Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

“Caught in a PICL”: Proposal of a Game to Support Language Therapy for Pre-school Children

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Simões Araújo, C., Valente, A.R., Costa, L.V. and 1 more (...) (2025).“Caught in a PICL”: Proposal of a Game to Support Language Therapy for Pre-school Children. Communications in Computer and Information Science,232484-92

“Gaming Token Feelings Do not Show”: Exploring the Implications of Interoperable Game Assets into the Game Experience

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Costa, L.V., Catalano, L., Zagalo, N. and 2 more (...) (2025).“Gaming Token Feelings Do not Show”: Exploring the Implications of Interoperable Game Assets into the Game Experience. Communications in Computer and Information Science,2526302-308

“No Cutaways in the Video Game Story”: An Interview Study of the Implications of Cinematography in the Game Narrative

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Dantas, J., Costa, L.V., Zagalo, N. (2025).“No Cutaways in the Video Game Story”: An Interview Study of the Implications of Cinematography in the Game Narrative. Springer Series in Design and Innovation,51951-960

A Model for Analysis of Interaction in an Educational Immersive Web Environmen

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Ferreira, M., Santos, C., Zagalo, N. (2025).A Model for Analysis of Interaction in an Educational Immersive Web Environment. Lecture Notes in Networks and Systems,1619138-147

A Systematic Review on Designing, Developing, and Implementing Effective Digital Game Interventions in Mental Disorders

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Mendes, R., Veloso, A., Torres, A. (2025).A Systematic Review on Designing, Developing, and Implementing Effective Digital Game Interventions in Mental Disorders. Communications in Computer and Information Science,232470-83

AI and Learning Analytics in Distance Learning

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Mamede, H.S., Santos, A. (2025).Preface. AI and Learning Analytics in Distance Learning,xii-xviii

Artificial Intelligence, Photography and Collaboration for Cultural Heritage Promotion and Preservation: State-of-the-Art Review

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Silva, C., Oliveira, L. (2025).Artificial Intelligence, Photography and Collaboration for Cultural Heritage Promotion and Preservation: State-of-the-Art Review. Springer Series in Design and Innovation,51267-278

Assessment of Eye-Tracking Data for User Experience in Smart Home Appliances

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Kongeseri, S., Costa, L.V., Silva, S. and 2 more (...) (2025).Assessment of Eye-Tracking Data for User Experience in Smart Home Appliances. Communications in Computer and Information Science,2527277-286

Behind Two Stories to Tell: An Evaluation Study of the Camera Perspective in the Game Mutation Madness

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Costa, L.V., Passos, A., Zagalo, N. (2025).Behind Two Stories to Tell: An Evaluation Study of the Camera Perspective in the Game Mutation Madness. Communications in Computer and Information Science,232440-51

Crafting Empathetic Characters: A Dual Approach to Enhancing Emotional Depth in Character Design

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Ribeiro, T., Veloso, A.I., Brinson, P. (2025).Crafting Empathetic Characters: A Dual Approach to Enhancing Emotional Depth in Character Design. Lecture Notes in Computer Science,15816237-252

Cyclotourism With or Without Gamification? Exploring Emotions, Health Perception, and Gamified Technology Acceptance of Cyclotourists Aged 50 and Over

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Ortet, C.P., Costa, L.V., Veloso, A.I. (2025).Cyclotourism With or Without Gamification? Exploring Emotions, Health Perception, and Gamified Technology Acceptance of Cyclotourists Aged 50 and Over. Lecture Notes in Computer Science,1581174-86

Design Based Research as a Guide to Develop Didactical Strategies Using Podcasts

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da Silva, E.R.V., Beça, P. (2025).Design Based Research as a Guide to Develop Didactical Strategies Using Podcasts. Springer Series in Design and Innovation,50327-344

Digital thinking as an intensive methodology in the use of soft skills

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Raposo, R., Vairinhos, M. (2025).Digital thinking as an intensive methodology in the use of soft skills. Soft Skills for Engineering: Methodologies, social skills and course development,363-383

Enhancing Competency Development and Organizational Effectiveness Through Advanced Technologies: A Position Paper

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Dias, J.T., Santos, A., Martins, P. and 1 more (...) (2025).Enhancing Competency Development and Organizational Effectiveness Through Advanced Technologies: A Position Paper. Communications in Computer and Information Science,2481172-187

Enhancing the Visitor Experience with Immersive Technologies and Gaming: The Monserrate Use Case

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Portugal, C., Vaz, D., Dias, M.S. and 3 more (...) (2025).Enhancing the Visitor Experience with Immersive Technologies and Gaming: The Monserrate Use Case. Smart Life and Smart Life Engineering: Current State and Future Vision,273-291

Evaluating Older Adults’ User eXperience in Games to Impact Digital Competences: The Case of miOne Islands

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Regalado, F., Ribeiro, T., Costa, G. and 1 more (...) (2025).Evaluating Older Adults’ User eXperience in Games to Impact Digital Competences: The Case of miOne Islands. Lecture Notes in Computer Science,15809124-138

Evaluation of Food Labeling Regarding the Assignment of Trust Judgments by Allergic Consumers

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Fonseca, I., Vairinhos, M., Quental, J. and 1 more (...) (2025).Evaluation of Food Labeling Regarding the Assignment of Trust Judgments by Allergic Consumers. Springer Series in Design and Innovation,51742-755

From Data to Action: How AI and Learning Analytics Are Shaping the Future of Distance Education

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Dias, J.T., Santos, A., Mamede, H.S. (2025).From data to action: How AI and learning analytics are shaping the future of distance education. AI and Learning Analytics in Distance Learning,229-252

Guideline Proposal for Designing Immersive Audiovisual Content Applied to Senior Virtual Cycling Tourism Experiences

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Marques, F., Ortet, C.P., Costa, L.V. and 1 more (...) (2025).Guideline Proposal for Designing Immersive Audiovisual Content Applied to Senior Virtual Cycling Tourism Experiences. Lecture Notes in Computer Science,1581155-73

Hybrid Serious Game for Cancer Prevention Through the Promotion of Healthy Living Habits

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Oliveira, A.P. (2025).Hybrid Serious Game for Cancer Prevention Through the Promotion of Healthy Living Habits. Communications in Computer and Information Science,2522327-333

News Content in the Digital Environment: Characteristics and Communication Strategies

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Aleixo, B., Tymoshchuk, O., Antunes, M.J. (2025).News Content in the Digital Environment: Characteristics and Communication Strategies. Springer Series in Design and Innovation,51526-539

Promoting Sustainable Behaviours in Organizations: The IDEA System

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Aresta, M., Beça, P., Siso, D. and 1 more (...) (2025).Promoting Sustainable Behaviours in Organizations: The IDEA System. Springer Series in Design and Innovation,51163-174

Robotic Process Automation Comparative Analysis of Market Solutions

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Silva, A., Mamede, H.S., Santos, V. and 2 more (...) (2025).Robotic Process Automation Comparative Analysis of Market Solutions. Smart Innovation, Systems and Technologies,438101-124

Sustainable Representations of Tourism on Digital Media: The View of Central Portugal

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Pourgive, T., Oliveira, L. (2025).Sustainable Representations of Tourism on Digital Media: The View of Central Portugal. Advances in Science, Technology and Innovation,115-120

Sustainable Supply Chain Strategies: A Review of EU Policies and Blockchain Implementations (2019–2024)

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Santos, R., Almeida, J., Martins, C. and 5 more (...) (2025).Sustainable Supply Chain Strategies: A Review of EU Policies and Blockchain Implementations (2019–2024). Smart Innovation, Systems and Technologies,43997-113

The Techno-Aesthetics Used in Cinema for the Representation of Psychopathologies: Depression, Anxiety, Bipolar Disorder, and Schizophrenia

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Pereira, L., Oliveira, L. (2025).The Techno-Aesthetics Used in Cinema for the Representation of Psychopathologies: Depression, Anxiety, Bipolar Disorder, and Schizophrenia. Springer Series in Design and Innovation,51318-328

Understanding How to Combat and Prevent Online Aggression: Contributions from Semi-structured Interviews

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Oliveira, E., Oliveira, L., Baldi, V. (2025).Understanding How to Combat and Prevent Online Aggression: Contributions from Semi-structured Interviews. Springer Series in Design and Innovation,51619-631

User Experience Strategies to Share and Enrich Collective Memories About Cultural Heritage in a Digital Platform

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Alves, M., Velhinho, A., Almeida, P. and 1 more (...) (2025).User Experience Strategies to Share and Enrich Collective Memories About Cultural Heritage in a Digital Platform. Springer Series in Design and Innovation,51201-212

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