SEDUCE 2.0

PROJECT TITLE

SEDUCE 2.0 – Senior Citizen Use of Comunication and Information in miOne online community

SHORT DESCRIPTION

Some studies highlight the benefits of using ICT in later age: social support; decrease in the feeling of loneliness; improvement of the mental state, increase in quality of life and reinforcement of self-concept. However, there are barriers to the use of ICT by seniors, such as the fear of using computer equipment; cost and functional sustainability; biopsychosocial changes related to ageing; complexity of the interfaces. SEDUCE 2.0 project aims to:
(a) assess the impact of psychosocial variables and sociability on older adults through the use of ICT in the context of the online community miOne (www.mione.pt);
(b) contribute to the growing development of the community miOne with the active participation of seniors. The study will be conducted in a context of co-presence, faceto- face, and in the context of the online community miOne. The focus groups will involve.

DATES

June -2018 – may 2021

TOTAL FUNDING

228 124,42 €

DigiMedia FUNDING

221 624,42 €

FUNDING SOURCE

National Public – FEDER/Compete 2020/Portugal 2020

REFERENCE

POCI-01-0145-FEDER-031696

MAIN DIGIMEDIA R&D GROUP

Games and Transmedia

DIGIMEDIA COORDINATOR

Ana Veloso

DIGIMEDIA TEAM

Sónia de Almeida Ferreira; Liliana Filipa Vale Costa; Tânia Cristina Ferreira Ribeiro; Óscar Emanuel Chaves Mealha; Carlos Manuel das Neves Santos; Vania Baldi; Pedro Manuel Reis Amado; Liliana Xavier Marques de Sousa; Maria Fernanda da Silva Martins; Fernando António Dias Zamith Silva

PARTNERS

Instituto Politécnico de Viseu; Universidade do Porto

PROJECT URL

Avaulable at: [1]

CO-FINANCED BY

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