News

Explore the latest research insights.

Rui Raposo and Mário Vairinhos, DigiMedia members, preset the project “Kits for Kids” in episode 8 of the programme UAU – Ciência sem Limites. One of the activities integrated in this project took place in Fábrica Centro Ciência Viva de Aveiro and has been reported in our website. More information available HERE.

This episode is dedicated to the “Education of the future” and several projects and initiatives are presented. “Kits for Kids” is integrated in the project Aveiro Steam City, coordinated by Câmara Municipal de Aveiro, and involving several partners: Altice Labs, Instituto de Telecomunicações – IT,  Universidade de Aveiro, INOVARIA e Associação para um Centro de Estudos em Desenvolvimento Sustentável – CEDES.

The University of Aveiro hosts, once again, the Global Game Jam!

The students from the new Master’s Degree “Digital Game Development” are organizing this year’s edition, with the support of the course directors – Mário Vairinhos (DigiMedia member) and Diogo Gomes – which will be held from January 28th to 30th.

Although the main event will be the development of a video game in 48 hours, this year’s edition will also hold a number of workshops and two tournaments. The workshops are related to video games, ranging from art and design to programming, and the tournaments will be about League of Legends and Rocket League.

This year’s edition will be an online event and all workshops and tournaments will be hosted at twitch.tv (https://www.twitch.tv/ggj_2022_ua), so anyone who couldn’t make it out if it were a local event: now’s your chance!

Here’s the link tree with all Social Media:
https://linktr.ee/ggj2022ua

To join this GGJ22, please go into the official website and click “Join this jam site”:
https://globalgamejam.org/2022/jam-sites/ggj-2022-universidade-de-aveiro

To join the tournaments, please fill in these forms:

Rocket League:
https://docs.google.com/forms/d/e/1FAIpQLSdXJ96h9ptAJi-cKyoIY3ei-BycfWHYk-VMDi-xFX8eAthnoA/viewform

League of Legends:
https://docs.google.com/forms/d/e/1FAIpQLSdc1NTBd5zRTDW2a_8CA9m8xNCJSQnWxADe1Ryc3nRB_qmE9g/viewform

Be sure to join their discord server as well:
https://discord.gg/rWDnjgYnuC

Check out the Global Game Jam 2022 social media for daily updates and more info:

Instagram: @ggj_2022_ua

Twitter: @ggj_2022_ua

For any questions, please send an email to:

ggj2022ua@gmail.com

The article “Impact of a Digital Intervention for Literacy in Depression among Portuguese University Students: A Randomized Controlled Trial” by Lersi Durán (DigiMedia PhD Student), Ana Margarida Almeida (DigiMedia member), Ana Cristina Lopes and Margarida Figueiredo-Braga was published in the the Special Issue Digital Transformation in Healthcare of the journal Healthcare 2022, 10(1), 165.

Abstract:

Digital interventions are important tools to promote mental health literacy among university students. “Depression in Portuguese University Students” (Depressão em Estudantes Universitários Portugueses, DEEP) is an audiovisual intervention describing how symptoms can be identified and what possible treatments can be applied. The aim of this study was to evaluate the impact of this intervention. A random sample of 98 students, aged 20–38 years old, participated in a 12-week study. Participants were recruited through social media by the academic services and institutional emails of two Portuguese universities. Participants were contacted and distributed into four study groups (G1, G2, G3 and G4): G1 received the DEEP intervention in audiovisual format; G2 was given the DEEP in text format; G3 received four news articles on depression; G4 was the control group. A questionnaire was shared to collect socio-demographic and depression knowledge data as a pre-intervention method; content was then distributed to each group following a set schedule; the depression knowledge questionnaire was then administered to compare pre-intervention, post-intervention and follow-up literacy levels. Using the Scheffé and Least Significant Difference (LSD) multiple comparisons test, it was found that G1, which received the DEEP audiovisual intervention, differed significantly from the other groups, with higher depression knowledge scores in post-intervention stages. The DEEP audiovisual intervention, compared to the other formats used (narrative text format; news format), proved to be an effective tool for increasing depression knowledge in university students.

Citation:

Durán, L. D., Almeida, A. M., Lopes, A. C., & Figueiredo-Braga, M. (2022). Impact of a Digital Intervention for Literacy in Depression among Portuguese University Students: A Randomized Controlled Trial. Healthcare10(1), 165. MDPI AG. Retrieved from https://doi.org/10.3390/healthcare10010165

More information available HERE

CALL FOR PAPERS

Digital Wellbeing 

https://dis.acm.org/2022

The ACM SIGCHI Conference on Designing Interactive Systems (DIS) is the premier international arena where designers, artists, psychologists, user experience researchers, systems engineers, and many more, come together to debate and shape the future of interactive systems design and practice. DIS is ranked 11th in HCI on Google Scholar and a Tier A publication venue, partly due to an average acceptance rate of 25% over the years.

The theme for DIS 2022 is “Digital Wellbeing” and will be held online from June 13-June 17 2022. The theme responds to the need for designers and design researchers to not only design for wellbeing, but also to look after their own wellbeing and the people around them, through and with design. The result will be an opportunity to learn who we are and who we want to become. To achieve this, DIS 2022 will be a way to identify how to get there.

We support attendees’ wellbeing through the conference experience: we will make it as stress-free as possible to submit your work, and will support an asynchronous format that supports people in different time zones and with different family commitments. This hopefully allows many people to attend the conference and discuss interactions, materials, processes, technologies and designs in novel ways. We are looking forward to your work!

Florian ‘Floyd’ Mueller (Monash University, Melbourne, Australia) & Stefan Greuter (Deakin University, Melbourne, Australia)

Registration opens soon

Aligning with our theme, DIS 2022 will be an asynchronous distributed conference, like before. We will continue DIS as a premier venue for interaction design research in HCI while preserving our collective health, safety and sanity. In these times, survival, perseverance and continuity is a triumph. The opportunity to share our work, and to think about material, interaction, process, technology and design is a cause for celebration.

The venues for DIS 2022 will be the technical program (papers and pictorials), and the doctoral consortium, repeating the venues from the previous DIS. We forgo workshops, provocations, demonstrations, the student design competition and the design exhibition, which DIS can welcome with open arms when we are all able to physically meet again.

Important dates

  • Papers & Pictorials: Title, abstract, authors, and other metadata submission deadline
    11 February, 2022 AoE
  • Papers and Pictorials: PDF submission deadline
    18 February, 2022 AoE 
  • Doctoral Consortium submission deadline and Student Volunteer deadline
    2 March, 2022
  • Papers & Pictorials and Doctoral Consortium notifications:
    30 March, 2022
  • Papers & Pictorials and Doctoral Consortium publication-ready deadline:
    20 April, 2022
  • Video-ready deadline:
    11 May, 2022

Deadline is approaching-> January 20, 2022
=========================================================
Special Issue on
Smart Learning Ecosystems and Regional Development: toward the ‘new normal’

to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)
CFP: http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call50
=========================================================
Guest Editors:
———————————————————
–
• Mihai Dascalu, University Politehnica of Bucharest
• Tania Di Mascio, Università de L’Aquila, Italy
• Óscar Mealha, University of Aveiro, Portugal

===========================================
Important dates:
———————————————————–
• Deadline: January 20, 2022 (extended)
• Notification to the authors: February 28, 2022
• Camera ready paper: March 15, 2022
• Publication of the special issue: to be defined

===========================================
Overview
———————————————————–
The guest editors are proud to invite and welcome contributions from researchers and practitioners from all over the world involved in the development of Smart Learning Ecosystems and Smart Education, as engines of social innovation and  territorial development. At the core, the adjective smart comprises terms like intelligent, purpose oriented, supportive, artful, clever and the like. Thus, smart does not necessarily include the usage of technology (neither does it exclude technology!).
The COVID-19 pandemic has been extremely challenging to address several research contexts, suddenly the two dimensions that characterises the smart learning ecosystems – physical and virtual – started to be perceived somewhat as antithetical and it came out that the e-maturity of a learning ecosystem is not sufficient to explain and predict its transformation. Many factors concur – processual, social, individual – to determine the technological evolution of learning ecosystems and their smartness. For sure the pandemic has generated a higher awareness about the intrinsic nature of the smart learning ecosystems and it is likely that they will no longer be the same after the pandemic. Papers that report on work that nurtures a post-pandemic view and strategy for a better learning world are specially welcome.
This special issue is supported by the Association for Smart Learning Ecosystems and Regional Development (ASLERD) and welcome the submission of substantially extended version of the papers presented at SLERD 2021.

———————————————————–
Topics of Interest
———————————————————–
Topics of interests can be grouped under three big themes: places for smart education, people in place centered design for smart education, supportive learning technologies and tools for smart education. All of which, can also include studies that nurtures a post-pandemic view and strategy for a better learning world.

Places for smart education

future of institutional learning
interplay between formal and informal learning
new educational models and settings
continuity-discontinuity of time, technology, place/space, process in learning
role of and case studies of games and gamification in smart education
dual education and other alternate scheme approaches
monitoring and benchmarking of smartness (individual, institution, city, region)

People in place centered design for smart education

general frameworks and methodological advancement
design, data and other relevant literacies
literacies, skill and competences of smart citizens
communities and co-design in smart learning
sharing & participatory practices
open access to any resource and disparity
cultural influences

Supportive technologies and tools for smart education

intelligent tutoring systems and interfaces
semantic web technologies and applications
text/opinion mining and sentiment analysis
real/virtual communities and social network analysis
interoperability and application of open/smart data and services
safety & security in education
IoT, ubiquitous and wearable technologies
adaptability to educational contexts and citizens
role of VR in education

===========================================
Submission guidelines and procedure
———————————————————-
All submissions (abstracts and later final manuscripts) must be original and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors’ information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors’ guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7

==========================================================
Authors’ guidelines
———————————————————-
Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
(Please upload all submissions using the Submission page. When submitting the paper, please, choose the section:
“SI: Smart Learning Ecosystems and Regional Development: toward the ‘new normal’ “)

More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.

For scientific advice and queries, please contact the IxD&A scientific editor marking the subject as:
Smart Learning Ecosystems and Regional Development: toward the ‘new normal’

The 2nd students’ seminar on Ehealth and Wellbeing aims to be a forum of discussion for students who develop research leading to innovative digital media solutions to improve people’s health, wellbeing and quality-of-life.

This seminar is an initiative from the E-health & Wellbeing group of DigiMedia and in 2022 it will have the 2nd edition (access the 1st edition website here). The keynote speaker will be Doctor Joana Feijó, Business Development Director of the Health Cluster Portugal (HCP), who will also run a workshop in “Health Technology Transfer models and case studies” in the day before.

Registration is now open in the FORM

SCOPE

The seminar aims to bring together students and researchers who follow user centric approaches in any of the phases of the R&D cycle (understand, design, prototype and validation). This seminar welcomes extended abstracts reporting ongoing or consolidated R&D studies targeting all user populations, including those with specific health conditions. The participants are also invited to attend a workshop on “Health Technology Transfer models and case studies”, which will precede the seminar.

WORKSHOP | HEALTH TECHNOLOGY TRANSFER MODELS AND CASE STUDIES

Technology transfer can take place between universities, businesses and governments, either formally or informally, to share skills, knowledge, technologies, manufacturing methods, and more. This form of knowledge transfer helps ensure that scientific and technological developments are available to a wider range of users who can then help develop or exploit it.

The commercial exploitation can involve the creation of joint ventures, licensing agreements and partnerships to share the risks and rewards. This can also be coupled with the raising of venture capital.

An important part of tech transfer is also the protection of intellectual property (IP) associated with innovations developed at research institutions. This can mean licensing patented intellectual property to outside businesses or the creation of start-up companies to license the IP.

In this workshop discussions will revolve around the Technology Transfer frameworks and good practices that have proven be successful in different innovation ecosystems. It will be applied a Technology Transfer model based on a three step process to different use cases: the registration of patents, copyrights, trademarks & designs; the proof-of-concept and the securing of seed funding.

Doctor Joana Feijó

Business Development Director
Health Cluster Portugal

Joana Feijó holds a degree in Microbiology from the Catholic University, a master’s degree in Basic and Molecular Biology and a PhD in Biomedical Sciences from ICBAS. Near 20 years of her professional career were spent in the private sector working on business strategy, product development and commercialization in the Healthcare industry. From 2015-2018 Joana has been developing a tech start-up on the Tourism area aside with consultancy projects on the Healthcare sector. Joana worked at CRITICAL Group between 2009-2015, where she has passed through different companies: from Critical Health & Oncaring, through Critical Software and Coimbra Genomics. Before joining CRITICAL, Joana has worked 3 years at ALERT Life Sciences Computing, as the Director of Clinical Content and Functional Analysis Dept. During those years, she has worked on the company internationalization to the BR, USA, UK and NL markets. Joana is now part of the Health Cluster Portugal (HCP) Executive team as Business Development Director.

FEES

Seminar Registration until Jan 14-2022:
15€ student | 25€ SC member | 30€ others

Workshop Registration until Jan 14-2022:
50€ student or SC member registered in ehSemi
70€ student or SC member not registered in ehSemi
70€ others registered in ehSemi
90€ others not registered in ehSemi

REGISTRATION

Please go to the form to make your seminar registration.

More information available HERE

For questions please contact deca-ehealthseminar@ua.pt

Elisabete Peixotos’s PhD defense takes place on the 24th January, at 9:30 a.m., in sala de Atos Académicos, with the topic USE OF TRANSMEDIA IN GEOSCIENCES EDUCATION | UTILIZAÇÃO DO TRANSMEDIA NO ENSINO DAS GEOCIÊNCIAS.

Elisabete Peixoto is a student of the PhD programme Multimedia in Education and her supervisors are Luís Pedro (DigiMedia, UA) and Rui Marques Vieira (CIDTFF, UA).

DigiMedia members are invited to participate in this important moment in person.

 

Abstract:

This investigation aims to develop (conceive, produce, implement and evaluate) a set of transmedia activities to address one of the themes of the subject of Natural Sciences in basic instruction. These activities, in line with the STS (Science-Technology-Society) perspective, aimed to contribute to the diversification of educational resources for the teaching and learning of that subject and the development, in students, of crucial skills, including citizenship.

These activities were divided into three phases, namely “pre-field trip”, “field trip” and “after the field trip”. In addition, these activities were framed in a transmedia narrative related to the use that the Human Being makes of rocks in daily life, whose final goal was to construct an online puzzle on the Campus platform and, in specific cases, the gathering of digital badges.

This study, predominantly qualitative in nature, is based on the educational design research methodology, as it involves the design, implementation and evaluation of a set of activities according to a cyclical and reflective process.

The investigation involved 104 students, 21 in the first cycle of research and 83 in the second cycle of research, who attended, respectively, the 7th and 5th grades.

In the initial phase of the research, the didactic-pedagogical characteristics of the existing educational resources for that subject were analyzed and a questionnaire was applied to the students in order to determine their digital practices.

The “pre-field trip” phase was essentially introductory and aimed to provide information to the students about how the activities in which they were participating would work. The “field trip” phase involved a field trip close to the students’ school, in which they had to complete a set of tasks, specifically making records in photographs and on a record sheet provided for this purpose. This information was shared in the “after the field trip” phase with the other students in a closed group on the Campus platform.

The analysis of the data collected through different instruments suggests that students showed some skills in areas such as “interpersonal relationships”, “scientific, technical and technological knowledge” and “information and communication”, although in this case they can be considered limited.

Thus, the transmedia activities developed provide a contribution to the knowledge about how they can be developed and implemented, namely in basic education.

More information available HERE

The book chapter “The Relevance of Communication Design and the Undeniable Power of Brands” by Daniel Raposo, Fernando Oliveira and Catarina Lélis (DigiMedia member) was published within the International Conference Senses & Sensibility 2019: Developments in Design Research and Practice (Best Papers from 10th Senses and Sensibility 2019: Lost in (G)localization), book series (SSDI, volume 17), pp. 3-10.

Abstract:

Communication design can well be framed as the heartland of effective communication. Brands are the result of a communication design exercise and their impact on lifestyles, either in terms of behaviour change or adaptation, ways of communicating, or one’s own perception of the human condition and the world, is well established. On the other hand, research fulfils the purpose of questioning, understanding, and transforming the world. This text presents a set of articles that open different perspectives on how brands can engage with ground-breaking communication design and how they transform the world we live in.

Citation:

Raposo, D., Oliveira, F. & Lélis C. (2022). The Relevance of Communication Design and the Undeniable Power of Brands. In E. Duarte & C. Rosa (eds), Developments in Design Research and Practice. Senses 2019. Springer Series in Design and Innovation, vol 17. Springer, Cham. https://doi.org/10.1007/978-3-030-86596-2_1 

More information available HERE

The webinar aimed to explore new science communication languages that can be adopted by scientists, functioning as true “conversation unlockers” with society, an initiative that emerged due to the growing need to communicate with non-specialized audiences.

The webinar took place on the 6th of January 2022. The DigiMedia researchers introduced the Gamers4Nature project and its goals, and shared examples of how the Gamers4Nature approach can be used to promote, among younger audiences, the development of a more active environmental awareness.

A call for the award of 10 PhD scholarships from the University of Aveiro, in all scientific areas in which the Research Units / Associated Laboratories of UA develop their activity, is opened until 16th January 2022.

More information available HERE.

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A Universidade de Aveiro faz público que, de 17 de dezembro de 2021 a 16 de janeiro de 2022, se encontra aberto o concurso para atribuição de 10 bolsas de doutoramento da Universidade de Aveiro, em todas as áreas científicas em que as Unidades de Investigação / Laboratórios Associados da Universidade de Aveiro desenvolvem a sua atividade, as quais visam incrementar e reforçar a qualificação de recursos humanos.

Mais informação disponível AQUI.

For any questions please contact  research@ua.pt

What is it?

The Social Observatory of ”la Caixa” Foundation launches an open and competitive call for high quality social research projects that rely on data to provide robust quantitative evidence and insights about current and emerging social challenges through an original and innovative approach.

Who can apply?

Open to researchers from all disciplines in social sciences and humanities whose research focuses on current or emerging social challenges, shedding light on social phenomena and providing a better understanding or assessment of social issues in the Spanish and/or Portuguese context.

What outcomes?

Results orientated funding scheme leading to at least one scientific publication in an indexed journal, a
dissemination article for a lay audience and one knowledge brokering activity.

How to apply?

Straightforward application process. Two-stage submission process: 3-page short proposal followed by 15-page full proposal for shortlisted applications.

How much is the funding?

Up to 100,000 euros per awarded project and up to 24 months of duration. Successful applicants
will be invited to join ”la Caixa” Foundation’s Social Research Talent Network.

Important dates:

10th JANUARY – Call opening
25th JANUARY- Deadline for short proposals
FEBRUARY – MARCH – Evaluation of short proposals (phase 1)
MARCH – Call opening for full proposals
APRIL – Deadline for full proposals
MAY – JUNE – Evaluation of full proposals (phase 2)
22nd-23rd JUNE – Interviews
JULY – Announcement of funded projects
OCTOBER – DECEMBER – Start of projects

More information available HERE.

The Individual Call to Scientific Employment Stimulus (CEEC) – 5th Edition is open from February 3, 2022 until March 3, 2022.

This Individual Call is aimed at doctorates of any nationality or stateless persons with a background in any scientific area who wish to develop their scientific research or technological development activity in Portugal.

Applicants previously identify the host institution where they will develop their research plan. The selected doctorates are directly hired by the identified host institution , through FCT funding.

Applications are submitted electronically, in English, through the electronic platform to be made available soon.

More information is available HERE.

For questions please contact info.ec@fct.pt

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O Concurso Estímulo ao Emprego Científico Individual (CEEC) – 5ª edição está aberto de 3 de fevereiro a 3 de março de 2022.

O Concurso Individual destina-se a doutorados de qualquer nacionalidade ou apátridas detentores de percurso em qualquer área científica que pretendam desenvolver a sua atividade de investigação científica ou desenvolvimento tecnológico em Portugal.

Os candidatos identificam previamente a instituição de acolhimento onde irão desenvolver o seu plano de investigação. Os doutorados selecionados são diretamente contratados pela instituição de acolhimento identificada, através de financiamento da FCT.

As candidaturas são submetidas eletronicamente, em língua inglesa, através da plataforma eletrónica a disponibilizar oportunamente.

Mais informação disponível AQUI.

Para qualquer questão contactar info.ec@fct.pt

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