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Malmö University in Sweden hosted the 7th edition of the AI ​​and Games Summer School. Among the participants was Cláudia Vale Oliveira, a student in the New Media PhD Program and a researcher at DigiMedia, who participated in this edition marked by innovation, creativity, and critical reflection on the role of artificial intelligence (AI) in gaming.

During five days, engineers, programmers, researchers, and game designers from both academia and industry shared knowledge and discussed the latest trends and influences in the use of AI in game development. The researcher from the University of Aveiro (UA), in addition to perspectives on player experience and interaction with agents through natural language processing, particularly highlighted the role of generative AI in the creative process and the ethical issues and challenges that artificial intelligence raises in game development. Issues such as authorship, boundaries, and ethical responsibility reinforce the importance of training professionals who are aware and critical of the possibilities and risks of AI integrated into interactive design. She also emphasized that it was “an incredible and inspiring week,” an experience she found “both engaging and challenging.”

In the final days of the event, participants were challenged to participate in the Game Jam. In this context the researcher Cláudia Oliveira and her team developed the Baloonce prototype, a collaborative game that aims to create balance, combating the sedentary lifestyle and burnout associated with professions like gaming developers, designers, and researchers, exploring the importance of moving and coordinating the body in a world where the mind and digital world are pushed to their limits. The project stood out among the participating teams, being selected as the best project of the Game Jam, a recognition that highlights the talent and capabilities of those involved. The project will soon be shared on Github.

This event was guided by leading figures in the field, such as Georgios N. Yannakakis, Julian Togelius, co-authors of the book Artificial Intelligence and Games, and Antonios Liapis. It was made possible thanks to the support of King, the UA, and DigiMedia, which provided the doctoral student with the opportunity to participate in this international summer school.

For the UA community, this participation represents not only an opportunity to enrich the student’s curriculum, but also a contribution to the development of new lines of research in the fields of new media, immersive games, experience design, and the ethics of artificial intelligence.

Bárbara Cleto, a PhD student in Multimedia in Education, and a DigiMedia researcher, participated in the 24th annual ACM Interaction Design and Children Conference (IDC), which took place between 23rd and 26th June 2025, at Reykjavík University, in Iceland.
As part of the doctoral consortium presentations, Bárbara presented the article ‘Planning a study on the co-creation and personalization of Immersive Web Environments by teachers and students’, which is available here.
The main goal of this research is to investigate the impact of co-creation and personalization on students’ metacognition in immersive web environments (IWE). This work is supervised by Professor Mário Vairinhos and Professor Carlos Santos.

The 4th edition of Students@DigiMedia, organized by the DigiMedia, takes place next week as part of the UA Research Summit.

Students@DigiMedia is an initiative that promotes the participation of undergraduate, master’s, and doctoral students in scientific research activities.

The first edition of Students@DigiMedia took place in the 2021/22 academic year, with 31 students participating in 13 projects proposed by 24 DigiMedia researchers. The second edition featured 20 projects involving 51 students, and the third edition had 42 students participating in 18 projects.

This year, aiming to foster collaboration between the UA Research Units (RU), students@DigiMedia was opened to proposals from researchers from all RUs, regardless of their scientific field. This year’s edition features 15 projects developed by students from various fields, such as Multimedia, CTC, Psychology, Social Sciences, Design, Computer Science, Languages, Pedagogy, and Health, across all levels (undergraduate, master’s, and doctoral).

The presentation of the results of the projects from edition #04 will take place on July 17, 2025, at 3:00 pm, in the CCCI Auditorium, in the Departmente of Communication and Art, followed by a social meeting outside the building.
DigiMedia invites the academic community to attend this year’s event.

Free registration is required here.

More information about the event and this year’s projects can be found here.

Project n. 7 – Design dos Booklets do Observatório dos Media Digitais / Design of the Digital Media Observatory Booklets

About the project

This project aims to support the graphic design and information management of the Booklets published by the Observatory.

What do you expect from participating in the initiative?

“Enjoy the opportunity to contribute to the construction and dissemination of knowledge”.

Participants

This project is coordinated by Lídia Oliveira (DigiMedia researcher), with the participation of:

Oksana Tymoshchuk (DigiMedia researcher)
Mónica Silva (Digimedia researcher)
Rita Branco (ID+researcher)
Catarina Feio (PhD student) Lara Lourenço (Master in Audio-visual Communication for New Media)
Mariana Pais (Multimedia and Communication Technologies)

More information about students@DigiMedia here.

More information about this edition here.

Ana Patrícia Oliveira, a Doctoral Researcher at DigiMedia, actively participated in the Human-Computer Interaction International Conference 2025 (HCII2025), where she presented the poster “Hybrid Serious Game for Cancer Prevention through the Promotion of Healthy Living Habits.” The work is now available as a chapter in the Springer CCIS series (Volume 2522) and can be accessed at the following link: https://link.springer.com/chapter/10.1007/978-3-031-94150-4_34.

The presented study explores the development of a hybrid serious game that integrates digital and physical components with participatory design methods, aiming to promote healthy lifestyle habits among Portuguese students aged 10 to 12. It contributes to the fields of health communication, behaviour change, and game-based learning, addressing the limitations of conventional top-down health education approaches.

In addition to presenting her research, Ana Patrícia Oliveira also served as Session Chair in thematic sessions focused on Human-Computer Interaction (HCI), games, and health.

Project n. 13 – Inteligência Artificial Responsável: ética, transparência e impactos sociais / Responsible AI: ethics, transparency and social impacts

About the project

AI’s rapid advancement presents ethical challenges related to bias, privacy, job displacement, and security, particularly as AI systems become increasingly integral to healthcare, finance, and public safety.
This project, conducted at DigitalOBS with Students@Digimedia, evaluates the alignment of ChatGPT, Gemini, and Copilot with ethical principles and social responsibility.

The study was conducted in four main phases: i) Review of international ethical guidelines; ii) Analysis of platforms’ standards implementation; iii) 12-question ethical assessment of each platform; iv) Evaluation using Chatbot Framework examining coherence, utility, complexity, ethics, and credibility.
While these platforms demonstrate progress in implementing ethical guidelines, compliance levels vary. Gaps remain in handling sensitive topics, such as electoral guidance, highlighting the need for stronger regulations. Platforms must strike a balance between addressing weaknesses and maintaining strengths to serve society effectively.

Participants

This project is coordinated by Oksana Tymoshchuk (DigiMedia researcher), with the participation of:

Lídia Oliveira (DigiMedia researcher) José Nunes (DigiMedia researcher) Mónica Silva (DigiMedia researcher) Beatriz Ponte (Biology)
Sofia Cruz (Multimedia and Communication Technologies)
Soraia Oliveira (Multimedia and Communication Technologies)

More information about students@DigiMedia here.

More information about this edition here.

Ana Patrícia Oliveira, a Doctorate Researcher at DigiMedia, presented the scientific paper entitled Exploring Interoperability in Blockchain Games: A Systematic Review on June 11, 2025, at the International Conference on Smart Business Technologies (ICSBT 2025), held in Bilbao and online. ICSBT 2025 is an ACM in-cooperation conference, supported by the ACM SIGMIS group.

The paper, part of the thematic track “Smart Business Technologies”, offers a systematic overview of the current state of interoperability in blockchain-based games, providing a critical analysis of emerging technological, economic, and design approaches in this field. The research was conducted within the scope of the project “Decentralize Portugal with Blockchain”, funded by the Portuguese Recovery and Resilience Plan – PRR (NextGenerationEU), under the reference 02/C05-i01.01/2022.PC644918095-00000033. The paper was co-authored by Nelson Zagalo and Liliana Costa, who are also members of the research team involved in the project.

The work stood out among the scientific contributions presented and was included in the shortlist of candidates for the ICSBT 2025 Best Paper Award, based on marks provided by the peer reviewers.

In addition to presenting the paper, Ana Patrícia Oliveira also served as Chair of the Poster Presentations session, reinforcing her active involvement in the conference.

More information:

Presentation Details

Poster Session

Project n. 15 – Design an accessible flyer to support people with disabilities

About the project

This project aims to develop two accessible and informative flyers with the aim of promoting inclusion and awareness about disability and incapacity. It aims to support people with disabilities, their families, caregivers and professionals, and the community in general, by providing clear information about the different types of disability, technological resources, support services and inclusion strategies available in the country and at the University of Aveiro. It also aims to foster a culture of equal opportunities and active participation in society.

Participants

This project is coordinated by Francisca Lourenço (PhD student), with the participation of:

Rita Oliveira (DigiMedia researcher) Oksana Tymoshchuk (DigiMedia researcher) Anda-Elena Covaci (1st cycle degree in Multimedia and Communication Technologies) Mariana Veiga (Master in Communication and Web Technologies)

What do you expect from participating in the initiative?

“I hope to give visibility to the community of people with disabilities, acquire useful tools and knowledge for my academic life, and contribute to inclusion through a practical and impactful project” (Mariana)

“May this initiative bring more autonomy where it makes all the difference” (Anda-Elena Covaci)

More information about students@DigiMedia here.

More information about this edition here.

The Conference ACM IMX 2025, co-organized by the University of Aveiro and the Universidade Federal Fluminense (Brazil), took place between 3rd and 6th June 2025, in Niterói, Rio de Janeiro, Brazil.

Jorge Ferraz Abreu, a Digimedia researcher, was one of the General Chairs of this conference, along with other members of the DigiMedia team: Pedro Almeida (demo chair), Telmo Silva and Carlos Santos (Web Chairs), Juliana Camargo (Publicity Chair) and Ana Velhinho (Acessibility Chair).

The conference had 22 full papers, 17 WiP, 17 Demos, 1 industry talk, and the participation of  6 doctoral students and 3 keynote speakers.

More information abouit this conference here.

The proceedings from the ACM can be read here and here.  

Maria João Antunes, a DigiMedia researcher, participated in the CISTI 25 conference – 20th Iberian Conference on Information Systems and Technologies (ISEG, June 16-19, 2025), with a paper entitled: “Digital Health Literacy in the Elderly: Exploratory Study in Senior Universities in Portugal”.

This paper refers to the study carried out between October 2024 and February 2025 by a PhD student and invited researcher, Vanessa Pinto, during her study period at DigiMedia. This same conference also addressed the work of the PhD student and researcher Renata Frade: “Women In Technology: A Case Study In Science Communication and Knowledge Management”. During the conference, it was possible to establish contacts with other researchers and see how the academic community is appropriating AI, in different research contexts.

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