Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

Beyond the tv borders: Second screen as a tool for audience engagement

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Campelo, D., SIilva, T., Abreu, J. (2017). Beyond the tv borders: Second screen as a tool for audience engagement. In: Abásolo M., Almeida P., Pina Amargós J. (Eds.) Applications and Usability of Interactive TV: vol 689. jAUTI 2016 – Communications in Computer and Information Science, (pp 93-104). DOI: /10.1007/978-3-319-63321-3_7

Beyond the tv borders: Second screen as a tool for audience engagement.

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Campelo, D., SIilva, T., Abreu, J. (2017, November). Beyond the tv borders: Second screen as a tool for audience engagement. Paper session presented at JAuti´17 – 6thIberoamerican Conference on Applications and Usability for interactive TV, Aveiro, Portugal.

Bibliometric Mapping of Open Educational Resources

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Zancanaro, A., Todesco, T., Ramos, F. A (2015) Bibliometric Mapping of Open Educational Resources. IRRODL-International Review of Research in Open and Distributed Learning, 16, (1 )

Bibliotecas universitárias inclusivas: acessibilidade e oportunidades para os usuários com necessidades educativas especiais.

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Diniz, I., Almeida, A. M., Furtado, C. (2017, october) Bibliotecas universitárias inclusivas: acessibilidade e oportunidades para os usuários com necessidades educativas especiais. Paper presentation at XXVII Congresso Brasileiro de Biblioteconomia e Ciência da Informação, Fortaleza, Brazil.

Bibliotecas universitárias inclusivas: acessibilidade e oportunidades para os usuários com necessidades especiais.

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Diniz, I., Almeida, A., & Furtado, C. (2017). Bibliotecas universitárias inclusivas: acessibilidade e oportunidades para os usuários com necessidades especiais. RBBD. Revista Brasileira de Biblioteconomia e Documentação, Vol. (13), (pp.1758-1780).

Blended-Learning in contexts conditioned by the pandemic: the perceptions of higher education students

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Morais, N. S., & Raposo, R. (2021, September). Blended-Learning in contexts conditioned by the pandemic: the perceptions of higher education students. In 2021 International Symposium on Computers in Education (SIIE) (pp. 1-6). IEEE.

Body image, social comparison and appearance from the perspective of digital vulnerability: an analysis of Facebook Papers

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Grieger, J., Oliveira, L. & Botelho, R. (2023). Body image, social comparison and appearance from the perspective of digital vulnerability: an analysis of Facebook Papers, CISTI'2023 - 18th Iberian Conference on IEEE Xplore: 15 August 2023, ISBN:978-989-33- 4792-8, Publisher: IEEE, https://doi.org/10.23919/CISTI58278.2023.10211557

Bottom-up extraction of campuses’ smartness: checking the “resilience” of the method

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Giovannella, C., Andone, D., Dascalu, M., Popescu, E., Rehm, M., & Mealha, O. (2016). Bottom-up extraction of campuses’ smartness: checking the “resilience” of the method. IEEE 2nd International Smart Cities Conference 2016 (ISC2 2016) – Improving the Citizens’ Quality of Life, 1–5. http://doi.org/10.1109/ISC2.2016.7580792

Breaking barriers to game-based learning for active ageing and healthy lifestyles.

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Costa, L. V., Veloso, A. I., Loizou, M., & Arnab, S. (2018). Breaking barriers to game-based learning for active ageing and healthy lifestyles. 6th international Conference on Serious Games and Applications for Health, IEEE SeGAH 2018, Vienna, Austria, 16-18 may 2018.  

Brief Report: Preliminary Proposal of a Conceptual Model of a Digital Environment for Developing Mathematical Reasoning in Students with Autism Spectrum Disorders

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Santos, M. I., Breda, A., & Almeida, A. M. (2015). Brief Report: Preliminary Proposal of a Conceptual Model of a Digital Environment for Developing Mathematical Reasoning in Students with Autism Spectrum Disorders. Journal of Autism and Developmental Disorders, 45(8), 2633–2640. DOI: /10.1007/s10803-015-2414-9

Broadcasting, through TV, social services information to older persons

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Silva, T. (2022). Broadcasting, through TV, social services information to older persons. Working with Older People, 26(4), 249–257. https://doi.org/10.1108/WWOP-01-2022-0001

Building an Argument for the Use of Science Fiction in HCI Education

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Jordan P., & Silva P.A. (2019). Building an Argument for the Use of Science Fiction in HCI Education. In W. Karwowski & T. Ahram (Eds.), Advances in Intelligent Systems and Computing: Vol. 903. Intelligent Human Systems Integration 2019, IHSI 2019 (pp. 846-851). Springer, Cham. DOI: https://doi.org/10.1007/978-3-030-11051-2_129.

Building datasets for automated conversational systems designed for use-cases

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Camargo, J., Nunes, J., Antunes, M.J., Mealha, Ó., Abrantes, C., Nobrega, L., "Building datasets for automated conversational systems designed for use-cases", 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), Limassol, Cyprus, 2022, pp. 1-4, https://doi.org/10.1109/IMET54801.2022.9929809.

Building datasets for automated conversational systems designed for use-cases.

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Camargo, J., Nunes, J., Antunes, M. J., Mealha, Ó., Abrantes, C., & Nóbrega, L. (2022). Building datasets for automated conversational systems designed for use-cases. 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), 1–4. https://doi.org/10.1109/IMET54801.2022.9929809

Building informative audio-visual content automatically: a process to define the key aspects.

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Silva, T., Reis, R., Silva, C., Caravau, H. (2017, october). Building informative audio-visual content automatically: a process to define the key aspects. Paper session presented at 6th Iberoamerican Conference on Applications and Usability of Interactive TV (jAUTI’17), Aveiro, Portugal

Building Liber Domus—The development of a 3D digital role-playing educational game for 6th grade mathematics education

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Sampaio, L., Silva, R., Nunes, E., Gavaia, B., & Rodrigues, R. (2022, fevereiro). Building Liber Domus—The development of a 3D digital role-playing educational game for 6th grade mathematics education [Oral presentation]. International Conference on The Impact of Video Games on Culture and Education.

Building up Digital identity in Higher Education

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ARESTA, M., SANTOS, C., PEDRO, L., MOREIRA, A. (2012). Building up Digital identity in Higher Education. In S. Warburton and S. Hatzipanagos (Eds.), Digital Identity and Social Media. London: IGI Global, 176-191.

Building/customization of educational scenarios for Immersive Web Environments.

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Carvalho, R., Ferreira, M., Cleto, B., Paralta, V., Silva, V., Santos, C., Zagalo, N., Vairinhos, M., & Ramos, F. (2022, fevereiro 19). Building/customization of educational scenarios for Immersive Web Environments. ICEM 2022 - Conference of the International Council for Educational Media., Portugal. https://icem2022.ipsantarem.pt/parallel-sessions/

Business Process Automation in SMEs

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Moreira, S., Mamede, H.S., Santos, A. (2023). Business Process Automation in SMEs. In: Papadaki, M., Rupino da Cunha, P., Themistocleous, M., Christodoulou, K. (eds) Information Systems. EMCIS 2022. Lecture Notes in Business Information Processing, vol 464. Springer, Cham. https://doi.org/10.1007/978-3-031-30694-5_31

Business Process Automation in SMEs: A Systematic Literature Review

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Moreira, S., Mamede, H.S., Santos, A. (2024).Business Process Automation in SMEs: A Systematic Literature Review. IEEE Access,1275832-75864

Can Smartphones Promote Cancer Prevention Behaviours in Healthy Young Adults? A Prospective Study.

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Ribeiro, N., Moreira, L., Almeida, A. M. P., & Santos-Silva, F. (2018). Can Smartphones Promote Cancer Prevention Behaviours in Healthy Young Adults? A Prospective Study. Journal of Cancer Education, 1–7. 

Can Smartphones Promote Cancer Prevention Behaviours in Healthy Young Adults? A Prospective Study.

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Ribeiro, N., Moreira, L., Almeida, A. M. P., & Santos-Silva, F. (2018). Can Smartphones Promote Cancer Prevention Behaviours in Healthy Young Adults? A Prospective Study. Journal of Cancer Education, 1–7. 

Cascaded Fabry-Perot fiber sensor based on silica capillary with PMMA for the detection of volatile organic compounds

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Almeida, A.M., Leça, J.M., Bierlich, J. and 1 more (...) (2024).Cascaded Fabry-Perot fiber sensor based on silica capillary with PMMA for the detection of volatile organic compounds. Proceedings of SPIE - The International Society for Optical Engineering,12999

Categories of Business English Communicative Skills: A Proposal

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Carvalho, T., Almeida, P., Balula, A. (2017) Categories of Business English Communicative Skills: A Proposal. In Gómez Chova, L., López Martínez, A., Candel Torres, I. (Eds), EDULEARN17 – 9th annual International Conference on Education and New Learning Technologies. EDULEARN17 Proceedings (pp. 6542-6549). DOI: /10.21125/edulearn.2017.2486

Categories of Business English Communicative Skills: A Proposal.

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Carvalho, T., Almeida, P., Balula, A. (2017, july) Categories of Business English Communicative Skills: A Proposal. Paper session presented at EDULEARN17 – 9th annual International Conference on Education and New Learning Technologies, Barcelona, Spain.

Categorising the Sonic Experience in the Soundscapes of Videogames.

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Ribeiro, J. P., Carvalhais, M., & Cardoso, P. (2022). Categorising the Sonic Experience in the Soundscapes of Videogames. Em D. Raposo, J. Neves, & J. Silva (Eds.), Perspectives on Design II: Research, Education and Practice (pp. 269–285). Springer International Publishing. https://doi.org/10.1007/978-3-030-79879-6_20

CBL no 1o ano do Mestrado em Comunicação e Tecnologia Web

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Santos, C., & Beça, P. (2022, julho 19). CBL no 1o ano do Mestrado em Comunicação e Tecnologia Web [Poster]. Fórum de Ensino e Aprendizagem | Teaching & Learning Forum, Aveiro, Portugal. https://issuu.com/universidade-de-aveiro/docs/posters_l5

Cenários de aprendizagem ubíqua: Novos desafios.

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Aresta, M., Fernandes, A., & Ribeiro, A. I. (2022). Cenários de aprendizagem ubíqua: Novos desafios. Em A. Fernandes, C. Cravo, & F. V. de Castro (Eds.), Desafios Curriculares no Séc. XXI. Coimbra University Press. http://monographs.uc.pt/iuc/catalog/view/278/620/1067-2

Challenges and gaps found in the dissemination of spaces that digital inclusion: results of a qualitative research study

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Lourenço, F.R., Oliveira, R., Tymoshchuk, O. (2024).Challenges and Gaps Found in the Dissemination of Spaces that Promote Digital Inclusion: Results of a Qualitative Study. Lecture Notes in Networks and Systems,1061403-413

Challenges and Gaps in Promoting Inclusive Spaces: A Study Based on Interviews.

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Rocha Lourenço, F., Oliveira, R., Tymoshchuk, O. (2024).Challenges and Gaps in Promoting Inclusive Spaces: A Study Based on Interviews. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14714116-129

Challenges of developing a mobile game for children with down syndrome to test gestural interface

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Nascimento, L. S., Zagalo, N., & Martins, L. B. (2020). Challenges of developing a mobile game for children with down syndrome to test gestural interface. Information (Switzerland), 11(3). https://doi.org/10.3390/info11030159

Challenges to incorporate accountability into artificial intelligence

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Baldi, V., & Oliveira, L. (2022). Challenges to incorporate accountability into artificial intelligence. Procedia Computer Science, (204), 519-523. https://doi.org/10.1016/j.procs.2022.08.063

Character Design: The Case of Characters in a Hybrid Serious Game Called FlavourGame.

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Martins, D., Pereira, L., Oliveira, A. P., & Zagalo, N. (2022). Character Design: The Case of Characters in a Hybrid Serious Game Called FlavourGame. Advances in Design and Digital Communication II. 5th International Conference on Design and Digital Communication, Digicom 2021, Barcelos, Portugal. https://www.springerprofessional.de/en/character-design-the-case-of-characters-in-a-hybrid-serious-game/19782290

Character Design: The Case of Characters in a Hybrid Serious Game Called FlavourGame.

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Martins, D., Pereira, L., Oliveira, A.P. & Zagalo, N. (2022). Character Design: The Case of Characters in a Hybrid Serious Game Called FlavourGame. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication II. DIGICOM 2021. Springer Series in Design and Innovation, vol 19, pp. 183–194. Springer, Cham. doi: 10.1007/978-3-030-89735-2_16. URL: https://link.springer.com/chapter/10.1007/978-3-030-89735-2_16

ChemXP AR Edition, A Serious Game

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Bandeira, M., Vairinhos, M., Dias, P. and 2 more (...) (2024).ChemXP AR Edition, A Serious Game. Communications in Computer and Information Science,1984322-336

Cibersegurança ou uma questão de sobrevivência?

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Oliveira, D. M. D. (2022, abril 5). Cibersegurança ou uma questão de sobrevivência? [Oral presentation]. Dias da Comunicação Social. Escola Superior de Educação de Viseu/IPV, Viseu, Portugal. https://www.slideshare.net/FilipeTavaresMoreira/cibersegurana-ou-uma-questo-de-sobrevivncia

Circum-navegando as repercussões socio-mediáticas do contexto pandémico – Introdução

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Baldi, V. (2021). Circum-navegando as repercussões socio-mediáticas do contexto pandémico - Introdução. Revista Observatório (OBS*), Special Issue. 1-2.

Citizen-driven dashboards in smart ecosystems: a framework

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Mealha, Ó. (2016). Citizen-driven dashboards in smart ecosystems: a framework. Interaction Design and Architecture (S) – Proceedings of 1st Smart Learning Ecosystems and Regional Development Conference

Citizen’s interactions in ‘Smart game-playing environments’.

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Costa, L. V., Veloso, A. I., Mealha, Ó (2018). Citizen’s interactions in ‘Smart game-playing environments’. 19th Annual European GAME-ON® Conference on Simulation and AI in Computer Game (GAME-ON®’2018), Abertay University, Dundee, Scotland, United Kingdom.

Clustering and Classifying Text Documents – A Revisit to Tagging Integration Methods

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Cunha, E., Figueira, Á., & Mealha, Ó. (2013). Clustering and Classifying Text Documents – A Revisit to Tagging Integration Methods. In KDIR 2013 – 5th International Conference on Knowledge Discovery and Information Retrieval and KMIS 2013 – 5th International Conference on Knowledge Management and Information Sharing, Proc. (pp. 160–168). Vilamoura, Portugal: SciTePress, ISBN: 978-989856575-4.

Clustering documents using tagging communities and semantic proximity

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Cunha, E. F. da, Figueira, Á., & Mealha, Ó. (2013). Clustering documents using tagging communities and semantic proximity. In Á. Rocha, L. P. Reis, M. P. Cota, M. Painho, & M. C. Neto (Eds.), Proceedings of the 8th Iberian Conference on Information Systems and Technologies (CISTI 2013) (pp. 1–6). Lisbon. Portugal: IEEE Explore, ISBN 978-989-98434-0-0.

Co-creation and Personalization of an Immersive Web Environment

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Cleto, B., Santos, C., Vairinhos, M. (2024).Co-creation and Personalization of an Immersive Web Environment. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST,57585-93

Co-creation Stage: a Web-based Tool for Collaborative and Participatory Co-located Art Performances

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Rivas Pagador, H., Dominguez, A., Masneri, S., Tamayo, I., Zorrilla, M., Almeida, P., ... & Cesar, P. (2021). Co-creation Stage: a Web-based Tool for Collaborative and Participatory Co-located Art Performances. In ACM International Conference on Interactive Media Experiences (pp. 267-274).

Co-design and shared practices: an overview of processes of learning in non-formal educational contexts

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Santos Moura, I., & Baldi, V. (2021). Co-design and shared practices: an overview of processes of learning in non-formal educational contexts. 6th conference on Smart Learning Ecosystems and Regional Development. Springer.

Co-design and Shared Practices: An Overview of Processes of Learning in Nonformal Educational Contexts.

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Moura I.S., Baldi V. (2022) Co-design and Shared Practices: An Overview of Processes of Learning in Nonformal Educational Contexts. In: Mealha Ó., Dascalu M., Di Mascio T. (eds) “Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education. Smart Innovation, Systems and Technologies”, vol 249. (p. 179-188). Springer, Singapore. https://doi.org/10.1007/978-981-16-3930-2_14

Co-designing with Senior Citizens: A Systematic Literature Review

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Machado S., Costa L.V., Mealha Ó. (2021) Co-designing with Senior Citizens: A Systematic Literature Review. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Technology Design and Acceptance. HCII 2021. Lecture Notes in Computer Science, vol 12786. Springer, Cham.

Co-designing with Senior Citizens: A Systematic Literature Review.

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Machado, S., Costa, L. V., & Mealha, Ó. (2021). Co-designing with Senior Citizens: A Systematic Literature Review. Em Q. Gao & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Technology Design and Acceptance (pp. 61–73). Springer International Publishing. https://doi.org/10.1007/978-3-030-78108-8_5 M

Common Techniques, Success Attack Factors and Obstacles to Social Engineering: A Systematic Literature Review

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Lopes, A., Mamede, H.S., Reis, L. and 1 more (...) (2024).Common Techniques, Success Attack Factors and Obstacles to Social Engineering: A Systematic Literature Review. Emerging Science Journal,8(2) 761-794

Communication framework for emergency rescue services enhanced by personal health monitoring solutions: methodological approach

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Mano, L., Almeida, A. M. (2011) “Communication framework for emergency rescue services enhanced by personal health monitoring solutions: methodological approach”, Cruz-Cunha, M, et al (Eds). HCist 2011 – International Conference on Health and Social Care Information Systems and Technologies, Springer. CCIS series (Communications in Computer and Information Science), Volume 221, Vilamoura, Portugal, p. 337-346. 2011.

Communication Overload in Online Communities in Higher Education: A Case Study

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Batista, J., Santos, H., & Marques, R. P. (2022). Communication Overload in Online Communities in Higher Education: A Case Study. International Journal of Technology and Human Interaction (IJTHI), 18, 1–16. https://doi.org/10.4018/IJTHI.293194

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