VoluntAge4Seniors 2.0
VoluntAge4Seniors 2.0 aims to develop a service that provides help to older adults in specific tasks such as a simple household maintenance or accompany in a visit to the doctor, by offering support of a volunteer. The service combines the development of a TV Application to older adults with voice interaction and a web platform to manage the requests and the volunteers.
Happy – Health Awareness and Prevention Personalized for You
Happy is a cancer prevention mobile app that uses personal information data and instant contextual data to tailor the contents provided to the user in the form of daily suggestions (notifications/short messages).
CHIC – Cooperative Holistic View on Internet and Content
The CHIC – Cooperative Holistic View on Internet and content project aims to develop, test and demonstrate a wide range of new processes, products and services that have a significant impact on the audiovisual and multimedia sectors. These products by their nature will have a clear mobilizing effect on other important sectors of culture such as the cultural heritage, archives, books and publications or the performing arts.
POTI – Personal Objects as Tangible Interfaces
Personal Objects as Tangible Interfaces (POTI) is a technology that aims to convert everyday objects and actions into interfaces in the digital world.
At the heart of POTI technology are small electronic tags consisting of motion, sound and light sensors that, when integrated into everyday objects, are capable of recognizing the gestures the user engages in interacting with them on a daily basis. The user from a simple smartphone application can configure labels, via WIFI.
The objective of this project is to develop and evaluate a MVP (Minimum Valuable Product) consisting of two electronic tags and an application, mobile in which the user personalizes the use scenario.
UNLOVE/UNPOP
The main objective of this project is to develop a digital game aiming the prevention and awareness of dating violence, exploring digital media potential in diverse fields, which calls for a collaborative effort, the project crosses different areas, namely: (i) game design, development and evaluation; (ii) e-health; (iii) and digital media impact in social, educational and cultural contexts.
MOOC
Project aimed to develop online and offline tools for intercultural education in multicultural professional environments. Trainings, seminar and job shadowings. The problem we see is related not only to migrants and intercultural-ethnic reality of Europe, but to the development of “fear of difference” and “refusal of difference” raising in different context in Europe. We want develop such a material with the characteristic of a Massive Open Online Course gathering together materials from different sources (video, books, training material) and to be made available for different kind of workers.
VoluntAge4Seniors
This project aims to develop a television application that allows older people, in a simple and quick way, to ask a group of volunteers for support in specific tasks such as small domestic repairs or accompany in a visit to the doctor. It is intended that the application, currently under development, allows that certain actions, such as making a request to a volunteer, can also be performed by voice.
Smart EnterCom
The project aims to develop new product concepts (and their proofs of concept) that can induce a paradigm shift regarding the current practices of corporate ICT usage and their associated fragilities in terms of information management capabilities as well as traceable and structured communication activities.
This collaborative R&D project defines as its ultimate strategic objective the optimization of the human interaction and intuitive‐intelligent information management in the corporate contexts by the development of new info‐communicational tools that leverage the individual and collective performance of the organizations
LEMA
The project aims at the development of a set of training activities with both families and health and educational professionals in order to empower theses groups to better understand the Autism Spectrum Disorders, namely in what concerns math skills and considering he role of digital media in its promotion.
CeNTER-Community-led Networks for Territorial Innovation
This project aims at identifying the policy tools, which best allow for the valorization of territorial resources in order to promote employment and quality of life in Centro Region. The main outcome of the project will be a proposal of a territorial innovation model led by community and powered by digital media, as well as an impact assessment framework that will foster the foundation of an Observatory for Human Capital and regional innovation performance in the University of Aveiro.