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Carvalho, R., Santos, C., Ramos, F. (2025).Analyzing the transformative power of Immersive Web Environments in classroom through the lens of Bloom's taxonomy. Computers and Education: X Reality,7

Antecipando o impacto da marca na sociedade: Contributos práticos para os ODS das Nações Unidas

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Lelis, C. (2022a, abril). Antecipando o impacto da marca na sociedade: Contributos práticos para os ODS das Nações Unidas [Practical keynote]. VI CONGRESSO INTERNACIONAL DE BRANDING, Santa Catarina, Brasil. https://www.even3.com.br/bcpresencial/

Anticipating the impact of design projects: Contributions to the SDGs

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Lelis, C. (2022b, junho 28). Anticipating the impact of design projects: Contributions to the SDGs [Workshop]. DRS 2022, Santa Catarina, Brasil. https://www.eventbrite.es/e/345583067257?aff=efbneb

Anticipation of the Impact of Academic Group-Based Projects in University Students’ Desired Futures: A Small Case Under Study

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Lelis, C. (2024).Anticipation of the Impact of Academic Group-Based Projects in University Students' Desired Futures: A Small Case Under Study. CERN IdeaSquare Journal of Experimental Innovation,8(3) 74-79

Anticorpos à cultura da desconfiança: o regresso da ciência e da prudência na agenda mediática

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Baldi, V., & Gala, A. (2021). Anticorpos à cultura da desconfiança: o regresso da ciência e da prudência na agenda mediática. Revista Observatório (OBS*), Special Issue, 115- 126.

App PT-UA: proposal of an instantiation artifact as a facilitator of social learning in a tutoring program

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Simões, D., Soares, N., & Moreira, G. (2020). App PT-UA: proposal of an instantiation artifact as a facilitator of social learning in a tutoring program. International Journal of Learning Technology, 15(1), 45–65. DOI: 10.1504/IJLT.2020.107664

App PT-UA: proposal of an instantiation artifact to social learning improvement in a tutoring program

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Simões, D., Soares, N., & Moreira, G. (2019, no prelo). App PT-UA: proposal of an instantiation artifact to social learning improvement in a tutoring program. International Journal of Learning Technology.

Application for older adults to ask for help from volunteers through television: design and evaluation of a high visual-fidelity prototype

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Ribeiro, T., Santos, R., Moura, J., Martins, A. I., & Caravau, H. (2017). Application for older adults to ask for help from volunteers through television: design and evaluation of a high visual-fidelity prototype. In Abreu, J., Guerrero, M. Almeida, P. Silva, T. (Eds.), Communications in Computer and Information Science Vol. 813.Proceedings of the 6th Iberoamerican Conference on Applications and Usability of Interactive TV – jAUTI 2017, (pp. 185–193). DOI: /10.1007/978-3-319-90170-11

Application for Older Adults to Ask for Help from Volunteers Through Television: Design and Evaluation of a High Visual-Fidelity Prototype.

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Ribeiro T., Santos R., Moura J., Martins A.I., Caravau H. (2018) Application for Older Adults to Ask for Help from Volunteers Through Television: Design and Evaluation of a High Visual-Fidelity Prototype. In: Abásolo M., Abreu J., Almeida P., Silva T. (eds) Applications and Usability of Interactive Television. jAUTI 2017. Communications in Computer and Information Science, vol 813. Springer, Cham (pp. 32–43).

Applying Studio-Based Learning Methodology in Computer Science Education to Improve 21st Century Skills.

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Polo, B. J., Silva, P. A., & Crosby, M. E. (2018). Applying Studio-Based Learning Methodology in Computer Science Education to Improve 21st Century Skills. In Learning and Collaboration Technologies. Learning and Teaching (pp. 361–375). 

Are colors emotional triggers in digital branding? Emotional and Social Signals in Multimedia

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Correia, J., & Simões, D. (2021). Are colors emotional triggers in digital branding? Emotional and Social Signals in Multimedia. The 2021 International Conference on Marketing and Technologies (ICMarkTech'21), 2 a 4 December 2021, Tenerife (University of La Laguna), Spain.

Are the Instructions Clear? Evaluating the Visual Characteristics of Augmented Reality Content for Remote Guidance

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Marques, B., Ferreira, C., Silva, S., Santos, A., Dias, P., & Santos, B. S. (2022). Are the Instructions Clear? Evaluating the Visual Characteristics of Augmented Reality Content for Remote Guidance. Multimodal Technologies and Interaction, 6(10), 92. https://doi.org/10.3390/mti6100092

Are We Ready to Dance at Home?: A Review and Reflection of Available Technologies

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Silva, P. A. (2019). Are We Ready to Dance at Home?: A Review and Reflection of Available Technologies. In J. Zhou & G. Salvendy (Eds.), Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments (pp. 216–231). Springer International Publishing.

Are you ready for the challenge? Social Media Health Challenges for Behaviour Change

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Saboia, I., Almeida, A. M. P., Sousa, P., & Pernencar, C. (2020). Are you ready for the challenge? Social Media Health Challenges for Behaviour Change. Perspectives on Behavior Science, 43(3), 543–578. https://doi.org/10.1007/s40614-020-00261-z

Artificial Intelligence and News: Opportunities, Trends and Challenges — A Systematic Literature Review

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Feio, C., Oliveira, L. (2025).Artificial Intelligence and News: Opportunities, Trends and Challenges — A Systematic Literature Review. Comunicacao e Sociedade,47

Artificial Intelligence at the Interface between Cultural Heritage and Photography: A Systematic Literature Review

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Silva, C., Oliveira, L. (2024).Artificial Intelligence at the Interface between Cultural Heritage and Photography: A Systematic Literature Review. Heritage,7(7) 3799-3820

Artificial Intelligence, Photography and Collaboration for Cultural Heritage Promotion and Preservation: State-of-the-Art Review

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Silva, C., Oliveira, L. (2025).Artificial Intelligence, Photography and Collaboration for Cultural Heritage Promotion and Preservation: State-of-the-Art Review. Springer Series in Design and Innovation,51267-278

As fronteiras entre o legal e ético nos dados: a Netflix pode me assistir?

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Renó, D., Granato, M. As fronteiras entre o legal e ético nos dados: a Netflix pode me assistir?. Artigo submetido à Revista de Comunicación (Piúra, Peru)

As identidades sexuais não podem ser assintomáticas.

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Baldi, V. (2022). As identidades sexuais não podem ser assintomáticas. Em Franco La Cecla, “O Ponto G do Homem. Antropologia do Desejo Masculino”. Lisboa: VS Editor. pp. 9-18.

As Pós-Graduações em Informação e Comunicação na Universidade do Porto e na Universidade de Aveiro: As Contribuições Interdisciplinares da Gestão

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Silva, A. M. da, Satur, R. v., Mealha, Ó., & Pestana, O. (2020). As Pós-Graduações emInformação e Comunicação na Universidade do Porto e na Universidade de Aveiro: AsContribuições Interdisciplinares da Gestão. In E. N. Duarte, A. K. A. da Silva, R. A. daS. Llarena, S. de L. Lira, R. A. de B. Feitoza, & C. M. F. de Almeida (Eds.), ComponentesCurriculares do Eixo Temático Gestão na Pós-Graduação em Ciência da Informação noBrasil, Espanha e Portugal (pp. 241–262). Editora Universidade Federal da Paraíba.http://www.editora.ufpb.br/sistema/press5/index.php/UFPB/catalog/view/177/783/6492-

As Redes Sociais como meio de expressão política dos jovens em Portugal/Social Media as a way of young people’s political expression in Portugal

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Feio, C., Oliveira, L. & Martins, J. (2023).As Redes Sociais como meio de expressão política dos jovens em Portugal/Social Media as a way of young people's political expression in Portugal, OBS* (aceite, no prelo).

As tecnologias de Videoconferência no Ensino Superior Público Português: Tendências e Boas Práticas

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Martins, S. F., & Oliveira, L. (2011). As tecnologias de Videoconferência no Ensino Superior Público Português: Tendências e Boas Práticas. Observatorio, 5(4).

As tecnologias sonoras aplicadas ao processo educativo

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Ferreira, R., & Antunes, M. J. (2022a). As tecnologias sonoras aplicadas ao processo educativo. [Oral presentation]. LUSOCOM 2022. https://webcache.googleusercontent.com/search?q=cache:OcNBfjfFSc0J:https://lusocom 2022.org/programa/&cd=1&hl=pt-PT&ct=clnk&gl=pt

Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing

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Regalado, F., Ortet, C., Costa, L., Santos, C.and Veloso, A. (2023). Assessing Older Adults' Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing, Media and Communication 11(3):88-100. https://doi.org/10.17645/mac.v11i3.6796

Assessing Player Motivations and Expectations within a Gameplay Experience Model proposal

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Almeida, S., Veloso, A., Roque, L. & Mealha, O., (2013) “Assessing Player Motivations and Expectations within a Gameplay Experience Model proposal”. Atas do ACE 2013 Conference – 10th Advances in Computer Entertainment Technology – “Making New Knowledge”, pp. 497-450, University of Twente, Enschede, Netherlands, 11 – 13 November 2013. ISBN (Print): 978-989-98248-0-5 / ISBN (Online): 978-3-319-03161-3

Assessing the relevance of developing a gamified digital platform to promote extracurricular activities and users’ sense of belonging in K-12 schools

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Santos, C., Carvalho, A. R., Pedro, L., Dionísio, C., Gonçalves, L., Ribeiro, N., Almeida, J., Ferreira, L., Santos, S., & Filipe, M. (accepted). Assessing the relevance of developing a gamified digital platform to promote extracurricular activities and users’ sense of belonging in K-12 schools. The 23rd IEEE International Conference on Advanced Learning Technologies (ICALT 2023).

Assessment of Eye-Tracking Data for User Experience in Smart Home Appliances

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Kongeseri, S., Costa, L.V., Silva, S. and 2 more (...) (2025).Assessment of Eye-Tracking Data for User Experience in Smart Home Appliances. Communications in Computer and Information Science,2527277-286

Asymmetric Gameplay: Types and Perspectives.

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Neto, A., Cardoso, P., & Carvalhais, M. (2023). Asymmetric Gameplay: Types and Perspectives. Em N. Martins & D. Brandão (Eds.), Advances in Design and Digital Communication III (pp. 765–778). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-20364-0_64

Asymmetric Gameplay: Types and perspectives.

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Neto, Abel, Pedro Cardoso, and Miguel Carvalhais. 2023. "Asymmetric Gameplay: Types and perspectives." Digicom 2022, Barcelos. https://doi.org/10.1007/978-3-031-20364-0_64

Asymmetry Bricks: A framework for the design of asymmetry in games

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Neto, A., Cardoso, P., Carvalhais, M. (2025).Asymmetry Bricks: A Framework for the Design of Asymmetry in Games. Springer Series in Design and Innovation,51987-1000

Atravessando a Economia da Atenção e dos Likes. A Política das Plataformas Digitais

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Jocel, J., Rosa, J.M. Baldi, V (2017) Atravessando a Economia da Atenção e dos Likes. A Política das Plataformas Digitais. In: Helena, P., Manuel, C.,Fábio, R & Pedro, A. (Eds.), Cibercultura: Circum-navegações em redes transculturais de conhecimento, arquivos e pensamento, (pp. 267-278).

Audio Description in Interactive Television (iTV): Proposal of a Collaborative and Voluntary Approach

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Oliveira, R., Abreu, J. F. de, & Almeida, A. M. (2016). Audio Description in Interactive Television (iTV): Proposal of a Collaborative and Voluntary Approach. In J. Varajão, M. Cruz-Cunha, R. Martinho, & R. Rijo, (Eds.). International Conference on ENTERprise Information Systems/International Conference on Project MANagement/International Conference on Health and Social Care Information Systems and Technologies, CENTERIS/ProjMAN / HCist 2016 – Procedia Computer Science, 100, 935–940. DOI: 10.1016/j.procs.2016.09.252

Audio Description of Television Programs: A Voluntary Production Approach.

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Oliveira, R., de Abreu, J. F., & Almeida, A. M. (2018). Audio Description of Television Programs: A Voluntary Production Approach. In Applications and Usability of Interactive Television (pp. 150–160). Communications in Computer and Information Science book series (CCIS, volume 813).

AUDIO USE AS A TEACHING TOOL: A STUDY IN SÃO LUÍS REGION/BRAZIL.

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Ferreira, R. J. S., & Antunes, M. J. (2022). AUDIO USE AS A TEACHING TOOL: A STUDY IN SÃO LUÍS REGION/BRAZIL. EDULEARN22 Proceedings, 809–813. https://doi.org/10.21125/edulearn.2022.0240

Audio-visual translation models for visually impaired users of Interactive Television (iTV).

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Oliveira, R., Abreu, J., Almeida, A. M. (2018). Audio-visual translation models for visually impaired users of Interactive Television (iTV). Journal of Enabling Technologies. Emerald Publishing. ISSN 2398-6263.

Audiovisual content as a learning aid for Business English learners: developing and validating a Matrix.

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Carvalho, T., Almeida, P., Balula, A., (2018). Audiovisual content as a learning aid for Business English learners: developing and validating a Matrix. In Proceedings of the 4th International Conference on Higher Education Advances – HEAd’18, In: Josep Domenech, Paloma Merello, Elena de la Poza, Desamparados Blazquez (Eds), pp.1429-1438. 

Audiovisual translation models for visually impaired users of Interactive Television (iTV)

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Oliveira, R., Abreu, J., & Almeida, A.M. (2021). Audiovisual translation models for visually impaired users of Interactive Television (iTV). Procedia Computer Science, 196, 647-654.

Augmented Reality and nutrition field: A literature review study.

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Saboia, I. Vairinhos, M., Pernencar,C., (2018). Augmented Reality and nutrition field: A literature review study. Procedia Computer Science 138, pp. 105-112. 

Augmented reality in formal learning environments: Intervention in a visual education textbook

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Gomes, J.D; Gomes, C. & Oliveira, L. (2017). Augmented reality in formal learning environments: Intervention in a visual education textbook. In Rocha, A., Alturas, B., Costa, C., Reis, L.P., Cota, M. P., (Eds.), 12th Iberian Conference on Information Systems and Technologies. CISTI 2017 – Proceedings Information Systems and Technologies, (pp. 1-6). DOI: /10.23919/CISTI.2017.7975952

Augmented reality in formal learning environments: Intervention in a visual education textbook.

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Gomes, J.D; Gomes, C. & Oliveira, L. (2017, june). Augmented reality in formal learning environments: Intervention in a visual education textbook. Paper session presented at 12th Iberian Conference on Information Systems and Technologies (CISTI), Lisbon, Portugal.

Augmented Reality Technology as a Strategy to Promote Astronomy Learning on Middle School Students

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Mendes, I., Vairinhos, M., & Malaquias, I. (2022). Augmented Reality Technology as a Strategy to Promote Astronomy Learning on Middle School Students. In INTED2022 Proceedings (pp. 8204-8209). IATED. https://doi.org/10.21125/inted.2022.2080

AUGMENTED REALITY TECHNOLOGY AS A STRATEGY TO PROMOTE ASTRONOMY LEARNING ON MIDDLE SCHOOL STUDENTS.

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Mendes, I., Vairinhos, M., & Malaquias, I. (2022). AUGMENTED REALITY TECHNOLOGY AS A STRATEGY TO PROMOTE ASTRONOMY LEARNING ON MIDDLE SCHOOL STUDENTS. INTED2022 Proceedings, 8204–8209. https://doi.org/10.21125/inted.2022.2080

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