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The 11th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART) will take place on 20-22 April 2022, as part of the evo* event.

EvoMUSART webpage: www.evostar.org/2022/evomusart/

Submission deadline: 1 November 2021
Conference: 20-22 April 2022

EvoMUSART is a multidisciplinary conference that brings together researchers who are working on the application of Artificial Neural Networks, Evolutionary Computation, Swarm Intelligence, Cellular Automata, Alife, and other Artificial Intelligence techniques in creative and artist fields such as Visual Art, Music, Architecture, Video, Digital Games, Poetry, or Design. This conference gives researchers in the field the opportunity to promote, present and discuss ongoing work in the area.

Submissions must be at most 16 pages long, in Springer LNCS format. Each submission must be anonymised for a double-blind review process.

Accepted papers will be presented orally or as posters at the event and included in the EvoMUSART proceedings published by Springer Nature in a dedicated volume of the Lecture Notes in Computer Science series.

In addition, an agreement has been reached with Entropy journal (IF 2.524; JCR Q2; ISSN 1099-4300) whereby it will publish a special issue of EvoMUSART every year. Entropy journal has already published the special issues entitled “Artificial Intelligence and Complexity in Art, Music, Games and Design” for EvoMUSART 2020 (Volume 1) and 2021 (Volume 2). All papers accepted in EvoMUSART 2022 will be encouraged to submit to a new special issue of Entropy.

Indicative topics include but are not limited to:
* Systems that create drawings, images, animations, sculptures, poetry, text, designs, webpages, buildings, etc.;
* Systems that create musical pieces, sounds, instruments, voices, sound effects, sound analysis, etc.;
* Systems that create artefacts such as game content, architecture, furniture, based on aesthetic and/or functional criteria;
* Systems that resort to artificial intelligence to perform the analysis of image, music, sound, sculpture, or some other types of artistic objects;
* Systems in which artificial intelligence is used to promote the creativity of a human user;
* Theories or models of computational aesthetics;
* Computational models of emotional response, surprise, novelty;
* Representation techniques for images, videos, music, etc.;
* Surveys of the current state-of-the-art in the area;
* New ways of integrating the user in the process (e.g. improvisation, co-creation, participation).

More information on the submission process and the topics of EvoMUSART: www.evostar.org/2022/evomusart/

Flyer of EvoMUSART 2022: http://www.evostar.org/2022/flyers/evomusart

Papers published in EvoMUSART: https://evomusart-index.dei.uc.pt

From 22 to 24 September, 2021, the 21st GAMEON® European Conference on Simulation and Artificial Intelligence (AI) in Computer Games will be organized by DigiMedia Research Center – Department of Communication and Art at the University of Aveiro and EUROSIS – European Technology Institute.

For three days, game designers, Artificial Intelligence enthusiasts, programmers and researchers will meet in the virtual room of the GAMEON conference, which takes place online and has four keynote speakers, five thematic sessions, a workshop and a discussion panel about the use of digital games and artificial intelligence in health and well-being.

Simon See, Senior Director of Singapore’s Nvidia AI Technology center will present how games have contributed to artificial intelligence research. Davide Gadia (Università degli Studi di Milano) and Maxim Mozgovoy (University of Aizu) proceed with some considerations in game development and AI. Sanaul Haque (Polytechnic University of Lappeenranta) points to the importance of gamification in the development of sustainable solutions and value co-creation for the territories.

Micael Sousa, researcher at CITTA/University of Coimbra, will give a workshop on the use of board game mechanics to develop serious analogue games.

The event ends on Friday (24th) with a panel of discussion on the use of digital games and artificial intelligence for health and well-being, with guests Ricardo Velásquez (CEO and Co-Founder of the company Alternova), John Muñoz Cardona (Game Designer and Researcher at the University of Waterloo) and Luis Quintero (Data Scientist, Stockholm University).

The event will be broadcast in the Department of Communication and Art, so the entire academic community is invited to attend. If you are interested in attending and participating in the event, please contact Liliana Costa (lilianavale@ua.pt). Last year (GAMEON®’2020), the research “Gamified App to promote Senior Cyclo-Tourism: A Pilot Study” by Cláudia Ortet, Ana Veloso and Liliana Costa was awarded a best paper award, and this year one of the papers by the DigiMedia team was also selected for best paper.

More information can be obtained at https://www.eurosis.org/conf/gameon/2021/

The GAMEON® Conference (GAMEON®’2021) aims to bring together researchers and game enthusiasts to discuss game trends and programming techniques in universities and the gaming industry.

The Processing Community Day initiative is supported by the Processing Foundation and has the goal of fostering programming and creative coding as tools among students, researchers and professionals. PCD@Coimbra aims at being a showcase for what is currently being developed in Portugal and also a place for stimulating discussion and initiating future collaborations.

In 2021, PCD@Coimbra will take place at 9th of December of 2021.

CALL

The PROCESSING COMMUNITY DAY COIMBRA 2021 is accepting artwork submissions on the theme “anachronism”. We invited professionals, researchers, students, designers and artists to submit individual or collective projects that visually and/or conceptually explore techniques or subjects related to persons, media, events, objects, languages from a different time period than the period
that the artwork was designed.
In this PCD@COIMBRA edition, we welcome the submission of outputs of a given system (or application), a proposal of an installation of the system itself and also the proposal of interaction with the system. Interested people may submit their work to three distinct tracks: system outputs as posters; installation of the system/application itself; and performance based on an interaction with the
system or its outputs.
The selected artworks will be exhibited and/or presented during the PCD@COIMBRA in one or many exhibition venues in Coimbra, Portugal.

REQUIREMENTS

(i) The artwork(s) must be aligned with the theme “anachronism.”
(ii) Code (any programming language) must be used in at least one stage of the design process. Code can be used either to produce materials (for example images or sounds) or in the final generation (generating the whole artefact/experience). Provided that you fulfil these requirements, you are allowed to use any media,
material or technique.

HOW TO PARTICIPATE

We accept both individual and collective submissions. In the case of collective submissions, the authors must indicate one corresponding author who may be contacted by the organisers.
The participants are allowed to submit multiple entries.
Submissions can only be made via the online submission link (see Submission
section below).
Failure to comply these conditions will invalidate the participation.
NOTE: Participation is free of charge.

SUBMISSION

In addition to completing all the fields of the online form, you are required to submit the following materials:

(a) A brief description of your project (max. 500 characters) describing the concept and clearly stating how computer code was used. We accept descriptions in Portuguese and English (preferred language);

(b) Artwork files. The type of submission depends on the track.

We are accepting three distinct types of submission:

SYSTEM OUTPUT AS POSTER
Static system’s output designed in a poster format.
The output should be submitted in B2 poster format (500mm × 700mm) in
portrait orientation (PDF file, 300 DPI, Color profile: CMYK).

SYSTEMS / APPLICATIONS
Video demonstration or access to the submitted application.
The authors should provide the requirements of the installation.
The system should be submitted by providing direct access to the application.
Alternatively, a video may be submitted, preferably using a file hosting service
(e.g. Dropbox or Google Drive).

PERFORMANCE
Performance that involves the interaction with the system or its outputs.
The authors should provide the requirements of the installation.
The performance should be submitted in a video format, preferably using a file
hosting service (e.g. Dropbox or Google Drive).

DEADLINE
30th September 2021 (23:59 UTC)

SUBMISSION FORM LINK
https://forms.gle/7bcyjkVf85UQ15E3A

More information available in:
http://pcdcoimbra.dei.uc.pt/2021/
https://www.instagram.com/pcdcoimbra/
https://www.facebook.com/pcdcoimbra
https://twitter.com/pcdcoimbra

The article “Women and men in technology: an alternative historical proposal for equals” by Renata Frade (DigiMedia PhD student) was published in the Hypothesis Historia Periodical.

Abstract: Pioneers in programming from the 19th to the 20th century, women were also responsible for the creation of ARPANET (Advanced Research Projects Agency Network), one of the projects that gave rise to the Web. However, their role is usually absent from STEM official narrative, either in educational or media context. This work aims to reveal hidden aspects of women in technology at two crucial moments: the 60s (return of men to the labor market) and the 80s (influence of advertising and behavior shaped by capitalist consumption). More specifically, it intends to identify specific key aspects that were pivotal in the construction of today’s invisibility of women’s role in tech from the majority of persons. Based on ethnographic work with the online communities of women in technology, this study, while also resourcing to Alternative History, explores how a better historical knowledge of female IT accomplishements and communities could have determined present-day equal pay and professional opportunities in the area. Through counterfactual/factual historical discussion, we conclude that if they had not been emptied socially, politically, historically and economically in the 80s within IT and STEM context as pioneers, the fourth wave of feminism and women’s rights would faced an altogether more positive scenario at present.

Keywords: Technology; Feminism; History; Communication; Alternative History; Storytelling

Article available HERE

ehSemi 2022

The 2nd students’ seminar on Ehealth and Wellbeing aims to be a forum of discussion for students who develop research leading to innovative digital media solutions to improve people’s health, wellbeing and quality-of-life.
This seminar is an initiative from the E-health & Wellbeing group of DigiMedia centre and in 2022 it will have the 2nd edition (access the 1st edition website here). The keynote speaker will be Doctor Joana Feijó, Business Development Director of the Health Cluster Portugal (HCP), who will also run a workshop in “Health Technology Transfer models and case studies” in the day before.

SUBMISSIONS

All contributions must be submitted by students (of all degrees) and must be anonymous. This means that all data which may reveal the authors’ identity, namely in the acknowledgments or references section, must be removed. All contributions will be peer reviewed by a panel of experts. Contributions may be submitted both in Portuguese and English. Accepted contributions will be presented at the seminar in the same language they were submitted. Submissions should be done through EasyChair here.

PAPERS

Authors should submit an abstract with a maximum length of 500 words, excluding the references list. In-text citations and the references list should follow APA 6th style. The submission template can be downloaded here.

PUBLICATION

The abstracts of the papers presented in the seminar will be published in the seminar proceedings, under an ISBN reference on digital support. A selection of works will be invited to submit an extended version to be published in a book of the DigiMedia Collection, a UA Press book collection managed by DigiMedia focused on the publication of works in the scientific area of Digital Media.

AREAS

The seminar welcomes original contributions in the following themes (and not necessarily limited to):
• Accessibility and Universal Design;
• Active and Healthy Living;
• eHealth Inclusion, Resilience and Literacy;
• Social Media-based Interventions for eHealth and Wellbeing;
• Games and Gamification for eHealth and Wellbeing;
• Mobile Health (m-health);
• New Media Contents and Applications for eHealth and Wellbeing;
• Sensors, Wearables, IoT and Virtual Assistants for Health and Wellbeing;
• Privacy and Security Issues in e-Health and Wellbeing;
• Health Promotion and Public Health campaigns;
• eHealth Portals and Big Data;
• AI and eHealth;
• Pandemics and eHealth.

IMPORTANT DATES

Abstract submission:
October 15, 2021

Notification of acceptance:
December 3, 2021

Camera Ready papers:
December 17, 2021

Seminar Registration until Jan 4-2022:
15€ student | 25€ SC member | 30€ others

Workshop Registration until Jan 4-2022:
50€ student or SC member registered in ehSemi
70€ student or SC member not registered in ehSemi
70€ others registered in ehSemi
90€ others not registered in ehSemi

Workshop:
January 26, 2022

Seminar: 
January 27, 2022

The Global Congress on Intellectual Property and the Public Interest is the largest and most important global meeting of academics and advocates working at the intersection of intellectual property law and the promotion of public interest. The main objective of GCIP is to promote the formulation of evidence-based policies by fostering partnerships between academics and policy advocates around the world.

The specific objectives of the Congress were summarized in the 2011 Washington Declaration on Intellectual Property and Public Interest.

The call-for-proposals for the collaborative agenda of #IPWeek2021, Intellectual Property Week, the Public Interest, and COVID-19: learnings, discoveries, and challenges is officially open.

From July 26 to September 17 we will be receiving proposals about the lessons and discoveries that the COVID-19 pandemic left to society, and future challenges in the post-pandemic period, in the relationship framework between intellectual property and the public interest.

Thematic lines:

More information available in: https://2021.globalcongressip.org/en/en_home/

A call for 1 scholarships for the project MixMyVisit2 is open until 22nd September 2021.
More information available HERE.

***************

Encontra-se aberto concurso para a atribuição de 1 Bolsa de Investigação no âmbito do projeto de I&D MixMyVisit2, resultante de uma parceria entre a Universidade de Aveiro (Departamento de Comunicação e Arte) e a Altice Labs@UA. Candidaturas: de 09 a 22 de setembro de 2021.

Área Científica: Ciências e Tecnologias da Comunicação

Requisitos de admissão: Estudantes inscritos em mestrado ou mestrado integrado na área científica Tecnologias da Informação e Comunicação, Ciências e Tecnologias da Comunicação ou Informática. Os candidatos deverão possuir grau de licenciatura. Devem apresentar competências técnicas e experiência em desenvolvimento de aplicações para a Web (React e PHP), uso e implementação de API e utilização de FFmpeg. Valoriza-se a experiência em projetos de investigação e a criação de publicações científicas, assim como, o domínio da língua inglesa.

A prova de inscrição deve ser efetuada até à contratualização, podendo o candidato juntar declaração de compromisso de honra em como cumpre os requisitos para inscrição em mestrado integrado, mestrado ou doutoramento ou em curso não conferente de grau académico.

Duração da(s) bolsa(s): A bolsa terá à duração de 6 meses, com início previsto em novembro de 2021, eventualmente renovável por períodos adicionais de 6 meses, até ao limite máximo do financiamento aprovado, não podendo em caso algum ultrapassar os limites definidos nos n.ºs 5 e 6 do artigo 9.º do Regulamento n.º 292/2020, de 28 de fevereiro, publicado em Diário da República, n.º 61, 2.ª Série, de 26 de março (Regulamento de Bolsas de Investigação Científica da Universidade de Aveiro).

Valor do subsídio de manutenção mensal: O montante da bolsa corresponde a €835,98, conforme tabela de valores de subsídios mensais de manutenção, fixados no anexo III do Regulamento de Bolsas de Investigação Científica da Universidade de Aveiro, montante sujeito a atualizações que venham a ocorrer e que lhe sejam aplicáveis. O bolseiro poderá ainda ser reembolsado do valor correspondente ao Seguro Social Voluntário, em caso de adesão a este regime.

Mais informação disponível AQUI.

The article “MOBILE JOURNALISM: the emergence of a new field of journalism” by Luis Pedro Rodrigues, Vania Baldi (DigiMedia researcher) and Adelino Gala (DigiMedia researcher) was published in the Brazilian Journalism Research.

Abstract: This article was developed within the scope of the Erasmus+ PAgES project, and it aims to investigate mobile journalism (mojo) as a new digital journalism technique that is based upon three characteristics: agility, flexibility, and accessibility. The proposed hypotheses are that mobile journalists can produce news content quickly and also include a greater variety of formats. In addition, access to remote locations and characters for interviews has been facilitated. Exploratory research tested these hypotheses using a mixed-method approach: an online survey (53 responses), to assess the degree of agreement/disagreement of the mobile journalists themselves regarding the hypotheses; and four interviews with experts to understand their perceptions of this new approach to journalism. The result of the research was favorable to the hypotheses and confirmed the process of individualization in journalism. It also ratified mojo as a journalistic technique suited to the demands of the 21st-century media industry.

Keywords: Digital journalism; Mobile journalism; Smartphone

Article available HERE

DOI: https://doi.org/10.5753/wit.2021.15840.

1. Introduction

AIIA intends to distinguish, promote and support the technological talent while reinforcing Altice as an innovative company.

2. Scope

The aim of the initiative is to award projects from finalist students and startups in the incubation phase, who present innovative projects in technological areas relevant to Altice International’s core business.

Under the partnership between AIIA and Fundação Altice Portugal, this year’s edition is promoting the “Inclusive by Fundação Altice Portugal” initiative. This initiative promotes good digital inclusion practices, particularly in the school, professional and social contexts, providing a set of services, solutions, and technological initiatives for people with disabilities.

Also in this year’s edition, similar to previous editions, as part of the partnership between Altice Labs and the National Innovation Agency (ANI), AIIA is promoting the Born From Knowledge (BfK) Awards, which aims to distinguish Portuguese “knowledge-born” projects, as well as Portuguese startups that stand out the most in R&D activities. More details are available here.


3. Eligibility

The AIIA initiative intends to recognize innovative projects, from two categories:

  • Master or PhD students from a Portuguese or French University, currently in the last year of their study program, as well as those who concluded their degree in the current or previous year;
  • Startups in the incubation phase (up to 3 years old) with offices in Portugal or France.

The following individuals or groups are not allowed to participate in the AIIA:

  • Employees of any of the companies of the Altice Group;
  • Any individual who is chosen to be part of the applications analysis and evaluation teams.

Regarding the “Inclusive by Fundação Altice Portugal” initiative, only the following type of digital solutions, mobile applications, or online platforms are eligible:

a) Inclusion into the community of Those that promote inclusion in the community of people with disabilities through telecommunications technologies;
b) Those that improve accessibility to PC, Tablet, and Mobile.

Regarding the BfK initivative, only the Portuguese students and Portuguese Startups shortlisted are eligible to receive this award.


4. Award schedule

The following dates should be taken into account by all candidates:

  • June 09, 2021: release date;
  • June 09 until September 23, 2021 (23h59 GMT): submission period;
  • September 24 until October 29, 2021: validation of all the received applications and evaluation of all the valid applications;
  • November 02, 2021: shortlist closing and announcement:
  • November 25, 2021: pitch to the Jury and Winner’s ceremony.


5. Awards and honors

The awards for the 2 winning projects, one for the academy winner and one for the startup winner, are:

Startup award – only 1st place:

  • € 50.000 (estimated value. Income taxes, local taxes or taxes related to international bank transfers may apply);
  • PoC with Altice Group.

Academy award – only 1st place:

  • € 25.000 (estimated value. Personal income taxes, local taxes or taxes related to international bank transfers may apply).

Together with the prize money, it may be offered to the winning startup the possibility to sign a memorandum of understanding (MoU) to perform a proof-of-concept (PoC) in order to evolve its project technically and pre-commercially. The duration period for the PoC will be 9 months, extendable, if both parts wish so, up to 12 months.

The winner of the “Inclusive by Fundação Altice Portugal” special prize will receive a prize money of €15.000 (estimated value, since income taxes, local taxes or taxes related to international bank transfers may apply).

The winner of BfK Award will receive “The tree of knowledge” piece of art and a certificate.


6. Entries submission

All the applications must be submitted online by using the form provided on the AIIA website. Submission by any other means will not be considered unless there are proven situations of unavailability/error in the form whose causes are attributable to Altice Labs.

Regarding the information to be submitted, it is mandatory:

  • To be in the English language;
  • To be supported in the powerpoint presentation available here, completely filled in with the required information.
    • For Academy: it must include a link to a valid document proving you are or recently were a MSc or PhD student in a University from one of the above mentioned countries.
    • For Startups: it is mandatory to include “Código de Acesso à Certidão Permanente”, or “Kbis”, or other similar legal document.

It may include links to any other documents you consider relevant to prove the value of the project (not mandatory).


7. Conditions of application

By applying to AIIA, candidates fully agree to be bound by the terms and conditions set forth by this contest rules. If you don’t agree with these terms and conditions, you must not submit the application. Candidates must also be aware that:

  • The applications and documents submitted will not be returned to the candidates;
  • Candidates must bear all costs related to the preparation and submission of the application(s);
  • Altice Labs reserves the right to update AIIA’s regulation without previous notice;
  • All shortlisted candidates will be informed by e-mail in case such changes directly affect them;
  • Altice Labs reserves the right to cancel the AIIA by notifying all candidates by e-mail in the event of force majeure or in cases where applications submitted do not meet the minimum quality standards or creativity requirements;
  • The cancellation mentioned previously does not confer the right to the candidates for any compensation;
  • Requests for clarifications about the AIIA should be addressed exclusively to innovationaward@alticelabs.com.


8. Evaluation criteria

The projects submitted will be evaluated according to the following criteria and weights.

The evaluation scale to be used will be 0 to 5.

Startup Category

  1. Creativity and innovation – 50%
  2. Business model and growth potential – 30%
  3. Impact on society – 20%

Academy Category

  1. Creativity and innovation – 60%
  2. Business model and growth potential – 15%
  3. Impact on society – 25%

Submitted projects will be valued, among others, for the ability to:

  • Engage customers by delivering delightful, personalized experiences based on data and content as well as by allowing the convergence of functionalities among different devices;
  • Enrich services through premium content offerings;
  • Connect customers to brands through cutting-edge digital advertising platforms/applications;
  • Offer a truly unique value proposition, data-driven, measurable and multiscreen experience to brands, agencies and the media industry;
  • Transform business models: building innovative products/UIs based on actual customer behaviors and diversified business models;
  • Optimize corporate operations, digitalize key customer processes and channels.

BfK by ANI

Evaluation criteria are available here.


9. Selection process

All applications will be first validated to make sure they are eligible (Section 3) and have the mandatory documentation listed above (Section 6). The eligibility validation period will occur during the period mentioned in Section 4.

All valid applications will then be evaluated by the local Committee that will be responsible for identifying a maximum of 6 finalists (up to 3 per category). The evaluation period will occur during the period mentioned in Section 4.

The shortlisted candidates, by category, will defend their idea in a 5-minute pitch to the AIIA Jury that will then be responsible for selecting the two AIIA winners (one per category), on the date indicated in Section 4.

Regarding the “Inclusive by Fundação Altice Portugal”, only the projects that apply to this special prize (by selecting this option in the submission form) and only projects that meet the conditions listed in Section 3 will be evaluated. Fundação Altice Portugal will be responsible for selecting the winner of this special award.

Regarding the BfK Awards, all Portuguese shortlisted candidates are automatically qualified and will be considered for evaluation by ANI. ANI will be the responsible for select the Winner of the BfK Award.


10. Jury, evaluation and monitoring committee and deliberations

The Jury will be responsible for the evaluation on the pitch day. Besides including some key persons from the Altice Group, it will also be constituted by relevant personalities of the research and innovation system and social media from the geographies considered in each edition of the award. It will also include a member of Fundação Altice Portugal, as well as a member of ANI.

The Evaluation and Monitoring Committee main function is to ensure the proper functioning of the AIIA as well as to validate and evaluate all applications submitted. The Evaluation and Monitoring Committee will be constituted by members from Altice Labs and Altice Portugal, as well as members from Fundação Altice Portugal.

The deliberations of the Evaluation and Monitoring Committee and of the Jury are final and binding in all its aspects and may not be disputed.

 

More information available HERE

The WINNINGNormandy Fellowship Programme will foster the research excellence and innovation activities, and increase the international attractivity and influence of the Normandy Region in France by recruiting 40 two-year postdoctoral fellowships in two calls.

This project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Skłodowska – Curie grant agreement N° 101034329.

The call is open and will close on the 17th of October 2021.

Two-year postdoc position (salary ca. 5540€ gross salary/month). INSA offers (financial) support for research, training and conferences.

For the recruitment, the following criteria will be used:

  • Compliance with the Marie Sklodowska-Curie mobility rule: applicants must not have resided or carried out their main activity (work, studies, etc.) in France for more than 12 months in the last three years before the call deadline;
    •  At the time of the call deadline, applicants must be in possession of a doctoral degree (or have at least four years of full-time equivalent research experience);

There will be 4 research area: Preserving and sustainably transforming agricultural, marine, forestry and production systems OR Develop an energy mix towards zero carbon emissions OR Make Normandy a resilient territory by mastering technological, natural, health and social risks.

All information is at https://www.normandie.fr/winningnormandy-fellowship-programme

Contact person: Vincent Arnoux (vincent.arnoux@insa-rouen.fr) & Sébastien Leveneur (sebastien.leveneur@insa-rouen.fr)

Journal of Digital Media & Interaction

ISSN 2184-3120

The Journal of Digital Media & Interaction is an open access, international peer-reviewed research journal, published by DigiMediaUniversity of Aveiro.

JDMI has been accepted for indexation in the Directory of Open Access Journals (DOAJ).

Journal of Digital Media & Interaction, Vol.4, No.10, is now available.

Editorial

For this issue we’ve assembled a set of six articles and one book review, dealing with the central role of mediation in the dynamics of use and consumption of digital media: the role of algorithms and human curation; the design of a platform focused on grief; the museology of the self in digital platforms; the dissemination of false information on the web and the role of traditional journalism in mediating access to certified information within the scope of the Covid-19 pandemic in Brazil; and the role of extended reality technologies in the educational processes.
ARTICLES

The Role of Human Curation at the Age of Algorithms
Pekka Kallioniemi

Da ferramenta ao intelecto algorítmico: sobreviver entre dilemas digitais
Pedro Rodrigues Costa

Egomuseu: Autores/Artistas Ativistas no Instagram
Claudio Xavier & Laís Ramires de Souza

Como Vivenciar o Luto Online? Uma Comparação de Memoriais Web Para Apoiar o Designer
Bruno Santana da Silva & Manoel Lucas de Souza Silva

Networked Individuals and Covid-19 Emergence: Communication Challenges in Pandemic Times in Brazil
Cláudia Maria Arantes de Assis, Fabiana Grieco C. Mello Vetritti, Rafael Vergili

Utilização das Tecnologias Extended Reality pelos Professores do Ensino Básico e Secundário em Portugal
Bárbara Cleto, Maria Ferreira, Ricardo Carvalho

REVIEWS

Problemas da produção de conhecimento: “The Frontiers of Knowledge. What We Know about Science, History and the Mind – and How We Know It” (2021) de A. C. Grayling
Nelson Zagalo

The Media Innovation Circle#4 took place on July 23 with a talk by Diego Zavala Scherer, Professor at the Tecnológico de Monterrey (Mexico),  followed by a participated discussion on the topic “Ways of Seeing and Hearing: Representational Limits in Two Docweb Case Studies”, moderated by Pedro Cardoso, a DigiMedia Researcher.

The video is already available on DigiMedia YouTube channel. Watch HERE. We invite you to subscribe the channel.

Diego Zavala Scherer, Mexico City (1978) holds a PhD in Social Communication at Pompeu Fabra (Barcelona, Spain). Research professor at Tecnologico de Monterrey, Mexico. His research interests are interactive documentary, documentary theory and Mexican film. Member of the National Council of Science and Technology (CONACYT, Mexico). Coordinator of the Research Group in Media, Arts and Digital Culture at Tecnologico de Monterrey. Director of Virtualis, Digital Communication Journal.

Abstract

As part of the contemporary discussion between the representational (Nichols) and operational modes (Farocki, Mittell) of understanding images (and sound) in documentary and interactive documentary theory, this talk questions the limits of the indexical link with reality through two doc web examples. The interest of this presentation is to explore some of the paradoxes that interactive nonfiction production creates by following the canonic perspective of a verisimilar bond with the world and how, in the times of media hyperproduction, this relation between reality and image fells short to explain our ways of engaging as individuals, public, and consumers with some dimensions of our life such as history and politics.

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