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CALL FOR PAPERS

Digital Wellbeing 

https://dis.acm.org/2022

The ACM SIGCHI Conference on Designing Interactive Systems (DIS) is the premier international arena where designers, artists, psychologists, user experience researchers, systems engineers, and many more, come together to debate and shape the future of interactive systems design and practice. DIS is ranked 11th in HCI on Google Scholar and a Tier A publication venue, partly due to an average acceptance rate of 25% over the years.

The theme for DIS 2022 is “Digital Wellbeing” and will be held online from June 13-June 17 2022. The theme responds to the need for designers and design researchers to not only design for wellbeing, but also to look after their own wellbeing and the people around them, through and with design. The result will be an opportunity to learn who we are and who we want to become. To achieve this, DIS 2022 will be a way to identify how to get there.

We support attendees’ wellbeing through the conference experience: we will make it as stress-free as possible to submit your work, and will support an asynchronous format that supports people in different time zones and with different family commitments. This hopefully allows many people to attend the conference and discuss interactions, materials, processes, technologies and designs in novel ways. We are looking forward to your work!

Florian ‘Floyd’ Mueller (Monash University, Melbourne, Australia) & Stefan Greuter (Deakin University, Melbourne, Australia)

Registration opens soon

Aligning with our theme, DIS 2022 will be an asynchronous distributed conference, like before. We will continue DIS as a premier venue for interaction design research in HCI while preserving our collective health, safety and sanity. In these times, survival, perseverance and continuity is a triumph. The opportunity to share our work, and to think about material, interaction, process, technology and design is a cause for celebration.

The venues for DIS 2022 will be the technical program (papers and pictorials), and the doctoral consortium, repeating the venues from the previous DIS. We forgo workshops, provocations, demonstrations, the student design competition and the design exhibition, which DIS can welcome with open arms when we are all able to physically meet again.

Important dates

  • Papers & Pictorials: Title, abstract, authors, and other metadata submission deadline
    11 February, 2022 AoE
  • Papers and Pictorials: PDF submission deadline
    18 February, 2022 AoE 
  • Doctoral Consortium submission deadline and Student Volunteer deadline
    2 March, 2022
  • Papers & Pictorials and Doctoral Consortium notifications:
    30 March, 2022
  • Papers & Pictorials and Doctoral Consortium publication-ready deadline:
    20 April, 2022
  • Video-ready deadline:
    11 May, 2022

Deadline is approaching-> January 20, 2022
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Special Issue on
Smart Learning Ecosystems and Regional Development: toward the ‘new normal’

to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)
CFP: http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call50
=========================================================
Guest Editors:
———————————————————
–
• Mihai Dascalu, University Politehnica of Bucharest
• Tania Di Mascio, Università de L’Aquila, Italy
• Óscar Mealha, University of Aveiro, Portugal

===========================================
Important dates:
———————————————————–
• Deadline: January 20, 2022 (extended)
• Notification to the authors: February 28, 2022
• Camera ready paper: March 15, 2022
• Publication of the special issue: to be defined

===========================================
Overview
———————————————————–
The guest editors are proud to invite and welcome contributions from researchers and practitioners from all over the world involved in the development of Smart Learning Ecosystems and Smart Education, as engines of social innovation and  territorial development. At the core, the adjective smart comprises terms like intelligent, purpose oriented, supportive, artful, clever and the like. Thus, smart does not necessarily include the usage of technology (neither does it exclude technology!).
The COVID-19 pandemic has been extremely challenging to address several research contexts, suddenly the two dimensions that characterises the smart learning ecosystems – physical and virtual – started to be perceived somewhat as antithetical and it came out that the e-maturity of a learning ecosystem is not sufficient to explain and predict its transformation. Many factors concur – processual, social, individual – to determine the technological evolution of learning ecosystems and their smartness. For sure the pandemic has generated a higher awareness about the intrinsic nature of the smart learning ecosystems and it is likely that they will no longer be the same after the pandemic. Papers that report on work that nurtures a post-pandemic view and strategy for a better learning world are specially welcome.
This special issue is supported by the Association for Smart Learning Ecosystems and Regional Development (ASLERD) and welcome the submission of substantially extended version of the papers presented at SLERD 2021.

———————————————————–
Topics of Interest
———————————————————–
Topics of interests can be grouped under three big themes: places for smart education, people in place centered design for smart education, supportive learning technologies and tools for smart education. All of which, can also include studies that nurtures a post-pandemic view and strategy for a better learning world.

Places for smart education

future of institutional learning
interplay between formal and informal learning
new educational models and settings
continuity-discontinuity of time, technology, place/space, process in learning
role of and case studies of games and gamification in smart education
dual education and other alternate scheme approaches
monitoring and benchmarking of smartness (individual, institution, city, region)

People in place centered design for smart education

general frameworks and methodological advancement
design, data and other relevant literacies
literacies, skill and competences of smart citizens
communities and co-design in smart learning
sharing & participatory practices
open access to any resource and disparity
cultural influences

Supportive technologies and tools for smart education

intelligent tutoring systems and interfaces
semantic web technologies and applications
text/opinion mining and sentiment analysis
real/virtual communities and social network analysis
interoperability and application of open/smart data and services
safety & security in education
IoT, ubiquitous and wearable technologies
adaptability to educational contexts and citizens
role of VR in education

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Submission guidelines and procedure
———————————————————-
All submissions (abstracts and later final manuscripts) must be original and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors’ information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors’ guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7

==========================================================
Authors’ guidelines
———————————————————-
Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
(Please upload all submissions using the Submission page. When submitting the paper, please, choose the section:
“SI: Smart Learning Ecosystems and Regional Development: toward the ‘new normal’ “)

More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.

For scientific advice and queries, please contact the IxD&A scientific editor marking the subject as:
Smart Learning Ecosystems and Regional Development: toward the ‘new normal’

Dossier Multidisciplinary perspectives on disinformation in science and health  (v. 16, n. 2) Apr./Jun. 2022

One of the biggest challenges we face today is the circulation of misinformation. In recent years, there has been a recurring concern in the public debate about issues such as “post-truth,” “alternative facts,” and “fake news.” Throughout the Covid-19 pandemic, we could see how science has been triggered both in social media, by political leaders, and in journalistic and media framings that generally emphasize a political and/or scientific crisis more than the health crisis. In this complex field of dispute and uses of scientific information, we see different forms of production and consumption of information emerging, some classified as “disinformation”, such as “conspiracy theories” related to science, “scientific denialism”, “pseudoscience”, fake sciences and ” para-science”.

Many of these forms of science-related disinformation use scientific production itself to validate arguments and belief systems, even if averse to the prevailing scientific evidence, significantly altering the way scientific information circulates in media and digital environments. And the high rates of sharing that such research achieves, gauging an apparent social impact through alternative metrics that measure its performance in social web sources, further aggravate the challenges of understanding what its reception and circulation represent.

In a context of global health crisis, the authority of modern epistemic communities is momentarily suspended, giving way to the emergence of other authorities, no longer those consolidated in modernity, straining democratic values already weakened in a context of institutional and epistemic crisis. In this context, digital influencers, religious, community or political leaders emerge and exert influence on the way subjects relate to health-related scientific information, directly affecting the way subjects receive scientific information.

Given this context of disputes over health-related information, the objective of this dossier is to create an interlocution between different areas of knowledge to shed light on disinformation processes, especially when related to science and health. Despite the growth of studies focused on disinformation and health, understanding the mechanisms of consumption of information and perception about public communication in health and the social uses of science is of great relevance, especially in a context of health crisis. Therefore, it is of great importance to compile collections that have as a proposal to perform multidisciplinary articulations for a better understanding of the causes, consequences and challenges arising from this process of circulation of disinformation related to science and health.

Therefore, the proposal of this dossier is to discuss the different regimes of truth, belief systems and moral grammars in which the actors are based to elaborate critiques of science and justifications to contest or defend epistemic authorities around scientific controversies and their political crossings.

Some of the topics of interest in this dossier, but not limited to them, include:

  • The different perspectives on the meanings attributed to misinformation, especially, scientific disinformation and health science misinformation;
  • Analyses of the meanings given to science and its representations in the processes of scientific disinformation;
  • Research that discusses the disinformative processes related to science and health through themes concerning vaccination, “denialism”, “fakenews”, “fake sciences”, “para-science”;
  • The different uses of science and health, and their imbrications with politics, paying attention to the assumption that there is no separation between these fields, what interests us is how these intersections are constructed and defended;
  • Disinformative processes related to prevention and health care;
  • Studies on ways, strategies to confront and combat scientific disinformation in health;
  • Researches that analyze qualification processes, messages and audiences of disinformation actions/campaigns;
  • Analysis of categories and framing typologies of disinformation in science and health;
  • Transnational flows of circulation of scientific disinformation;
  • Altmetric studies and communities of attention network around health disinformation;
  • Investigations on disinformation and democracy that analyze the role of public managers, political agents and collectives in disinformation processes in science and health.

Guest Editors: Hully Guedes Falcão (Fiocruz), Thaiane Oliveira (UFF) and Ronaldo F. Araújo (UFAL).

Submission deadline: March 3rd, 2022.

Publication: April/June 2022

When submitting the paper, please use category Dossier Multidisciplinary perspectives on disinformation in science and health.

*************************************************************************************************

Dossier For an Interdisciplinary Ethics (v. 16, n. 3) Jul./Sept. 2022

Often associated with the model of biomedical-centered knowledge production, despite all its normative advances in recent decades, the research ethics still needs a wider view of a set of crucial issues that have become more visible in the pandemic contemporary world. The imperative of the so-called interdisciplinarity, vocalized by a number of social actors, throws light on the void of inclusions, connections and interactions, necessary and urgent, among several dimensions that are taken into account and thought like different, dissimilar, invisible and/or inexistent, although they, in essence, complement each other. What the black and white disciplinary science cannot answer, the interdisciplinarity, by colouring and mixing, can make explicit and wider as well as it can provide new possibilities of understanding and of new actions in the world. The Sustainable Development Goals (SDGs) are the starting point which both reinforce the inexorability of the interdisciplinarity and value the achievements of disciplinary knowledge over centuries. It is not a question of exclusion, but of mobilizing ethics to do the sewing, the stitching and the texture between what is particular/individual and what is collective; between what is seen and what a quick look does not capture; between what is heard and what is silenced; between what is and what could be.

Aiming to overcome these obstacles and challenges, the proposal of this dossier is to rethink both ethics and research from a new perspective that throw light on the problems of our time from theoretical and methodological approaches that are as interdisciplinary as possible. More than paying attention to more conventional bioethical themes, although they are welcome, the invitation is to occupy a space in order to rediscuss the most hidden foundations of science and ethics, pointing to a new civilization project more plural and inclusive.

Proposals of original articles on the following thematic axes will be evaluated:

  • Ethics and open science;
  • Ethics and sustainability;
  • Ethics, negligence and vulnerability;
  • Cultures, affections and ethics of the bodies;
  • For an ethical communication;
  • Ethics and education (formative processes);
  • The ethical State and ethics in public policies.

Guest Editors: Maria Cristina S. Guimarães (ICICT/Fiocruz), Marcio Sacramento de Oliveira (ICICT/Fiocruz), André Mendonça (IMS/UERJ), Maria Manuel Borges (Faculdade de Letras, Universidade de Coimbra).

Submission deadline: April 7th, 2022.

Publication: v. 16, n. 3, Jul/Sept, 2022.

When submitting the paper, please use category Dossier For an Interdisciplinary Ethics.

*************************************************************************************************

Dossier Platform Labor & Health (v. 16, n. 4) Oct./Dec. 2022

The platformization of labor not only jeopardizes labor rights and tax regularization mechanisms, but also generates serious effects on the health of people working in these economies. In some cases, as in on-demand delivery work, even human losses are reported on a daily basis. Content moderators and microworkers have many mental health issues. For example, in 2020, Facebook had to pay $52 million to its moderators who developed post-traumatic stress disorder (PTSD). Thus, it is urgent to analyze health and welfare on digital platforms, both in relation to current conditions and to prefigure what futures we want in relation to health in the platform labor.

This thematic dossier aims to compile studies on the intersection between health and platform labor, recognizing the importance of this debate. We accept articles in English, Spanish and Portuguese. We are especially interested in submissions that shed light across these themes:

• Health of platform workers across the sectors;
• Safety and health of platform labor in the streets: drivers, riders, shoppers;
• Working from home: remote work, microwork, and reproductive labor;
• Domestic work and beauty sector;
• Intersection of gender, race, caste, class, age, sexuality or other dynamics in impacting health conditions of platform workers;
• Decolonial perspectives on platform labor and health;
• Beyond “invisible” and “hiddens” perspectives on platform labor and health;
• Chronic illness, disabilities and platform capitalismo;
• Mental health, right to disconnection and platform labor;
• Mental health and plataform capitalismo;
• Platformization of health workers and medical care workers;
• Technologies and metrics of health surveillance and monitoring on platforms during covid-19;
• Biopolitics and platform capitalism before and during the pandemic;
• Organizational, moral and sexual harassment working on digital platforms;
• Fair work on digital platforms and the role of health;
• Health of platform workers and public policies.

Guest editors: Rafael Grohmann (Unisinos University, Brazil), Noopur Raval (New York University, United States), and Kruskaya Hidalgo Cordero (Platform Observatory, Equador)

Submission deadline: June 30th, 2022.

Publication: v. 16, n. 4, Oct./Dec. 2022.

*************************************************************************************************  When submitting your article, please use category Dossier Platform Labor & Health.

More information available in www.reciis.icict.fiocruz.br

In case of any doubt, please contact reciis@icict.fiocruz.br

Facebook : ReciisIcictFiocruz

Instagram: @reciis_fiocruz

ACM IMX’22

ACM International Conference on Interactive Media Experiences (IMX)

22-24 June 2022, Aveiro, Portugal

Deadline for submission: 28/01/2022

https://imx.acm.org/2022/participation/papers/

The ACM International Conference on Interactive Media Experiences (IMX) focuses on challenges and innovations across diverse forms of media engagement and experiences. The aim is to provoke and promote discussion and the sharing of exciting ideas amongst researchers, industry practitioners and the academic community in all forms of media: VR, AR, MR, XR, 360°, live-streaming, online media content, authoring and production, as well as TV. We encourage authors to submit their novel research findings in analyzing, developing, creating, installing, evaluating, critiquing or distributing interactive media experiences. Possible topics of interest include:

• Understanding audience interests and their related interaction with content.

• Developing new content forms and formats and media/video‑centric experiences.

• Analyzing and developing underlying technologies and systems.

• Critiquing and creating production tools and workflows.

• Exploring the use and implications of AI and machine learning (e.g. in social media, media analytics, etc.).

• Developing innovative business models and marketing techniques in relation to multimedia experiences.

• Understanding wider social and cultural contexts of multimedia experiences.

• Designing and showcasing experimental media interactive art experiences.

• Exploring cultural, artistic, and creative experiences through interactive multimedia (e.g. performance & opera, digital humanities, etc.).

*********************

All submissions should follow the ACM guidelines. There is a single submission paper format (for long and short papers in the main paper track). We invite the submission of anonymized papers of between 7,000–8,000 words excluding references and figure/table captions, with a 150 word abstract. Authors are encouraged to submit a paper of length proportional to its contribution; valuable but concise contributions are also welcome as short papers (anonymized and up to 4000 words excluding references and figure/table captions). Shorter, more focused papers will be reviewed with the expectation of a small, focused contribution.

Further details on each of the topics are on the conference website. IMX is an inclusive, growing, interdisciplinary community, so if you aren’t sure whether the specifics of your research are in scope then please email paper@imx2022.com<mailto:paper@imx2022.com>.

*********************

Important Information:

• Submission deadline: 28/01/22

• Decision Notification: 08/03/22

• Selection: Double Blinded Review Process + Rebuttal • Request toenter Mentoring Programme for authors: 09/01/22 https://imx.acm.org/2022/equity/mentoring-program/

• Call for volunteer AC: 01/01/2022 https://imx.acm.org/2022/participation/call-for-associate-chairs/

• Physical and in person conference, however, remote participation will be made possible if needed – (TBA).

*******************

Please feel free to contact the technical program chairs if you would like more information on scope, submission route or any other issues:

paper@imx2022.com<mailto:paper@imx2022.com>

More information available HERE

 

CALL FOR PAPERS: GAMEBOOKS

The 18th Annual Tampere University Game Research Lab Spring Seminar
5-6 May 2022, Tampere, Finland

Abstract deadline: 21 January 2022

Games and books have long standing relationships. From the Cave of Time choose your own adventure book to Nier: Automata World Guide, Warhammer 40.000 Core Rule Book, Sleeping Gods storybook board game, Overwatch Anthology comic book, Dragons of Autumn Twilight novel, A Beginner’s Guide to Go, and The Lusty Argonian Maid in Elder Scrolls, “gamebooks” can come in many forms. They can, for example, provide the context for games to unfold, explicate the rules, contain inspirations to guide gameplay, or augment and expand gaming and play with a reading experience. While some approaches to game studies have deep roots in literature studies, the many ways in which games and books combine still leaves much room to investigate.

Through interrogating games as books, books as games, and book-game hybrids we can uncover their relationship to different ludic and literary traditions. Books can sustain or contest the hegemonic cultural and societal values related to games and game cultures. Games can take the form of books that we “read” through gameplay. Accordingly, how do we understand this interplay between games and books? What kind of gamelike elements and experiences do books have, and what can we learn about books by playing them like games? The way technological development has affected the interplay of games and books, brings forth more questions related to values, materiality, and production. Rulebooks, for example, have traditionally been essential for analog games, but were once central for digital games as well. Will game related books be reduced to Kickstarter stretch goals and collectors’ items when the growing popularity of tutorial videos, virtual tabletops, and interactive companion apps have d
iminished or changed the role of game related books? Or would we see an invasion of books into digital gamespaces as in-game books and transmedia novels are becoming cost efficient solutions for deepening and expanding the game world and the player-reader experience?

These are just some potential dimensions and questions related to myriad ways books and games come together. For the Spring Seminar of 2022, we are seeking submissions from scholars studying different aspects of gamebooks, book games or any combinations of the two. In addition to game studies and literature studies oriented research, we particularly invite papers that challenge and question existing ideas of game-book hybrids from any perspective. We strongly encourage creative interpretations of both the concepts of “game” and “book” and their possible interrelations.

The list of possible topics includes but is not limited to:

*   Games in the form of books: Choose your own adventure, puzzle books, interactive comics, etc.
*   Representations and remedializations of books in games, visual novels
*   How are games created textually: rules and descriptions, crunch and fluff in game sourcebooks, rule books, expansion books, source books
*   Technological developments affecting the interplay between games and books
*   Books based on games: novelizations of games, expanded universes of games, fan created game related books, transmedia storytelling, recipe books
*   Games and game-based applications based on books
*   Published paratexts on games: e.g., titles such as “Art of Game X” or the “Making of Game y” books, strategy guide books, walkthroughs
*   Production: How are gamebooks made? Who makes them? Why are they made? How do ‘writing’ and ‘design’ intersect?
*   Books signaling the cultural and societal values of games and game cultures
*   Gamebooks as collectibles, as crowdfunding stretch goals, as vanity items
*   Materiality and aesthetics of gamebooks
*   Books as toys: pop-up books, children’s books, tactile books, activity books
*   Accessibility and gamebooks: adaptations to braille, game audio books
*   Methodology: Is game studies able to address these issues, where should methods be borrowed from and how do they need to be adapted

Submission and publication

Gamebooks is the 18th annual spring seminar organised by Tampere University Game Research Lab<https://gameresearchlab.tuni.fi/>. The seminar emphasises work-in-progress submissions, and we strongly encourage submitting late-breaking results, working papers, as well as submissions from graduate and PhD students. The purpose of the seminar is to have peer-to-peer discussions and thereby provide support in refining and improving research work in this area. The seminar is organised in collaboration with the Centre of Excellence in Game Culture Studies<https://coe-gamecult.org/>.

The papers to be presented will be chosen based on extended abstract review. Full papers are distributed prior to the event to all participants, in order to facilitate discussion. The seminar will be chaired by Professor Frans Mäyrä, and there will be two invited expert commentators (to be announced later) to provide feedback on the papers.

The seminar is looking into partnering with a publisher so that the best papers would be invited to be further developed for publication in a special journal issue — or, appropriately, a book. In the past, we have collaborated with Analog Game Studies, Games and Culture, International Journal of Role-Playing, Simulation & Gaming, and ToDiGRA journals.

The seminar will be held at Tampere University, Finland. The seminar is free of charge. Remote participation will be possible as well. The seminar is augmented with a physical visit to The Finnish Museum of Games and other social programme.

Submission guidelines

The papers will be selected for presentation based on extended abstracts of 500-1000 words (plus references). Abstracts should be delivered in PDF format. Full paper guidelines will be provided with the notification of acceptance.
Our aim is that all participants can familiarise themselves with the papers in advance. Therefore, the maximum length for a full paper is 5000 words (plus references). The seminar presentations should encourage discussion, instead of repeating the information presented in the papers. Every paper will be presented for 10 minutes and discussed for 20 minutes.
Submissions should be sent to gamestudiesseminar@gmail.com.

Important dates

Abstract deadline: 21 January 2022
Notification of acceptance: 10 February 2022
Full Paper deadline: 8 April 2022
Seminar dates: 5-6 May 2022

More information available HERE

GAMERS4NATURE

Conference on Digital Games and Environmental Awareness

4 February 2022

Deadline for submission of abstract: 30 November 2021 NEW

WHAT IS THE AIM OF THIS CONFERENCE?

The Conference on Digital Games and Environmental Awareness intends to disclose, to share and to foment the discussion around research works, pedagogical experiences and other contexts, in which digital games or gamification are used to bring attention to the thematic of the environmental awareness.

The works to be submitted should be framed within the following themes: game design processes, game creation, gamification strategies, serious games, game-based learning, among others.

This conference is held in the context of the Gamers4Nature project. This project aimed to develop and implement strategies to encourage the active participation of young people (upper-secondary and undergraduate students) in the creation of games for mobile devices, as a way to promote a change in behaviour and awareness in relation to the environment, promoting knowledge about environmental conservation and biodiversity.

SUBMISSION

The extended abstracts should be between 500 and 800 words and 3 to 5 keywords, and can be submitted in Portuguese or English.
Submission will be made through the EasyChair platform (https://easychair.org/cfp/Gamers4Nature).
The best abstracts may be invited to submit a full paper (in English, 10-12 pages), for publication in a book (Springer, to be confirmed).
All publications must be original.

IMPORTANT DATES

  • Submission untilNovember 10th, 2021 November 30th, 2021
  • Notification of the acceptanceNovember 15th, 2021 December 15th, 2021
  • Submission of Camera-ready versionNovember 22nd, 2021 January 5th, 2022
  • Submission of Full-paper versionJanuary 7th, 2022 January 20th, 2022

More information available HERE

Doctoral Symposium

The Digital Media Doctoral Symposium (DMDS) provides an opportunity for the Digital Media Ph.D. students and Ph.D. Students of other doctoral programs to present and discuss their ongoing Ph.D. research work (e.g., research goals, preliminary ideas, research plan, initial/intermediate results), with experts in the field and peers. Students will receive feedback on the quality of their presentation and on the proposed research itself.

Integrated with Reboot, the doctoral symposium includes lecture sessions with keynote speakers with relevant scientific contributions in the field of Digital Media, as well as presentations by doctoral studens in the same area. Therefore, the doctoral symposium opens the door to a space that encourages discussion, sharing, and networking. On the one hand, it draws inspiration from the works exhibited at Reboot and, on the other, from the current and innovative lectures given by keynote speakers, as well as from ideas and preliminary works by doctoral students.

Doctoral Symposium Call For Abstracts Submission

The call for abstracts submission is open until October 22nd, 2021. The selected abstracts will be presented by the authors in the Doctoral Symposium Sessions program.

Recipients

This Doctoral Symposium is open to all the Digital Media Doctoral Program students from the University of Porto and University NOVA de Lisboa. Nonetheless, we also accept submissions from Ph.D. students of other Universities and Doctoral programs who have a specific interest in digital media and/or research works related to the digital media field. All submissions will be evaluated by the Symposium Scientific Committee and priority will be given to Ph.D. students at the beginning of their research journey that presents clear and concise submissions.

Call for Abstracts

Submission Guidelines

Submissions consist of extended abstracts of 1-page (max. excluding references, tables or figures) and must provide an overview of the student’s ongoing work. Key notes:

  • Only submissions by Ph.D. students will be considered;
  • The doctoral work must be related to the Digital Media field and with one one more of the Digital Media Doctoral Program specializations (Audiovisual and Interactive Content Creation; Industry, and Publics and Markets; Journalism; Technology);
  • Submissions must be single-author, on the topic of the doctoral work. The name of the supervisor must be clearly marked under the author’s name;
  • All submissions must be original;
  • Submissions must be in PDF format and only submissions through Easychair will be considered;
  • Submissions must be written in English;
  • Text body: 1-page max. (excluding references);
  • Keywords: 5 (maximum) that would best fit the content of your abstract;
  • Accepted submissions will be presented at the Symposium – 15 min (10 min presentation + 5 min discussion) / each;
  • Accepted submissions will be distributed to all participants and members of the event;
  • All rights of the submission contents are kept by the authors.

Please access the Easychair platform for submissions.

Venue

Porto, Portugal.
Accepted submissions require presentation at the Symposium.
Requests for remote presentations are evaluated on a case-by-case basis.

Important Dates

Submission deadline: October 22nd, 2021
Notification of acceptance: October 29th, 2021
Doctoral Symposium: November 8th – 9th, 2021

For more information, please visit the website.

INTED2022, the 16th annual International Technology, Education and Development Conference, will be held in Valencia (Spain) on the 7th, 8th and 9th of March, 2022.

INTED is one of the largest international education conferences for lecturers, researchers, technologists and professionals from the educational sector. After 15 years, it has become a reference event where more than 700 experts from 80 countries will get together to present their projects and share their knowledge on teaching and learning methodologies and innovations on educational technology.

ABSTRACTS SUBMISSION:

  • Abstracts should only be submitted online.
  • The deadline for abstract submission is November 18th, 2021.
  • There is a limit of two contributed submissions per registered author.
  • All abstracts must be submitted and presented in English.
  • Abstracts should be based on any of the topic areas listed in the section topics of this website or related areas.
  • Abbreviations should be defined the first time they appear in your text. Example: HEA (Higher Education Area), before being used as an abbreviation only. Please, do not define or use abbreviations in the title.
  • Please avoid complex mathematical formulas. For the symbols ≤ or ≥, type instead <= or >=.
  • Tables, charts or other graphics may not be included and will be deleted by the editors.
  • Abstracts may not have more than 3500 characters including spaces.
  • The minimum number of characters for an abstract to be reviewed is 1000 including spaces.
  • Authors should indicate their presentation preference: oralposter or virtual. The Programme Committee reserves the right to decide on the final allocation and presentation method.
  • Authors will have their personal access and password codes, in order to manage, edit, etc. their abstracts.
  • After having registered as an author, you will receive a confirmation by email with your login and password codes.
  • After registering your abstract, you will receive an email with your abstract ID.
  • If you encounter any problems during the submission process or you do not receive any confirmation by email please contact the Conference Secretariat: inted2022@iated.org
  • If you wish to make any corrections to an already submitted abstract or if you wish to submit other abstracts, you should use your personal access codes. Corrections to abstracts can only be made until the deadline: November 18th, 2021.
  • The notification of acceptance/rejection of the abstracts submitted will be sent to you via email by December 20th, 2021.

FINAL PAPER SUBMISSION:

  • If your abstract has been accepted, you should submit your Final Paper. The final paper length should be between 4 to 10 pages (including references). The template of the Final Paper is available in the templates section.
  • A paper should contain the description of your study and should be structured in different sections such as: Abstract, Introduction, Methodology, Results, Conclusions, Acknowledgements (if applicable) and References.
  • Please note that title and authors list should be coincident with the accepted abstract.
  • The references should be cited according to the Bibliography and Citation Style.
  • Contributions will only be published in the INTED2022 Proceedings if at least one of the authors of the paper is registered before January 13th, 2022 (in person or virtually).
  • If you wish to be a session chair, please email your request to inted2022@iated.org and indicate the topic area in which you are interested. Registration for the conference is required to be a session chair.

PUBLICATION

INTED2022 Proceedings will be produced with all the accepted abstracts and papers.
All accepted contributions will be included in the IATED Digital Library to form part of our database of innovative projects in Education and Technology.

This publication will be submitted for evaluation for its inclusion in Web of Science (Conference Proceedings Citation Index).

Since 2010, all INTED Conference Proceedings have been accepted and indexed in the Conference Proceedings Citation Index

Additionally, IATED is a member of Crossref, a not-for-profit membership organization for scholarly publishing working to make content easy to find, link, cite and assess. Due to this partnership, each published paper in INTED2022 Proceedings will be assigned a DOI number (Digital Object Identifiers) for its easy citation and indexation.

Important dates:

  • Abstract Submission Deadline: November 18th, 2021. (included) (*)
  • Notification of Acceptance/Rejection: December 20th, 2021.
  • Final Paper Submission Deadline: January 13th, 2022. (included) (*)
  • Registration deadline for authors: January 13th, 2022. (included) (*)
  • Virtual presentation deadline: February 8th, 2022. (included) (*)
  • Conference Dates: Valencia (Spain), March 7th, 8th and 9th, 2022.

(*) By midnight – 23:59 Los Angeles Time Zone

CFP: Cultural Representations in Games

Deadline: November 15, 2021

Call for Articles and Reviews for the Dossier on Cultural Representations in Games, to be published on Journal of Digital Media & Interaction, Number 11

* SCOPE*
Games have been part of our identity from ancient to today’s civilizations. They have been playing a key-role in connecting people (players and game creators) of multiple universes, providing them with the abilities to explore, expand, subvert, reframe, intervene, restore and rebuild historical and cultural realities, contexts or settings.

This special issue aims at gathering state-of-the-art, study cases and critical analysis of the usage, (co)creation and assessment of cultural representations in analog and digital games.

The indicative list of topics of interest for this special issue devoted to ‘Cultural Representations in Games’ includes, but is not limited to:
– Case studies of cultural representation in games
– Methodologies and instruments for critical analysis of cultural representation in games
– Game identity and self-expression
– Application of cultural and literary studies in games
– Cultural archives
– Semiotics of games
– Arts and History simulation in games
– Cultural value of games
– Games for a purpose
– Creativity in games
– Cultural diversity and interculturality in games and in game culture
– Games as open culture
– Cultural resistance in games
– Critical and art games dealing with cultural representarion

Articles and Reviews can be submitted in English, Portuguese, French or Spanish.

IMPORTANT DATES
Submission of full articles and reviews: November 15, 2021
Notification of revision: December 1, 2021
Revised version: December 15, 2021
Publication: December 30, 2021

Special Dossier Editors
Mário Vairinhos, Liliana Costa & Pedro Cardoso, University of Aveiro

* LINKS *
Submissions: https://proa.ua.pt/index.php/jdmi/about/submissions
Authors’ guidelines: https://proa.ua.pt/index.php/jdmi/author
Doc template: template_jdmi_2021.doc

Call for Articles and Reviews

Journal of Digital Media & Interaction

ISSN 2184-3120

The Journal of Digital Media & Interaction is an open access, international peer-reviewed research journal, published by DigiMediaUniversity of Aveiro.

JDMI is calling for articles and reviews within the scope of the Journal for the Number 11.

ARTICLES

Articles should follow the Template Guidelines, and should be between 4000 and 7000 words.

Articles should be anonymized for double-blind peer review.

REVIEWS

JDMI also accepts reviews of books/films/games/apps of interest within the scope of the Journal.

Reviews should be between 1000 and 2500 words.

Review texts are published in the Reviews section and are not subject to peer-review.

Important Dates
Submission of full articles and reviews: October 31, 2021
Notification of revision: November 25, 2021
Revised version:  December 15, 2021
Publication: December 30, 2021

Guidelines for authors
Articles and Reviews can be submitted in English, Portuguese, French or Spanish.
All submissions must be made through the OJS platform of the journal JDMI. Follow the authors’ guidelines and use our .doc template.

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