Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

Community based Tourism as a roadmap for diversification and sustainability of Fontoura

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Silva, M., & Raposo, R. (2022). Community based Tourism as a roadmap for diversification and sustainability of Fontoura [Oral presentation]. TWINE Conference - Co-creating sustainable rural tourism experiences with food & wine, local culture, landscapes, and people. UA Editora. https://ria.ua.pt/handle/10773/33598

Comparing a Large-Scale Display and an Interactive Projector for One-to-Many Mixed Reality (MR) Remote Collaboration

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Marques, B., Silva, S., Dias, P., & Santos, B. S. (2022a, dezembro 1). Comparing a Large-Scale Display and an Interactive Projector for One-to-Many Mixed Reality (MR) Remote Collaboration [Poster]. 2022 ACM Symposium on Spatial User Interaction, New York, NY, USA. https://doi.org/10.1145/3565970.3568187

Conceção de um framework para a implementação do eLearning em contexto empresarial

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Costa, C. M. P., & Santos, A. M. P. dos. (2022). Conceção de um framework para a implementação do eLearning em contexto empresarial. RE@D - Revista de Educação a Distância e Elearning, 5(2), Art. 2. https://doi.org/10.34627/redvol5iss2e202211

Conceptualization of a Dialectic Between an Internet of Things System and Cultural Heritage.

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Melro, A., Oliveira, L., & Amaro, A. C. (2022). Conceptualization of a Dialectic Between an Internet of Things System and Cultural Heritage. Em T. Guarda, S. Anwar, M. Leon, & F. J. Mota Pinto (Eds.), Information and Knowledge in Internet of Things (pp. 407–424). Springer International Publishing. https://doi.org/10.1007/978-3-030-75123-4_18

Concurrent Distractions: A Cross-Cultural Study of Media Multitasking Behavior

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Croyle, A., Askarinejad, F., Schofield, D., & Abreu, J. (2022). Concurrent Distractions: A Cross-Cultural Study of Media Multitasking Behavior. American Journal of Humanities and Social Sciences Research (AJHSSR), 6(1). PDF Link

Connect Elderly to Other Generations Through iTV: Evaluating Notifications’ Potential.

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Camargo, J., Silva, T., & Abreu, J. (2021). Connect Elderly to Other Generations Through iTV: Evaluating Notifications’ Potential. Em M. J. Abásolo & G. F. Olmedo Cifuentes (Eds.), Applications and Usability of Interactive TV. Springer Nature Switzerland. https://doi.org/ttps://doi.org/10.1007/978-3-031-22210-8_2

Considerando a Questão da Interoperabilidade

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Sacramento, E. R., Sardo, S., Miguel, A. F., Caixinha, H. J. M., & Cortês, C. (2022). Considerando a Questão da Interoperabilidade. Páginas A&b: Arquivos e Bibliotecas, 120–133.

Conteúdos criados pelos utilizadores: Motivações para a produção e consumo.

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Antunes, M. J. (2022). Conteúdos criados pelos utilizadores: Motivações para a produção e consumo. Em G. A. Torres Vargas (Ed.), Las prácticas sociales en la producción, la distribución y el acceso a la información mediadas por las tecnologías digitales. UNAM. Instituto de Investigaciones Bibliotecológicas y de la Información. https://ru.iibi.unam.mx/jspui/bitstream/IIBI_UNAM/631/1/10_practicas_sociales_maria_lopes.pdf

Corporate relevance of UX Writing contributions for a Design Language System.

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de Azevedo, M. R., Bóia, F. M., & Mealha, Ó. (2022). Corporate relevance of UX Writing contributions for a Design Language System. 2022 17th Iberian Conference on Information Systems and Technologies (CISTI), 1–6. https://doi.org/10.23919/CISTI54924.2022.9820407

Creation of digital games as a means of environmental awareness: Exploring a tool to support the creation of digital games by young adults

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Suandique, T., Beça, P., & Aresta, M. (2022). Creation of digital games as a means of environmental awareness: Exploring a tool to support the creation of digital games by young adults. RISTI- Revista Iberica de Sistemas e Tecnologias de Informacão, 47.

Creation of digital games for environmental awareness by young adult students: Systematization and critical analysis of the process.

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Suandique, T., Beça, P., & Aresta, M. (2022). Creation of digital games for environmental awareness by young adult students: Systematization and critical analysis of the process. roceedings of the 23rd International Conference on Intelligent Games and Simulation (Game-On’2022). 23rd International Conference on Intelligent Games and Simulation (Game-On’2022), Lisbon.

CULTURAL HERITAGE AND EDUCATION: WHAT RELATIONSHIP?

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Felgueiras, M. L., Tymoshchuk, O., Saborano, S., Breia, I., & Resende, M. (2022). CULTURAL HERITAGE AND EDUCATION: WHAT RELATIONSHIP? EDULEARN22 Proceedings, 7755– 7764. https://doi.org/10.21125/edulearn.2022.1809

Cultural Heritage as the Genetic Code of Societies and the Role of Digital Technologies in its Preservation

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Oliveira, L., Amaro, A. C., & Melro, A. (2022). Cultural Heritage as the Genetic Code of Societies and the Role of Digital Technologies in its Preservation. ESSACHESS – Journal for Communication Studies, 15(1(29)), Art. 1(29).

Cycling through 360° Virtual Reality Tourism for Senior Citizens: Empirical Analysis of an Assistive Technology

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Ortet, C. P., Veloso, A. I., & Vale Costa, L. (2022). Cycling through 360° Virtual Reality Tourism for Senior Citizens: Empirical Analysis of an Assistive Technology. Sensors, 22(16), Art. 16. https://doi.org/10.3390/s22166169

Defining Recommendations to Guide User Interface Design: Multimethod Approach

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Diehl, C., Martins, A., Almeida, A., Silva, T., Ribeiro, Ó., Santinha, G., Rocha, N., & Silva, A. G. (2022). Defining Recommendations to Guide User Interface Design: Multimethod Approach. JMIR Human Factors, 9(3), e37894. https://doi.org/10.2196/37894

Design is in the House: Basic Concepts to Understand the Role of Design in the Creation of the Club Experience.

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Lugo-Elías, C., & Cardoso, P. (2022). Design is in the House: Basic Concepts to Understand the Role of Design in the Creation of the Club Experience. Em N. Martins & D. Brandão (Eds.), Advances in Design and Digital Communication II (pp. 517–527). Springer International Publishing. https://doi.org/10.1007/978-3-030-89735-2_42

Development of Audio- Visual Content to Promote the Adoption of the Gamers4Nature Toolkit.

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Beça, P., Alexandre, A., Aresta, M., Santos, R., & Veloso, A. (2022). Development of Audio- Visual Content to Promote the Adoption of the Gamers4Nature Toolkit. Em Á. Rocha, C. Ferrás, A. Méndez Porras, & E. Jimenez Delgado (Eds.), Information Technology and Systems (pp. 485–495). Springer International Publishing. https://doi.org/10.1007/978-3-030-96293-7_40

Digital solution to support navigation at harbor mouths.

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Júlio, L., Silva, T., Abreu, J., & Baptista, P. (2022). Digital solution to support navigation at harbor mouths. 2022 17th Iberian Conference on Information Systems and Technologies (CISTI), 1–6. https://doi.org/10.23919/CISTI54924.2022.9820008

Digital technologies and mediation in the context of territorial innovation.

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Tymoshchuk, O., Antunes, M. J., Almeida, A. M., Pedro, L., Ramos, F., Oliveira, E. R., & Carvalho, D. (2022). Digital technologies and mediation in the context of territorial innovation. Em F. Teles, C. Rodrigues, F. Ramos, & A. Botelho (Eds.), Territorial Innovation in Less Developed Regions: Governance, Technologies, and Sustainability (2023a edição). Palgrave MacMillan. https://www.amazon.com.br/Territorial-Innovation-Less-Developed-Regions/dp/3031205766

Digital technologies as a promotor of well-being and inclusion of people with intellectual and developmental disabilities: What is the current situation?

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Tymoshchuk, O., Martins, I. C., Albuquerque, E., Cartaxo, C., & Almeida, A. M. P. (2022, agosto). Digital technologies as a promotor of well-being and inclusion of people with intellectual and developmental disabilities: What is the current situation? [Oral presentation]. DSAI 2022, Lisbon, Portugal. http://dsai.ws/2022/accepted-papers/

Dissemination of the HiLives Project intellectual outputs (IOs)

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Tymoshchuk, O. (2022b, novembro). Dissemination of the HiLives Project intellectual outputs (IOs). [Oral report]. HiLives Project Multiplier Event: Including and Connecting in Higher Education: networking opportunities for independent lives, Aveiro, Portugal. http://hilives.web.ua.pt/

Dominant communication strategies and digital platforms for Personal Brand Management in the “post-pandemic” job market.

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Machado, E., Miranda, S., Baldi, V. (2022). Dominant communication strategies and digital platforms for Personal Brand Management in the "post-pandemic" job market. In Marketing and Smart Technologies. Proceedings of ICMarkTech 2022, Volume 2. Springer Singapore. eISBN: 978-981-19-9099-1 (Scopus) Maio,

DSAI 2022—Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion.

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Tymoshchuk, O., Martins, I. C., Albuquerque, E., Cartaxo, C., & Almeida, A. M. (sem data). DSAI 2022—Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion. DSAI 2022 Procedings. DSAI 2022 - Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, Lisbon, Portugal. Obtido 13 de fevereiro de 2023, de http://dsai.ws/2022/accepted-papers/

e-Health Services to Support the Perinatal Decision-making Process: An Analysis of Digital Solutions to Create Birth Plans

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Leite, C. V., & Almeida, A. M. (2023, fevereiro 13). e-Health Services to Support the Perinatal Decision-making Process: An Analysis of Digital Solutions to Create Birth Plans [Oral presentation]. 15th International Conference on Health Informatics. https://www.scitepress.org/Link.aspx?doi=10.5220/0010814600003123

e-Health Services to Support the Perinatal Decision-making Process: An Analysis of Digital Solutions to Create Birth Plans.

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Leite, C. V., & Almeida, A. M. (2023). e-Health Services to Support the Perinatal Decision- making Process: An Analysis of Digital Solutions to Create Birth Plans. Proceedings of the 15th International Joint Conference on Biomedical Engineering Systems and Technologies, 405–412. https://doi.org/10.5220/0010814600003123

Early Intervention in Childhood: From theory to practice

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Figueiredo, J., Martins, C., & Tymoshchuk, O. (2022). Early Intervention in Childhood: From theory to practice [Oral presentation]. 12th National Congress of Rehabilitation Nursing.

EasyPET.3D: a benchtop affordable PET scanner towards the democratization of nuclear medical imaging education and preclinical research

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Herruzo, A., Pinto, M., Oliveira, R., Silva, A., & Veloso, A. I. (2022, junho). EasyPET.3D: a benchtop affordable PET scanner towards the democratization of nuclear medical imaging education and preclinical research [Poster]. IUPESM World Congress 2022, Singapore, Indonesia. https://wc2022.org/

Emotion and Cognition in Engagement

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Zagalo, N., & Oliveira, L. (2022). Emotion and Cognition in Engagement. Journal of Digital Media & Interaction, 5-6 Pages. https://doi.org/10.34624/JDMI.V5I12.29890

Emotional Design in Multimedia Learning: Systematic Review.

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Rodrigues, R., & Silva, M. (2022). Emotional Design in Multimedia Learning: Systematic Review. Em N. Martins & D. Brandão (Eds.), Advances in Design and Digital Communication II (pp. 223–234). Springer International Publishing. https://doi.org/10.1007/978-3-030-89735-2_19

End-user Evaluation of a Mobile Application Prototype for Territorial Innovation.

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Oliveira, E., Branco, A., Carvalho, D., Sacramento, E., Tymoshchuk, O., Pedro, L., Antunes, M., Almeida, A., & Ramos, F. (2021). End-user Evaluation of a Mobile Application Prototype for Territorial Innovation: Proceedings of the 23rd International Conference on Enterprise Information Systems, 495–504. https://doi.org/10.5220/0010479104950504

Evaluating the Suitability of distinct Handheld Device setups for Augmented Reality Remote Maintenance: A user study

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Marques, B., Silva, S., Dias, P., & Santos, B. S. (2022b, dezembro 1). Evaluating the Suitability of distinct Handheld Device setups for Augmented Reality Remote Maintenance: A user study [Poster]. 2022 ACM Symposium on Spatial User Interaction, New York, NY, USA. https://doi.org/10.1145/3565970.3568183

Extended Reality in Education and Training: Case Studies in Management Education

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Zwoliński, G., Kamińska, D., Laska-Leśniewicz, A., Haamer, R. E., Vairinhos, M., Raposo, R., Urem, F., & Reisinho, P. (2022). Extended Reality in Education and Training: Case Studies in Management Education. Electronics, 11(3), Art. 3. https://doi.org/10.3390/electronics11030336

Face masks on Instagram: An analysis of public health authorities’ guidance toward prevention.

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Pinto, P. A., Brasileiro, F. S., Lopes Antunes, M. J., & Pisco Almeida, A. M. (2022). Face masks on Instagram: An analysis of public health authorities’ guidance toward prevention. Procedia Computer Science, 196, 409–417. https://doi.org/10.1016/j.procs.2021.12.030

Fast Serious Analogue Games in Planning: The Role of Non-Player Participants

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Antunes, A. P., Pinto, N., & Zagalo, N. (2022a). Fast Serious Analogue Games in Planning: The Role of Non-Player Participants. Simulation & Gaming, 53(2), 175–193. https://doi.org/10.1177/10468781211073645

Filming Concepts, Thinking Images: On Wonder, Montage and Disruption in an Image-Saturated World

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Baldi, V., & Conceição, N. (2022). Filming Concepts, Thinking Images: On Wonder, Montage and Disruption in an Image-Saturated World. Eidos. A Journal for Philosophy of Culture, 6(2), 70-85. https://doi.org/10.14394/eidos.jpc.2022.0017

FlavourGame: design de interação em jogos híbridos

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Oliveira, A.P. (2022). FlavourGame: design de interação em jogos híbridos. Ciência 2022 - Encontro com a Ciência e Tecnologia em Portugal. Organização FCT e Ciência Viva. 16 de maio de 2022. Disponível em: https://www.youtube.com/watch?v=_2atQAWE3v0

FlavourQuest: data collection, transcription and analysis of user experience evaluation.

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Pereira, C., Rodrigues, C., Oliveira, J., Teixeira, M., Oliveira, A.P. & Zagalo, N. (2022). FlavourQuest: data collection, transcription and analysis of user experience evaluation. In: Silva, A., Teixeira, A.L.; Andrade-Campos, A. (eds) Book of abstracts of the Research Summit 2022 under the theme "Open Science". University of Aveiro. doi: 10.48528/6dz9- d129. URL: https://ria.ua.pt/handle/10773/34717

Fostering Co-UXers in Later Age: Co-designing a UX Toolkit for the Senior Online Community MiOne.

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achado, S., Costa, L. V., Mealha, Ó., Veloso, A., & Santos, C. (2022). Fostering Co-UXers in Later Age: Co-designing a UX Toolkit for the Senior Online Community MiOne. Em Ó. Mealha, M. Dascalu, & T. Di Mascio (Eds.), Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education (pp. 189–199). Springer. https://doi.org/10.1007/978-981-16-3930-2_15

FOSTERING THE DEVELOPMENT OF TEACHERS’ DIGITAL LITERACY WHILST PROMOTING NEW PEDAGOGICAL STRATEGIES: CREATING TANGIBLE EDUCATIONAL RESOURCES.

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Ribeiro, S., Beça, P., & Aresta, M. (2022b). FOSTERING THE DEVELOPMENT OF TEACHERS’ DIGITAL LITERACY WHILST PROMOTING NEW PEDAGOGICAL STRATEGIES: CREATING TANGIBLE EDUCATIONAL RESOURCES. EDULEARN22 Proceedings, 9606–9612. https://doi.org/10.21125/edulearn.2022.2315

Frame of Mind: The Genres of Sexualized Advertising Influencing an 18 years-Old’s Self-perception.

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Coote, P., & Lelis, C. (2023). Frame of Mind: The Genres of Sexualized Advertising Influencing an 18 years-Old’s Self-perception. Em D. Raposo, J. Neves, R. Silva, L. Correia Castilho, & R. Dias (Eds.), Advances in Design, Music and Arts II (pp. 50–70). Springer International Publishing. https://doi.org/10.1007/978-3-031-09659-4_5

Framework for development and evaluation of adaptable Serious Games in professional training

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Pistono, A., Santos, A. M., & Baptista, R. J. V. (2022b). Framework for development and evaluation of adaptable Serious Games in professional training [Oral presentation]. Gamers4Nature, Conferência sobre jogos digitais e conscientização ambiental., Aveiro, Portugal. https://ria.ua.pt/handle/10773/33870

FRAMEWORK FOR PEDAGOGICAL TRAINING OF TRAINERS IN DIGITAL CONTENT FOR SELF-LEARNING (E-CONTENTS)

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Santos, A., Moreira, L., & Silva, P. (2022). FRAMEWORK FOR PEDAGOGICAL TRAINING OF TRAINERS IN DIGITAL CONTENT FOR SELF-LEARNING (E-CONTENTS) [Oral presentation]. INTED2022. IATED. https://library.iated.org/view/SANTOS2022FRA

From co-design to the construction of a metaverse for the promotion of cultural heritage and tourism: The case of Amiais.

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Martins, D., Oliveira, L., & Amaro, A. C. (2022c). From co-design to the construction of a metaverse for the promotion of cultural heritage and tourism: The case of Amiais. Procedia Computer Science, 204, 261–266. https://doi.org/10.1016/j.procs.2022.08.031

From Players to Game Creators: Promoting Environmental and Sustainable Education through game-creation activities

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Beça, P., & Aresta, M. (2022b, julho). From Players to Game Creators: Promoting Environmental and Sustainable Education through game-creation activities [Oral presentation]. 2022 International Conference on Advanced Learning Technologies (ICALT). 10.1109/ICALT55010.2022.00041

From Players to Game Creators: Promoting Environmental and Sustainable Education through game-creation activities.

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Beça, P., & Aresta, M. (2022b). From Players to Game Creators: Promoting Environmental and Sustainable Education through game-creation activities. 2022 International Conference on Advanced Learning Technologies (ICALT), 109–111. https://doi.org/10.1109/ICALT55010.2022.00041

GLOCAL OUTPUTS THROUGH INNOVATIVE PRACTICES IN THE ‘FAIR FOOD FOR A SMART LIFE’ PROJECT.

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Santos, C. A., Pinheiro, M. M., Filipe, S., Barbosa, B., & Simões, D. (2022). GLOCAL OUTPUTS THROUGH INNOVATIVE PRACTICES IN THE ‘FAIR FOOD FOR A SMART LIFE’ PROJECT. INTED2022 Proceedings, 4860–4868. https://doi.org/10.21125/inted.2022.1268

Growing interest of Augmented Reality in retail: A Literature Review.

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Oliveira, F., Raposo, R., Carlos, V. S., & Au-Yong-Oliveira, M. (2022). Growing interest of Augmented Reality in retail: A Literature Review. 2022 17th Iberian Conference on Information Systems and Technologies (CISTI), 1–6. https://doi.org/10.23919/CISTI54924.2022.9820340

Heuristic model of a health dashboard for citizen engagement in smart cities

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Branco, A. (2022a, maio). Heuristic model of a health dashboard for citizen engagement in smart cities [Oral presentation]. Research Summit 2022, Aveiro, Portugal. https://www.ua.pt/pt/researchsummit-2022

HiLives Platform Demo (IO2)

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Tymoshchuk, O. (2022c, novembro). HiLives Platform Demo (IO2) [Oral report]. HiLives Project Multiplier Event: Including and Connecting in Higher Education: networking opportunities for independent lives, Aveiro, Portugal. http://hilives.web.ua.pt/

Home-Based Activities for Children with Speech Sound Disorders: Requirements for a Tangible User Interface for Internet of Things Artefacts

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Santos, J., Vairinhos, M., Rodriguez, J., & Jesus, L. M. T. (2022). Home-Based Activities for Children with Speech Sound Disorders: Requirements for a Tangible User Interface for Internet of Things Artefacts. Applied Sciences, 12(18), Art. 18. https://doi.org/10.3390/app12188971

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