Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

‘Push the Industrial Complexity Away’: A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design

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Marques, B., Costa, L. , Reisinho, P. , Silva, C., Silva, S., Zagalo, N. (2023). "‘Push the Industrial Complexity Away’: A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design," 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China, pp. 393- 397, https://doi.org/10.1109/VRW58643.2023.00086.

A Case Study on Netychords: Crafting Accessible Digital Musical Instrument Interaction for a Special Needs Scenario

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Davanzo, N., Avanzini, F., Ludovico, L., Moreno, D., Moreira, A., Tymoshchuk, O., Azevedo, J. & Marques, C. (2023). A Case Study on Netychords: Crafting Accessible Digital Musical Instrument Interaction for a Special Needs Scenario. In: da Silva, H.P., Cipresso, P. (eds) Computer-Human Interaction Research and Applications. CHIRA 2023. Communications in Computer and Information Science, vol 1996. Springer, Cham. https://doi.org/10.1007/978-3-031-49425-3_22

A management system to personalize notifications in the TV ecosystem

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Encarnação, J., Velhinho, A., Bentes, S., Silva, T., Santos, R., Salgado, R., & Afonso, F. (2023). A management system to personalize notifications in the TV ecosystem. Procedia Computer Science, 219, 674–679. https://doi.org/10.1016/j.procs.2023.01.338

A social iot hybrid scenario to promote the physical, psychological, and social well-being of elderly

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Khan, I. & Oliveira, L. (2023). A social iot hybrid scenario to promote the physical, psychological, and social well-being of elderly, in: Advances in Design and Digital Communication IV: Proceedings of the 7th International Conference on Design and Digital Communication, Digicom 2023,.

A survey on virtual production and the future of compositing technologies

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Pires, F., Silva, R., & Raposo, R. (2022). A survey on virtual production and the future of compositing technologies. AVANCA-CINEMA, 692- 699.

A Systematic Literature Review of Inclusion and Representativity of Women in Videogame Live Streaming Between 2017–2023

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Vieira, M.J., Cardoso, P. (2024). A Systematic Literature Review of Inclusion and Representativity of Women in Videogame Live Streaming Between 2017–2023. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication IV. DIGICOM 2023. Springer Series in Design and Innovation, vol 35. Springer, Cham. https://doi.org/10.1007/978-3-031-47281-7_29

A Systematic Review of Systematic Reviews on Open Educational Resources: An Analysis of the Legal and Technical Openness

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SOUSA, L., PEDRO, L., & SANTOS, C. (2023). A Systematic Review of Systematic Reviews on Open Educational Resources: An Analysis of the Legal and Technical Openness. The International Review of Research in Open and Distributed Learning, 24(3), 18–33. https://doi.org/10.19173/irrodl.v24i3.7196

Accessibility assessment of mobile applications: The Case of the Hominere App

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Alves, D., Siso, D., Tavares, J., Gouveia, J., Tymoshchuk, O., & Oliveira, R. (2023 in print). Accessibility assessment of mobile applications: The Case of the Hominere App. In 17th Multi Conference on Computer Science and Information Systems (MCCSIS 2023), Porto, 2023.

Act Against the Aggression A Preliminary Model of a Digital Platform Aimed at Cyberaggressions in the Portuguese University Environment

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Oliveira, E.; Oliveira, L. & Baldi, V. (2023). Act Against the Aggression A Preliminary Model of a Digital Platform Aimed at Cyberaggressions in the Portuguese University Environment, CISTI'2023 - 18th Iberian Conference on Information Systems and Technologies. (CISTI), Aveiro, Portugal, 2023, pp. 1-6, https://doi.org/10.23919/CISTI58278.2023.10211438.

Analysis of Cyberaggression in Social Networks Involving Students and University Environments

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Oliveira, E.; Oliveira, L. & Baldi, V. (2023). Analysis of Cyberaggression in Social Networks Involving Students and University Environments, in: Advances in Design and Digital Communication IV: Proceedings of the 7th International Conference on Design and Digital Communication, Digicom 2023,.

As Redes Sociais como meio de expressão política dos jovens em Portugal/Social Media as a way of young people’s political expression in Portugal

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Feio, C., Oliveira, L. & Martins, J. (2023).As Redes Sociais como meio de expressão política dos jovens em Portugal/Social Media as a way of young people's political expression in Portugal, OBS* (aceite, no prelo).

Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing

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Regalado, F., Ortet, C., Costa, L., Santos, C.and Veloso, A. (2023). Assessing Older Adults' Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing, Media and Communication 11(3):88-100. https://doi.org/10.17645/mac.v11i3.6796

Assessing the relevance of developing a gamified digital platform to promote extracurricular activities and users’ sense of belonging in K-12 schools

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Santos, C., Carvalho, A. R., Pedro, L., Dionísio, C., Gonçalves, L., Ribeiro, N., Almeida, J., Ferreira, L., Santos, S., & Filipe, M. (accepted). Assessing the relevance of developing a gamified digital platform to promote extracurricular activities and users’ sense of belonging in K-12 schools. The 23rd IEEE International Conference on Advanced Learning Technologies (ICALT 2023).

Asymmetric Gameplay: Types and perspectives.

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Neto, Abel, Pedro Cardoso, and Miguel Carvalhais. 2023. "Asymmetric Gameplay: Types and perspectives." Digicom 2022, Barcelos. https://doi.org/10.1007/978-3-031-20364-0_64

Augmented Reality Technology as a Strategy to Promote Astronomy Learning on Middle School Students

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Mendes, I., Vairinhos, M., & Malaquias, I. (2022). Augmented Reality Technology as a Strategy to Promote Astronomy Learning on Middle School Students. In INTED2022 Proceedings (pp. 8204-8209). IATED. https://doi.org/10.21125/inted.2022.2080

Augmented Reality: Current and New Trends in Education

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Kamińska, D.; Zwoliński, G.; Laska-Leśniewicz, A.; Raposo, R.; Vairinhos, M.; Pereira, E.; Urem, F.; Ljubic Hinic, M.; Haamer, R.E.; Anbarjafari, G. Augmented Reality: Current and New Trends in Education. Preprints.org 2023, 2023061665. https://doi.org/10.20944/preprints202306.1665.v1

Be a Gamer: A Psycho-Social Characterization of the Player

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Ribeiro, T., Veloso, A.I., Brinson, P. (2023). Be a Gamer: A Psycho-Social Characterization of the Player. In: Fang, X. (eds) HCI in Games. HCII 2023. Lecture Notes in Computer Science, vol 14047. Springer, Cham. https://doi.org/10.1007/978-3-031-35979-8_24

Beats & Units: A story-game design framework

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Zagalo, Nelson, Ana Patrícia Oliveira, Pedro Cardoso, and Mário Vairinhos. 2023. “Beats & Units: A story-game design framework.” International Journal of Film and Media Arts 1, no. 3: 52-67. https://doi.org/10.24140/ijfma.v8.n1.03.

Beats & Units: A story-game design framework

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BEATS & UNITS: A STORY-GAME DESIGN FRAMEWORK; Zagalo, N., Oliveira, A.P., Cardoso, P., Vairinhos, M. International Journal of Film and Media Arts, 2023, 8(1), pp. 52–67. https://doi.org/10.24140/ijfma.v8.n1.03

Blended-Learning in contexts conditioned by the pandemic: the perceptions of higher education students

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Morais, N. S., & Raposo, R. (2021, September). Blended-Learning in contexts conditioned by the pandemic: the perceptions of higher education students. In 2021 International Symposium on Computers in Education (SIIE) (pp. 1-6). IEEE.

Body image, social comparison and appearance from the perspective of digital vulnerability: an analysis of Facebook Papers

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Grieger, J., Oliveira, L. & Botelho, R. (2023). Body image, social comparison and appearance from the perspective of digital vulnerability: an analysis of Facebook Papers, CISTI'2023 - 18th Iberian Conference on IEEE Xplore: 15 August 2023, ISBN:978-989-33- 4792-8, Publisher: IEEE, https://doi.org/10.23919/CISTI58278.2023.10211557

Building datasets for automated conversational systems designed for use-cases

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Camargo, J., Nunes, J., Antunes, M.J., Mealha, Ó., Abrantes, C., Nobrega, L., "Building datasets for automated conversational systems designed for use-cases", 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), Limassol, Cyprus, 2022, pp. 1-4, https://doi.org/10.1109/IMET54801.2022.9929809.

Business Process Automation in SMEs

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Moreira, S., Mamede, H.S., Santos, A. (2023). Business Process Automation in SMEs. In: Papadaki, M., Rupino da Cunha, P., Themistocleous, M., Christodoulou, K. (eds) Information Systems. EMCIS 2022. Lecture Notes in Business Information Processing, vol 464. Springer, Cham. https://doi.org/10.1007/978-3-031-30694-5_31

Computational media and the paradox of permanence.

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Carvalhais, M., Cardoso, P. (2023). Computational media and the paradox of permanence. Journal of Digital Media and Interaction, 6(15), 31-42. https://doi.org/10.34624/jdmi.v6i15.32096

Computational Thinking as an Educational Trend in Education: some reflections

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Pinheiro, M. M., Albuquerque, C., Moreira, F. T., Torres, J. V., & Sousa, J. M. (2023). Computational Thinking as an Educational Trend in Education: some reflections. EDULEARN23 Proceedings, 3113–3121. https://doi.org/10.21125/EDULEARN.2023.0867

Consensus on the Terms and Procedures for Planning and Reporting a Usability Evaluation of Health-Related Digital Solutions: Delphi Study and a Resulting Checklist

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Martins, A. I., Santinha, G., Almeida, A. M., Ribeiro, Ó., Silva, T., Rocha, N., & Silva, A. G. (2023). Consensus on the Terms and Procedures for Planning and Reporting a Usability Evaluation of Health-Related Digital Solutions: Delphi Study and a Resulting Checklist. Journal of Medical Internet Research, 25. https://doi.org/10.2196/44326

Creating online video lessons in D-VET courses – A Case study – 18th Iberian Conference on Information Systems and Technologies (CISTI) – 2023

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Creating online video lessons in D-VET courses - A Case study - 18th Iberian Conference on Information Systems and Technologies (CISTI) - 2023

Creating online vídeo lessons in D-VET courses – A case study

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Oliveira D., Moreira, F.T., Oliveira, A. (2023). Creating online vídeo lessons in D-VET courses – A case study. 18th th Iberian Conference on Information Systems and Technologies (CISTI). Aveiro, Portugal.

Cross-media Environment based on iTV to Generate Personalized Web-based Contents as Additional Information to Documentary Videos

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Prata, A., Abreu, J., Chambel, T. (2022). Cross-media Environment based on iTV to Generate Personalized Web-based Contents as Additional Information to Documentary Videos, jAUTI 2022, Universidade de Cordoba, 17-18 Novembro 2022

Designing a collaborative storytelling platform to enrich digital cultural heritage archives and collective memory

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Velhinho, A., Alves, M., Almeida, P., Pedro, L. (aceite). Designing a collaborative storytelling platform to enrich digital cultural heritage archives and collective memory. In: Marcus, A., Rosenzweig, E., Soares, M.M. (eds) Design, User Experience, and Usability. HCII 2024. Lecture Notes in Computer Science. Springer, Cham.

Designing a Framework for Rural Community-Based Collaborative Cultural Mapping: The Fontoura Project

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Silva, M., & Raposo, R. (2023, May). Designing a Framework for Rural Community-Based Collaborative Cultural Mapping: The Fontoura Project. In International Conference on Tourism Research (Vol. 6, No. 1, pp. 305-313).

Designing and validating the gamification strategy model of a digital platform to promote extracurricular projects in K-12 schools – The GENE gamification strategy model

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Santos, C., Pedro, L., Carvalho, A. R., & Ferreira, L. (accepted). Designing and validating the gamification strategy model of a digital platform to promote extracurricular projects in K-12 schools – The GENE gamification strategy model. 18a Conferência Ibérica de Sistemas e Tecnologias de Informação (CISTI’2023).

Designing DMO Communication Strategies Through the Use of a Step-by-Step Model

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Roque, V., & Raposo, R. (2021). Designing DMO Communication Strategies Through the Use of a Step-by-Step Model. In Handbook of Research on Multidisciplinary Approaches to Entrepreneurship, Innovation, and ICTs (pp. 306-330). IGI Global. DOI:10.4018/978-1-7998-4099-2.ch014

Designing DMO Communication Strategies Through the Use of a Step-by-Step Model

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Roque, V., & Raposo, R. (2021). Designing DMO Communication Strategies Through the Use of a Step-by-Step Model. In Handbook of Research on Multidisciplinary Approaches to Entrepreneurship, Innovation, and ICTs (pp. 306-330). IGI Global.

Designing for Viral Infection Awareness through PLAYMUTATION

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Costa, L., Proença, F., Passos, A., Zagalo, N., Nogueira, T., Duarte, M., Ortet, C. (2023, April 12-15). Designing for Viral Infection Awareness through PLAYMUTATION. CUMULUS Connectivity, and Creativity in times of Conflict – Nature positive/Design for Transformation, CUMULUS Association International Association of Universities and College of Arts, Design and Media, Proceedings Series No 9, University of Antwerp, p.181-184. ISBN 978-94-0149-676XX

Developing a digital platform for community‐led initiatives: from local agents′ needs to interface design

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TYMOSHCHUK, O., ANTUNES, M., ALMEIDA, A.M., SILVA, P., PEDRO, L., RAMOS, F. (2023). Developing a digital platform for community‐led initiatives: from local agents′ needs to interface design. AI & Society, https://doi.org/10.1007/s00146- 022-01621-w

Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools – preliminary findings

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Carvalho, A. R., Ferreira, L., Gonçalves, L., Santos, C., Almeida, J., Ribeiro, N., Filipe, M., Brandão, J., Santos, S., Dionísio, C., & Pedro, L. (aceite). Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools - preliminary findings. In book of proceedings of The International Council for Educational Media (ICEM) 2022, Springer (IFIP-AICT series).

Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools – preliminary findings

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Carvalho, A. R., Ferreira, L., Gonçalves, L., Santos, C., Almeida, J., Ribeiro, N., Filipe, M., Brandão, J., Santos, S., Dionísio, C., & Pedro, L. (aceite). Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools - preliminary findings. In book of proceedings of The International Council for Educational Media (ICEM) 2022, Springer (IFIP-AICT series).

DIGITAL GAME WORKSHOP ON FINANCIAL EDUCATION: IMPACT ON PLAYERS’ AND GAME CREATORS’ ENGAGEMENT AND LEARNING

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Assoreira, S., Aresta, M., & Beça, P. (2023). DIGITAL GAME WORKSHOP ON FINANCIAL EDUCATION: IMPACT ON PLAYERS’ AND GAME CREATORS’ ENGAGEMENT AND LEARNING. 8282–8286. https://doi.org/10.21125/inted.2023.2261

Digital multitasking during academic lectures: did the Covid-19 lockdown change the students’ behavior?

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Mendes, R., Veloso, A. I. (2023). Digital multitasking during academic lectures: did the Covid-19 lockdown change the students’ behavior? In 9th International Conference on Higher Education Advances (HEAd’23). https://doi.org/http://dx.doi.org/10.4995/HEAd23.2023.16278

Digital Storytelling by Women in Tech Communities

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Frade, R. L., & Vairinhos, M. (2023a). Digital Storytelling by Women in Tech Communities. Presented at the Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). https://doi.org/10.1007/978-3-031-47655-6_6

Digital technologies and mediation in the context of territorial innovation

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TYMOSHCHUK, O., ANTUNES, M. J., ALMEIDA, A. M., PEDRO, L., RAMOS, F., OLIVEIRA, E., CARVALHO, D. (2023). Digital technologies and mediation in the context of territorial innovation. In: Teles, F., Rodrigues, C., Ramos, F., Botelho, A. (eds), Territorial Innovation in Less Developed Regions. Palgrave Studies in Sub-National Governance. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-20577-4_5

Digital technologies and mediation in the context of territorial innovation

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Tymoshchuk, O., Antunes, M.J., Almeida, M., Pedro, L., Ramos, F., Oliveira, E., & Carvalho, D. (2023). Digital technologies and mediation in the context of territorial innovation. In Filipe Teles, Carlos Rodrigues, Fernando Ramos e Anabela Botelho (Eds.), Territorial innovation in less developed regions: Governance, technologies, and sustainability. pp. 97-112. Palgrave Macmillan, Springer Nature. Print ISBN: 978-3-031-20576-7| eBook ISBN: 978-3-031-20577-4

Doctoral Education in Technology-Enhanced Learning: The perspective of PhD Candidates and researchers

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NICOLAOU, A., SOULE, M.V., ATHANASIOU, A., CONSTATINOU, E., PARMAXI, A., FOMiNYKH, M. PERIFANOU, M., ECONOMIDES, A., PEDRO, L., ALBÓ, L., HERNÁNDEZ-LEO, D., WILD, F. (2023). Doctoral Education in Technology-Enhanced Learning: The perspective of PhD Candidates and researchers. In: Zaphiris, P., Ioannou, A. (eds.), Learning and Collaboration Technologies. HCII 2023. Lecture Notes in Computer Science, vol 14040. Springer, Cham. https://doi.org/10.1007/978-3-031-34411-4_23.

Does ‘story-making’ have the potential to engage prosumers around a higher education institution’s brand? The case of Aveiro’ University

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Rodrigues, P., Batista, J., & Simões, D. (2023). Does ‘story-making’ have the potential to engage prosumers around a higher education institution’s brand? The case of Aveiro’ University. Proceedings of the 18th Iberian Conference on Information Systems and Technologies. Information Systems and Technologies (CISTI), 20-23 June, Aveiro, Portugal. Link

Embodiment, Memory, and Consent: Strategies to Conduct a Research in Design Using Participatory Observation in Clubs

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Lugo-Elias, César, Pedro Cardoso. 2023. “Embodiment, Memory, and Consent: Strategies to Conduct a Research in Design Using Participatory Observation in Clubs.” Digicom 2022, Barcelos. https://doi.org/10.1007/978-3-031-20364-0_3

Empowering creativity and feedback: lessons learned from the development of an app to assist game-based learning activities

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Reis, M. H., Almeida, A. M. & Lelis, C. (2023). Empowering creativity and feedback: lessons learned from the development of an app to assist game-based learning activities, in A. L. Brooks (eds) Creating Digitally, Springer.

EMPOWERING SCIENTISTS TO COMMUNICATE SCIENCE – THE CASE OF SMALL-SCALE BIOLOGICAL COLLECTIONS

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Vieite, B., Ravara, A., Cunha, M. R., & Beça, P. (2023). EMPOWERING SCIENTISTS TO COMMUNICATE SCIENCE - THE CASE OF SMALL-SCALE BIOLOGICAL COLLECTIONS . 7306–7309. https://doi.org/10.21125/inted.2023.1998

EMPOWERING SCIENTISTS TO COMMUNICATE SCIENCE – THE CASE OF SMALL-SCALE BIOLOGICAL COLLECTIONS

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Vieite, B., Ravara, A., Cunha, M. R., & Beça, P. (2023). EMPOWERING SCIENTISTS TO COMMUNICATE SCIENCE - THE CASE OF SMALL-SCALE BIOLOGICAL COLLECTIONS, 7306–7309. https://doi.org/10.21125/inted.2023.1998

Engage Students in News Writing

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Julio, L., Carvalho, D. M., Ulisses, A., Lima, I. R., & Silva, T. (2023). Engage Students in News Writing. Procedia Computer Science, 219, 999–1005. https://doi.org/10.1016/j.procs.2023.01.377

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