Distance Education Quality Assurance Framework at the University Eduardo Mondlane

The aim of this project is to provide technical support to the Distance Education Center of the University Eduardo Mondlane, Mozambique in the development of the Quality Assurance (QA) framework for Distance Education. The project includes the development of the conceptual aspects (QA indicators and standards) and of the QA procedures and instruments.

+TV4E

This project, targeted to Portuguese senior population, aims to develop an interactive television (iTV) platform which allows automatically the enrichment of television experience with the integration of contents about public and social services

imprint+

IMPRINT+ is an international project that aims to highlight the amount of natural resources we use in our daily lives. Through education, action and entrepreneurship it empowers young European citizens and communities to restore and conserve their local natural resources.

The motto of the project is that people have the ability to lower their environmental footprint, which will contribute to the restoration of ecological, social and economic balance. IMPRINT+ is a project that guides you in offsetting your environmental footprint through local action.

Augmented Reality Guided Surgery

The objective of this research is to develop a navigation system for CGI that combines the visual field of the surgeon using augmented reality technology, real elements and virtual representations of organs, tissues, instruments and meta-information that will allow the surgeon to perform the surgical procedure more quickly and easily.

UltraTV

This project aims to develop an iTV applications ecosystem, based on open technologies, that allows the creation of an advanced set-top box based TV service that may become the future generation of MEO.

MIND SAFETY

The Mind Safety – Safety Matters (MS-SM) project aims to improve and innovate methods of teaching safety and health issues in the classroom, motivating and preparing young people to work in safe conditions and to live and learn to be responsible citizens after leaving school.

GAMILearning

The Games for Media and Information Literacy (MIL) Learning project (GAMILearning) aims to develop the critical and participative dimensions of media literacy of tweens, through the gamification of the learning experience. Working with cohorts of youth aged 9 to 12 in Portugal and Austin, Texas, the project builds on field-tested research to address the need for student awareness and skill in managing their digital identities with game play and production.

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