Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

Scientia’2022: Livro de Resumos Alargados

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Batista, J., e Costa, A. J. (Eds). (2023). Scientia’2022: Livro de Resumos Alargados. UA Editora, Universidade de Aveiro, Portugal. https://doi.org/10.48528/t1k4-fk87

Scratch-Based Game Development Resource Set for a Toolkit to Game Design

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Beça, P., Ribeiro, S., Aresta, M., Santos, R., & Veloso, A. I. (2023). Scratch-Based Game Development Resource Set for a Toolkit to Game Design (pp. 19–30). [https://doi.org/10.1007/978-3- 031-06809-6_2](https://doi.org/10.1007/978-3- 031-06809-6_2)

Scratch-Based Game Development Resource Set for a Toolkit to Game Design.

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Beça, P., Ribeiro, S., Aresta, M., Santos, R., & Veloso, A. I. (2023). Scratch-Based Game Development Resource Set for a Toolkit to Game Design. Em N. Martins, D. Brandão, & F. Paiva (Eds.), Perspectives on Design and Digital Communication III: Research, Innovations and Best Practices (pp. 19–30). Springer International Publishing. https://doi.org/10.1007/978-3-031-06809-6_2

Screen Culture

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Melro, A., & Oliveira, L. (2018). Screen Culture. In M. Khosrow-Pour, D.B.A. (Ed.), Encyclopedia of Information Science and Technology, Fourth Edition (pp. 4255-4266). DOI:/10.4018/978-1-5225-2255-3.ch369

Search 4.0: Scientific information search and discovery new dynamics and ways of colaboration amongst researchers

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Bento, F. M. S., Oliveira, L., (2014). Search 4.0: Scientific information search and discovery new dynamics and ways of colaboration amongst researchers | Pesquisa 4.0: Novas dinâmicas de pesquisa e descoberta de informação científica e cooperação entre investigadores. Perspectivas Em Ciencia Da Informacao, 19(2). DOI: /10.1590/1981-5344/1831

Self-regulation in online string instrument lessons: Motivation, social interaction and learning environment

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Utermohl de Queiroz, D., Foletto, C., López-Íñiguez, G. and 1 more (...) (2024).Self-regulation in online string instrument lessons: Motivation, social interaction and learning environment. International Journal of Music Education

Sending Trustworthy News to the Elderly Through TV Notifications

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Silva, T., & Abreu, J. (2023). Sending Trustworthy News to the Elderly Through TV Notifications. International Conference on Information and Communication Technologies for Ageing Well and E-Health, ICT4AWE - Proceedings, 194–198. https://doi.org/10.5220/0011973100003476

Senior Citizens as Storytellers: Contribution to Gamified Contexts

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Ortet, C., Veloso, A. I., & Vale Costa, L. (2022). Senior Citizens as Storytellers: Contribution to Gamified Contexts [Oral presentation]. International Conference on Human-Computer Interaction HCII 2022, Cham. 10.1007/978-3-031-05581-2_6

Senior Citizens as Storytellers: Contribution to Gamified Contexts.

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Ortet, C., Veloso, A. I., & Vale Costa, L. (2022). Senior Citizens as Storytellers: Contribution to Gamified Contexts. Em Q. Gao & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance (pp. 69–79). Springer International Publishing. https://doi.org/10.1007/978-3-031-05581-2_6

Senior-Centered Gamification: An Approach for Cyclotourism

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Ortet, C., Vale Costa, L., & Veloso, A. I. (2022). Senior-Centered Gamification: An Approach for Cyclotourism. International Conference on Human-Computer Interaction HCII 2022.

Senior-Centered Gamification: An Approach for Cyclotourism.

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Ortet, C., Vale Costa, L., & Veloso, A. I. (2022). Senior-Centered Gamification: An Approach for Cyclotourism. Em Q. Gao & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance (pp. 80–92). Springer International Publishing. https://doi.org/10.1007/978-3-031-05581-2_7

Seniors’ info-inclusion through interactive television: results of a field trial.

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Silva, T., Caravau, H., Abreu, J., Reis, L. (2018). Seniors’ info-inclusion through interactive television: results of a field trial. Proceedings of the 4rd International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE), Funchal, Portugal, 134-141. 

Sensing in Inland Waters to Promote Safe Navigation: A Case Study in the Aveiro’s Lagoon

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Carvalho, D.M., Dias, J.M., de Abreu, J.F. (2024).Sensing in Inland Waters to Promote Safe Navigation: A Case Study in the Aveiro’s Lagoon. Sensors,24(23)

Serious Games as an onboarding organizational tool for new employees

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Almeida, P., Pedro, L., Moita, M., Magalhaes, R., Santos, A. & Moreira, L. (2011). Serious Games as an onboarding organizational tool for new employees. In Information Systems and Technologies (CISTI), 2011 6th Iberian Conference on Information Systems and Technologies, vol.1, no.1, pp.1-6.

Serious Games in Spatial Planning: Strengths, Limitations and Support Frameworks

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Sousa, M., Antunes, A. P., Pinto, N., & Zagalo, N. (2022b). Serious Games in Spatial Planning: Strengths, Limitations and Support Frameworks. International Journal of Serious Games, 9(2), Art. 2. https://doi.org/10.17083/ijsg.v9i2.510

Services of general interest information on iTV a personalised and dynamic approach

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Campelo, D., Silva, T., & Abreu, J. (2017). Services of general interest information on iTV a personalised and dynamic approach. In Rocha, A., Alturas, B., Costa, C., Reis, L.P., Cota, M. P., (Eds.), 12th Iberian Conference on Information Systems and Technologies. CISTI 2017 – Proceedings Information Systems and Technologies, (pp. 1-4). DOI: 10.23919/CISTI.2017.7975678

Services of general interest information on iTV a personalised and dynamic approach.

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Campelo, D., Silva, T., & Abreu, J. (2017, june). Services of general interest information on iTV a personalised and dynamic approach. Paper session presented at 12th Iberian Conference on Information Systems and Technologies (CISTI), Lisbon, Portugal.

Serviço Nacional de Saúde de Portugal no Instagram: percepção dos universitários sobre o conteúdo do @sns_pt na pandemia da COVID-19

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Pinto, P. A., Antunes, M. J. L., & Almeida, A. M. P. (2021). Serviço Nacional de Saúde de Portugal no Instagram: percepção dos universitários sobre o conteúdo do @sns_pt na pandemia da COVID-19. 16th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1-6.

Sistemas conversacionais: aspetos culturais influenciam a avaliação de UX de um protótipo conceptual de assistente de voz

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Camargo, J., Nunes, J., Antunes, M. J., Mealha, O., Abrantes, C, Nóbrega, L. (2023). Sistemas conversacionais: aspetos culturais influenciam a avaliação de UX de um protótipo conceptual de assistente de voz. Revista lbérica de Sistemas e Tecnologias de Informação. No 50, 06/2023. https://doi.org/10.17013/risti.50.118–135.

SIX 2.0: a tangible TV interface for seniors

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Pinho, A., Vairinhos, M., Oliveira, A. P., & Mealha, Ó. (2021). SIX 2.0: a tangible TV interface for seniors. 16th Iberian Conference on Information Systems and Technologies (CISTI), 2021, pp. 1-7.

Six Cube: a tangible interface for enhancing TV accessibility.

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Oliveira, A.P., Vairinhos, M., Mealha, Ó. (2017). Six Cube: a tangible interface for enhancing TV accessibility. In Abreu, J., Guerrero, M. Almeida, P. Silva, T. (Eds.), Communications in Computer and Information Science Vol. 813.Proceedings of the 6th Iberoamerican Conference on Applications and Usability of Interactive TV – jAUTI 2017, (pp. 194-201) . DOI: /10.1007/978-3-319-90170-1

Smartly: A TV Companion App to Deliver Discount Coupons

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Silva, T., Almeida, P., Cardoso, B., Oliveira, R., Cunha, A., & Ribeiro, C. (2020). Smartly:A TV Companion App to Deliver Discount Coupons. In Communications in Computerand Information Science (pp. 53–66).

Smartly: A TV Companion App to Deliver Discount Coupons

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Silva, T., Almeida, P., Cardoso, B., Oliveira, R., Cunha, A., Ribeiro, C. (2020). Smartly: A TV Companion App to Deliver Discount Coupons. Communications in Computer and Information Science, 1202 CCIS, pp. 53-66. DOI: 10.1007/978-3-030-56574-9_4

Smartness Comparison Among Different Age Group Students in an Integrated School: The Potential for Design and Management

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Mealha Ó., Nunes J., Santos F.D. (2020) Smartness Comparison Among Different AgeGroup Students in an Integrated School: The Potential for Design and Management. InM. Rehm, J. Saldien & S. Manca (Eds.), Project and Design Literacy as Cornerstones ofSmart Education. Smart Innovation, Systems and Technologies, vol 158. Singapore:Springer. https://doi.org/10.1007/978-981-13-9652-6_9

Smartphone video production. Gamers4Nature help guides.

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Alexandre, A., Beça, P., & Aresta, M. (2021). Smartphone video production. Gamers4Nature help guides. PROCEEDINGS OF THE SHORT PAPERS. 5TH INTERNATIONAL CONFERENCE ON DESIGN AND DIGITAL COMMUNICATION, DIGICOM 2021, Barcelos. https://digicom.ipca.pt/docs/DIGICOM2021-Proceedings.pdf

SmartWalk Mobile – A Context-Aware m-Health App for Promoting Physical Activity Among the Elderly

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Bastos D., Ribeiro, J., Silva, F., Rodrigues, M., Santos, R., Martins, C., Rocha, N., & Pereira A. (2019). SmartWalk Mobile – A Context-Aware m-Health App for Promoting Physical Activity Among the Elderly. In Á. Rocha, H. Adeli, L. Reis, & S. Costanzo (Eds.), New Knowledge in Information Systems and Technologies. WorldCIST’19 2019. Advances in Intelligent Systems and Computing, 931 (pp. 829–838). Springer Cham.

Social Entrepreneurs’ Communities as a way to sustainably develop smart territories.

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Melro, A., Oliveira, L. (2017). Social Entrepreneurs’ Communities as a way to sustainably develop smart territories. Paper session presented at the 12th European Conference on Innovation and Entrepreneurship ECIE 2017, Paris, France.

Social Media And Digital Influencers On Instagram: A Case Study

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Morais, S., Esteves, D., & Raposo, R. (2023, May). Social Media And Digital Influencers On Instagram: A Case Study. In European Conference on Social Media (Vol. 10, No. 1, pp. 60-67).

Social network analysis and digital learning environments: a framework for research and practice using the SAPO campus platform

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PEDRO, L., SANTOS, C., BATISTA, J., CABRAL, G., PAIS, F., COSTA, C. (2016). Social network analysis and digital learning environments: a framework for research and practice using the SAPO campus platform. Proceedings of INTED2016 Conference. Valencia, Spain: 1061-1070.

Social network games in an ageing society: Co-designing online games with adults aged 50 and over

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Veloso, A. & Costa, L., (2015). “Social network games in an ageing society: Co-designing online games with adults aged 50 and over”. In Rocha, A. et al. (ed.) Sistemas e Tecnologias de Informação – Atas da 10ª Conferencia Ibérica de Sistemas e Tecnologias de Informação, Águeda, Portugal, pp. 1281-1286. ISBN: 978-898-98434-5-5

Social networks and the construction of identity in digital environments

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Aresta, M., Pedro, L., Santos, C., & Moreira, A. (2014). Social networks and the construction of identity in digital environments. Journal of Mobile Multimedia, 10(3–4).

Social online networks as spaces of knowledge creation, management & dissemination: the Brazilian and Portuguese case of researchers in information science.

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Ribeiro, R., Oliveira, L. & Furtado, C. (2018). Social online networks as spaces of knowledge creation, management & dissemination: the Brazilian and Portuguese case of researchers in information science. In: Oliveira, L. & Melro, A. , Open and Social Learning in Impact Communities and Smart Territories, Cap. 8, pp. 59-186 

SOCIOECONOMIC AND CULTURAL CONDITION TO ACCESS HIGHER EDUCATION IN MOZAMBIQUE: THE POTENTIAL OF DISTANCE EDUCATION IN RURAL AREAS.

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Cuamba, P., Moreira, A., & Amaro, A. C. (2022). SOCIOECONOMIC AND CULTURAL CONDITION TO ACCESS HIGHER EDUCATION IN MOZAMBIQUE: THE POTENTIAL OF DISTANCE EDUCATION IN RURAL AREAS. EDULEARN22 Proceedings, 7463–7468. https://doi.org/10.21125/edulearn.2022.1750

Stakeholders’ perceptions of the use of ICT in the Education of students with SEN

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Ribeiro, J., Almeida, A. M., Moreira, A. (2011). Stakeholders’ perceptions of the use of ICT in the Education of students with SEN. International Journal of Technology Enhanced Learning, 3 (3), 242-254. Retrived from: http://dl.acm.org/citation.cfm?id=1987979

State of the art of on demand mobility services [Estado da arte de servicos de mobilidade a pedido]

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Ventura, C., Silva, T., Duarte, A. (2020). State of the art of on demand mobility services [Estado da arte de servicos de mobilidade a pedido]. Iberian Conference on Information Systems and Technologies, CISTI, DOI: 10.23919/CISTI49556.2020.9141133.

Steam city kits: A project for primary schools that combines storytelling, hands-on activities, and physical computing

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Raposo, R., & Vairinhos, M. (2022). Steam city kits: A project for primary schools that combines storytelling, hands-on activities, and physical computing. HUMAN REVIEW. International Humanities Review / Revista Internacional de Humanidades, 11(4), Art. 4. https://doi.org/10.37467/revhuman.v11.3979

Strategic Alignment of Knowledge Management Systems

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do Céu Morais Cláudio, M., & Santos, A. (2022). Strategic Alignment of Knowledge Management Systems [Oral presentation]. International Conference on Technology and Innovation in Learning, Teaching and Education TECH-EDU 2022. https://doi.org/10.1007/978-3-031-22918-3_33

Strategies for fostering senior citizens’ active participation in online communities

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Carrilho, R., Costa, L. V., & Veloso, A. I. (2023). Strategies for fostering senior citizens’ active participation in online communities. Lecture Notes in Computer Science, 183–193. https://doi.org/10.1007/978-3-031-34866-2_14

Strategies for Improving Math Achievement in Children with Autism Spectrum Disorder: a digital learning environment proposal.

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Santos, I., Breda, A., Almeida, Ana Margarida Pisco (2017, september). Strategies for Improving Math Achievement in Children with Autism Spectrum Disorder: a digital learning environment proposal. Paper session presented at the International Congress of Special Education, Thessaloniki, Greece.

Strategies of Intentional Friction in the User Interface of Digital Games.

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Silva, I., Cardoso, P., & Giesteira, B. (2023). Strategies of Intentional Friction in the User Interface of Digital Games. Em N. Martins & D. Brandão (Eds.), Advances in Design and Digital Communication III (pp. 49–62). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-20364-0_5

Student experience and new media to leverage an Infocommunicational case study model

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Fonseca, M. J. & Mealha, Ó. (2023). Student experience and new media to leverage an Infocommunicational case study model. Interaction Design and Architecture(S), 55, 54–82. https://doi.org/10.55612/s-5002-055-003

Students as Creators of Online Newspapers: A Tool’s User-Interface Proposal

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Carvalho, D. M., Júlio, L., & Silva, T. (2023). Students as Creators of Online Newspapers: A Tool’s User-Interface Proposal. In Lecture Notes in Educational Technology. https://doi.org/10.1007/978-981-99- 0942-1_54

Students as Game Creators: Easing the game construction process by using a toolkit to game design

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Beça, P., Aresta, M., Santos, R., Veloso, A. I., & Gomes, G. (2022). Students as Game Creators: Easing the game construction process by using a toolkit to game design. Interaction Design and Architecture(s), 53, 128–143. https://doi.org/10.55612/s-5002-053-006

Students’ motivation, concentration and learning skills using Augmented Reality.

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Sampaio, D., Almeida, P., (2018) Students’ motivation, concentration and learning skills using Augmented Reality. In Proceedings of the 4th International Conference on Higher Education Advances – HEAd’18, In:  Josep Domenech, Paloma Merello, Elena de la Poza, Desamparados Blazquez (Eds), pp.1559-1566. 

Students’ perspectives on badges in educational social media platforms: The case of SAPO Campus tutorial badges

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SANTOS, C., ALMEIDA, S., PEDRO, L., ARESTA, M., KOCH-GRUNBERG. T. (2013). Students’ perspectives on badges in educational social media platforms: The case of SAPO Campus tutorial badges. In Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies. China: Beijing, pp. 351-353.

Studying Inclusion in Music Education—An Integrative Literature Review as a Support in the Choice of Methodology, Using WebQDA.

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Moreno, D., Moreira, A., Tymoshchuk, O., & Marques, C. (2022). Studying Inclusion in Music Education—An Integrative Literature Review as a Support in the Choice of Methodology, Using WebQDA. Em A. P. Costa, A. Moreira, M. C. Sánchez-Gómez, & S. Wa-Mbaleka (Eds.), Computer Supported Qualitative Research (pp. 175–193). Springer International Publishing. https://doi.org/10.1007/978-3-031-04680-3_12

Supporting a Collaborative Research Approach about Sustainable Practices on Portuguese Musical Folklore in the 21st century – The EcoMusic Project

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Caixinha, H. J. M., & Pestana, R. (2022, setembro). Supporting a Collaborative Research Approach about Sustainable Practices on Portuguese Musical Folklore in the 21st century – The EcoMusic Project [Oral presentation]. 37th European Seminar in Ethnomusicology, Graz, Germany. https://ethnomusikologie.kug.ac.at/fileadmin/03_Microsites/01_Kuenstlerisch_wissenschaftliche_Einheiten/01_Institute/Institut_13_Ethnomusikologie/Veranstaltung/ESEM_-Book_of_Abstracts.pdf

Supporting Human Operators in an Industrial Shop Floor through Pervasive Augmented Reality.

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R., Santos, A., Marques, B., Almeida, D., Ramalho, P., Baptista, J., Dias, P., & Santos, B. (2022, novembro 4). Supporting Human Operators in an Industrial Shop Floor through Pervasive Augmented Reality. ICGI2022 - International Computer Graphics and Interaction, Aveiro, Portugal. https://www.researchgate.net/publication/364151780_Supporting_Human_Operators_in_an_Industrial_Shop_Floor_through_Pervasive_Augmented_Reality

Supporting Multi-User Co-located Training for Industrial Procedures through Immersive Virtual Reality (VR) and a Large-scale Display

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Marques, B., Portela, A., Carvalho, T., Ferreira, R., Siso, D., Marques, M., Almeida, D., Dias, P., & Santos, B. S. (2022, outubro). Supporting Multi-User Co-located Training for Industrial Procedures through Immersive Virtual Reality (VR) and a Large-scale Display [Poster]. 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).

Supporting Research in Memory and Contamination through a Virtual Reality Approach.

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Silva, D., Fernandes, L., Santos, S., Pedro, B., Marques, B., Santos, B., Pandeirada, J., & Silva, S. (2022, novembro 4). Supporting Research in Memory and Contamination through a Virtual Reality Approach. Conference: ICGI 2022 - International Conference on Graphics and Interaction, Aveiro, Portugal. https://www.researchgate.net/publication/364151889_Supporting_Research_in_Memory_and_Contamination_through_a_Virtual_Reality_Approach

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