News

Explore the latest research insights.

Malmö University in Sweden hosted the 7th edition of the AI ​​and Games Summer School. Among the participants was Cláudia Vale Oliveira, a student in the New Media PhD Program and a researcher at DigiMedia, who participated in this edition marked by innovation, creativity, and critical reflection on the role of artificial intelligence (AI) in gaming.

During five days, engineers, programmers, researchers, and game designers from both academia and industry shared knowledge and discussed the latest trends and influences in the use of AI in game development. The researcher from the University of Aveiro (UA), in addition to perspectives on player experience and interaction with agents through natural language processing, particularly highlighted the role of generative AI in the creative process and the ethical issues and challenges that artificial intelligence raises in game development. Issues such as authorship, boundaries, and ethical responsibility reinforce the importance of training professionals who are aware and critical of the possibilities and risks of AI integrated into interactive design. She also emphasized that it was “an incredible and inspiring week,” an experience she found “both engaging and challenging.”

In the final days of the event, participants were challenged to participate in the Game Jam. In this context the researcher Cláudia Oliveira and her team developed the Baloonce prototype, a collaborative game that aims to create balance, combating the sedentary lifestyle and burnout associated with professions like gaming developers, designers, and researchers, exploring the importance of moving and coordinating the body in a world where the mind and digital world are pushed to their limits. The project stood out among the participating teams, being selected as the best project of the Game Jam, a recognition that highlights the talent and capabilities of those involved. The project will soon be shared on Github.

This event was guided by leading figures in the field, such as Georgios N. Yannakakis, Julian Togelius, co-authors of the book Artificial Intelligence and Games, and Antonios Liapis. It was made possible thanks to the support of King, the UA, and DigiMedia, which provided the doctoral student with the opportunity to participate in this international summer school.

For the UA community, this participation represents not only an opportunity to enrich the student’s curriculum, but also a contribution to the development of new lines of research in the fields of new media, immersive games, experience design, and the ethics of artificial intelligence.

The Master in Communication and Web Technologies organized the open class “Launching and building digital products in an AI era”, on June 4th, with the participation of two former students of Multimedia and Communication Technologies: António Santos and Pedro Araújo, who became senior Web Developers and successful entrepreneurs, and creators of web products already available on the market.

The two invited speakers shared how they integrate AI tools throughout the design, development, and launch process of digital products.

This session was an opportunity for students to discover practical insights, tips, and tricks to supercharge their projects with AI.

The Unboxing_AI: an introduction workshop took place on May 21, in an online format and was attended by faculty members, researchers, PhD students, and other DigiMedia collaborators.

Joaquim Santos, an invited Assistant Professor in the Communication and Art Department, and researcher at DigiMedia, led the workshop, which main goal was to provide an accessible yet informed introduction to Large Language Models (LLMs), covering their evolution up to the Transformer architecture and the Generative Pre-Trained (GPT) models. The workshop explored codeless prompting techniques and the use of LLMs in academic research, including their limitations, risks, and the current regulatory framework.

The discussion also included the use and deployment of local LLMs versus cloud-based LLMs, weighing their advantages and disadvantages. A set of useful resources was presented to facilitate more effective interaction with AI systems. 

In the hands-on session was an opportunity for participants to build knowledge using Open WebUI, integrate it into a Retrieval-Augmented Generation (RAG) system, and create a functional chatbot based on that knowledge.

Catarina Lélis has just completed her mobility program at KU Leuven, in Belgium, where she had the opportunity to strenghten the existing network. The DigiMedia researcher gave a lesson on visual strategies for UI/UX, a taster on the Impact Plan and led a workshop on dynamic Visual Identities.

In addition, Catarina Lélis participated in a workshop organized by Mintlab, a research unit of the Faculty of Social Sciences, with whom DigiMedia share several research interests.

Around 50 students from the 1st and 2nd year of the Degree in Digital Educational Technologies at ISCTE, Sintra campus, visited DigiMedia on March 11th.
The students, accompanied by some teachers, visited the facilities and different laboratories of DigiMedia, with the aim of providing students with a broader perspective on the research and practical application of educational technologies, as well as exploring possible future synergies and collaborations.

Vanessa Pinto, a visiting researcher from the Federal University of the State of Rio de Janeiro (UNIRIO) at DigiMedia, organized an activity about Artificial Intelligence for senior citizens, carried out at the Aging Laboratory on February 19, 2025.

The 2-hour session, with conceptualization and practical laboratory was the last initiative of Vanessa Pinto in Portugal, and was part of Vanessa Pinto’s PhD Sandwich Internship (PDSE-CAPES) at the UA, in the Doctoral Program in New Media, under the supervision of Prof. Maria João Antunes, from the University of Aveiro (UA), and Prof. Tania Valente, from the UNIRIO.

More information here.

This Wednesday (26th February) the PhD Student Group of DigiMedia (NEDD) organized an information session for the upcoming call for FCT PhD Studentships. This session was led by professors Maria João Antunes and Nelson Zagalo, who were previously part of the evaluation panels in the field of Communication Sciences in the regular and non-academic environment lines of application, respectively. It was attended by 4 current PhD students and a prospect PhD student, all from the Communication Sciences field.

The visiting researcher from the Federal University of the State of Rio de Janeiro (UNIRIO) at DigiMedia, Vanessa Pinto, led the workshop “The new Digital World for Seniors – Aging and transformations in the search for information”, at the Socio Educational Building of Gafanha da Encarnação, as part of the Senior Program from the Municipality of Ílhavo.

The session took part on February 7, 2025, and challenged participants to explore the digital world and the way in which aging influences the search for information. The workshop provided a sharing and learning space for curious and eager seniors exploring the digital world.

This initiative is part of Vanessa Pinto’s PhD Sandwich Internship (PDSE-CAPES) at the UA, in the Doctoral Program in New Media, under the supervision of Prof. Maria João Antunes, from the University of Aveiro (UA), and Prof. Tania Valente, from the UNIRIO.

More photos: https://www.facebook.com/share/r/15pjQysFJE/?mibextid=wwXIfr

Sofia Ribeiro, a DigiMedia PhD student, delivered a fifty-hour accredited training course for 3rd Cycle and Secondary school teachers, as part of her doctoral research. The course entitled “Dig2Phy: Capacitação digital docente através da criação de recursos educativos tangíveis” was promoted by the Centro de Formação da Associação de Escolas dos Concelhos de Aveiro e Albergaria-a-Velha (CFAECAAV), between the 9th October 2024 and the 15th January 2025. Teachers from schools in Aveiro, Murtosa e Oliveira Oliveira do Bairro attended the training.

The teacher training aimed to improve the digital competencies of teachers, namely training on how to plan, implement and share educational resources using the Dig2Phy platform (https://dig2phy.web.ua.pt/), multimedia copyright licenses, cybersecurity and the promotion of phygital pedagogical approaches in the teachers’ classrooms.

Sofia Ribeiro’s doctoral research is supervised by Professors Pedro Beça and Mónica Aresta (DigiMedia members), who also contributed to the preparation of this training course.

The DigiMedia PhD students, Maria Ferreira and Sara Martins, organized a workshop on the Tableu software.
Over 2h30m, they showed and solved a practical exercise in which they demonstrated the main functions of Tableau prep, for cleaning and preparing data. Once the first step was completed, they opened the flow in Tableu Desktop to create the graphic vizualisation.
There was also time to present some of the work they have been doing in Tableu Public on Science communication.

Skip to content