Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

Cultural Heritage as the Genetic Code of Societies and the Role of Digital Technologies in its Preservation

indexed

Oliveira, L., Amaro, A. C., & Melro, A. (2022). Cultural Heritage as the Genetic Code of Societies and the Role of Digital Technologies in its Preservation. ESSACHESS – Journal for Communication Studies, 15(1(29)), Art. 1(29).

Curriculum and training model proposal for infocomunicational competences acquisition in prison: A Case Study in Two Portuguese Prisons.

indexed

Graça, D. & Oliveira, L. (2018). Curriculum and training model proposal for infocomunicational competences acquisition in prison: A Case Study in Two Portuguese Prisons, In: Oliveira, L. & Graça, D., Infocommunication Skills as a Rehabilitation and Social Reintegration Tool for Inmates, Cap.3, pp. 46-85.  

Cycling through 360° Virtual Reality Tourism for Senior Citizens: Empirical Analysis of an Assistive Technology

indexed

Ortet, C. P., Veloso, A. I., & Vale Costa, L. (2022). Cycling through 360° Virtual Reality Tourism for Senior Citizens: Empirical Analysis of an Assistive Technology. Sensors, 22(16), Art. 16. https://doi.org/10.3390/s22166169

Defining Recommendations to Guide User Interface Design: Multimethod Approach

indexed

Diehl, C., Martins, A., Almeida, A., Silva, T., Ribeiro, Ó., Santinha, G., Rocha, N., & Silva, A. G. (2022). Defining Recommendations to Guide User Interface Design: Multimethod Approach. JMIR Human Factors, 9(3), e37894. https://doi.org/10.2196/37894

Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame

indexed

Sousa M., Oliveira A.P., Cardoso P., Zagalo N. & Vairinhos M. (2021). Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame. In: Fletcher B., Ma M., Göbel S., Baalsrud Hauge J., Marsh T. (eds) Serious Games. JCSG 2021. Lecture Notes in Computer Science, vol 12945. Springer, Cham.

Delivering Information of General Interest Through Interactive Television: A Taxonomy of Assistance Services for the Elderly Society

indexed

Campelo, D., Caravau, H., Silva, T., Abreu, J. (2016). Delivering Information of General Interest Through Interactive Television: A Taxonomy of Assistance Services for the Elderly Society. Universal Access in the Information Society. ISSN: 1615-5289

Delivering Information of General Interest Through Interactive Television: A Taxonomy of Assistance Services for the Portuguese Elderly.

indexed

Silva T., Campelo D., Caravau H., de Abreu J.F. (2018). Delivering Information of General Interest Through Interactive Television: A Taxonomy of Assistance Services for the Portuguese Elderly. In: Röcker C., O’Donoghue J., Ziefle M., Maciaszek L., Molloy W. (eds) Information and Communication Technologies for Ageing Well and e-Health. ICT4AWE 2017. Communications in Computer and Information Science, vol 869. 

Desafios no Desenvolvimento de Competências Comunicacionais nos Cursos de Licenciatura das Universidades do Nordeste Brasileiro

indexed

Silva, E., Ramos, F., & Batista, J. (2017). Desafios no Desenvolvimento de Competências Comunicacionais nos Cursos de Licenciatura das Universidades do Nordeste Brasileiro. Ciências da Informação, Competências Infocomunicacionais em ambientes digitais: desafios para o século XXI, Vol. (45) (2), (pp. 26-40). DOI: /10.18225/ci.inf..v45i2.3801

Description of an integrated e-health monitoring system in a Portuguese higher education institution: the e.cuidHaMUs program

indexed

Brandão, M. P., Sa-Couto, P., Gomes, G., & Beça, P. (2021). Description of an integrated e-health monitoring system in a Portuguese higher education institution: the e.cuidHaMUs program. Global Health Promotion, 175797592098422.

Design and development of a gait training system for Parkinson’s disease.

indexed

Garzo, A., Silva, P. A., Garay-Vitoria, N., Hernandez, E., Cullen, S., Cock, V. C. D., … Villing, R. (2018). Design and development of a gait training system for Parkinson’s disease. PLOS ONE, 13(11), e0207136. 

Design and development of a gait training system for Parkinson’s disease.

indexed

Garzo, A., Silva, P. A., Garay-Vitoria, N., Hernandez, E., Cullen, S., Cock, V. C. D., … Villing, R. (2018). Design and development of a gait training system for Parkinson’s disease. PLOS ONE, 13(11), e0207136. 

Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students

indexed

Couceiro, R. M., Papastergiou, M., Kordaki, M., & Veloso, A. I. (2013). Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students. Education and Information Technologies 18(3), pp 531-554. Print ISSN: 1360-2357. Cover date 2013-09-01. DOI: 10.1007/s10639-011-9179-3

Design approach of mathematics learning activities in a digital environment for children with autism spectrum disorders

indexed

Santos, M. I., Breda, A., & Almeida, A. M. (2017). Design approach of mathematics learning activities in a digital environment for children with autism spectrum disorders. Educational Technology Research and Development, Vol. (65) (5), (pp. 1305-1323). DOI: /10.1007/s11423-017-9525-2

Design is in the House: Basic Concepts to Understand the Role of Design in the Creation of the Club Experience.

indexed

Lugo-Elías, C., & Cardoso, P. (2022). Design is in the House: Basic Concepts to Understand the Role of Design in the Creation of the Club Experience. Em N. Martins & D. Brandão (Eds.), Advances in Design and Digital Communication II (pp. 517–527). Springer International Publishing. https://doi.org/10.1007/978-3-030-89735-2_42

Designing a Collaborative Storytelling Platform to Enrich Digital Cultural Heritage Archives and Collective Memory

indexed

Velhinho, A., Alves, M., Almeida, P. and 1 more (...) (2024).Designing a Collaborative Storytelling Platform to Enrich Digital Cultural Heritage Archives and Collective Memory. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14712142-159

Designing a collaborative storytelling platform to enrich digital cultural heritage archives and collective memory

indexed

Velhinho, A., Alves, M., Almeida, P., Pedro, L. (aceite). Designing a collaborative storytelling platform to enrich digital cultural heritage archives and collective memory. In: Marcus, A., Rosenzweig, E., Soares, M.M. (eds) Design, User Experience, and Usability. HCII 2024. Lecture Notes in Computer Science. Springer, Cham.

Designing a Framework for Rural Community-Based Collaborative Cultural Mapping: The Fontoura Project

indexed

Silva, M., & Raposo, R. (2023, May). Designing a Framework for Rural Community-Based Collaborative Cultural Mapping: The Fontoura Project. In International Conference on Tourism Research (Vol. 6, No. 1, pp. 305-313).

Designing a methodological process to identify the most suited recognition technique for elderly users of interactive T

indexed

SILVA, T., ABREU, J. (2015). Designing a methodological process to identify the most suited recognition technique for elderly users of interactive T. In Abasolo, M. & Kuleska, R., CCIS, Series: Communications in Computer and Information Science, Vol. 389, 120-134,

Designing a video library for senior users of iTV.

indexed

Mota, M., Caravau, H., Silva, T. (2017, october). Designing a video library for senior users of iTV. Paper session presented at 6th Iberoamerican Conference on Applications and Usability of Interactive TV (jAUTI’17), Aveiro, Portugal.

Designing and validating the gamification strategy model of a digital platform to promote extracurricular projects in K-12 schools – The GENE gamification strategy model

indexed

Santos, C., Pedro, L., Carvalho, A. R., & Ferreira, L. (accepted). Designing and validating the gamification strategy model of a digital platform to promote extracurricular projects in K-12 schools – The GENE gamification strategy model. 18a Conferência Ibérica de Sistemas e Tecnologias de Informação (CISTI’2023).

Designing DMO Communication Strategies Through the Use of a Step-by-Step Model

indexed

Roque, V., & Raposo, R. (2021). Designing DMO Communication Strategies Through the Use of a Step-by-Step Model. In Handbook of Research on Multidisciplinary Approaches to Entrepreneurship, Innovation, and ICTs (pp. 306-330). IGI Global. DOI:10.4018/978-1-7998-4099-2.ch014

Designing DMO Communication Strategies Through the Use of a Step-by-Step Model

indexed

Roque, V., & Raposo, R. (2021). Designing DMO Communication Strategies Through the Use of a Step-by-Step Model. In Handbook of Research on Multidisciplinary Approaches to Entrepreneurship, Innovation, and ICTs (pp. 306-330). IGI Global.

Designing Entertainment for the Aging Population.

indexed

Silva, P. A., & Masoodian, M. (2018). Designing Entertainment for the Aging Population. In E. Clua, L. Roque, A. Lugmayr, & P. Tuomi (Eds.), Entertainment Computing – ICEC 2018 (pp. 345–348). 

Designing for Viral Infection Awareness through PLAYMUTATION

indexed

Costa, L., Proença, F., Passos, A., Zagalo, N., Nogueira, T., Duarte, M., Ortet, C. (2023, April 12-15). Designing for Viral Infection Awareness through PLAYMUTATION. CUMULUS Connectivity, and Creativity in times of Conflict – Nature positive/Design for Transformation, CUMULUS Association International Association of Universities and College of Arts, Design and Media, Proceedings Series No 9, University of Antwerp, p.181-184. ISBN 978-94-0149-676XX

Designing Visual Interfaces to Support Voice Input: The case of a TV application to request help in daily life tasks

indexed

Santos, R., Beja, J., Rodrigues, M., & Martins, C. (2019). Designing Visual Interfaces to Support Voice Input: The case of a TV application to request help in daily life tasks. Proceedings of the XX International Conference on Human Computer Interaction (Interacción ’19), ACM, New York, USA, Article 10, 8 pages. DOI: https://doi.org/10.1145/3335595.3335637

Determination of the Smartness of a University Campus: the case study of Aveiro

indexed

Galego, D., Giovannella, C., Mealha, O. (2016). Determination of the Smartness of a University Campus: the case study of Aveiro. Procedia – Social and Behavioral Sciences | 2nd International Symposium New Metropolitan Perspective: Strategic Planning, Spatial Planning, Economic Programs and Decision Support Tools. – ISTH2020, 223, 147 –152. DOI:10.1016/j.sbspro.2016.05.336

Developing a digital platform for community-led initiatives: from local agents′ needs to interface design

indexed

Tymoshchuk, O., Antunes, M.J., Almeida, A.M. and 3 more (...) (2024).Developing a digital platform for community-led initiatives: from local agents′ needs to interface design. AI and Society,39(4) 1631-1640

Developing a digital platform for community‐led initiatives: from local agents′ needs to interface design

indexed

TYMOSHCHUK, O., ANTUNES, M., ALMEIDA, A.M., SILVA, P., PEDRO, L., RAMOS, F. (2023). Developing a digital platform for community‐led initiatives: from local agents′ needs to interface design. AI & Society, https://doi.org/10.1007/s00146- 022-01621-w

Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools – preliminary findings

indexed

Carvalho, A. R., Ferreira, L., Gonçalves, L., Santos, C., Almeida, J., Ribeiro, N., Filipe, M., Brandão, J., Santos, S., Dionísio, C., & Pedro, L. (aceite). Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools - preliminary findings. In book of proceedings of The International Council for Educational Media (ICEM) 2022, Springer (IFIP-AICT series).

Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools – preliminary findings

indexed

Carvalho, A. R., Ferreira, L., Gonçalves, L., Santos, C., Almeida, J., Ribeiro, N., Filipe, M., Brandão, J., Santos, S., Dionísio, C., & Pedro, L. (aceite). Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools - preliminary findings. In book of proceedings of The International Council for Educational Media (ICEM) 2022, Springer (IFIP-AICT series).

Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools – preliminary findings

indexed

Carvalho, A.R., Ferreira, L., Gonçalves, L. and 8 more (...) (2024).Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools–preliminary findings. Educational Media International,61(1-2) 103-116

Developing a Prototype of an Open Educational Resource on Research Methods for PhD Candidates in Technology Enhanced Learning

indexed

Sousa, L., Pedro, L., & Santos, C. (2021). Developing a Prototype of an Open Educational Resource on Research Methods for PhD Candidates in Technology Enhanced Learning. In: De Laet T., Klemke R., Alario-Hoyos C., Hilliger I., Ortega-Arranz A. (eds) Technology-Enhanced Learning for a Free, Safe, and Sustainable World. EC TEL 2021. Lecture Notes in Computer Science, vol 12884. Springer, Cham.

Development and Evaluation of Clouds4All Interface: a tag clouds reader for visually impaired users

indexed

Oliveira, Rita A. S; Silva, Telmo E. M. C.; Abreu, Jorge T. F.. 2015. “Development and Evaluation of Clouds4All Interface: a tag clouds reader for visually impaired users”, Trabalho apresentado em CISTI’2015 – 10th Iberian Conference on Information Systems and Technologies, In Proceedings of the 10th Iberian Conference on Information Systems and Technologies – CISTI’15, IEEE, Águeda, Portugal. DOI: 10.1109/CISTI.2015.7170507

Development and UI/UX testing of an ITV companion application for seniors

indexed

Silva, T., Mota, M., & Silva, C. (2019). Development and UI/UX testing of an ITV companion application for seniors. In M. Ziefle & L. Maciaszek (Eds.), Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health – ICT4AWE 2019, Vol. 1, (pp. 124-134).

Development of a multimedia platform for parental involvement in learning of children attending kindergarden – preliminary studies

indexed

Laranjeiro, M.J. Antunes, P. Santos (2017). Development of a multimedia platform for parental involvement in learning of children attending kindergarden – preliminary studies. In Gómez Chova, L., López Martínez, A., Candel Torres, I. (Eds.), 11th International Technology, Education and Development Conference. INTED2017 – Proceedings (pp. 3157-3166). DOI: /10.21125/inted.2017.0818

Development of a multimedia platform for parental involvement in learning of children attending kindergarden – preliminary studies.

indexed

Laranjeiro, M.J. Antunes, P. Santos (2017, march). Development of a multimedia platform for parental involvement in learning of children attending kindergarden – preliminary studies. Paper session presented at INTED2017 – 11th International Technology, Education and Development Conference, Valencia, Spain.

Development of a multimedia platform for parental involvement in learning of children attending kindergarten – Iterative Cycles of Development

indexed

Laranjeiro, D., Antunes, M.J., Santos, P. (2017). Development of a multimedia platform for parental involvement in learning of children attending kindergarten – Iterative Cycles of Development. In Bruce, M. M., Gennaro, C., James, U., Paula, E., Susan, Z. (Eds.), Proceedings of the 9th International Conference on Computer Supported Education – Vol. (2), (pp. 208-219). DOI: /10.5220/0006324602080219

Development of a multimedia platform for parental involvement in learning of children attending kindergarten – Iterative Cycles of Development.

indexed

Laranjeiro, D., Antunes, M.J., Santos, P. (2017, april). Development of a multimedia platform for parental involvement in learning of children attending kindergarten – Iterative Cycles of Development. Paper session presented at 9th International Conference on Computer Supported Education, Porto, Portugal.

Development of a navigation system for image-guided surgery based on augmented reality

indexed

Almeida, S.,Vairinhos, M. Development of a navigation system for image-guided surgery based on augmented reality, TISHW 2016

Development of an online digital resource accessible for students with visual impairment or blindness: Challenges and strategies

indexed

Almeida, A. M. P., Beja, J., Pedro, L., Rodrigues, F., Clemente, M., Vieira, R., & Neves, R. (2020). Development of an online digital resource accessible for students with visual impairment or blindness: Challenges and strategies. Work, 65(2), 333–342. https://doi.org/10.3233/WOR-203085

Development of Audio- Visual Content to Promote the Adoption of the Gamers4Nature Toolkit.

indexed

Beça, P., Alexandre, A., Aresta, M., Santos, R., & Veloso, A. (2022). Development of Audio- Visual Content to Promote the Adoption of the Gamers4Nature Toolkit. Em Á. Rocha, C. Ferrás, A. Méndez Porras, & E. Jimenez Delgado (Eds.), Information Technology and Systems (pp. 485–495). Springer International Publishing. https://doi.org/10.1007/978-3-030-96293-7_40

Digital Access and Literacy

indexed

Pinheiro, M. M., & Simões, D. (2020). Digital Access and Literacy (pp. 129–149).https://doi.org/10.4018/978-1-7998-1591-4.ch008

Digital Audiovisual Narratives as depression literacy promoters: Development of psychoeducational intervention DEEP

indexed

Duran, L., Almeida, A. M., Figueiredo-Braga, M. (2020). Digital Audiovisual Narratives as depression literacy promoters: Development of psychoeducational intervention DEEP. 15th Iberian Conference on Information Systems and Technologies (CISTI), Sevilla, Espanha. https://doi.org/10.23919/CISTI49556.2020.9140846

Digital Badges on education: past, present and future.

indexed

Araújo, I., Santos, C., Pedro, L., Batista, J. (2017, July). Digital Badges on education: past, present and future. Paper presentation at ECSM’2017 – 4th European Conference on Social Media, Mykolas Romeris University, Vilnius, Lithuania.

Digital Divide in Higher Education Students’ Digital Literacy

indexed

SANTOS, R., AZEVEDO, J., PEDRO, L. (2013). Digital Divide in Higher Education Students’ Digital Literacy. In S. Kurbanoglu, E. Grassian, D. Mizrachi, R. Catts & S. Spiranec (Eds.), Communications in Computer and Information Science (Vol. 397): Worldwide Commonalities and Challenges in Information Literacy Research and Practice. Berlin: Springer, 178-183. DOI 10.1007/978-3-319-03919-0.

DIGITAL GAME WORKSHOP ON FINANCIAL EDUCATION: IMPACT ON PLAYERS’ AND GAME CREATORS’ ENGAGEMENT AND LEARNING

indexed

Assoreira, S., Aresta, M., & Beça, P. (2023). DIGITAL GAME WORKSHOP ON FINANCIAL EDUCATION: IMPACT ON PLAYERS’ AND GAME CREATORS’ ENGAGEMENT AND LEARNING. 8282–8286. https://doi.org/10.21125/inted.2023.2261

Digital Media Doctorates: Trends, Methodologies and Contributions

indexed

Rocha Lourenço, F., Sousa, L., Tymoshchuk, O. and 4 more (...) (2024).Digital Media Doctorates: Trends, Methodologies and Contributions. Lecture Notes in Networks and Systems,987379-388

Digital media usage and the engagement of older people from rural areas in technological projects: co-design sessions

indexed

Melro, A., Oliveira, L., & Amaro, A. C. (2020). Digital media usage and the engagement of older people from rural areas in technological projects: co-design sessions. ESSACHESS – Journal for Communication Studies, number 26. https://www.ceeol.com/search/article-detail?id=918948

Digital multitasking during academic lectures: did the Covid-19 lockdown change the students’ behavior?

indexed

Mendes, R., Veloso, A. I. (2023). Digital multitasking during academic lectures: did the Covid-19 lockdown change the students’ behavior? In 9th International Conference on Higher Education Advances (HEAd’23). https://doi.org/http://dx.doi.org/10.4995/HEAd23.2023.16278

Digital platforms and communication/public relations departments: A systematic literature review [Plataformas digitais e departamentos de comunicação/relações públicas: Uma revisão sistemática]

indexed

Albuquerque, A., & Silva, T. (2021). Digital platforms and communication/public relations departments: A systematic literature review [Plataformas digitais e departamentos de comunicação/relações públicas: Uma revisão sistemática]. RISTI - Revista Iberica de Sistemas e Tecnologias de Informação, 42, 62–77.

Skip to content