Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

LEARNING BY DOING: PROMOTING ENVIRONMENTAL AND SUSTAINABLE EDUCATION THROUGH GAME-CREATION ACTIVITIES.

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Beça, P., & Aresta, M. (2022a). LEARNING BY DOING: PROMOTING ENVIRONMENTAL AND SUSTAINABLE EDUCATION THROUGH GAME-CREATION ACTIVITIES. EDULEARN22 Proceedings, 8825–8831. https://doi.org/10.21125/edulearn.2022.2112

Learning the organization brand with computer-mediated communication.

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Lélis, C., & Mealha, Ó. (2012). Learning the organization brand with computer-mediated communication. (M. B. Nunes & M. McPhearson, Eds.)International Association for Development of the Information Society Conference E-Learning 2012. Lisbon: IADIS Press. doi:ISBN: 978-972-8939-71-7

Learning to be creative and being creative to learn with SAPO campus: The development of a theoretical framework

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Almeida, S., Pedro, L., & Santos, C. (2014). Learning to be creative and being creative to learn with SAPO campus: The development of a theoretical framework. International Journal of Technology Enhanced Learning, 6(1). DOI: /10.1504/IJTEL.2014.060023

Lessons Learned from Testing iTV Applications with Seniors

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Silva, T., Caravau, H., & Reis, L. (2019). Lessons Learned from Testing iTV Applications with Seniors. In M. J. Abásolo, T. Silva & N. D. González (Eds.), CCIS, Series: Communications in Computer and Information Science, Vol. 1004. Conference proceedings jAUTI2018 – Applications and Usability of Interactive TV (pp. 148-161). DOI: https://doi.org/10.1007/978-3-030-23862-9_11

Liber Domus: Development of a Prototype RPG for 6th Grade Mathematics and Science Learning

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Nunes, E., Gavaia, B., Rodrigues, R., Sampaio, L., & Silva, R. (2022). Liber Domus: Development of a Prototype RPG for 6th Grade Mathematics and Science Learning. Interaction Design and Architecture(s), 53, 51–69. https://doi.org/10.55612/s-5002- 053-003

Liber Domus: Development of a Prototype RPG for 6th Grade Mathematics and Science Learning

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Nunes, E., Gavaia, B., Rodrigues, R., Sampaio, L., & Silva, R. (2022). Liber Domus: Development of a Prototype RPG for 6th Grade Mathematics and Science Learning. Interaction Design and Architecture(s), 53, 51–69. https://doi.org/10.55612/s-5002-053-003

Life in Second Life through the eyes of the residents.

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Martins, D., Oliveira, L., & Amaro, A. C. (2022d). Life in Second Life through the eyes of the residents. 2022 17th Iberian Conference on Information Systems and Technologies (CISTI), 1–6. https://doi.org/10.23919/CISTI54924.2022.9819997

Lifelong learning through digital storytelling in corporate training

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Hack, J. R., Ramos, F., Santos, A., & Moreira, L. (2015). Lifelong learning through digital storytelling in corporate training | Aprendizaje permanente basado en el uso de las historias digitales en la formación empresarial. Revista Complutense de Educacion, 26(2). DOI: /10.5209/rev_RCED.2015.v26.n2.43109

Linha do Vouga—A photographic narrative about the landscapes of a decaying railway line

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Caixinha, H. J. M. (2022, julho). Linha do Vouga—A photographic narrative about the landscapes of a decaying railway line [Oral presentation]. International Conference Visual Storytelling: from the mural to the digital, Aveiro, Portugal. https://www.iscap.pt/cei/VS/Abstracts.pdf

Los medios de comunicación alternativos: análisis comparativo entre Portugal y España.

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Fernandez-Prados, J., Baldi, V., Calabresi, G. (2022). Los medios de comunicación alternativos: análisis comparativo entre Portugal y España. Em Visibilización de las líneas de comunicación más actuales” (Org. López et al). Madrid, Ed. Gedisa (pp. 113-122). ISBN: 978-84-18914-57-7

Machine Learning the TV Consumption: A Basis for a Recommendation System.

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Cardoso B., Abreu J. (2018) Machine Learning the TV Consumption: A Basis for a Recommendation System. In: Abásolo M., Abreu J., Almeida P., Silva T. (eds) Applications and Usability of Interactive Television. jAUTI 2017. Communications in Computer and Information Science, vol 813. Springer, Cham. 

Machine Learning the TV Consumption: A Basis for a Recommendation System.

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Cardoso B., Abreu J. (2018) Machine Learning the TV Consumption: A Basis for a Recommendation System. In: Abásolo M., Abreu J., Almeida P., Silva T. (eds) Applications and Usability of Interactive Television. jAUTI 2017. Communications in Computer and Information Science, vol 813. Springer, Cham. 

Mapping out the narrative dimensions of visual identities: a typological classification

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Lelis, C. & Kreutz, E. A. (2023). Mapping out the narrative dimensions of visual identities: a typological classification. In N. Martins & D. Raposo (eds), Communication Design and Branding-A Multidisciplinary Approach, Springer. https://doi.org/10.1007/978-3-031-35385-7_1

Marketing relacional na mira da disrupção digital: pérolas e perigos da implementação em B2B

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Simões, D., & Karachun, H. (2019). Marketing relacional na mira da disrupção digital: pérolas e perigos da implementação em B2B. Atas da 19ª Conferência da Associação Portuguesa de Sistemas de Informação (CAPSI’19) – Digital Disruption: Living between data science, IoT and…People, Lisboa.

mart Learning Ecosystems as Engines of the Green and Digital Transition

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Dascalu, M., Mealha, O., Virkus, S. (2024).Smart Learning Ecosystems as engines of the twin transitions. Interaction Design and Architecture(s),(60) 27-31

Más Allá de la Sociedad Algorítmica y Automatizada. Para una reapropiación crítica de la Cultura Digital.

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Baldi, V. (2017) Más Allá de la Sociedad Algorítmica y Automatizada. Para una reapropiación crítica de la Cultura Digital. (OBS*) Observatorio Journal, 11(3). DOI: 10.15847/obsOBS11320171093

Más Allá de la Sociedad Algorítmica y Automatizada. Para una reapropriaión crítica de la Cultura Digital.

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Baldi, V. (2016). Más Allá de la Sociedad Algorítmica y Automatizada. Para una reapropriaión crítica de la Cultura Digital. Estudos Avançados.

Maximising Attendance in Higher Education: How AI and Gamification Strategies Can Boost Student Engagement and Participation

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Limonova, V., dos Santos, A.M.P., Mamede, J.H.P.S. and 1 more (...) (2024).Maximising Attendance in Higher Education: How AI and Gamification Strategies Can Boost Student Engagement and Participation. Lecture Notes in Networks and Systems,98864-70

Meaning-making in Game Narrative

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Zagalo, N. (2021, setembro 8). Meaning-making in Game Narrative [Keynote talk]. International Conference on The Impact of Video Games on Culture and Education, Lisbon, Portugal. https://videogamesimpact.wordpress.com/keynote-speakers/

Measuring the Use of Mobile Applications in Higher Education: Theoretical Context.

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Oliveira, D. M. D., Pedro, L., Santos, C., Oliveira, D. M. D., Pedro, L., & Santos, C. (2022). Measuring the Use of Mobile Applications in Higher Education: Theoretical Context. Em Handbook of Research on Global Education and the Impact of Institutional Policies on Educational Technologies (measuring-the-use-of-mobile-applications-in-higher-education). IGI Global. https://www.igi-global.com/gateway/chapter/www.igi-global.com/gateway/chapter/291747

Mechanics or Mechanisms: defining differences in analog games to support game design

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Sousa M., Zagalo N. & Oliveira A. P. (2021), Mechanics or Mechanisms: defining differences in analog games to support game design. IEEE Conference on Games (CoG), 2021, pp. 1-8.

Media Multitasking and geographical affiliation: An exploratory study

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Barbosa, C., & Pedro, L. (2020). Media Multitasking and geographical affiliation: An exploratory study. Revista Mediterranea de Comunicacion, 11(1), 145–154. https://doi.org/10.14198/MEDCOM2020.11.1.23

Mediação digital para a inovação territorial: um estudo de caso múltiplo em redes sociais digitais

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Tymoshchuk, O., Renó, D., Silva, P. A., Almeida, A. M., Pedro, L., & Ramos, F. (2019, no prelo). Mediação digital para a inovação territorial: um estudo de caso múltiplo em redes sociais digitais. OBS*Observatorio, 13(4).

Mediating towards digital inclusion: the monitors of internet access places.

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Aires, L., Santos, R., Guardia, J. J. R. D. de la, Lima, C., & Correia, J. (2018). Mediating towards digital inclusion: the monitors of internet access places. Observatorio (OBS*), 12(2), 196–213.

Meet SmartWalk, Smart Cities for Active Seniors.

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Rodrigues, M., Santos, R., Queirós, A., Silva, A. G., Amaral, J., Gonçalves, L. J., Rocha, N. P. da. (n.d.) (2018). Meet SmartWalk, Smart Cities for Active Seniors. International Conference on Technology and Innovation in Sports, Health and Wellbeing, Aristotle University of Thessaloniki, Greece. 

Mental health and digital games: A comprehensive qualitative review

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Mendes, R., Ribeiro, T., Veloso, A. I. (2023). Mental health and digital games: A comprehensive qualitative review. Game-ON 2023 (accepted as full paper).

miPlay as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults

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Regalado, F., Ortet, C.P., Veloso, A.I. (2023). “miPlay” as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults. In: Gao, Q., Zhou, J. (eds) Human Aspects of IT for the Aged Population. HCII 2023. Lecture Notes in Computer Science, vol 14042. Springer, Cham. https://doi.org/10.1007/978-3-031-34866-2_34

MixMyVisit – Geração automática de vídeos para a melhoria da experiência dos visitantes.

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Almeida, P., Beça, P., Soares, J., & Soares, B. (2022). MixMyVisit – Geração automática de vídeos para a melhoria da experiência dos visitantes. Em M. J. Abásolo Guerrero & G. Olmedo Cifuentes (Eds.), Proceedings of the X Iberoamerican Conference on Applications and Usability of Interactive TV. Facultad de Informática (UNLP). https://doi.org/10.35537/10915/143302

MixMyVisit–Enhancing the Visitor Experience Through Automatic Generated Videos

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Almeida, P., Beça, P., Soares, J., & Soares, B. (2021). MixMyVisit–Enhancing the Visitor Experience Through Automatic Generated Videos. ACM International Conference on Interactive Media Experiences (pp. 233-236).

MNEMOSCOPE – A Model for Digital Co-creation and Visualization of Collective Memories

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Velhinho, A., Almeida, P. (2023). MNEMOSCOPE – A Model for Digital Co-creation and Visualization of Collective Memories. In: Abásolo, M.J., de Castro Lozano, C., Olmedo Cifuentes, G.F. (eds) Applications and Usability of Interactive TV. jAUTI 2022. Communications in Computer and Information Science, vol 1820. Springer, Cham. https://doi.org/10.1007/978-3-031-45611-4_2

Mobile app for natural heritage dissemination

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Santos, L., Pereira, D., Beça, P., Nóbrega, R., Coelho, A. (2017). Mobile app for natural heritage dissemination. In Carlos, C. (Ed.), INVTUR 2017 – Revista Turismo & Desenvolvimento (27/28), (pp. 1461 – 1473).

Mobile app for natural heritage dissemination.

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Santos, L., Pereira, D., Beça, P., Nóbrega, R., Coelho, A. (2017, may). Mobile app for natural heritage dissemination. Paper session present at INVTUR 2017, Aveiro.

Mobile App for Science Education: Designing the Learning Approach

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Tavares, R., Vieira, R., Pedro, L. (2021). Mobile App for Science Education: Designing the Learning Approach. Education Sciences, 11(2), 79.

Mobile devices in science centers

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Rodrigues, A., Beça, P.; Pombo, P. (2017). Mobile devices in science centers. In Carlos, C. (Ed.), INVTUR 2017 – Revista Turismo & Desenvolvimento, Vol. (27/28), (pp. 309 – 311).

Mobile devices in science centers.

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Rodrigues, A., Beça, P.; Pombo, P. (2017, may). Mobile devices in science centers. Paper session present at INVTUR 2017, Aveiro, Portugal.

Mobile Journalism and New Skills in the Journalistic Field / Jornalismo móvel: a emergência de um novo campo jornalístico

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Rodrigues, L. P., Baldi, V., & Gala, A. (2021). Mobile Journalism and New Skills in the Journalistic Field / Jornalismo móvel: a emergência de um novo campo jornalístico. Brazilian Journalism Research, 17(2), 280-305.

Mobile learning and higher education: A theoretical overview

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Aresta, M., Pedro, L., & Santos, C. (2015). Mobile learning and higher education: A theoretical overview. Journal of Mobile Multimedia, 11(1–2).

Mobile Learning e Realidade Aumentada: um projecto para alunos surdos

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Pais, F., Almeida, A.M. et al (2011) “Mobile Learning e Realidade Aumentada: um projecto para alunos surdos”, 6ª Conferência Ibérica de Sistemas e Tecnologias de Informação, Vol II, p. 86-90. Chaves, Portugal. Proceedings of the 6th Iberian Conference on Information Systems and Technologies, CISTI 2011.

Mobile Seamless Learning Tool for Cancer Education.

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Ribeiro N., Moreira L., Almeida A.M.P., Santos-Silva F. (2017) Mobile Seamless Learning Tool for Cancer Education. In Mealha Ó., Divitini M., Rehm M. (Eds) Citizen, Territory and Technologies: Smart Learning Contexts and Practices. SLERD 2017. Smart Innovation, Systems and Technologies, vol 80, (pp.3-10). DOI: http://doi.org/10.1007/978-3-319-61322-2_1

Mobile solutions in depression: enhancing communication with patients using an SMS-based intervention.

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Pisco Almeida, A. M., Almeida, H. S., & Figueiredo-Braga, M. (2018). Mobile solutions in depression: enhancing communication with patients using an SMS-based intervention. Procedia Computer Science, 138, 89–96. 

Mobile solutions in depression: enhancing communication with patients using an SMS-based intervention.

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Pisco Almeida, A. M., Almeida, H. S., & Figueiredo-Braga, M. (2018). Mobile solutions in depression: enhancing communication with patients using an SMS-based intervention. In J. . Q. Varajão, M. M. Cruz-Cunha, R. Martinho, R. Rijo, D. Domingos, & E. Peres (Eds.), Procedia Computer Science – Special Issue: CENTERIS – International Conference on ENTERprise Information Systems / ProjMAN – International Conference on Project MANagement / HCist – International Conference on Health and Social Care Information Systems an (Vol. 138, pp. 89–96). 

Mobile solutions in depression: enhancing communication with patients using an SMS-based intervention.

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Pisco Almeida, A. M., Almeida, H. S., & Figueiredo-Braga, M. (2018). Mobile solutions in depression: enhancing communication with patients using an SMS-based intervention. Procedia Computer Science, 138, 89–96. 

Mobile solutions in depression: enhancing communication with patients using an SMS-based intervention.

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Pisco Almeida, A. M., Almeida, H. S., & Figueiredo-Braga, M. (2018). Mobile solutions in depression: enhancing communication with patients using an SMS-based intervention. In J. . Q. Varajão, M. M. Cruz-Cunha, R. Martinho, R. Rijo, D. Domingos, & E. Peres (Eds.), Procedia Computer Science – Special Issue: CENTERIS – International Conference on ENTERprise Information Systems / ProjMAN – International Conference on Project MANagement / HCist – International Conference on Health and Social Care Information Systems an (Vol. 138, pp. 89–96). 

Mobile solutions in depression: enhancing communication with patients using an SMS-based intervention.

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Pisco Almeida, A. M., Almeida, H. S., & Figueiredo-Braga, M. (2018). Mobile solutions in depression: enhancing communication with patients using an SMS-based intervention. Procedia Computer Science, 138, 89–96. 

Mobility in Crossmedia Systems, the Design Challenges that Need to Be Addressed

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Prata A., & Chambel T. (2020). Mobility in Crossmedia Systems, the DesignChallenges that Need to Be Addressed. In Abásolo M., Kulesza R., & Pina Amargós J.(Eds.), Communications in Computer and Information Science (Vol. 1202, pp. 67–86).Springer. https://link.springer.com/chapter/10.1007/978-3-030-56574-9_5

Modernization as an enhancer of access to Justice and of proximity between key actors

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Melro, A., Teles, F., & Oliveira, L. (2022b). Modernization as an enhancer of access to Justice and of proximity between key actors. Revista de Estudos Constitucionais, Hermenêutica e Teoria Do Direito, 14(1), Art. 1. https://doi.org/10.4013/rechtd.2022.141.04

Modernization spheres of the Portuguese judicial system

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Melro, A., Teles, F., Oliveira, L. (2024).Modernization spheres of the Portuguese judicial system. Revista de Estudos Constitucionais, Hermeneutica e Teoria do Direito,16(2) 255-269

MooBi: a Bilingual Virtual  Learning Environment.

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Pivetta, E., Ulbricht, V., Saito, D., Almeida, A. M. (2017, october) MooBi: a Bilingual Virtual  Learning Environment. Paper session presented at LACLO 2017- XII Twelfth Latin American Conference on Learning Objects and Technology, La Plata, Argentina.

MooBi: a Bilingual Virtual Learning Environment

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Pivetta, E., Ulbricht, V., Saito, D., Almeida, A. M. (2017) MooBi: a Bilingual Virtual Learning Environment. In Alicia, D., Ana, C., Mario, C. R., Antonio, S. S., (Eds.), LACLO 2017- XII Twelfth Latin American Conference on Learning Objects and Technology (pp. 408 – 411). DOI: /10.1109/LACLO.2017.8120955

Motivation to Learn in Immersive Web Environments: Pilot Study

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Cleto, B., Santos, C., Vairinhos, M. (2024).Motivation to Learn in Immersive Web Environments: Pilot Study. Lecture Notes in Networks and Systems,937168-179

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