Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

Promoting Verbal Communication in People with Dementia through Virtual Reality Reminiscence Therapies

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Reisinho, P., Raposo, R., & Zagalo, N. (2022a, abril). Promoting Verbal Communication in People with Dementia through Virtual Reality Reminiscence Therapies [Oral presentation]. ehSemi 2022: 2o Seminário de Estudantes em Tecnologias Digitais e Saúde/Bem-EstaR, Online. https://doi.org/10.48528/ewzj-k395

Prototyping a digital platform to promote (hyper)mediation practices in the territory.

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Oliveira, E. R., Carvalho, D., Ramos, F., Antunes, M. J., Almeida, A. M., & Tymoshchuk, O. (2022). Prototyping a digital platform to promote (hyper)mediation practices in the territory. Em F. Teles, C. Rodrigues, F. Ramos, & A. Botelho (Eds.), Territorial Innovation in Less Developed Regions: Governance, Technologies, and Sustainability (2023a edição). Palgrave MacMillan. https://www.amazon.com.br/Territorial-Innovation-Less-Developed-Regions/dp/3031205766

REFERENCIAL DE FORMAÇÃO PEDAGÓGICA DE FORMADORES EM CONTEÚDOS DIGITAIS PARA AUTOAPRENDIZAGEM: UM ESTUDO DE CASO EM CONTEXTO DE FORMAÇÃO PROFISSIONAL

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Santos, A., Moreira, L., da Silva, P., & Vieira, P. (2022a, janeiro). REFERENCIAL DE FORMAÇÃO PEDAGÓGICA DE FORMADORES EM CONTEÚDOS DIGITAIS PARA AUTOAPRENDIZAGEM: UM ESTUDO DE CASO EM CONTEXTO DE FORMAÇÃO PROFISSIONAL [Oral presentation]. XXIX Colóquio da AFIRSE Portugal. https://afirse.ie.ul.pt/coloquios/xxix-coloquio-2022/

Relevance of Typographic Factors in the Identification of Allergens in Food Labels.

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Fonseca, I., Afreixo, V., Vairinhos, M., Quental, J., & Moreira, A. (2022). Relevance of Typographic Factors in the Identification of Allergens in Food Labels. Advances in Design and Digital Communication III. 6th International Conference on Design and Digital Communication, Digicom 2022, Barcelos, Portugal. https://www.springerprofessional.de/en/relevance-of-typographic-factors-in-the-identification-of-allerg/23644228?searchResult=1.relevance&searchBackButton=true

Relevant Stages, Actors, and Instruments in the Portuguese Judicial System Modernization Process

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Melro, A., Teles, F., & Oliveira, L. (2022). Relevant Stages, Actors, and Instruments in the Portuguese Judicial System Modernization Process. Journal of Public Policy and Administration, 6(1), Art. 1. https://doi.org/10.11648/j.jppa.20220601.16

Role of Gamification in Cultural Heritage Dissemination: A Systematic Review.

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Khan, I., Melro, A., Amaro, A. C., & Oliveira, L. (2022). Role of Gamification in Cultural Heritage Dissemination: A Systematic Review. Em X.-S. Yang, S. Sherratt, N. Dey, & A. Joshi (Eds.), Proceedings of Sixth International Congress on Information and Communication Technology (pp. 393–400). Springer. https://doi.org/10.1007/978-981-16-2377-6_37

Scratch-Based Game Development Resource Set for a Toolkit to Game Design.

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Beça, P., Ribeiro, S., Aresta, M., Santos, R., & Veloso, A. I. (2023). Scratch-Based Game Development Resource Set for a Toolkit to Game Design. Em N. Martins, D. Brandão, & F. Paiva (Eds.), Perspectives on Design and Digital Communication III: Research, Innovations and Best Practices (pp. 19–30). Springer International Publishing. https://doi.org/10.1007/978-3-031-06809-6_2

Senior Citizens as Storytellers: Contribution to Gamified Contexts

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Ortet, C., Veloso, A. I., & Vale Costa, L. (2022). Senior Citizens as Storytellers: Contribution to Gamified Contexts [Oral presentation]. International Conference on Human-Computer Interaction HCII 2022, Cham. 10.1007/978-3-031-05581-2_6

Senior Citizens as Storytellers: Contribution to Gamified Contexts.

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Ortet, C., Veloso, A. I., & Vale Costa, L. (2022). Senior Citizens as Storytellers: Contribution to Gamified Contexts. Em Q. Gao & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance (pp. 69–79). Springer International Publishing. https://doi.org/10.1007/978-3-031-05581-2_6

Senior-Centered Gamification: An Approach for Cyclotourism

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Ortet, C., Vale Costa, L., & Veloso, A. I. (2022). Senior-Centered Gamification: An Approach for Cyclotourism. International Conference on Human-Computer Interaction HCII 2022.

Senior-Centered Gamification: An Approach for Cyclotourism.

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Ortet, C., Vale Costa, L., & Veloso, A. I. (2022). Senior-Centered Gamification: An Approach for Cyclotourism. Em Q. Gao & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance (pp. 80–92). Springer International Publishing. https://doi.org/10.1007/978-3-031-05581-2_7

Serious Games in Spatial Planning: Strengths, Limitations and Support Frameworks

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Sousa, M., Antunes, A. P., Pinto, N., & Zagalo, N. (2022b). Serious Games in Spatial Planning: Strengths, Limitations and Support Frameworks. International Journal of Serious Games, 9(2), Art. 2. https://doi.org/10.17083/ijsg.v9i2.510

Smartphone video production. Gamers4Nature help guides.

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Alexandre, A., Beça, P., & Aresta, M. (2021). Smartphone video production. Gamers4Nature help guides. PROCEEDINGS OF THE SHORT PAPERS. 5TH INTERNATIONAL CONFERENCE ON DESIGN AND DIGITAL COMMUNICATION, DIGICOM 2021, Barcelos. https://digicom.ipca.pt/docs/DIGICOM2021-Proceedings.pdf

SOCIOECONOMIC AND CULTURAL CONDITION TO ACCESS HIGHER EDUCATION IN MOZAMBIQUE: THE POTENTIAL OF DISTANCE EDUCATION IN RURAL AREAS.

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Cuamba, P., Moreira, A., & Amaro, A. C. (2022). SOCIOECONOMIC AND CULTURAL CONDITION TO ACCESS HIGHER EDUCATION IN MOZAMBIQUE: THE POTENTIAL OF DISTANCE EDUCATION IN RURAL AREAS. EDULEARN22 Proceedings, 7463–7468. https://doi.org/10.21125/edulearn.2022.1750

Steam city kits: A project for primary schools that combines storytelling, hands-on activities, and physical computing

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Raposo, R., & Vairinhos, M. (2022). Steam city kits: A project for primary schools that combines storytelling, hands-on activities, and physical computing. HUMAN REVIEW. International Humanities Review / Revista Internacional de Humanidades, 11(4), Art. 4. https://doi.org/10.37467/revhuman.v11.3979

Strategic Alignment of Knowledge Management Systems

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do Céu Morais Cláudio, M., & Santos, A. (2022). Strategic Alignment of Knowledge Management Systems [Oral presentation]. International Conference on Technology and Innovation in Learning, Teaching and Education TECH-EDU 2022. https://doi.org/10.1007/978-3-031-22918-3_33

Strategies of Intentional Friction in the User Interface of Digital Games.

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Silva, I., Cardoso, P., & Giesteira, B. (2023). Strategies of Intentional Friction in the User Interface of Digital Games. Em N. Martins & D. Brandão (Eds.), Advances in Design and Digital Communication III (pp. 49–62). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-20364-0_5

Students as Game Creators: Easing the game construction process by using a toolkit to game design

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Beça, P., Aresta, M., Santos, R., Veloso, A. I., & Gomes, G. (2022). Students as Game Creators: Easing the game construction process by using a toolkit to game design. Interaction Design and Architecture(s), 53, 128–143. https://doi.org/10.55612/s-5002-053-006

Studying Inclusion in Music Education—An Integrative Literature Review as a Support in the Choice of Methodology, Using WebQDA.

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Moreno, D., Moreira, A., Tymoshchuk, O., & Marques, C. (2022). Studying Inclusion in Music Education—An Integrative Literature Review as a Support in the Choice of Methodology, Using WebQDA. Em A. P. Costa, A. Moreira, M. C. Sánchez-Gómez, & S. Wa-Mbaleka (Eds.), Computer Supported Qualitative Research (pp. 175–193). Springer International Publishing. https://doi.org/10.1007/978-3-031-04680-3_12

Supporting a Collaborative Research Approach about Sustainable Practices on Portuguese Musical Folklore in the 21st century – The EcoMusic Project

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Caixinha, H. J. M., & Pestana, R. (2022, setembro). Supporting a Collaborative Research Approach about Sustainable Practices on Portuguese Musical Folklore in the 21st century – The EcoMusic Project [Oral presentation]. 37th European Seminar in Ethnomusicology, Graz, Germany. https://ethnomusikologie.kug.ac.at/fileadmin/03_Microsites/01_Kuenstlerisch_wissenschaftliche_Einheiten/01_Institute/Institut_13_Ethnomusikologie/Veranstaltung/ESEM_-Book_of_Abstracts.pdf

Supporting Human Operators in an Industrial Shop Floor through Pervasive Augmented Reality.

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R., Santos, A., Marques, B., Almeida, D., Ramalho, P., Baptista, J., Dias, P., & Santos, B. (2022, novembro 4). Supporting Human Operators in an Industrial Shop Floor through Pervasive Augmented Reality. ICGI2022 - International Computer Graphics and Interaction, Aveiro, Portugal. https://www.researchgate.net/publication/364151780_Supporting_Human_Operators_in_an_Industrial_Shop_Floor_through_Pervasive_Augmented_Reality

Supporting Multi-User Co-located Training for Industrial Procedures through Immersive Virtual Reality (VR) and a Large-scale Display

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Marques, B., Portela, A., Carvalho, T., Ferreira, R., Siso, D., Marques, M., Almeida, D., Dias, P., & Santos, B. S. (2022, outubro). Supporting Multi-User Co-located Training for Industrial Procedures through Immersive Virtual Reality (VR) and a Large-scale Display [Poster]. 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).

Supporting Research in Memory and Contamination through a Virtual Reality Approach.

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Silva, D., Fernandes, L., Santos, S., Pedro, B., Marques, B., Santos, B., Pandeirada, J., & Silva, S. (2022, novembro 4). Supporting Research in Memory and Contamination through a Virtual Reality Approach. Conference: ICGI 2022 - International Conference on Graphics and Interaction, Aveiro, Portugal. https://www.researchgate.net/publication/364151889_Supporting_Research_in_Memory_and_Contamination_through_a_Virtual_Reality_Approach

Supporting the Construction of Game Narratives Using a Toolkit to Game Design.

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Beça, P., Ortet, C., Aresta, M., Santos, R., Veloso, A., & Ribeiro, S. (2022). Supporting the Construction of Game Narratives Using a Toolkit to Game Design. Em I. Barbedo, B. Barroso, B. Legerén, L. Roque, & J. P. Sousa (Eds.), Videogame Sciences and Arts (pp. 72– 83). Springer International Publishing. https://doi.org/10.1007/978-3-030-95305-8_6

Supporting the Construction of Mobile Games Interfaces: The Gamers4Nature Mobile Game Guidelines Cards Set.

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Ribeiro, S., Beça, P., Aresta, M., Santos, R., & Veloso, A. I. (2022). Supporting the Construction of Mobile Games Interfaces: The Gamers4Nature Mobile Game Guidelines Cards Set. Em N. Martins & D. Brandão (Eds.), Advances in Design and Digital Communication II (pp. 209– 222). Springer International Publishing. https://doi.org/10.1007/978-3-030-89735-2_18

Supporting the Creation and Evaluation of Interactive Touch Kiosks Designed for the Elderly: A Compilation of Requisites Acknowledging Physical and Psycho-sociological Age-related Changes

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Leite, C. V., Nunes, S., & Almeida, A. M. P. (2022, junho 22). Supporting the Creation and Evaluation of Interactive Touch Kiosks Designed for the Elderly: A Compilation of Requisites Acknowledging Physical and Psycho-sociological Age-related Changes [Poster]. IMX ’22, New York, NY, USA. https://doi.org/10.1145/3505284.3532979

Supporting the Creation and Evaluation of Interactive Touch Kiosks Designed for the Elderly: A Compilation of Requisites Acknowledging Physical and Psycho-sociological Age-related Changes.

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Leite, C. V., Nunes, S., & Almeida, A. M. P. (2022). Supporting the Creation and Evaluation of Interactive Touch Kiosks Designed for the Elderly: A Compilation of Requisites Acknowledging Physical and Psycho-sociological Age-related Changes. ACM International Conference on Interactive Media Experiences, 331–336. https://doi.org/10.1145/3505284.3532979

Supporting the Creation of Audio-Visual Content While Promoting Environmental Awareness: The 2G4N Project.

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Aresta, M., & Beça, P. (2023). Supporting the Creation of Audio-Visual Content While Promoting Environmental Awareness: The 2G4N Project. Em N. Martins & D. Brandão (Eds.), Advances in Design and Digital Communication III (pp. 40–48). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-20364-0_4

Tangible programed robot and its use in education

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Moreira, F. T., & Oliveira, D. (2022, junho). Tangible programed robot and its use in education [Poster]. 17th Iberian Conference on Information Systems and Technologies (CISTI), Madrid, Spain. https://ieeexplore.ieee.org/document/9820154

Tangible programed robot and its use in education.

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Moreira, F. T., & Oliveira, D. (2022). Tangible programed robot and its use in education. 2022 17th Iberian Conference on Information Systems and Technologies (CISTI), 1–6. https://doi.org/10.23919/CISTI54924.2022.9820154

Teaching the editorial process and online publishing

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Antunes, M. J., Cardoso, P., & Carrington, C. (2022, junho). Teaching the editorial process and online publishing. [Oral presentation]. Conference of the European Publishing Studies Association. https://www.oxfordpublish.org/resources/By_the_Book7_-_final_conference_schedule_20_and_21_June_2022.pdf

Tecnologias sonoras aplicadas à educação

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Ferreira, R., & Antunes, M. J. (2022b, novembro). Tecnologias sonoras aplicadas à educação [Oral presentation]. IX Encontro Brasileiro de Educomunicação. https://www.even3.com.br/ixeducom/

The Academic Press’ contribution to Open Science

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Zagalo, N. (2022c, julho). The Academic Press’ contribution to Open Science [Master class]. Research Summit 2022, Aveiro, Portugal.

The accessibility of Digital Learning Resources: An analysis of audiovisual resources The accessibility of Digital Learning Resources: an analysis of audiovisual resources.

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Lourenco, F., Almeida, A. M., Oliveira, R., & Paiva, R. (2022, setembro 1). The accessibility of Digital Learning Resources: An analysis of audiovisual resources The accessibility of Digital Learning Resources: an analysis of audiovisual resources. Proceedings. 10th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting, Lisbon, Portugal. https://doi.org/10.1145/3563137.3563144

The HOW behind the story: A framework for the design of brand narrative.

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Lelis, C., & Kreutz, E. (2021). The HOW behind the story: A framework for the design of brand narrative (D. Raposo, Ed.). Cambridge Scholars Publishing. http://repository.uwl.ac.uk/id/eprint/8191/

The Impact of Artificial Intelligence on a Learning Management System in a Higher Education Context: A Position Paper

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Manhiça, R., Santos, A., & Cravino, J. (2022a). The Impact of Artificial Intelligence on a Learning Management System in a Higher Education Context: A Position Paper [Oral presentation]. International Conference on Technology and Innovation in Learning, Teaching and Education TECH-EDU 202, Cham. https://doi.org/10.1007/978-3-031-22918-3_36

The Importance of Personalization and Household Dynamics for Notifications in the TV Ecosystem.

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Velhinho, A., Camargo, J., Silva, T., & Santos, R. (2022). The Importance of Personalization and Household Dynamics for Notifications in the TV Ecosystem. Applications and Usability of Interactive TV. 10th Iberoamerican Conference, jAUTI 2021, Sangolquí, Ecuador. https://doi.org/10.1007/978-3-031-22210-8_1

The path to public policies’ reform definition. The case of the Portuguese judicial system

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Melro, A., Teles, F., & Oliveira, L. (2022c). The path to public policies’ reform definition. The case of the Portuguese judicial system. Revista científica acertte, 2(10), Art. 10. https://doi.org/10.47820/acertte.v2i10.101

The Promotion of Empathy in Intelligent Assistants for iTV through Proactive Behaviours

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Marques, T. (2022). The Promotion of Empathy in Intelligent Assistants for iTV through Proactive Behaviours. [Oral presentation]. ACM International Conference on INTERACTIVE MEDIA EXPERIENCES, Aveiro, Portugal. https://repositorioaberto.uab.pt/bitstream/10400.2/12116/1/Front_Matter.pdf

The Promotion of Empathy in Intelligent Assistants for iTV through Proactive Behaviours.

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Marques, T. (sem data). The Promotion of Empathy in Intelligent Assistants for iTV through Proactive Behaviours. Em D. C. M. Saade & J. Gutiérrez (Eds.), Adjunct Proceedings of the 2022 ACM International Conference on INTERACTIVE MEDIA EXPERIENCES (p. 1). ACM. https://repositorioaberto.uab.pt/bitstream/10400.2/12116/1/Front_Matter.pdf

The Relevance of Communication Design and the Undeniable Power of Brands.

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Raposo, D., Oliveira, F., & Lélis, C. (2022). The Relevance of Communication Design and the Undeniable Power of Brands. Em E. Duarte & C. Rosa (Eds.), Developments in Design Research and Practice (pp. 3–10). Springer International Publishing. https://doi.org/10.1007/978-3-030-86596-2_1

The Role of Second Life Games in Promoting Cultural Heritage.

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Martins, D., Oliveira, L., & Amaro, A. C. (2022a). The Role of Second Life Games in Promoting Cultural Heritage. Em Á. Rocha, C. Ferrás, A. Méndez Porras, & E. Jimenez Delgado (Eds.), Information Technology and Systems—Proceedings of ICITS 2022 (pp. 499–508). Springer International Publishing. https://doi.org/10.1007/978-3-030-96293-7_41

The Sound of Travelers: Analysing Online Travel Podcasts Interest Communities.

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Lima, L., & Antunes, M. J. (2022). The Sound of Travelers: Analysing Online Travel Podcasts Interest Communities. Em C. Stephanidis, M. Antona, S. Ntoa, & G. Salvendy (Eds.), HCI International 2022 – Late Breaking Posters (pp. 383–390). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-19682-9_49

The Spread of Cultural Heritage in Second Life: Case Study Amiais.

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Martins, D., Oliveira, L., & Amaro, A. C. (2022b). The Spread of Cultural Heritage in Second Life: Case Study Amiais. Em A. Rocha, H. Adeli, G. Dzemyda, & F. Moreira (Eds.), Information Systems and Technologies (Vol. 469, pp. 535–542). Springer International Publishing. https://doi.org/10.1007/978-3-031-04819-7_51

The TV Ecosystem is Fragmented and in Need of New Business and Technological Strategies.

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Cardoso, B., Abreu, J., & Prata, A. (2022). The TV Ecosystem is Fragmented and in Need of New Business and Technological Strategies. ACM International Conference on Interactive Media Experiences, 133–140. https://doi.org/10.1145/3505284.3529976

The use of artificial intelligence in learning management systems in the context of higher education: Systematic literature review

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Manhiça, R., Santos, A., & Cravino, J. (2022b, junho). The use of artificial intelligence in learning management systems in the context of higher education: Systematic literature review [Oral presentation]. 2022 17th Iberian Conference on Information Systems and Technologies (CISTI). https://ieeexplore.ieee.org/document/9820205

Transmedia in Geosciences Education

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Peixoto, E., Pedro, L., & Vieira, R. (2022). Transmedia in Geosciences Education. Geosciences, 12(4), Art. 4. https://doi.org/10.3390/geosciences12040171

Usability Evaluation of a Community-led Innovation Mobile App

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Branco, A. C., Sacramento, E., Oliveira, E., Tymoshchuk, O., Antunes, M. J., Almeida, A. M., Pedro, L., Ramos, F., & Carvalho, D. (2023, fevereiro 13). Usability Evaluation of a Community-led Innovation Mobile App [Oral presentation]. 6th International Conference on Computer-Human Interaction Research and Applications, Valetta, Malta. https://www.scitepress.org/Link.aspx?doi=10.5220/0011263000003323

Usability Evaluation of a Community-led Innovation Mobile App.

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Branco, A. C., Sacramento, E., Oliveira, E., Tymoshchuk, O., Antunes, M. J., Almeida, A. M., Pedro, L., Ramos, F., & Carvalho, D. (2023). Usability Evaluation of a Community-led Innovation Mobile App. Proceedings of the 6th International Conference on Computer- Human Interaction Research and Applications - CHIRA, 81–88. https://www.scitepress.org/Link.aspx?doi=10.5220/0011263000003323

Usability Of Text-To- Speech Technology in Creating News Podcasts using Portuguese Of Portugal.

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Carvalho Afonso, M., Almeida, P., Beça, P., Silva, T., & Covalenco, I. (2022). Usability Of Text-To- Speech Technology in Creating News Podcasts using Portuguese Of Portugal. ACM International Conference on Interactive Media Experiences, 363–368. https://doi.org/10.1145/3505284.3532968

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