Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

Engage Students in News Writing

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Julio, L., Carvalho, D. M., Ulisses, A., Lima, I. R., & Silva, T. (2023). Engage Students in News Writing. Procedia Computer Science, 219, 999–1005. https://doi.org/10.1016/j.procs.2023.01.377

Enhancing digital inclusion: a dual approach to assessing hominere and smart break app

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Alves, D., Siso, D., Tavares, J., Gouveia, J., Tymoshchuk, O., & Oliveira, R. (2023). Enhancing digital inclusion: a dual approach to assessing hominere and smart break app. IADIS International Journal on WWW/Internet Vol. 21, No. 2, pp. 129-145 ISSN: 1645-7641 https://www.iadisportal.org/ijwi/papers/2023210209.pdf

Enhancing the Visitor Experience with Immersive Technologies and Gaming: the Monserrate Use Case

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Portugal, C., Vaz, D., Dias, M., Prata, A., Abreu, F. and Trocado, P. (2023). Enhancing the Visitor Experience with Immersive Technologies and Gaming: the Monserrate Use Case. In Will M. P. van der Aalst, Sudha Ram, Michael Rosemann, Clemens Szyperski, Giancarlo Guizzardi (Ed.), Procceedings of the Third International Workshop on Information Systems Engineering for Smarter Life (ISESL). (pp. 1-15). Zaragoza.

Estratégias de comunicação baseadas no Facebook: o caso do Posto de Turismo da Praia da Barra

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Gonçalves, P., Raposo, R., & Roque, V. (2021). Estratégias de comunicação baseadas no Facebook: o caso do Posto de Turismo da Praia da Barra. Revista Turismo & Desenvolvimento, 36(1), 255-277. https://doi.org/10.34624/rtd.v1i36.8507

European cybercultures: between the mix and idiosyncrasy. The role of interconstitutionality

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Melro, A. (2024). European cybercultures: between the mix and idiosyncrasy. The role of interconstitutionality. UNIO – EU Law Journal (no prelo).

Evaluation in a real environment of the use of a platform for creating school newspapers | Avaliação em ambiente real de utilização de uma plataforma de criação de jornais escolares

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Alves, M., Júlio, L., Teixeira, A., & Silva, T. (2023). Evaluation in a real environment of the use of a platform for creating school newspapers | Avaliação em ambiente real de utilização de uma plataforma de criação de jornais escolares. RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, 2023(e51), 5–20. https://doi.org/10.17013/risti.51.5-20

Evaluation of Web Accessibility of an LMS Platform: A Portuguese University Case

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Vilarinho, S., Simões, D. M., & Batista, J., (2023). Evaluation of Web Accessibility of an LMS Platform: A Portuguese University Case. International Journal of Learning Technology. ISSN online 1741-8119, ISSN print 1477-8386. https://www.inderscience.com/jhome.php?jcode=ijlt.

Examining the Impact and Moderating Effects of an 8- Week Mindfulness-Based Program in Grade 4

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Teresa Limpo, Ana I. Vieira, Sofia Magalhães, Renata Rocha, Carolina Cordeiro, Rui Rodrigues, António Coelho, Rui Nóbrega, João Jacob, Pedro Cardoso, Marisa Pinheiro, São Luís Castro. Examining the Impact and Moderating Effects of an 8- Week Mindfulness-Based Program in Grade 4. Mindfulness 14(8), 2026-2043, Springer US, 2023/8. https://doi.org/10.1007/s12671-023-02189-2

Exploring Situated Instructions for Mixed Reality (MR) Remote Collaboration: Comparing Embedded and Non-Embedded Annotations

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B. Marques, A. Santos, N. Martins, S. Silva, P. Dias and B. S. Santos (2023). “Exploring Situated Instructions for Mixed Reality (MR) Remote Collaboration: Comparing Embedded and Non-Embedded Annotations”, IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE VR

Extended Reality in Education and Training: Case Studies in Management Education

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Laska-Lesniewicz, A., Haamer, R. E., Vairinhos, M., Raposo, R., Urem, F., & Reisinho, P. (2022). Extended Reality in Education and Training: Case Studies in Management Education. Electronics 2022, 11, 336. https://doi.org/10.3390/electronics11030336

Extended Reality in Education and Training: Case Studies in Management Education

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Zwoliński, G., Kamińska, D., Laska-Leśniewicz, A., Haamer, R. E., Vairinhos, M., Raposo, R., Urem, F., & Reisinho, P. (2022). Extended Reality in Education and Training: Case Studies in Management Education. Electronics, 11(3), 336. https://doi.org/10.3390/electronics11030336

Favouring the alliance between Information Science and Computer Science: an Investigation in the field of Ethnomusicology

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Sacramento, E., Duarte, A., Sardo, S., Miguel, A., Caixinha, H., Cortês, C. (2023). Favouring the alliance between Information Science and Computer Science: an Investigation in the field of Ethnomusicology. In Book of Abstracts from Arts and Humanities in Digital Transition Conference 2023, Faculty of Social Sciences and Humanities Nova Institute of Communication (pp. 27). Lisbon.

FlavourGame: Interaction design in hybrid games

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Oliveira, A. P., Cardoso, P., Zagalo, N, Vairinhos, M. (2023). FlavourGame: Interaction design in hybrid games. Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023. Cumulus Association. ISBN 978-94-0149-676XX.

Gamification Applied to School Newspaper Development | Gamificação para Potenciar o Desenvolvimento de Jornais Escolares

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Armada, M., Silva, T., & Aresta, M. (2023). Gamification Applied to School Newspaper Development | Gamificação para Potenciar o Desenvolvimento de Jornais Escolares. Iberian Conference on Information Systems and Technologies, CISTI, 2023-June. https://doi.org/10.23919/CISTI58278.2023.10211916

Gaps, Goals, and Actions for the Development of the AfterLab: A Laboratory for Design Applied to the Dance Floor Experience

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Lugo-Elías, César, and Pedro Cardoso. 2023. “Gaps, Goals, and Actions for the Development of the AfterLab: A Laboratory for Design Applied to the Dance Floor Experience”. In: Martins, Nuno, Brandão, Daniel, Paiva, Francisco. (eds) Perspectives on Design and Digital Communication IV. (no prelo)

Growing interest of Augmented Reality in retail: A Literature Review

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Oliveira, F., Raposo, R., Carlos, V. S., & Au-Yong-Oliveira, M. (2022, June). Growing interest of Augmented Reality in retail: A Literature Review. In 2022 17th Iberian Conference on Information Systems and Technologies (CISTI) (pp. 1-6). IEEE.

Guidelines for Designing Mixed Reality Solutions in Remote Scenarios

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B. Marques, S. Silva, R. Maio, P. Dias and B. S. Santos (2023). “Guidelines for Designing Mixed Reality Solutions in Remote Scenarios”, International Conference on Human-Computer Interaction, HCII 2023, 247–252.

Home-Based Activities for Children with Speech Sound Disorders: Requirements for a Tangible User Interface for Internet of Things Artefacts

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Santos, J., Vairinhos, M., Rodriguez, J., & Jesus, L. M. (2022). Home-Based Activities for Children with Speech Sound Disorders: Requirements for a Tangible User Interface for Internet of Things Artefacts. Applied Sciences, 12(18), 8971. https://doi.org/10.3390/app12188971

Hypermediation functionalities in digital platforms for collaborative and social interaction

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Oliveira, E., Tymoshchuck, O., Sacramento, E. R., Branco, A. C., Carvalho, D., Pedro, L., Almeida, M., Antunes, M.J., & Ramos, F. M. (2023). Hypermediation functionalities in digital platforms for collaborative and social interaction. In Proceedings of the 25th International Conference on Enterprise Information Systems - Volume 2: ICEIS, ISBN 978-989-758-648-4; ISSN 2184-4992, SciTePress, pages 320-327. https://doi.org/10.5220/0011965900003467

Image dysmorphia on digital platforms: an analysis of the policies and terms of use on Instagram and Spark AR

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Grieger, J., Oliveira, L. & Botelho, R. (2023). Image dysmorphia on digital platforms: an analysis of the policies and terms of use on Instagram and Spark AR, in: Advances in Design and Digital Communication IV: Proceedings of the 7th International Conference on Design and Digital Communication, Digicom 2023,.

Implications of New Media in Brands’ Visual Identities: A Systematic Literature Review

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Almeida, S., Lelis, C. (2024).Implications of New Media in Brands’ Visual Identities: A Systematic Literature Review. Springer Series in Design and Innovation,35809-825

Inclusão na Música: Avaliação das ações de sensibilização em Portugal

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Moreno, D., Tymoshchuk, O., Moreira, A., Marques, C. (2023 in print). Inclusão na Música: Avaliação das ações de sensibilização em Portugal". In 12o Congresso Ibero-Americano em Investigação Qualitativa (CIAIQ2023), Lisbon, 2023.

Inclusion in Music: Evaluation of Awareness-raising Actions in Portugal

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Moreno, D. E., Moreira, A., Tymoshchuk, O., & Marques, C. (2023). Inclusion in Music:: Evaluation of Awareness-raising Actions in Portugal. In Educational Research and Qualitative Research, 16, 101- 112. http://orcid.org/0000-0002-3805-6929

Increasing awareness and empathy among university students through immersive exercises–testing of the virtual reality application: A pilot study

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Raposo, R., Vairinhos, M., Laska-Leśniewicz, A., & Sztobryn-Giercuszkiewicz, J. (2023). Increasing awareness and empathy among university students through immersive exercises–testing of the virtual reality application: A pilot study. Medycyna Pracy,74(3),187-197. DOI:10.13075/mp.5893.01391

Information and Communication Technologies and Communicational Approaches for the Dissemination, Preservation, Understanding, and Attractiveness of Cultural Heritage

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Martins, D., Oliveira, L., Amaro, A.C. (2023). Information and Communication Technologies and Communicational Approaches for the Dissemination, Preservation, Understanding, and Attractiveness of Cultural Heritage. In: Yang, XS., Sherratt, S., Dey, N., Joshi, A. (eds) Proceedings of Seventh International Congress on Information and Communication Technology. Lecture Notes in Networks and Systems, vol 465. Springer, Singapore. https://doi.org/10.1007/978-981-19-2397- 5_2

Information Security Threat Assessment Using Social Engineering in the Organizational Context – Literature Review

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Lopes, A., Reis, L., São Mamede, H., Santos, A. (2022). Information Security Threat Assessment Using Social Engineering in the Organizational Context – Literature Review. In: Rocha, A., Adeli, H., Dzemyda, G., Moreira, F. (eds) Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, vol 469. Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_24

Instagram Use and Equity in Public Health: A Study on Brazil and Portugal During the COVID-19 Pandemic

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Pinto, P., Antunes, M. J., Almeida, A. M., & Renó, D (2023). Instagram Use and Equity in Public Health: A Study on Brazil and Portugal During the COVID-19 Pandemic. Canadian Journal of Communication 48(3), 474–500. doi:10.3138/cjc- 2022-0059

Inteligência Artificial e (Im)parcialidade nas decisões judiciais

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Melro, A. (2024). Inteligência Artificial e (Im)parcialidade nas decisões judiciais. Law, State and Telecommunications Review, 16(1) (no prelo).

Inteligência artificial, microcredenciais e o processo de enfermagem: potencialidades para a aprendizagem baseada em competências

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SILVA, A., SANTOS, C., PEDRO, L., MOREIRA, A., OLIVEIRA, P., PINTO, C. (2023). Inteligência artificial, microcredenciais e o processo de enfermagem: potencialidades para a aprendizagem baseada em competências. In Daniela Freitas (Org.), Impacto das tecnologias nas Ciencias biológicas e da saúde, 15-25. Brasil: Atena Editora. https://doi.org/10.22533/at.ed.9392323022

Interconnecting Personal assistants and TVs a friendly approach to connect generations

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Camargo, J., Silva, T., Abreu, J. (2023). Interconnecting Personal assistants and TVs a friendly approach to connect generations, IMX 2023 (in press)

Interconnecting Personal assistants and TVs: a friendly approach to connect generations

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Camargo, J. D., Silva, T., & Abreu, J. (2023). Interconnecting Personal assistants and TVs: a friendly approach to connect generations. Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 309–313. https://doi.org/10.1145/3573381.3596469

Interconstitucionalidade entre Portugal e a União Europeia no acesso ao sistema judiciário: compreensão da linguagem e competências infocomunicacionais

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Melro, A. (2023). Interconstitucionalidade entre Portugal e a União Europeia no acesso ao sistema judiciário: compreensão da linguagem e competências infocomunicacionais. Revista de Direito Internacional, vol. 20, issue 1, pp. 180-193. 10.5102/rdi.v20i1.9056

Interface Design of a Mobile Application Oriented to Packaging Sustainability

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Marques, S; Rodrigues, R. (2023). Interface Design of a Mobile Application Oriented to Packaging Sustainability. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication III. DIGICOM 2022. Springer Series in Design and Innovation , vol 27. Springer, Cham. https://doi.org/10.1007/978-3-031-20364-0_16

Internet use during periods of confinement in Portugal:–the case of students of a Higher Education Institution

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Pestana, T., Morais, N. S., & Raposo, R. (2023, June). Internet use during periods of confinement in Portugal:–the case of students of a Higher Education Institution. In 2023 18th Iberian Conference on Information Systems and Technologies (CISTI) (pp. 1-7). IEEE.

iTV to Connect Generations: A Field Trial of a Solution to Send Personalized Notifications

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Camargo, J., Silva, T., & de Abreu, J. F. (2023). iTV to Connect Generations: A Field Trial of a Solution to Send Personalized Notifications (pp. 83–97). https://doi.org/10.1007/978-3-031-45611-4_6

Liber Domus: Development of a Prototype RPG for 6th Grade Mathematics and Science Learning

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Nunes, E., Gavaia, B., Rodrigues, R., Sampaio, L., & Silva, R. (2022). Liber Domus: Development of a Prototype RPG for 6th Grade Mathematics and Science Learning. Interaction Design and Architecture(s), 53, 51–69. https://doi.org/10.55612/s-5002- 053-003

Mapping out the narrative dimensions of visual identities: a typological classification

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Lelis, C. & Kreutz, E. A. (2023). Mapping out the narrative dimensions of visual identities: a typological classification. In N. Martins & D. Raposo (eds), Communication Design and Branding-A Multidisciplinary Approach, Springer. https://doi.org/10.1007/978-3-031-35385-7_1

Mental health and digital games: A comprehensive qualitative review

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Mendes, R., Ribeiro, T., Veloso, A. I. (2023). Mental health and digital games: A comprehensive qualitative review. Game-ON 2023 (accepted as full paper).

miPlay as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults

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Regalado, F., Ortet, C.P., Veloso, A.I. (2023). “miPlay” as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults. In: Gao, Q., Zhou, J. (eds) Human Aspects of IT for the Aged Population. HCII 2023. Lecture Notes in Computer Science, vol 14042. Springer, Cham. https://doi.org/10.1007/978-3-031-34866-2_34

MNEMOSCOPE – A Model for Digital Co-creation and Visualization of Collective Memories

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Velhinho, A., Almeida, P. (2023). MNEMOSCOPE – A Model for Digital Co-creation and Visualization of Collective Memories. In: Abásolo, M.J., de Castro Lozano, C., Olmedo Cifuentes, G.F. (eds) Applications and Usability of Interactive TV. jAUTI 2022. Communications in Computer and Information Science, vol 1820. Springer, Cham. https://doi.org/10.1007/978-3-031-45611-4_2

O princípio nemo tenetur se ipsum accusare e os meios de obtenção de prova na lei do cibercrime

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Melro, A. (2023). O princípio nemo tenetur se ipsum accusare e os meios de obtenção de prova na lei do cibercrime. Revista Brasileira de Direito Processual Penal, vol. 9, n. 2, pp. 979-1002, mai./ago. https://doi.org/10.22197/rbdpp.v9i2.806

Parents’ Voices: Inclusion of Students with Intellectual and Developmental Disabilities in Higher Education

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Martins, I. C., Tymoshchuk, O., Albuquerque, E., Santos, P., & Van Hove, G. (2022, July). Parents’ Voices: Inclusion of Students with Intellectual and Developmental Disabilities in Higher Education. In Conference on Smart Learning Ecosystems and Regional Development (pp. 157-175). Singapore: Springer Nature Singapore. https://doi.org/10.1007/978-981-19-5240-1_11

Peer-Produced Archives, Peer-Designed Solutions

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Sá Couto, P., Carvalhais, M., Cardoso, P. (2024). Peer-Produced Archives, Peer-Designed Solutions. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication IV. DIGICOM 2023. Springer Series in Design and Innovation, vol 35. Springer, Cham. https://doi.org/10.1007/978-3-031-47281-7_9

Pensamento Computacional na Educação: que sentido faz e que competências promove?

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Pinheiro, M. M., Albuquerque, C., Moreira, F. T., Torres, J. V., & Sousa, J. M. (2023). Pensamento Computacional na Educação: que sentido faz e que competências promove? In V. Santos, M. M. Pinheiro, I. Cabrita, T. B. Neto, & J. B. Lopes (Eds.), Matemática com vida: diferentes olhares sobre o pensamento computacional (1st ed., pp. 9-26). UA Editora. https://doi.org/10.48528/3e5j-1e87

Perceptions About the Impact of Audiovisual Storytelling Campaigns on Young Consumers: An Exploratory Study with Higher Education Students

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Gouveia, T., Oliveira, A., Morais, N.S., Raposo, R. (2024). Perceptions About the Impact of Audiovisual Storytelling Campaigns on Young Consumers: An Exploratory Study with Higher Education Students. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication IV. DIGICOM 2023. Springer Series in Design and Innovation , vol 35. Springer, Cham. https://doi.org/10.1007/978-3-031- 47281-7_73

Personalized Notifications for the TV Ecosystem: Field Trial of an iTV Solution

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Velhinho, A., Encarnação, J., Bentes, S., Camargo, J., Faria, G., Varsori, V., Silva, T., Santos, R. (2023). Personalized Notifications for the TV Ecosystem: Field Trial of an iTV Solution. In: Abásolo, M.J., de Castro Lozano, C., Olmedo Cifuentes, G.F. (eds) Applications and Usability of Interactive TV. jAUTI 2022. Communications in Computer and Information Science, vol 1820. Springer, Cham. https://doi.org/10.1007/978-3-031-45611-4_4

Personalized Web-Based Contents, Generated Through a Cross-Media Environment, as Additional Information to Documentary Videos

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Prata, A., Chambel, T., & de Abreu, J. F. (2023). Personalized Web- Based Contents, Generated Through a Cross-Media Environment, as Additional Information to Documentary Videos (pp. 3–19). https://doi.org/10.1007/978-3-031-45611-4_1

Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player’s Preferences

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Ribeiro, T., Mendes, R., Veloso, A.I. (2023). Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences. In: Fang, X. (eds) HCI in Games. HCII 2023. Lecture Notes in Computer Science, vol 14047. Springer, Cham. [https://doi.org/10.1007/978-3-031- 35979-8_23](https://doi.org/10.1007/978-3-031- 35979-8_23)

Podcasts as Multimedia and Transmedia Experiences: A comparative analysis of portuguese and brazilian podcasts

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Raposo, R. (2022). Podcasts as Multimedia and Transmedia Experiences: A comparative analysis of portuguese and brazilian podcasts. VISUAL REVIEW. International Visual Culture Review / Revista Internacional De Cultura Visual, 10(3), 1–21. https://doi.org/10.37467/revvisual.v9.3609

Preface. 13th International Conference, VJ 2023, Aveiro, Portugal, November 28–30, 2023, Revised Selected Papers, VJ 2023, CCIS 1984

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Costa, L., Zagalo, N. Veloso, A.I., Clua, E., Arnab, S., Vairinhos, M., Gomes, D. (2024). Preface. 13th International Conference, VJ 2023, Aveiro, Portugal, November 28–30, 2023, Revised Selected Papers, VJ 2023, CCIS 1984

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