UNLOVE/UNPOP

The main objective of this project is to develop a digital game aiming the prevention and awareness of dating violence, exploring digital media potential in diverse fields, which calls for a collaborative effort, the project crosses different areas, namely: (i) game design, development and evaluation; (ii) e-health; (iii) and digital media impact in social, educational and cultural contexts.

MOOC

Project aimed to develop online and offline tools for intercultural education in multicultural professional environments. Trainings, seminar and job shadowings. The problem we see is related not only to migrants and intercultural-ethnic reality of Europe, but to the development of “fear of difference” and “refusal of difference” raising in different context in Europe. We want develop such a material with the characteristic of a Massive Open Online Course gathering together materials from different sources (video, books, training material) and to be made available for different kind of workers.

Smart EnterCom

The project aims to develop new product concepts (and their proofs of concept) that can induce a paradigm shift regarding the current practices of corporate ICT usage and their associated fragilities in terms of information management capabilities as well as traceable and structured communication activities.
This collaborative R&D project defines as its ultimate strategic objective the optimization of the human interaction and intuitive‐intelligent information management in the corporate contexts by the development of new info‐communicational tools that leverage the individual and collective performance of the organizations

CeNTER-Community-led Networks for Territorial Innovation

This project aims at identifying the policy tools, which best allow for the valorization of territorial resources in order to promote employment and quality of life in Centro Region. The main outcome of the project will be a proposal of a territorial innovation model led by community and powered by digital media, as well as an impact assessment framework that will foster the foundation of an Observatory for Human Capital and regional innovation performance in the University of Aveiro.

+TV4E

This project, targeted to Portuguese senior population, aims to develop an interactive television (iTV) platform which allows automatically the enrichment of television experience with the integration of contents about public and social services

UltraTV

This project aims to develop an iTV applications ecosystem, based on open technologies, that allows the creation of an advanced set-top box based TV service that may become the future generation of MEO.

MIND SAFETY

The Mind Safety – Safety Matters (MS-SM) project aims to improve and innovate methods of teaching safety and health issues in the classroom, motivating and preparing young people to work in safe conditions and to live and learn to be responsible citizens after leaving school.

GAMILearning

The Games for Media and Information Literacy (MIL) Learning project (GAMILearning) aims to develop the critical and participative dimensions of media literacy of tweens, through the gamification of the learning experience. Working with cohorts of youth aged 9 to 12 in Portugal and Austin, Texas, the project builds on field-tested research to address the need for student awareness and skill in managing their digital identities with game play and production.

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