SEDUCE 2.0

Some studies highlight the benefits of using ICT in later age: social support; decrease in the feeling of loneliness; improvement of the mental state, increase in quality of life and reinforcement of self-concept. However, there are barriers to the use of ICT by seniors, such as the fear of using computer equipment; cost and functional sustainability; biopsychosocial changes related to ageing

LOCUS

LOCUS is a multidisciplinary project with the goal of co-design, develop and evaluate an IoT system and understand its potential to support playful intergenerational engagement in creating and exploring cultural contents and learning about Cultural Heritage of rural territories from the Centre Region of Portugal, namely Amiais Village, in Sever do Vouga.

VoluntAge4Seniors 2.0

VoluntAge4Seniors 2.0 aims to develop a service that provides help to older adults in specific tasks such as a simple household maintenance or accompany in a visit to the doctor, by offering support of a volunteer. The service combines the development of a TV Application to older adults with voice interaction and a web platform to manage the requests and the volunteers.

Videobite

This project aims to research and develop news engagement strategies by means of the development of a free on-line platform that allows users to create and share news video remixes on social networks.

Gamers4Nature

The project aims to promote knowledge about environmental preservation in young people through their participation in game creation processes. Gamers4Nature proposes to develop a toolkit to support game creation for mobile devices and, with the help of schools, to apply it with the aim of encouraging young people of multiple skillsets and backgrounds, to participate in game jams events.

Smartly

TV2Mobile intends to take advantage of the proliferation of mobile devices and their increasing use in simultaneous with the visualization of television contents, to notify the user that can, through the application, enjoy discounts or participate in games of bets for example.Imagine the scenario where a supermarket chain has a specific promotion for a store near the user.

CHIC – Cooperative Holistic View on Internet and Content

The CHIC – Cooperative Holistic View on Internet and content project aims to develop, test and demonstrate a wide range of new processes, products and services that have a significant impact on the audiovisual and multimedia sectors. These products by their nature will have a clear mobilizing effect on other important sectors of culture such as the cultural heritage, archives, books and publications or the performing arts.

POTI – Personal Objects as Tangible Interfaces

Personal Objects as Tangible Interfaces (POTI) is a technology that aims to convert everyday objects and actions into interfaces in the digital world.
At the heart of POTI technology are small electronic tags consisting of motion, sound and light sensors that, when integrated into everyday objects, are capable of recognizing the gestures the user engages in interacting with them on a daily basis. The user from a simple smartphone application can configure labels, via WIFI.
The objective of this project is to develop and evaluate a MVP (Minimum Valuable Product) consisting of two electronic tags and an application, mobile in which the user personalizes the use scenario.

Skip to content