Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

A Gamified App to Promote Senior Cyclo-tourism: A Pilot Study

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Ortet, C.P., Veloso, A.I., Vale Costa, L. (2024).Towards a New (Old) Generation of Cyclotourists: Implementing an Improved Concept of Jizo Brand. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14726227-242

A Systematic Literature Review of Inclusion and Representativity of Women in Videogame Live Streaming Between 2017–2023

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Vieira, M.J., Cardoso, P. (2024).A Systematic Literature Review of Inclusion and Representativity of Women in Videogame Live Streaming Between 2017–2023. Springer Series in Design and Innovation,35357-370

Amiais@SL: A Metaverse Simulator to Support Playful Engagement in Learning About Cultural Heritage

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Amaro, A.C., Oliveira, L. (2024).Amiais@SL: A Metaverse Simulator to Support Playful Engagement in Learning About Cultural Heritage. Springer Series in Design and Innovation,35651-664

An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender

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Reisinho, P., Silva, C., Ferreira, M. and 3 more (...) (2024).An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14707263-282

Benchmarking the User eXperience and Usability of Online Social Networks: Proposal of an Evaluation Framework

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Regalado, F., Mealha, Ó., Santos, C. and 1 more (...) (2024).Benchmarking the User eXperience and Usability of Online Social Networks: Proposal of an Evaluation Framework. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14725417-431

Challenges and Gaps in Promoting Inclusive Spaces: A Study Based on Interviews.

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Rocha Lourenço, F., Oliveira, R., Tymoshchuk, O. (2024).Challenges and Gaps in Promoting Inclusive Spaces: A Study Based on Interviews. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14714116-129

Co-creation and Personalization of an Immersive Web Environment

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Cleto, B., Santos, C., Vairinhos, M. (2024).Co-creation and Personalization of an Immersive Web Environment. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST,57585-93

Community and Tourist’s Perceptions as Contributions to Rural Destination Development: The Fontoura Collab Framework Pilot

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Silva, M., Raposo, R., Martínez-Rólan, X. (2024).Community and Tourist’s Perceptions as Contributions to Rural Destination Development: The Fontoura Collab Framework Pilot. Smart Innovation, Systems and Technologies,383387-397

Creating Learning Organizations Through Digital Transformation

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Mamede, H.S., Santos, A. (2024).Preface. Creating Learning Organizations Through Digital Transformation,xiii-xvii

Creating Learning Organizations Through Digital Transformation

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Mamede, H.S., Santos, A. (2024).Creating learning organizations through digital transformation. Creating Learning Organizations Through Digital Transformation,1-293

Creation of Podcasts to Promote Students’ Engagement in Technical and Vocational Schools

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da Silva, E.R.V., Beça, P. (2024).Creation of Podcasts to Promote Students’ Engagement in Technical and Vocational Schools. Springer Series in Design and Innovation,35402-412

Designing a Collaborative Storytelling Platform to Enrich Digital Cultural Heritage Archives and Collective Memory

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Velhinho, A., Alves, M., Almeida, P. and 1 more (...) (2024).Designing a Collaborative Storytelling Platform to Enrich Digital Cultural Heritage Archives and Collective Memory. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14712142-159

Digital Media Doctorates: Trends, Methodologies and Contributions

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Rocha Lourenço, F., Sousa, L., Tymoshchuk, O. and 4 more (...) (2024).Digital Media Doctorates: Trends, Methodologies and Contributions. Lecture Notes in Networks and Systems,987379-388

Empathic Characters for Digital Games: A Prototype Proposal

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Ribeiro, T., Veloso, A.I., Brinson, P. (2024).Empathic Characters for Digital Games: A Prototype Proposal. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14731262-274

Empowering Older Adults: A User-Centered Approach Combining iTV and Voice Assistants to Promote Social Interactions

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Duarte de Camargo, J., Silva, T., Ferraz de Abreu, J. (2024).Empowering Older Adults: A User-Centered Approach Combining iTV and Voice Assistants to Promote Social Interactions. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),1471413-25

Endogenous Asymmetry in Games: Expanding the Typology

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Neto, A., Cardoso, P., Carvalhais, M. (2024).Endogenous Asymmetry in Games: Expanding the Typology. Springer Series in Design and Innovation,33277-294

Exploring the Potential of Immersive Web Environments in Education: Teachers’ Perspectives and Experiences

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Carvalho, R., Santos, C., Ramos, F. (2024).Exploring the Potential of Immersive Web Environments in Education: Teachers’ Perspectives and Experiences. Lecture Notes in Networks and Systems,1171166-177

Exploring the Variables of Empathy in Gamers: A Comprehensive Survey

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Ribeiro, T., Veloso, A.I., Brinson, P. (2024).Exploring the Variables of Empathy in Gamers: A Comprehensive Survey. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),1473098-113

Friction Firestarter: A Toolkit for Designing Meaningful Friction in Game User Interfaces

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Silva, I., Cardoso, P., Giesteira, B. (2024).Friction Firestarter: A Toolkit for Designing Meaningful Friction in Game User Interfaces. Springer Series in Design and Innovation,33235-258

Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop

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Regalado, F., Santos, C., Veloso, A.I. (2024).Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14725261-274

Gaps, Goals, and Actions for the Development of the AfterLab: A Laboratory for Design Applied to the Dance Floor Experience

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Lugo-Elías, C., Cardoso, P. (2024).Gaps, Goals, and Actions for the Development of the AfterLab: A Laboratory for Design Applied to the Dance Floor Experience. Springer Series in Design and Innovation,33361-374

Image Dysmorphia on Digital Platforms: an Analysis of the Policies and Terms of Use on Instagram and Spark AR

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Grieger, J.D., Botelho-Francisco, R.E., Oliveira, L. (2024).Image Dysmorphia on Digital Platforms: an Analysis of the Policies and Terms of Use on Instagram and Spark AR. Springer Series in Design and Innovation,35425-437

Inclusion in Arts Education Programmes of Music in Portugal: Present Challenges

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Moreno, D., Moreira, A., Tymoshchuk, O. and 1 more (...) (2024).Inclusion in Arts Education Programmes of Music in Portugal: Present Challenges. Lecture Notes in Networks and Systems,1061149-163

Inclusivity play: Web platform and games for inclusion and diversity in the university – The skills for a next-generation project

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Giesteira, B., Peçaibes, V., Cardoso, P. and 2 more (...) (2024).Inclusivity play: Web platform and games for inclusion and diversity in the university - The skills for a next-generation project. Exploring Educational Equity at the Intersection of Policy and Practice,120-137

Key Factors for the Implementation of Technologies Supporting Talent Management

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Ferreira, H.R., Santos, A., Mamede, H.S. (2024).Key Factors for the Implementation of Technologies Supporting Talent Management. Springer Proceedings in Business and Economics,137-147

Peer-Produced Archives, Peer-Designed Solutions

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Sá Couto, P., Carvalhais, M., Cardoso, P. (2024).Peer-Produced Archives, Peer-Designed Solutions. Springer Series in Design and Innovation,35108-121

Perceptions About the Impact of Audiovisual Storytelling Campaigns on Young Consumers: An Exploratory Study with Higher Education Students

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Gouveia, T., Oliveira, A., Morais, N.S. and 1 more (...) (2024).Perceptions About the Impact of Audiovisual Storytelling Campaigns on Young Consumers: An Exploratory Study with Higher Education Students. Springer Series in Design and Innovation,35911-921

The Application of Artificial Intelligence in Recommendation Systems Reinforced Through Assurance of Learning in Personalized Environments of e-Learning

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Fresneda-Bottaro, F., Santos, A., Martins, P. and 1 more (...) (2024).The Application of Artificial Intelligence in Recommendation Systems Reinforced Through Assurance of Learning in Personalized Environments of e-Learning. Lecture Notes in Networks and Systems,800519-529

The Importance of a Framework for the Implementation of Technologies Supporting Talent Management.

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Ferreira, H.R., Santos, A., Mamede, H.S. (2024).The Importance of a Framework for the Implementation of Technologies Supporting Talent Management. Lecture Notes in Networks and Systems,987466-472

The Strange and Not So Strange About Disney’s Strange World: A Visceral and Social Semiotic Analysis

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Quintero, E.N., Lelis, C., Guzman, B.M. (2024).The Strange and Not So Strange About Disney’s Strange World: A Visceral and Social Semiotic Analysis. Springer Series in Design and Innovation,35345-356

Towards Inclusion in Higher Education: The Case of the Skills for a Next Generation Project

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Giesteira, B., Peçaibes, V., Cardoso, P. and 2 more (...) (2024).Towards Inclusion in Higher Education: The Case of the Skills for a Next Generation Project. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),1469816-31

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