Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

How social media reconfigures Personal Brand Management and Online Reputation.

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Machado, E., Miranda, S. and Baldi, V. (2022). How social media reconfigures Personal Brand Management and Online Reputation, in 7th Iberian Conference on Information Systems and Technologies (CISTI), 2022, pp. 1-5, doi: 10.23919/CISTI54924.2022.9820196

Implementation of a Learning Management System (LMS) in an Angolan higher education institution: A systematic literature review

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Pena, S. B., & Santos, A. (2022, junho). Implementation of a Learning Management System (LMS) in an Angolan higher education institution: A systematic literature review [Oral presentation]. 2022 17th Iberian Conference on Information Systems and Technologies (CISTI). https://ieeexplore.ieee.org/document/9820406

Information and Communication Technologies and Communicational Approaches for the Dissemination, Preservation, Understanding, and Attractiveness of Cultural Heritage.

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Martins, D., Oliveira, L., & Amaro, A. C. (2023). Information and Communication Technologies and Communicational Approaches for the Dissemination, Preservation, Understanding, and Attractiveness of Cultural Heritage. Em X.-S. Yang, S. Sherratt, N. Dey, & A. Joshi (Eds.), Proceedings of Seventh International Congress on Information and Communication Technology (Vol. 465, pp. 11–18). Springer Nature. https://doi.org/10.1007/978-981-19-2397-5_2

Integração de conteúdos multimédia numa plataforma digital de agregação de conteúdos noticiosos.

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Almeida, P., Beça, P., Silva, T., Nicolau, C., Covalenco, I., & Afonso, M. (2022). Integração de conteúdos multimédia numa plataforma digital de agregação de conteúdos noticiosos. Em M. J. Abásolo Guerrero & G. Olmedo Cifuentes (Eds.), Proceedings of the X Iberoamerican Conference on Applications and Usability of Interactive TV. Facultad de Informática (UNLP). https://doi.org/10.35537/10915/143302

Integrated Language Translation IoT Devices: A Systematic Literature Review

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Santo, A., Santos, A., & Mamede, H. S. (2022, junho). Integrated Language Translation IoT Devices: A Systematic Literature Review [Oral presentation]. 2022 17th Iberian Conference on Information Systems and Technologies (CISTI). https://ieeexplore.ieee.org/document/9820059

Interaction Design to Female Technological Collective Activism: Geek Girls Portugal Case Study.

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Frade, R., & Vairinhos, M. (2022). Interaction Design to Female Technological Collective Activism: Geek Girls Portugal Case Study. Advances in Design and Digital Communication II, 492–504. https://doi.org/10.1007/978-3-030-89735-2_40

Interaction Devices as Assistive Technology: Current Practices about Evaluation Methodologies

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Rodrigues, A., Machado, M. B., Almeida, A. M. P., Abreu, J. F. D., & Tavares, T. A. (2022). Interaction Devices as Assistive Technology: Current Practices about Evaluation Methodologies. International Journal of Human–Computer Interaction, 38(3), 201–212. https://doi.org/10.1080/10447318.2021.1938386

Introduction to Computational Thinking With MI-GO: A Friendly Robot.

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Loureiro, M. J., Moreira, F. T. T., & Senos, S. (2022). Introduction to Computational Thinking With MI-GO: A Friendly Robot. Em Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom (pp. 948–969). IGI Global. https://doi.org/10.4018/978-1-6684-2411-7.ch041

Involving older adults in the design process: A human-centric Design Thinking approach

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Dias, I., Costa, E., & Mealha, Ó. (2022). Involving older adults in the design process: A human-centric Design Thinking approach. Interaction Design and Architecture(s), 54, 85–110. https://doi.org/10.55612/s-5002-054-004

Jogos e profissões

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Zagalo, N. (2022a, janeiro). Jogos e profissões [Master class]. Global Game Jam 2022, Aveiro, Portugal.

Jogos híbridos: investigação da relação entre o analógico e o digital

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Oliveira, A.P. (2022). Jogos híbridos: investigação da relação entre o analógico e o digital. LeiriaCon 2022 (Convenção de Jogos de Tabuleiro) – Iniciativa Leiria Talks “O Estado do Hobby e da Indústria dos Jogos de Tabuleiro”. 2 abril de 2022. Disponível em: https://www.youtube.com/watch?v=GWDCSFxJm9A

Jogos Sérios de Realidade Aumentada como Método de Preservação do Património Cultural

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Silva, C., Zagalo, N., & Vairinhos, M. (2022). Jogos Sérios de Realidade Aumentada como Método de Preservação do Património Cultural. [Oral presentation]. Gamers4Nature - Primeira Conferência Sobre Jogos Digitais e Consciencialização Ambiental, Aveiro, Portugal. UA Editora. https://ria.ua.pt/handle/10773/33870

Know Me: Promoting Gender Equality in Education Through an Interactive Digital Narrative.

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Colaço, A., Oliveira, A. P., & Zagalo, N. (2022). Know Me: Promoting Gender Equality in Education Through an Interactive Digital Narrative. Em A. Reis, J. Barroso, P. Martins, A. Jimoyiannis, R. Y.-M. Huang, & R. Henriques (Eds.), Technology and Innovation in Learning, Teaching and Education (pp. 213–226). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-22918-3_16

Know Me: Promoting Gender Equality in Education Through an Interactive Digital Narrative.

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Colaço, A., Oliveira, A.P. & Zagalo, N. (2022). Know Me: Promoting Gender Equality in Education Through an Interactive Digital Narrative. In: Reis, A., Barroso, J., Martins, P., Jimoyiannis, A., Huang, R.YM., Henriques, R. (eds) Technology and Innovation in Learning, Teaching and Education. TECH-EDU 2022. Communications in Computer and Information Science, vol 1720. Springer, Cham. https://doi.org/10.1007/978-3-031-22918-3_16

Languages and National Game Industry

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Zagalo, N. (2022b, julho). Languages and National Game Industry [Master class]. Mestrado em Estudos Editoriais - Universidade de Aveiro, Aveiro, Portugal.

Learning about the customer for improving customer retention proposal of an analytical framework

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Simões, D., & Nogueira, J. (2022). Learning about the customer for improving customer retention proposal of an analytical framework. Journal of Marketing Analytics, 10(1), 50–63. https://doi.org/10.1057/s41270-021-00126-7Sousa, M.,

Learning Analytics Framework Applied to Training Context

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Dias, J., & Santos, A. (2022). Learning Analytics Framework Applied to Training Context [Oral presentation]. International Conference on Technology and Innovation in Learning, Teaching and Education TECH-EDU 2022. https://doi.org/10.1007/978-3-031-22918-3_9

LEARNING BY DOING: PROMOTING ENVIRONMENTAL AND SUSTAINABLE EDUCATION THROUGH GAME-CREATION ACTIVITIES

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Beça, P., & Aresta, M. (2022a). LEARNING BY DOING: PROMOTING ENVIRONMENTAL AND SUSTAINABLE EDUCATION THROUGH GAME-CREATION ACTIVITIES [Oral presentation]. 14th International Conference on Education and New Learning Technologies, Palma, Spain. IATED. https://library.iated.org/view/BECA2022LEA

LEARNING BY DOING: PROMOTING ENVIRONMENTAL AND SUSTAINABLE EDUCATION THROUGH GAME-CREATION ACTIVITIES.

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Beça, P., & Aresta, M. (2022a). LEARNING BY DOING: PROMOTING ENVIRONMENTAL AND SUSTAINABLE EDUCATION THROUGH GAME-CREATION ACTIVITIES. EDULEARN22 Proceedings, 8825–8831. https://doi.org/10.21125/edulearn.2022.2112

Liber Domus: Development of a Prototype RPG for 6th Grade Mathematics and Science Learning

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Nunes, E., Gavaia, B., Rodrigues, R., Sampaio, L., & Silva, R. (2022). Liber Domus: Development of a Prototype RPG for 6th Grade Mathematics and Science Learning. Interaction Design and Architecture(s), 53, 51–69. https://doi.org/10.55612/s-5002-053-003

Life in Second Life through the eyes of the residents.

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Martins, D., Oliveira, L., & Amaro, A. C. (2022d). Life in Second Life through the eyes of the residents. 2022 17th Iberian Conference on Information Systems and Technologies (CISTI), 1–6. https://doi.org/10.23919/CISTI54924.2022.9819997

Linha do Vouga—A photographic narrative about the landscapes of a decaying railway line

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Caixinha, H. J. M. (2022, julho). Linha do Vouga—A photographic narrative about the landscapes of a decaying railway line [Oral presentation]. International Conference Visual Storytelling: from the mural to the digital, Aveiro, Portugal. https://www.iscap.pt/cei/VS/Abstracts.pdf

Los medios de comunicación alternativos: análisis comparativo entre Portugal y España.

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Fernandez-Prados, J., Baldi, V., Calabresi, G. (2022). Los medios de comunicación alternativos: análisis comparativo entre Portugal y España. Em Visibilización de las líneas de comunicación más actuales” (Org. López et al). Madrid, Ed. Gedisa (pp. 113-122). ISBN: 978-84-18914-57-7

Meaning-making in Game Narrative

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Zagalo, N. (2021, setembro 8). Meaning-making in Game Narrative [Keynote talk]. International Conference on The Impact of Video Games on Culture and Education, Lisbon, Portugal. https://videogamesimpact.wordpress.com/keynote-speakers/

Measuring the Use of Mobile Applications in Higher Education: Theoretical Context.

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Oliveira, D. M. D., Pedro, L., Santos, C., Oliveira, D. M. D., Pedro, L., & Santos, C. (2022). Measuring the Use of Mobile Applications in Higher Education: Theoretical Context. Em Handbook of Research on Global Education and the Impact of Institutional Policies on Educational Technologies (measuring-the-use-of-mobile-applications-in-higher-education). IGI Global. https://www.igi-global.com/gateway/chapter/www.igi-global.com/gateway/chapter/291747

MixMyVisit – Geração automática de vídeos para a melhoria da experiência dos visitantes.

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Almeida, P., Beça, P., Soares, J., & Soares, B. (2022). MixMyVisit – Geração automática de vídeos para a melhoria da experiência dos visitantes. Em M. J. Abásolo Guerrero & G. Olmedo Cifuentes (Eds.), Proceedings of the X Iberoamerican Conference on Applications and Usability of Interactive TV. Facultad de Informática (UNLP). https://doi.org/10.35537/10915/143302

Modernization as an enhancer of access to Justice and of proximity between key actors

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Melro, A., Teles, F., & Oliveira, L. (2022b). Modernization as an enhancer of access to Justice and of proximity between key actors. Revista de Estudos Constitucionais, Hermenêutica e Teoria Do Direito, 14(1), Art. 1. https://doi.org/10.4013/rechtd.2022.141.04

Multiple Case Studies About Robotics in Compulsory Education: A Contribution to Changing Policies in Four European Countries.

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Loureiro, M. J., Guerra, C. V., Cabrita, I., & Moreira, F. T. (1AD). Multiple Case Studies About Robotics in Compulsory Education: A Contribution to Changing Policies in Four European Countries. Em Handbook of Research on Global Education and the Impact of Institutional Policies on Educational Technologies (multiple-case-studies-about-robotics-in-compulsory- education). IGI Global. https://www.igi-global.com/gateway/chapter/www.igi-global.com/gateway/chapter/291752

Music for All: Promoting Inclusive Music Education in Portugal

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Moreno, D., Moreira, A., Tymoshchuk, O., & Marques, C. (2022, julho 20). Music for All: Promoting Inclusive Music Education in Portugal [Poster]. https://doi.org/10.13140/RG.2.2.18308.81287

Name not found.

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Baldi, V. (2022) The non-reasons of Artificial Intelligence: the challenges of ethics in the design of digital technology. In ScienceGlobe International Conference. (p. 36-40). Singapore. ISBN: 978-93-90150-28-1

O Resgate da Coroa: Um livro-jogo para auxiliar na exteriorização de emoções de pacientes com anorexia nervosa

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Peçaibes, V., Cardoso, P., Giesteira, B., Quaresma, I., & Araújo, M. (2022). O Resgate da Coroa: Um livro-jogo para auxiliar na exteriorização de emoções de pacientes com anorexia nervosa. [Oral presentation]. ehSemi 2022 - 2o Seminário de Estudantes em Tecnologias Digitais e Saúde/Bem-Estar, Aveiro, Portugal. https://ria.ua.pt/handle/10773/34056

OH!Bug: Learning about nature through a mobile application

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Martins, S., & Moreira, F. T. (2022). OH!Bug: Learning about nature through a mobile application [Oral presentation]. New Media Pedagogy: research trends, methodological challenges and successful implementations, Online. https://sites.google.com/view/nmp-2022-conference/home-page

Optimization of safe navigability conditions in shallow inland waters: The Routinav app

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Picado, A., Abreu, J., Carvalho, D. M., Santos, H., Leitão, P., Rodrigues, J., Chambel Leitão, J., &. Dias, J. M. (2022). Optimization of safe navigability conditions in shallow inland waters: The Routinav app. Ocean Engineering, 259, 111946. https://doi.org/10.1016/j.oceaneng.2022.111946

Os podcasts enquanto experiência multimédia e transmedia: Uma análise comparativa de podcasts portugueses e brasileiros

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Raposo, R. (2022). Os podcasts enquanto experiência multimédia e transmedia: Uma análise comparativa de podcasts portugueses e brasileiros. VISUAL REVIEW: International Visual Culture Review / Revista Internacional de Cultura Visual, 9(0), 12.

Painel de Indicadores de Saúde para o Envolvimento do Cidadão em Cidades Inteligentes

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Branco, A. (2022b, maio). Painel de Indicadores de Saúde para o Envolvimento do Cidadão em Cidades Inteligentes [Poster]. Ciência 2022 - Encontro com a Ciência e Tecnologia, Lisbon, Portugal. https://www.encontrociencia.pt/

Parceria com o Curso de Novas Tecnologias da Comunicação.

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Antunes, M. J., Nunes, J., & Almeida, P. (2022). Parceria com o Curso de Novas Tecnologias da Comunicação. Em E. F. Fidalgo, S. D. Santos, A. V. N. Carvalho, & J. Capolargo (Eds.), Se esta rua fosse minha: Um projeto identitário, cidadão e multidisciplinar (p. 172). Câmara Municipal de Ílhavo. Centro de Documentação. https://bibliotecamunicipal.cm-ilhavo.pt/nyron/library/catalog/winlibsrch.aspx?skey=68F6C47068114B1BBC280BBF432A6E0D&cap=&pesq=5&thes0=640&doc=77756

Parents’ Voices: Inclusion of Students with Intellectual and Developmental Disabilities in Higher Education.

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Martins, I. C., Tymoshchuk, O., Albuquerque, E., Santos, P., & Van Hove, G. (2023). Parents’ Voices: Inclusion of Students with Intellectual and Developmental Disabilities in Higher Education. Em M. Dascalu, P. Marti, & F. Pozzi (Eds.), Polyphonic Construction of Smart Learning Ecosystems (pp. 157–175). Springer Nature. https://doi.org/10.1007/978-981-19-5240-1_11

Perceções de futuros professores dos 1.o e 2.o CEB sobre as potencialidades da programação em contexto educativo

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Oliveira, A. F., & Oliveira, D. (2022, fevereiro 19). Perceções de futuros professores dos 1.o e 2.o CEB sobre as potencialidades da programação em contexto educativo. [Oral presentation]. I Conferência Internacional Tecnologias e Aprendizagem de Programação e Robótica na Educação Básica, Portugal. https://icem2022.ipsantarem.pt/

Perceções de futuros professores dos 1.o e 2.o CEB sobre as potencialidades da programação em contexto educativo.

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Oliveira, A. F., & Oliveira, D. (2022, fevereiro 19). Perceções de futuros professores dos 1.o e 2.o CEB sobre as potencialidades da programação em contexto educativo. ICEM 2022 - Conference of the International Council for Educational Media., Portugal. https://icem2022.ipsantarem.pt/

Perception and Precaution of Online Aggression: Info-communicational behavior in the face of risks in the Portuguese university environment.

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Oliveira, E., Baldi, V. (2022). Perception and Precaution of Online Aggression: Info- communicational behavior in the face of risks in the Portuguese university environment, in 17th Iberian Conference on Information Systems and Technologies (CISTI), 2022, pp. 1-4, doi: 10.23919/CISTI54924.2022.9820454

Perceptions on Extending the Use of Technology after the COVID-19 Pandemic Resolves: A Qualitative Study with Older Adults

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Diehl, C., Tavares, R., Abreu, T., Almeida, A. M. P., Silva, T. E., Santinha, G., Rocha, N. P., Seidel, K., MacLachlan, M., Silva, A. G., & Ribeiro, O. (2022). Perceptions on Extending the Use of Technology after the COVID-19 Pandemic Resolves: A Qualitative Study with Older Adults. International Journal of Environmental Research and Public Health, 19(21), Art. 21. https://doi.org/10.3390/ijerph192114152

Pervasive Augmented Reality (AR) for Assistive Production: Comparing the use of a Head-Mounted Display (HMD) versus a Hand-Held Device (HHD)

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Maio, R., Santos, A., Marques, B., Almeida, D., Dias, P., & Sousa-Santos, B. (2022, dezembro 29). Pervasive Augmented Reality (AR) for Assistive Production: Comparing the use of a Head-Mounted Display (HMD) versus a Hand-Held Device (HHD) [Poster]. 21st International Conference on Mobile and Ubiquitous Multimedia, New York, NY, USA. https://doi.org/10.1145/3568444.3570591

Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams

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Ribeiro, T., Ribeiro, G., & Veloso, A. I. (2022). Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams [Oral presentation]. International Conference on Human-Computer Interaction HCII 2022, Cham.

Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams.

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Ribeiro, T., Ribeiro, G., & Veloso, A. I. (2022). Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams. Em X. Fang (Ed.), HCI in Games (pp. 84–100). Springer International Publishing. https://doi.org/10.1007/978-3-031-05637-6_6

Playable Characters in Digital Games: A Genre Taxonomy Proposal.

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Ribeiro, T., & Veloso, A. I. (2022). Playable Characters in Digital Games: A Genre Taxonomy Proposal. Proceedings, 32–37. https://www.eurosis.org/cms/files/proceedings/GAMEON/GAMEON2022contents.pdf

Preservação de Identidade Histórica Local: Gentes de Melgaço

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Silva, M., Machado, N., Rodrigues, E., & Raposo, R. (2022, novembro). Preservação de Identidade Histórica Local: Gentes de Melgaço [Oral presentation]. 6o Congresso Internacional - Casa Nobre Um Património para o Futuro, Arcos de Valdevez, Portugal. https://sites.google.com/site/casanobrecongresso/

Promoting Accessibility for Visually Impaired Users through Formative Audiovisual Content.

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Lourenco, F., Oliveira, R., & Abreu, J. (2022, agosto). Promoting Accessibility for Visually Impaired Users through Formative Audiovisual Content. Proceedings. DSAI 2022, Lisbon, Portugal. https://doi.org/10.1145/3563137.3563150

Promoting community-based networks through digital media

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Oliveira, E. R., Carvalho, D., Sacramento, E., Branco, A., Antunes, M. J., Pedro, L., Tymoshchuk, O., Almeida, M., & Ramos, F. (2022). Promoting community-based networks through digital media. Observatorio (OBS*), 16(2), Art. 2. https://doi.org/10.15847/obsOBS16220221867

PROMOTING SOCIAL ACTIVITIES IN AN ONLINE CONFERENCE DURING COVID TIMES: THE CASE OF THE EHSEMI CONFERENCE

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Oliveira, E., Almeida, A. M., Oliveira, R., Ribeiro, N., Tymoshchuk, O., Santos, R., Sousa, A., & Duran, L. (2022, junho 20). PROMOTING SOCIAL ACTIVITIES IN AN ONLINE CONFERENCE DURING COVID TIMES: THE CASE OF THE EHSEMI CONFERENCE [Oral presentation]. 19th International Conference on Web Based Communities and Social Media. https://www.iadisportal.org/ict-wbc-eh-2022-proceedings

PROMOTING SOCIAL ACTIVITIES IN AN ONLINE CONFERENCE DURING COVID TIMES: THE CASE OF THE EHSEMI CONFERENCE.

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Oliveira, E., Almeida, A. M., Oliveira, R., Ribeiro, N., Tymoshchuk, O., Santos, R., Sousa, A., & Duran, L. (2022, junho 20). PROMOTING SOCIAL ACTIVITIES IN AN ONLINE CONFERENCE DURING COVID TIMES: THE CASE OF THE EHSEMI CONFERENCE. Proceedings of the ICT + WBC + EH 2022. 19th International Conference on Web Based Communities and Social Media. https://www.iadisportal.org/ict-wbc-eh-2022-proceedings

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