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PROJECT TITLE

LOCUS – playfuL cOnneCted rUral territorieS – the Internet of Things in the intergenerational creative production of cultural georeferenced contents

SHORT DESCRIPTION

LOCUS is a multidisciplinary project with the goal of co-design, develop and evaluate an IoT system and understand its potential to support playful intergenerational engagement in creating and exploring cultural contents and learning about Cultural Heritage of rural territories from the Centre Region of Portugal, namely Amiais Village, in Sever do Vouga. By implementing a playful and immersive Cultural Heritage Tourism approach to foster Amiais’ cultural and socioeconomic development, LOCUS will allow visitors to have immersive gamified experiences, by using a wearable device (bracelet) and their smartphones to interact with augmented everyday things around the village and to collaboratively learn about Amiais’ culture and produce and share multimedia georeferenced contents.

DATES

july2018 – july2021

TOTAL FUNDING

231.150,27 €

DigiMedia FUNDING

231.150,27 €

FUNDING SOURCE

National Public – FEDER/Compete 2020/Portugal 2020

REFERENCE

POCI-01-0145-FEDER-029228

MAIN DIGIMEDIA R&D GROUP

Media Convergence & Cyberculture

DIGIMEDIA COORDINATOR

Lídia Oliveira Silva

DIGIMEDIA TEAM

Ana Carla Miguéis Amaro (Co-IR); Vania Baldi; Nelson Troca Zagalo;Rui Pedro Costa Rodrigues; Ana Luísa Rego Melro

PARTNERS

Instituto de Telecomunicações – Aveiro (Shahid Mumtaz); Instituto Politécnico do Porto (Rui Rodrigues)

PROJECT URL

Not available….coming soon

CO-FINANCED BY

PROJECT TITLE

VoluntAge4Seniors2.0 – Service that provides help to older adults from a group of volunteers

SHORT DESCRIPTION

VoluntAge4Seniors 2.0 aims to develop a service that provides help to older adults in specific tasks such as a simple household maintenance or accompany in a visit to the doctor, by offering support of a volunteer. The service combines the development of a TV Application to older adults with voice interaction and a web platform to manage the requests and the volunteers.

DATES

july -2018 – may 2019

TOTAL FUNDING

19791 €

DigiMedia FUNDING

19791 €

FUNDING SOURCE

National Private – AlticeLabs

REFERENCE

Alticelabs@UA

MAIN DIGIMEDIA R&D GROUP

Social ITV; e-Health & Wellbeing

DIGIMEDIA COORDINATOR

Rita Santos

DIGIMEDIA TEAM

Researchers: Ana Isabel Martins; Mário Rodrigues; Ciro Martins; Hilma Caravau
Grantees: Joana Beja; Pedro Miguel

PARTNERS

IEETA; Associação Nacional Gerontólogos

PROJECT URL

Not available….coming soon

CO-FINANCED BY

PROJECT TITLE

Videobite – Stimulating User Engagement Through Newsworthy Stories Based on Short Online Videos

SHORT DESCRIPTION

This project aims to research and develop news engagement strategies by means of the development of a free on-line platform that allows users to create and share news video remixes on social networks. Users will be able to create their own online videos (U.G.C.) based on audio-visual content made available by the Cofina journalists in the platform.

DATES

may -2018 – june 2019

TOTAL FUNDING

~200.000€ €

DigiMedia FUNDING

45.150€

FUNDING SOURCE

International Private – Digital News Innovation Fund [1]

REFERENCE

VideoBite (Round 3) [2]

MAIN DIGIMEDIA R&D GROUP

Social ITV

DIGIMEDIA COORDINATOR

Pedro Almeida

DIGIMEDIA TEAM

Researchers: Pedro Beça, Jorge Ferraz de Abreu;
Grantees: Carlos Silva, Arthur Pedrozo.

PARTNERS

Cofina, Google, Brightpixel

PROJECT URL

Available at: [3]

CO-FINANCED BY

©2018 Google LLC All rights reserved. Google and the Google logo are registered trademarks of Google LLC.

PROJECT TITLE

FlavourGame – Participate and Change, Playing with textures and flavours

SHORT DESCRIPTION

FlavourGame is a project in the intersections of arts, technology, communication and health. It is conceived by an interdisciplinary team, and intends to reach kids aged 10-11 yers old for raising discussion and sense-making around the theme of nutrition (food choices). In concrete, we will develop a new serious game that invite real foods – with their flavors, aromas and texturas- into play, through an innovative tripartite communication model: based on conversation, participation and rich tangible interactions. This game will be conceived for an hybrid board game- combining a physical board and a tablet- through a user-centred-design approach, where kids are given voice and space for their own perspectives. At the end, players will be able to access a whole new social and impactful experience, just by the action of a “click”.

DATES

july 2019 – june 2022

TOTAL FUNDING

235.933,14 €

DigiMedia FUNDING

194.683,12 €

FUNDING SOURCE

National Public – FEDER/Compete 2020/Portugal 2020

REFERENCE

POCI-01-0145-FEDER-031024

MAIN DIGIMEDIA R&D GROUP

Games & Entertainment

DIGIMEDIA COORDINATOR

Nelson Zagalo – Researcher in Charge (RC)
Mário Vairinhos – Co-Researcher in Charge (Co-RC)

DIGIMEDIA TEAM

Nelson Zagalo; Mário Vairinhos; Patrícia Oliveira

PARTNERS

Universidade do Minho; Universidade Católica Portuguesa

PROJECT URL

FlavourGame Web Page

CO-FINANCED BY

PROJECT TITLE

Gamers4Nature: Game creation tools to promote Environment and Biodiversity preservation awareness

SHORT DESCRIPTION

The project aims to promote knowledge about environmental preservation in young people through their participation in game creation processes. Gamers4Nature proposes to develop a toolkit to support game creation for mobile devices and, with the help of schools, to apply it with the aim of encouraging young people of multiple skillsets and backgrounds, to participate in game jams events. The project also proposes the creation itself of game jams events with specific characteristics and provides access to an open repository with the games developed, to facilitate knowledge about environment and biodiversity concerns.

DATES

june -2018 – may 2021

TOTAL FUNDING

237.984,41 €

DigiMedia FUNDING

237.984,41 €

FUNDING SOURCE

National Public – FEDER/Compete 2020/Portugal 2020

REFERENCE

POCI-01-0145-FEDER-031047

MAIN DIGIMEDIA R&D GROUP

Games & Entertainment

DIGIMEDIA COORDINATOR

Pedro Beça

DIGIMEDIA TEAM

Ana Veloso, Rita Santos

PARTNERS

Associação Bioliving

PROJECT URL

Not available….wet

CO-FINANCED BY

PROJECT TITLE

Smartly

SHORT DESCRIPTION

TV2Mobile intends to take advantage of the proliferation of mobile devices and their increasing use in simultaneous with the visualization of television contents, to notify the user that can, through the application, enjoy discounts or participate in games of bets for example.Imagine the scenario where a supermarket chain has a specific promotion for a store near the user. Thus, alongside with the distribution of advertising (for example to a supermarket), the user will be notified (on television) that a promotion in that supermarket is available and that to benefit from it, in his mobile application should accept the coupon that has been sent to him.

DATES

september -2018 – august 2019

TOTAL FUNDING

19800 €

DigiMedia FUNDING

19800 €

FUNDING SOURCE

National Private – AlticeLabs

REFERENCE

AlticeLabs@UA

MAIN DIGIMEDIA R&D GROUP

Social ITV

DIGIMEDIA COORDINATOR

Telmo Silva

DIGIMEDIA TEAM

Pedro Almeida, Rita Oliveira, Rita Santos

PARTNERS

AlticeLabs

PROJECT URL

Not available….coming soon

CO-FINANCED BY

PROJECT TITLE

Happy – Health Awareness and Prevention Personalized for You

SHORT DESCRIPTION

Happy is a cancer prevention mobile app that uses personal information data and instant contextual data to tailor the contents provided to the user in the form of daily suggestions (notifications/short messages). This app acts in real-life settings in terms of behaviour change and cancer prevention knowledge as it aims to persuade users to change their behaviour, making healthier choices, thus reducing their personal risk of developing several types of cancer. The main focus is based in the persuasive power of triggers, and several strategies based on different behaviour change techniques such as barrier identification, prompting, social support, social comparison, and behaviour modelling.

DATES

September 2014 – May 2018

FUNDING SOURCE

Research Grant: FCT grant number SFRH/BD/92996/2013;

Project Grant: Project HYPE (Private funding: Calouste Gulbenkian Foundation)

DIGIMEDIA MAIN AREA

KMCC

RESEARCH TEAM

Nuno Ribeiro (Team UA – PhD Researcher);

Ana Margarida Almeida (Team UA – PhD Supervisor)

Filipe Santos-Silva (Team i3S – PhD Supervisor )

PARTNERS

Ipatimup – Instituto de Patologia e Imunologia Molecular da Universidade do Porto

i3S – Instituto de Investigação e Inovação em Saúde, UP

 

More info available at: http://happy-app.eu

PROJECT TITLE

CHIC – Cooperative Holistic View on Internet and Content

SHORT DESCRIPTION

The CHIC – Cooperative Holistic View on Internet and content project was submitted, evaluated and approved for financing under the call “Mobilizers programs “ supported by Portugal 2020 funds. With a total approved budget of nearly 10 M€, CHIC was submitted by a consortium of 24 entities headed by MOG Technologies, S.A. The consortium incorporates different entities, from SME to medium/large companies passing throw institutions from the Portuguese Scientific and Technological System.
The CHIC – project, aims to develop, test and demonstrate a wide range of new processes, products and services that have a significant impact on the audiovisual and multimedia sectors. These products by their nature will have a clear mobilizing effect on other important sectors of culture such as the cultural heritage, archives, books and publications or the performing arts.
DigiMedia team will be involved with major responsibilities in the pilot dealing with NLI – Natural Language Interaction for online navigation and cable distribution systems. DigiMedia team main responsabilities will be on the technological mapping of NLI tecnologies, training and modelling, development and implementation of the technical solution, trial run and optimization in heterogeneous conditions, pilot deployment, pilot evaluation and dissemination actions.

DATES

October 2017 – October 2020

TOTAL FUNDING

9.921.622.20 €

DigiMedia FUNDING

367.400 €

FUNDING SOURCE

National Public – FEDER/Compete 2020/Portugal 2020/Lisboa 2020

REFERENCE

Mobilizador – 24498 [1]

MAIN DIGIMEDIA R&D GROUP

Social iTV

DIGIMEDIA COORDINATOR

Jorge Ferraz de Abreu

DIGIMEDIA TEAM

Alexandre Ulisses (Team MOG – Project coordinator); Pedro Almeida; Telmo Silva, Pedro Beça; Rita Santos

PARTNERS

Companies that produce technology: MOG technologies S.A, Enigma Virtual (Gema), Cluster Media Labs, YouON, VMuse, Altice Labs, SISTRADE;
Entities SCTN: INESC TEC, Universidade do Porto FEUP, FBAUP, FLUP, Instituto Politécnico do Porto (ISEP), Universidade de Trás-os-Montes e Alto Douro, Universidade Aberta, Centro de Computação Gráfica, Cinemateca Portuguesa, Universidade de Aveiro e Universidade Católica;
Advanced users : Global Notícias, Publicações S.A. (Jornal de Notícias), Altice Labs, Avenida dos Aliados – Sociedade de Comunicação S.A. (Porto Canal), Tipografia Tadinense, Ideias e Conteudos, OSTV (Canal 180), Cinemateca Portuguesa, GMK

PROJECT URL

Available at: [2]

CO-FINANCED BY

PROJECT TITLE

POTI – Personal Objects as Tangible Interfaces

SHORT DESCRIPTION

Personal Objects as Tangible Interfaces (POTI) is a technology that aims to convert everyday objects and actions into interfaces in the digital world.

At the heart of POTI technology are small electronic tags consisting of motion, sound and light sensors that, when integrated into everyday objects, are capable of recognizing the gestures the user engages in interacting with them on a daily basis. The user from a simple smartphone application can configure labels, via WIFI.

The objective of this project is to develop and evaluate a MVP (Minimum Valuable Product) consisting of two electronic tags and an application, mobile in which the user personalizes the use scenario.

DATES

March 2017 – March 2018

FUNDING SOURCE

Project Grant: Private – Altice Labs

Funding Value:  20000€

DIGIMEDIA MAIN AREA

NMDE

RESEARCH TEAM

Mário Vairinhos (IR), Óscar Mealha (Co-IR), José Nunes e Patrícia Oliveira

PARTNERS

PROJECT TITLE

UNLOVE/UNPOP

SHORT DESCRIPTION

The main objective of this project is to develop a digital game aiming the prevention and awareness of dating violence, exploring digital media potential in diverse fields, which calls for a collaborative effort, the project crosses different areas, namely: (i) game design, development and evaluation; (ii) e-health; (iii) and digital media impact in social, educational and cultural contexts.

More info about Unlove/Unpop available at: [1]

DATES

February 2017 – August 2018

FUNDING SOURCE

Project Grant : Public National – Secretaria de Estado da Igualdade

Funding Value: 20 500 € (Global funding); 2500 € (Digimedia)

DIGIMEDIA MAIN AREA

KMCC

RESEARCH TEAM

Ana Margarida Almeida (Main Researcher – Digimedia)

PARTNERS

 

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