Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

Peer-Produced Archives, Peer-Designed Solutions

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Sá Couto, P., Carvalhais, M., Cardoso, P. (2024). Peer-Produced Archives, Peer-Designed Solutions. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication IV. DIGICOM 2023. Springer Series in Design and Innovation, vol 35. Springer, Cham. https://doi.org/10.1007/978-3-031-47281-7_9

Peer-supported badge attribution in a collaborative learning platform: The SAPO Campus case

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Pedro, L., Santos, C., Aresta, M., & Almeida, S. (2015). Peer-supported badge attribution in a collaborative learning platform: The SAPO Campus case. Computers in Human Behavior, 51. DOI: /10.1016/j.chb.2015.03.024

Pensamento Computacional na Educação: que sentido faz e que competências promove?

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Pinheiro, M. M., Albuquerque, C., Moreira, F. T., Torres, J. V., & Sousa, J. M. (2023). Pensamento Computacional na Educação: que sentido faz e que competências promove? In V. Santos, M. M. Pinheiro, I. Cabrita, T. B. Neto, & J. B. Lopes (Eds.), Matemática com vida: diferentes olhares sobre o pensamento computacional (1st ed., pp. 9-26). UA Editora. https://doi.org/10.48528/3e5j-1e87

People-Centered Benchmarking of Smart School Ecosystems: A Study with Young Students from Aveiro Region

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Mealha, Ó., Nunes, J., Ferreira, C., Santos, F. D. & Ferreira, J. (2021). People-Centered Benchmarking of Smart School Ecosystems: A Study with Young Students from Aveiro Region. In Ó. Mealha, M. Rehm & T. Rebedea (Eds.), Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education (pp. 131–143). Springer International Publishing AG 2020.

Perceções de futuros professores dos 1.o e 2.o CEB sobre as potencialidades da programação em contexto educativo

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Oliveira, A. F., & Oliveira, D. (2022, fevereiro 19). Perceções de futuros professores dos 1.o e 2.o CEB sobre as potencialidades da programação em contexto educativo. [Oral presentation]. I Conferência Internacional Tecnologias e Aprendizagem de Programação e Robótica na Educação Básica, Portugal. https://icem2022.ipsantarem.pt/

Perceções de futuros professores dos 1.o e 2.o CEB sobre as potencialidades da programação em contexto educativo.

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Oliveira, A. F., & Oliveira, D. (2022, fevereiro 19). Perceções de futuros professores dos 1.o e 2.o CEB sobre as potencialidades da programação em contexto educativo. ICEM 2022 - Conference of the International Council for Educational Media., Portugal. https://icem2022.ipsantarem.pt/

Perception and Precaution of Online Aggression: Info-communicational behavior in the face of risks in the Portuguese university environment.

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Oliveira, E., Baldi, V. (2022). Perception and Precaution of Online Aggression: Info- communicational behavior in the face of risks in the Portuguese university environment, in 17th Iberian Conference on Information Systems and Technologies (CISTI), 2022, pp. 1-4, doi: 10.23919/CISTI54924.2022.9820454

Perceptions About the Impact of Audiovisual Storytelling Campaigns on Young Consumers: An Exploratory Study with Higher Education Students

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Gouveia, T., Oliveira, A., Morais, N.S. and 1 more (...) (2024).Perceptions About the Impact of Audiovisual Storytelling Campaigns on Young Consumers: An Exploratory Study with Higher Education Students. Springer Series in Design and Innovation,35911-921

Perceptions About the Impact of Audiovisual Storytelling Campaigns on Young Consumers: An Exploratory Study with Higher Education Students

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Gouveia, T., Oliveira, A., Morais, N.S., Raposo, R. (2024). Perceptions About the Impact of Audiovisual Storytelling Campaigns on Young Consumers: An Exploratory Study with Higher Education Students. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication IV. DIGICOM 2023. Springer Series in Design and Innovation , vol 35. Springer, Cham. https://doi.org/10.1007/978-3-031- 47281-7_73

Perceptions on Extending the Use of Technology after the COVID-19 Pandemic Resolves: A Qualitative Study with Older Adults

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Diehl, C., Tavares, R., Abreu, T., Almeida, A. M. P., Silva, T. E., Santinha, G., Rocha, N. P., Seidel, K., MacLachlan, M., Silva, A. G., & Ribeiro, O. (2022). Perceptions on Extending the Use of Technology after the COVID-19 Pandemic Resolves: A Qualitative Study with Older Adults. International Journal of Environmental Research and Public Health, 19(21), Art. 21. https://doi.org/10.3390/ijerph192114152

Perfil e perceções dos potenciais participantes num MOOC

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Simões, D., Barbosa, B. & Pinto, C. (2017). Perfil e perceções dos potenciais participantes num MOOC. Arquivos Analíticos de Políticas Educativas , 25(32). DOI: /10.14507/epaa.25.2588 )

Personagens idosas nos filmes de animação: análise dos filmes de animação mais populares em Portugal

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Nunes, S., & Antunes, M.J. (2021). Personagens idosas nos filmes de animação: análise dos filmes de animação mais populares em Portugal. In: 16th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1-6. Chaves: 23 a 26 de junho. (online).

Personal Learning Environments – Meeting the Special Needs of Gifted Students

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Ribeiro J., Casanova, D., Nogueira, F., Moreira A. e Almeida, A. M. (2010) “Personal Learning Environments – Meeting the Special Needs of Gifted Students”. Zhao, J., De Pablos, P., Tenysson. R (Eds) Technology Enhanced Learning for People with Disabilities: Approaches And Applications. Information Science Reference: Hershey. PP 67-88. 2010.

Personalized Interactive Video-based Crossmedia Informal Learning Environments from iTV, PC and Mobile Devices – the Design Challenges

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Prata A., & Chambel T. (2021). Personalized Interactive Video-based Crossmedia Informal Learning Environments from iTV, PC and Mobile Devices – the Design Challenges. In: Abásolo M. (eds) Applications and Usability of Interactive TV. jAUTI 2020. Communications in Computer and Information Science. Springer, pp. 89-104.

Personalized Notifications for the TV Ecosystem: Field Trial of an iTV Solution

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Velhinho, A., Encarnação, J., Bentes, S., Camargo, J., Faria, G., Varsori, V., Silva, T., Santos, R. (2023). Personalized Notifications for the TV Ecosystem: Field Trial of an iTV Solution. In: Abásolo, M.J., de Castro Lozano, C., Olmedo Cifuentes, G.F. (eds) Applications and Usability of Interactive TV. jAUTI 2022. Communications in Computer and Information Science, vol 1820. Springer, Cham. https://doi.org/10.1007/978-3-031-45611-4_4

Personalized Web-Based Contents, Generated Through a Cross-Media Environment, as Additional Information to Documentary Videos

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Prata, A., Chambel, T., & de Abreu, J. F. (2023). Personalized Web- Based Contents, Generated Through a Cross-Media Environment, as Additional Information to Documentary Videos (pp. 3–19). https://doi.org/10.1007/978-3-031-45611-4_1

Pervasive Augmented Reality (AR) for Assistive Production: Comparing the use of a Head-Mounted Display (HMD) versus a Hand-Held Device (HHD)

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Maio, R., Santos, A., Marques, B., Almeida, D., Dias, P., & Sousa-Santos, B. (2022, dezembro 29). Pervasive Augmented Reality (AR) for Assistive Production: Comparing the use of a Head-Mounted Display (HMD) versus a Hand-Held Device (HHD) [Poster]. 21st International Conference on Mobile and Ubiquitous Multimedia, New York, NY, USA. https://doi.org/10.1145/3568444.3570591

PhobeeVR – Design and Development of a Virtual Reality Serious Game for People with Phobias

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Ramalhoto, M., Martins, S., Vairinhos, M. (2024).PhobeeVR - Design and Development of a Virtual Reality Serious Game for People with Phobias. SeGAH 2024 - 2024 IEEE 12th International Conference on Serious Games and Applications for Health,

Physical Activity Among Older Adults: A Meta-review of EU-Funded Research Projects.

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Silva, P. A. (2018). Physical Activity Among Older Adults: A Meta-review of EU-Funded Research Projects. In E. Clua, L. Roque, A. Lugmayr, & P. Tuomi (Eds.), Entertainment Computing – ICEC 2018 (pp. 374–387). 

Pilot study of a smartphone-based intervention to promote cancer prevention behaviours

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Ribeiro, N., Moreira, L., Pisco Almeida, A. M., & Santos-silva, F. (2017). Pilot study of a smartphone-based intervention to promote cancer prevention behaviours. International Journal of Medical Informatics, Vol. (108), (pp. 125–133). DOI: /10.1016/j.ijmedinf.2017.10.013

Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams

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Ribeiro, T., Ribeiro, G., & Veloso, A. I. (2022). Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams [Oral presentation]. International Conference on Human-Computer Interaction HCII 2022, Cham.

Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams.

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Ribeiro, T., Ribeiro, G., & Veloso, A. I. (2022). Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams. Em X. Fang (Ed.), HCI in Games (pp. 84–100). Springer International Publishing. https://doi.org/10.1007/978-3-031-05637-6_6

Playable Characters in Digital Games: A Genre Taxonomy Proposal.

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Ribeiro, T., & Veloso, A. I. (2022). Playable Characters in Digital Games: A Genre Taxonomy Proposal. Proceedings, 32–37. https://www.eurosis.org/cms/files/proceedings/GAMEON/GAMEON2022contents.pdf

Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player’s Preferences

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Ribeiro, T., Mendes, R., Veloso, A.I. (2023). Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences. In: Fang, X. (eds) HCI in Games. HCII 2023. Lecture Notes in Computer Science, vol 14047. Springer, Cham. [https://doi.org/10.1007/978-3-031- 35979-8_23](https://doi.org/10.1007/978-3-031- 35979-8_23)

Playful interactions with smart and social objects: supporting intergenerational engagement in learning about Cultural Heritage of rural territories

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Amaro, A.C., & Oliveira, L. (2019). Playful interactions with smart and social objects: supporting intergenerational engagement in learning about Cultural Heritage of rural territories. 2019 14th Iberian Conference on Information Systems and Technologies (CISTI), Coimbra, Portugal, 2019, 1-5. DOI: 10.23919/CISTI.2019.8760920

Podcasts as Multimedia and Transmedia Experiences: A comparative analysis of portuguese and brazilian podcasts

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Raposo, R. (2022). Podcasts as Multimedia and Transmedia Experiences: A comparative analysis of portuguese and brazilian podcasts. VISUAL REVIEW. International Visual Culture Review / Revista Internacional De Cultura Visual, 10(3), 1–21. https://doi.org/10.37467/revvisual.v9.3609

Portraying the self in online contexts: Context-driven and user-driven online identity profiles

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Aresta, M., Pedro, L., Santos, C., & Moreira, A. (2015). Portraying the self in online contexts: Context-driven and user-driven online identity profiles. Contemporary Social Science, 10(1). DOI:/10.1080/21582041.2014.980840

Portraying the self in online contexts: Context-driven and user-driven online identity profiles

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Aresta, M., Pedro, L., Santos, C., & Moreira, A. (2015). Portraying the self in online contexts: Context-driven and user-driven online identity profiles. Contemporary Social Science, 10(1). DOI: /10.1080/21582041.2014.980840

Posicionamento das Instituições de Ensino Superior no processo e dinamização de Massive Open Online Courses

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Matos, B., Simões, D., Batista, J. (2016). Posicionamento das Instituições de Ensino Superior no processo e dinamização de Massive Open Online Courses, Actas da 16ª Conferência da Associação Portuguesa de Sistemas de Informação (CAPSI’16). 22 a 24 de Setembro, Instituto Superior de Contabilidade e Administração do Politécnico do Porto (ISCAP), Porto.

Preface (editorial)

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Abásolo, M. J., Silva, T., & González, N. D. (2019). Preface (editorial). In M. J. Abásolo, T. Silva & N. D. González (Eds.), CCIS, Series: Communications in Computer and Information Science, Vol. 1004. Conference proceedings jAUTI2018 – Applications and Usability of Interactive TV. URL: https://link.springer.com/book/10.1007%2F978-3-030-23862-9

Preface (editorial).

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Abasolo, M., ABbreu, J., Almeida, P., Silva, T. (2018). Preface (editorial). CCIS, Series: Communications in Computer and Information Science, Vol. 813, Applications and Usability of Interactive TV. 

Preface (editorial).

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Abasolo, M., ABbreu, J., Almeida, P., Silva, T. (2018). Preface (editorial). CCIS, Series: Communications in Computer and Information Science, Vol. 813, Applications and Usability of Interactive TV. 

Preface. 13th International Conference, VJ 2023, Aveiro, Portugal, November 28–30, 2023, Revised Selected Papers, VJ 2023, CCIS 1984

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Costa, L., Zagalo, N. Veloso, A.I., Clua, E., Arnab, S., Vairinhos, M., Gomes, D. (2024). Preface. 13th International Conference, VJ 2023, Aveiro, Portugal, November 28–30, 2023, Revised Selected Papers, VJ 2023, CCIS 1984

Preservação de Identidade Histórica Local: Gentes de Melgaço

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Silva, M., Machado, N., Rodrigues, E., & Raposo, R. (2022, novembro). Preservação de Identidade Histórica Local: Gentes de Melgaço [Oral presentation]. 6o Congresso Internacional - Casa Nobre Um Património para o Futuro, Arcos de Valdevez, Portugal. https://sites.google.com/site/casanobrecongresso/

privatização da ética no Brasil: posicionamento da Petrobrás no Youtube e conexões.

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Renó, D., Granato, M. privatização da ética no Brasil: posicionamento da Petrobrás no Youtube e conexões. Artigo submetido à revista Comunicação & Sociedade – Universidade do Minho.

Proactive Personal Assistant in the Context of the Television Ecosystem [Assistente Pessoal Proativo no Contexto do Ecossistema Televisivo]

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Faria, G., Silva, T., Abreu, J. (2020). Proactive Personal Assistant in the Context of the Television Ecosystem [Assistente Pessoal Proativo no Contexto do Ecossistema Televisivo]. Iberian Conference on Information Systems and Technologies, CISTI. DOI: 10.23919/CISTI49556.2020.9141165

Proactive TV Gamification: Engaging Older Adults Socially

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Faria, G., Silva, T., Ferraz de Abreu, J. (2024).Proactive TV Gamification: Engaging Older Adults Socially. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),1471470-85

Proactivity in the TV Context: Understanding the Relevance and Characteristics of Proactive Behaviours in Voice Assistants

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Marques, T., Abreu, J., & Santos, R. (2023). Proactivity in the TV Context: Understanding the Relevance and Characteristics of Proactive Behaviours in Voice Assistants. Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 314–319. https://doi.org/10.1145/3573381.3597219

Procedures of user-centered usability assessment for digital solutions: scoping review of reviews reporting on digital solutions relevant for older adults

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Silva, A. G., Caravau, H., Martins, A., Almeida, A. M. P., Silva, T., Ribeiro, Ó., Santinha, G., & Rocha, N. P. (2021). Procedures of user-centered usability assessment for digital solutions: scoping review of reviews reporting on digital solutions relevant for older adults. JMIR Human Factors, 8(1).

Process to Design a Video Library for Senior Users of iTV.

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“Silva, T., Caravau, H., Mota, M., Reis, L., Hernandez, C.A. (2018). Process to Design a Video Library for Senior Users of iTV. Communications in Computer and Information Science, 813, pp. 105-116. 

Process to Design a Video Library for Senior Users of iTV.

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“Silva, T., Caravau, H., Mota, M., Reis, L., Hernandez, C.A. (2018). Process to Design a Video Library for Senior Users of iTV. Communications in Computer and Information Science, 813, pp. 105-116. 

Produção científica em MOOC no contexto do ensino superior: uma abordagem de Análise de Redes Sociais

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Simões, D. (2016). Produção científica em MOOC no contexto do ensino superior: uma abordagem de Análise de Redes Sociais. Education Policy Analysis Archives , 24 (63). DOI: 10.14507/epaa.24.2345

Programas de Acessibilidade para Apoio aos Estudantes com Deficiência no Ensino superior e Bibliotecas Universitárias Brasileiras e Portuguesas: Ambientes Democráticos e Alternativos para a Inclusão.

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Diniz, I., Almeida, A. M., Furtado, C. (2017). Programas de Acessibilidade para Apoio aos Estudantes com Deficiência no Ensino superior e Bibliotecas Universitárias Brasileiras e Portuguesas: Ambientes Democráticos e Alternativos para a Inclusão. In Anais XVIII Encontro Nacional de Pesquisa em Ciência da Informação – ENANCIB 2017.

Programas de Acessibilidade para Apoio aos Estudantes com Deficiência no Ensino superior e Bibliotecas Universitárias Brasileiras e Portuguesas: Ambientes Democráticos e Alternativos para a Inclusão.

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Diniz, I., Almeida, A. M., Furtado, C.  (2017). Programas de Acessibilidade para Apoio aos Estudantes com Deficiência no Ensino superior e Bibliotecas Universitárias Brasileiras e Portuguesas: Ambientes Democráticos e Alternativos para a Inclusão. Paper session presented at the XVIII Encontro Nacional de Pesquisa em Ciência da Informação – ENANCIB 2017, Unesp – Campus de Marília, Brazil.

Project management on Multimedia Projects: preliminary results on communication, interaction and team work dynamic

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Seabra, C., Almeida, A. M. (2015). Project management on Multimedia Projects: preliminary results on communication, interaction and team work dynamic. In CENTERIS/ProjMan 2015 – International Conference on Project Management. Procedia Computer Science, 816-823.

Promoção da acessibilidade em Televisão Interativa (iTV) através de audiodescrição colaborativa

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Oliveira, R., Abreu, J., Almeida, M. (2017) Promoção da acessibilidade em Televisão Interativa (iTV) através de audiodescrição colaborativa. In Ana, L., Ana, C.B., Andreia, M., Célia, S., Luis, G. & Rita, O. (Eds.), Atas da Conferência das Jornadas SUPERA 2017 – Sociedade Portuguesa de Engenharia de Reabilitação e Acessibilidade, pp. 53-56

Promoção da acessibilidade em Televisão Interativa (iTV) através de audiodescrição colaborativa.

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Oliveira, R., Abreu, J., Almeida, M. (2017, june) Promoção da acessibilidade em Televisão Interativa (iTV) através de audiodescrição colaborativa. Paper session presented at Conferência das Jornadas SUPERA 2017 – Sociedade Portuguesa de Engenharia de Reabilitação e Acessibilidade, Porto, Portugal.

Promoting Accessibility for Visually Impaired Users through Formative Audiovisual Content

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Rocha Lourenço, F. T., Oliveira, R. A. S., & De Abreu, J. T. F. (2022). Promoting Accessibility for Visually Impaired Users through Formative Audiovisual Content. ACM International Conference Proceeding Series, 208–213. https://doi.org/10.1145/3563137.3563150

Promoting Accessibility for Visually Impaired Users through Formative Audiovisual Content.

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Lourenco, F., Oliveira, R., & Abreu, J. (2022, agosto). Promoting Accessibility for Visually Impaired Users through Formative Audiovisual Content. Proceedings. DSAI 2022, Lisbon, Portugal. https://doi.org/10.1145/3563137.3563150

Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players

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Nery Filho J., & Veloso A.I. (2021). Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. HCII 2021. Lecture Notes in Computer Science, vol 12787. Springer, Cham.

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