Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

Personagens idosas nos filmes de animação: análise dos filmes de animação mais populares em Portugal

indexed

Nunes, S., & Antunes, M.J. (2021). Personagens idosas nos filmes de animação: análise dos filmes de animação mais populares em Portugal. In: 16th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1-6. Chaves: 23 a 26 de junho. (online).

Personalized Interactive Video-based Crossmedia Informal Learning Environments from iTV, PC and Mobile Devices – the Design Challenges

indexed

Prata A., & Chambel T. (2021). Personalized Interactive Video-based Crossmedia Informal Learning Environments from iTV, PC and Mobile Devices – the Design Challenges. In: Abásolo M. (eds) Applications and Usability of Interactive TV. jAUTI 2020. Communications in Computer and Information Science. Springer, pp. 89-104.

Procedures of user-centered usability assessment for digital solutions: scoping review of reviews reporting on digital solutions relevant for older adults

indexed

Silva, A. G., Caravau, H., Martins, A., Almeida, A. M. P., Silva, T., Ribeiro, Ó., Santinha, G., & Rocha, N. P. (2021). Procedures of user-centered usability assessment for digital solutions: scoping review of reviews reporting on digital solutions relevant for older adults. JMIR Human Factors, 8(1).

Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players

indexed

Nery Filho J., & Veloso A.I. (2021). Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. HCII 2021. Lecture Notes in Computer Science, vol 12787. Springer, Cham.

Psychoeducational audiovisual intervention for raising awareness of suicidal risks

indexed

Duran, L., Almeida, A. M. P., Figueiredo-Braga, M., & Lopes, A. C. (2021, Jun 23-26). Psychoeducational audiovisual intervention for raising awareness of suicidal risks. 16th Iberian Conference on Information Systems and Technologies, CISTI, Chaves, Portugal.

Reliability of Digital Formative Assessment Practices and Instruments: Theoretical Review Towards an Assessment Proposal

indexed

Silva Carvalho, T., Almeida, P., & Balula, A. (2021). Reliability of Digital Formative Assessment Practices and Instruments: Theoretical Review Towards an Assessment Proposal. Handbook of Research on Determining the Reliability of Online Assessment and Distance Learning, 171-193.

Serviço Nacional de Saúde de Portugal no Instagram: percepção dos universitários sobre o conteúdo do @sns_pt na pandemia da COVID-19

indexed

Pinto, P. A., Antunes, M. J. L., & Almeida, A. M. P. (2021). Serviço Nacional de Saúde de Portugal no Instagram: percepção dos universitários sobre o conteúdo do @sns_pt na pandemia da COVID-19. 16th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1-6.

SIX 2.0: a tangible TV interface for seniors

indexed

Pinho, A., Vairinhos, M., Oliveira, A. P., & Mealha, Ó. (2021). SIX 2.0: a tangible TV interface for seniors. 16th Iberian Conference on Information Systems and Technologies (CISTI), 2021, pp. 1-7.

Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids

indexed

Reisinho, P., Silva, C., Vairinhos, M., Oliveira, A. P. & Zagalo, N. (2021). Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids. IEEE 9th International Conference on Serious Games and Applications for Health (SeGAH), 2021, pp. 1-8.

The Contribute of Data Science Applied to Customer Relationship Management: A Systematic Literature Review

indexed

Simões, D. (2021). The Contribute of Data Science Applied to Customer Relationship Management: A Systematic Literature Review. Chapter 25. Handbook of Research on Applied Data Science and Artificial Intelligence in Business and Industry. Valentina Chkoniya (Eds). IGI Global.

The design of social coupons as a digital promotional tactic

indexed

Correia, J., & Simões, D. (2021). The design of social coupons as a digital promotional tactic, 9th World Conference on Information Systems and Technologies (WorldCist'21). Terceira Island, Azores, Portugal, 30-31 March to 1-2 April 2021, Trends and Applications in Information Systems and Technologies, Á. Rocha et al. (Eds.), Springer Nature, AISC 1368, 4(16), pp. 163–172, 2021.

The realms of participation in visual identity design

indexed

Lelis, C. & Kreutz, E. (2021). The realms of participation in visual identity design. Corporate Reputation Review, special issue “Design, Branding and Marketing: Experience and value creation in design, branding, marketing, corporate reputation and identity”. Published online 2 December 2021.

The role of journalism in combating fake news: the case of the last day of the 2019 election campaign in Portugal

indexed

Quintanilla, T., Cardoso, G, Baldi, V., & Paisana, M. (2021). The role of journalism in combating fake news: the case of the last day of the 2019 election campaign in Portugal. Revista Sociologia, Problemas e Práticas, 97, 35-56.

The Transformative Role of Peer Learning Projects in 21st Century Schools—Achievements from Five Portuguese Educational Institutions

indexed

Carvalho. A. R., & Santos, C. (2021). The Transformative Role of Peer Learning Projects in 21st Century Schools—Achievements from Five Portuguese Educational Institutions. Educ. Sci. 11(5), Article 196.

The Use of ICT for Communication between Teachers and Students in the Context of Higher Education Institutions

indexed

Batista, J., Santos, H., & Marques, R.P. (2021). The Use of ICT for Communication between Teachers and Students in the Context of Higher Education Institutions. Information, 12(11), 479.

The Use of Mobile Applications in Higher Education Classrooms: An Exploratory Measuring Approach in the University of Aveiro

indexed

Oliveira, D., Pedro, L., Santos, & C. (2021). The Use of Mobile Applications in Higher Education Classrooms: An Exploratory Measuring Approach in the University of Aveiro. Education Sciences, 11, 484.

The wolf among US: Heuristic evaluation of a digital game with narrative

indexed

Ortet, C., Ribeiro, T., & Veloso, A.I. (2021) The wolf among US: Heuristic evaluation of a digital game with narrative. In 22nd International Conference on Intelligent Games and Simulation, GAME-ON 2021, pp. 5-11.

TV interaction as a non-invasive sensor for monitoring elderly well-being at home

indexed

Abreu, J., Oliveira, R., Garcia-Crespo, A., & Rodriguez-Goncalves, R. (2021). TV interaction as a non-invasive sensor for monitoring elderly well-being at home. Sensors, 21(20), art. no. 6897.

TV Remote Control and Older Adults: A Systematic Literature Review

indexed

Carvalho, D., Silva, T., & Abreu, J. (2021). TV Remote Control and Older Adults: A Systematic Literature Review. Communications in Computer and Information Science, 1433, 119–133.

Usability evaluations focused on children with down syndrome: A systematic literature review

indexed

Sancho Nascimento, L., Martins, L. B., Zagalo, N., & Almeida, A. M. P. (2021). Usability evaluations focused on children with down syndrome: A systematic literature review.

UX Evaluation Methodology for iTV: Assessing a Natural Language Interaction System

indexed

Abreu, J., Camargo, J., Santos, R., Almeida, P., Beça, P., & Silva, T. (2021). UX Evaluation Methodology for iTV: Assessing a Natural Language Interaction System. Communications in Computer and Information Science, 1433, 149–161.

Vernacular Epistemology and Participatory Practices as Alternatives to the Institutionalisation of Homo Educandus

indexed

Baldi, V. (2021). Vernacular Epistemology and Participatory Practices as Alternatives to the Institutionalisation of Homo Educandus. Arts. Sustainability. Education (Org. E. Wagner et al). Springer Singapore.

Video Production for Social Network Dissemination: The Shoyce Brand Case

indexed

Martins C., & Oliveira L. (2021). Video Production for Social Network Dissemination: The Shoyce Brand Case. In: Martins N., Brandão D. (eds) Advances in Design and Digital Communication. Springer Series in Design and Innovation, vol 12. Springer, Cham.

VR 360º and its impact on the immersion of viewers of suspense AV content

indexed

Marques, T., Vairinhos, M. & Almeida, P. VR 360º and its impact on the immersion of viewers of suspense AV content (2021). Multimed Tools Appl, 80, 31021–31038.

Would Plato really find Coca Cola inside the cave? Design-led branding explained by everyday social practices

indexed

Guzman, B. & Lelis, C. (2021). Would Plato really find Coca Cola inside the cave? Design-led branding explained by everyday social practices, In Perspectives on Design and Digital Communication: Research, Innovations and Best Practices, N. Martins, D. Brandão & F. M. da Silva (Eds), Cham: Springer.

Skip to content