Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

“Let’s Build our Family Tree!”: Grandparents and Grandchildren Using Tablets Together

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Amaro, A.C., Oliveira, L., & Veloso, A.I. (2016). “Let’s Build our Family Tree!”: Grandparents and Grandchildren Using Tablets Together, Procedia Computer Science, Volume 100, pp.619-625, ISSN 1877-0509, http://dx.doi.org/10.1016/j.procs.2016.09.203

+TV4E: Interactive Television as a Support to Push Information about Social Services to the Elderly

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Silva, T., Abreu, J., Antunes, M., Almeida, P., Silva, V., & Santinha, G. (2016). +TV4E: Interactive Television as a Support to Push Information about Social Services to the Elderly. In Procedia Computer Science (Vol. 100). DOI: 10.1016/j.procs.2016.09.198

A Rede Social Acadêmica Researchgate como Mecanismo de Visibilidade e Internacionalização da Produção Científica Brasileira e Portuguesa na Área de Biblioteconomia e Ciência Da Informação

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Ribeiro, R., Oliveira, L., Furtado, C. (2016). A Rede Social Acadêmica Researchgate como Mecanismo de Visibilidade e Internacionalização da Produção Científica Brasileira e Portuguesa na Área de Biblioteconomia e Ciência Da Informação. Revista Perspectivas em Ciência da Informação.

A UX evaluation approach for second-screen applications

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Abreu, J.; Almeida, P.; Silva, T. (2016). A UX evaluation approach for second-screen applications. In IPerales, F,; Abasolo, M. & Biblioni, T. (Eds). CCIS, Series: Communications in Computer and Information Science: Vol. 6, 105-120. DOI: 10.1007/978-3-319-38907-3_9

A Video is Worth a Million Words? Comparing a Documentary with a Scientific Paper to Communicate Design Research

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Moura, M., Almeida, P., Geerts, D. (2016). A Video is Worth a Million Words? Comparing a Documentary with a Scientific Paper to Communicate Design Research. Workshop Trends in promoting quality of life through digital media, CENTERIS – Conference on ENTERprise Information Systems. Porto, 5-7 Outubro, 2016.

Academic domains as political battlegrounds: A global enquiry by 99 academics in the fields of education and technology

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Al Lily, A. et al.(2016). Academic domains as political battlegrounds: A global enquiry by 99 academics in the fields of education and technology. Information Development. DOI:10.1177/0266666916646415.

An investigation of actors’ differences in the perception of learning ecosystems’ smartness: the case of the Aveiro University

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Galego, D., Giovannella, C., Mealha, Ó. (2016). An investigation of actors’ differences in the perception of learning ecosystems’ smartness: the case of the Aveiro University. Interaction Design and Architecture (S) – Proceedings of 1st Smart Learning Ecosystems and Regional Development Conference. Retrieved from: http://www.mifav.uniroma2.it/inevent/events/aslerd/index.php?s=232&a=420&link=sessionB1

Audio Description in Interactive Television (iTV): Proposal of a Collaborative and Voluntary Approach

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Oliveira, R., Abreu, J. F. de, & Almeida, A. M. (2016). Audio Description in Interactive Television (iTV): Proposal of a Collaborative and Voluntary Approach. In J. Varajão, M. Cruz-Cunha, R. Martinho, & R. Rijo, (Eds.). International Conference on ENTERprise Information Systems/International Conference on Project MANagement/International Conference on Health and Social Care Information Systems and Technologies, CENTERIS/ProjMAN / HCist 2016 – Procedia Computer Science, 100, 935–940. DOI: 10.1016/j.procs.2016.09.252

Being (Grand) Players: Review of Digital Games and their Potential to Enhance Intergenerational Interactions

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Costa, L., Veloso, A. I. (2016). Being (Grand) Players: Review of Digital Games and their Potential to Enhance Intergenerational Interactions. Journal of Intergenerational Relationships, 14(1) 37-53. DOI: /10.1080/15350770.2016.1138273

Beyond the TV borders: Second screen as a tool for audience engagement

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Campelo, D., Abreu, J., Silva, T. (2016). Beyond the TV borders: Second screen as a tool for audience engagement. Multimedia Tools and Applications

Bottom-up extraction of campuses’ smartness: checking the “resilience” of the method

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Giovannella, C., Andone, D., Dascalu, M., Popescu, E., Rehm, M., & Mealha, O. (2016). Bottom-up extraction of campuses’ smartness: checking the “resilience” of the method. IEEE 2nd International Smart Cities Conference 2016 (ISC2 2016) – Improving the Citizens’ Quality of Life, 1–5. http://doi.org/10.1109/ISC2.2016.7580792

Citizen-driven dashboards in smart ecosystems: a framework

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Mealha, Ó. (2016). Citizen-driven dashboards in smart ecosystems: a framework. Interaction Design and Architecture (S) – Proceedings of 1st Smart Learning Ecosystems and Regional Development Conference

Complexidade e Informacionalismo nos serviços de TV Digital Interativa para seniores

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Campelo, D., Silva, T., Abreu, J. (2016). Complexidade e Informacionalismo nos serviços de TV Digital Interativa para seniores. RISTI – Complexidade e Informacionalismo nos serviços de TV Digital Interativa para seniores

Conceptualization of PhysioFun Game A low-cost videogame for home-based stroke rehabilitation

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Ribeiro, T., Veloso, A.I. & Costa, R. (2016). ”Conceptualization of PhysioFun Game A low-cost videogame for home-based stroke rehabilitation”. In Proceedings of TISHW – 1st International Conference on Technology and Innovation is Sports, Health and Wellbeing, Special Track “Digital games in assistive environments”. December 1-3, 2016 – UTAD, Vila Real, Portugal.

Delivering Information of General Interest Through Interactive Television: A Taxonomy of Assistance Services for the Elderly Society

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Campelo, D., Caravau, H., Silva, T., Abreu, J. (2016). Delivering Information of General Interest Through Interactive Television: A Taxonomy of Assistance Services for the Elderly Society. Universal Access in the Information Society. ISSN: 1615-5289

Determination of the Smartness of a University Campus: the case study of Aveiro

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Galego, D., Giovannella, C., Mealha, O. (2016). Determination of the Smartness of a University Campus: the case study of Aveiro. Procedia – Social and Behavioral Sciences | 2nd International Symposium New Metropolitan Perspective: Strategic Planning, Spatial Planning, Economic Programs and Decision Support Tools. – ISTH2020, 223, 147 –152. DOI:10.1016/j.sbspro.2016.05.336

Development of a navigation system for image-guided surgery based on augmented reality

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Almeida, S.,Vairinhos, M. Development of a navigation system for image-guided surgery based on augmented reality, TISHW 2016

Educação a distância e a formação em turismo: Cenários de utilização em instituições de ensino superior europeias

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Vasconcelos, S., Balula, A. & Almeida, P. (2015). Educação a distância e a formação em turismo: Cenários de utilização em instituições de ensino superior europeias. In Abranja, N., Alcântara, A. A., Coelhoso, F., Ferreira, R. V., Marques, A. P. & Ribeiro, T. (Eds.). Produtos, mercados e destinos turísticos. Mangualde: Edições Pedago.

Experiences in higher education – lessons learned from a tutorial program

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Simões, Dora, Pinheiro, Margarida M., Moreira, Gillian (2016). Experiences in higher education – lessons learned from a tutorial program, 10th International Technology, Education and Development Conference (INTED 2016), INTED2016 Proceedings, pp. 5644-5652, 7-9 March, Valencia, Spain, http://iated.org/inted/, ISBN: 978-84-608-5617-7 / ISSN: 2340-1079, doi: 10.21125/inted.2016

Factors Influencing the Adoption of Video Games in Late Adulthood: A Survey of Older Adult Gamers

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Costa, L., Veloso, A. I. (2016). Factors Influencing the Adoption of Video Games in Late Adulthood: A Survey of Older Adult Gamers. International Journal of Technology and Human Interaction, 12(1) 37-53. DOI: /10.4018/IJTHI.2016010103

Game-based psychotherapy for active ageing: A game design proposal in non-game context

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Costa, L. & Veloso, A. I. (2016). “Game-based psychotherapy” for active ageing: A game design proposal in non-game context”. In Proceedings of TISHW – 1st International Conference on Technology and Innovation is Sports, Health and Wellbeing, Special Track “Digital games in assistive environments”. December 1-3, 2016 – UTAD, Vila Real, Portugal.

Guidelines for a Cancer Prevention Smartphone Application: a mixed-methods study

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Ribeiro, N., Moreira, L. Barros, A., Almeida, A. M., Santos-Silva, F. (2016). Guidelines for a Cancer Prevention Smartphone Application: a mixed-methods study. International Journal of Medical Informatics, 94, 134–142. DOI: 10.1016/j.ijmedinf.2016.07.007

Habits and Behaviors of e-health Users: A Study on the Influence of the Interface in the Perception of Trust and Credibility

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Sousa, A. P. de, & Almeida, A. M. (2016). Habits and Behaviors of e-health Users: A Study on the Influence of the Interface in the Perception of Trust and Credibility. In J. Varajão, M. Cruz-Cunha, R. Martinho, & R. Rijo, (Eds.), International Conference on ENTERprise Information Systems/International Conference on Project MANagement/International Conference on Health and Social Care Information Systems and Technologies, CENTERIS/ProjMAN / HCist 2016 – Procedia Computer Science, 100,602–610). DOI: 10.1016/j.procs.2016.09.201

Happy: Cancer Prevention Using Smartphones

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Ribeiro, N., Moreira, L., Almeida, A. M., & Santos-Silva, F. (2016). Happy: Cancer Prevention Using Smartphones. In J. Varajão, M. Cruz-Cunha, R. Martinho, & R. Rijo (Eds.). International Conference on ENTERprise Information Systems/International Conference on Project MANagement/International Conference on Health and Social Care Information Systems and Technologies, CENTERIS/ProjMAN / HCist 2016 – Procedia Computer Science, 100, 466–473. DOI: 10.1016/j.procs.2016.09.183

HEI teaching mobility: looking for dynamics in a seven-year period

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Pinheiro, M. M., Barbosa, B., Santos, C. A., Filipe, S., Simões, D., Dias, G. P. (2016). HEI teaching mobility: looking for dynamics in a seven-year period, World Conference on Learning, Teaching and Educational Leadership (WCLTA), 27-29 October, Budapest, Hungary, http://www.globalcenter.info/wclta/.

Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society”

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Veloso, A.I. & Costa, L. (2016). “Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society”. In Proceedings of TISHW – 1st International Conference on Technology and Innovation is Sports, Health and Wellbeing, Special Track “Digital games in assistive environments”. December 1-3, 2016 – UTAD, Vila Real, Portugal.

Implementation of Social Entrepreneurship Projects. The path to Communities of Practice

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Melro, A., Oliveira, L. 2016. Implementation of Social Entrepreneurship Projects. The path to Communities of Practice. 1st International Conference on Smart Learning Ecosystems and Regional Development. Romenia: Politehnica University of Timisoara.

Influence of the graphical layout of television news on the viewers: An eye tracking study.

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Rodrigues, R., Veloso, A., & Mealha, Ó. (2016). Influence of the graphical layout of television news on the viewers: An eye tracking study. Revista (OBS*) Observatorio, 10 (1). DOI: 10.7458/obs1012016853

Influence of the graphical layout of television news on the viewers: An eye tracking study.

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Rodrigues, R., Veloso, A., & Mealha, O. (2016). Influence of the graphical layout of television news on the viewers: An eye tracking study. Revista Da Obercom, E-Journal, 1–16. Retrieved from http://www.obercom.pt/content/8.cp3

Intergenerational and collaborative use of tablets: «in-medium» and «in-room» communication and interaction

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Amaro, A.C., Oliveira, L., Veloso, A.I.. (2016) Intergenerational and collaborative use of tablets: «in-medium» and «in-room» communication and interaction. Revista Observatorio (OBS*)

Más Allá de la Sociedad Algorítmica y Automatizada. Para una reapropriaión crítica de la Cultura Digital.

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Baldi, V. (2016). Más Allá de la Sociedad Algorítmica y Automatizada. Para una reapropriaión crítica de la Cultura Digital. Estudos Avançados.

Multimedia platform development for parental involvement in learning of children attending kindergarten Iterative cicles of Development

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Laranjeiro, D., Antunes, M., Santos, P. (2016). Multimedia platform development for parental involvement in learning of children attending kindergarten Iterative cicles of Development. Submetido ao CSEDU 2017.

Notifications Efficiency, Impact, and Interference in Second-Screen Scenarios

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Abreu, J., Almeida, P., Silva, T., & Aresta, M. (2016). Notifications Efficiency, Impact, and Interference in Second-Screen Scenarios. International Journal of Human-Computer Interaction, 32(12). DOI: 10.1080/10447318.2016.1210870

Nuada’s mobile interface on physical hand therapy

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Moura, J.P.S. de & Beça, P., 2016. Nuada’s mobile interface on physical hand therapy. Em HCist 2016.

O desenvolvimento da TV não linear e a desprogramação da grelha

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Becker, V., Abreu, J., Nogueira, J., Cardoso, B. (2016). O desenvolvimento da TV não linear e a desprogramação da grelha.

O perfil do consumidor de livros eletrónicos em Portugal

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Silva, J., Simões, D., Estima, A. (2016). O perfil do consumidor de livros eletrónicos em Portugal, Actas da 16ª Conferência da Associação Portuguesa de Sistemas de Informação (CAPSI’16). 22 a 24 de Setembro, Instituto Superior de Contabilidade e Administração do Politécnico do Porto (ISCAP), Porto.

ocial games and different generations: a heuristic evaluation of Candy Crush Saga

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Amaro, A.C., Veloso, A.I. & Oliveira, L. (2016). “Social games and different generations: a heuristic evaluation of Candy Crush Saga.”. In Proceedings of TISHW – 1st International Conference on Technology and Innovation is Sports, Health and Wellbeing, Special Track “Digital games in assistive environments”. December 1-3, 2016 – UTAD, Vila Real, Portugal.

Posicionamento das Instituições de Ensino Superior no processo e dinamização de Massive Open Online Courses

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Matos, B., Simões, D., Batista, J. (2016). Posicionamento das Instituições de Ensino Superior no processo e dinamização de Massive Open Online Courses, Actas da 16ª Conferência da Associação Portuguesa de Sistemas de Informação (CAPSI’16). 22 a 24 de Setembro, Instituto Superior de Contabilidade e Administração do Politécnico do Porto (ISCAP), Porto.

Produção científica em MOOC no contexto do ensino superior: uma abordagem de Análise de Redes Sociais

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Simões, D. (2016). Produção científica em MOOC no contexto do ensino superior: uma abordagem de Análise de Redes Sociais. Education Policy Analysis Archives , 24 (63). DOI: 10.14507/epaa.24.2345

Promoting engagement and participation in digital learning environments with a social approach to badges

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PEDRO, L., SANTOS, C. (2016). Promoting engagement and participation in digital learning environments with a social approach to badges. In Zongwei Luo (Ed.), Gamification and Games, Enabling Technologies, and Applications. Wiley-IEEE (in press).

Promoting interactive television (iTV) accessibility: an adapted service for users with visual impairments

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Oliveira, R., de Abreu, J. F., & Almeida, A. M. (2016). Promoting interactive television (iTV) accessibility: an adapted service for users with visual impairments. Universal Access in the Information Society. DOI: /10.1007/s10209-016-0482-z

Promoting interactive television (iTV) accessibility: an adapted service for users with visual impairments

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Oliveira, R., de Abreu, J. F., & Almeida, A. M. (2016). Promoting interactive television (iTV) accessibility: an adapted service for users with visual impairments. Universal Access in the Information Society. DOI: /10.1007/s10209-016-0482-z

Social network analysis and digital learning environments: a framework for research and practice using the SAPO campus platform

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PEDRO, L., SANTOS, C., BATISTA, J., CABRAL, G., PAIS, F., COSTA, C. (2016). Social network analysis and digital learning environments: a framework for research and practice using the SAPO campus platform. Proceedings of INTED2016 Conference. Valencia, Spain: 1061-1070.

The Influence of Audiovisual Sports Advertising in Sedentary Individuals

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Santos, J., & Amado, P. (2016). The Influence of Audiovisual Sports Advertising in Sedentary Individuals. In International Conference on Technology and Innovation in Sports, Health and Wellbeing December 1-3, 2016 – UTAD, Vila Real, Portugal. Vila Real: UTAD. Retrieved from http://www.tishw.ws/2016/

The Influence of the Web on Health Related Decision-making Processes: A Survey with Portuguese Women During Pregnancy.

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Ferraz, M., Almeida, A. M., Matias, A., & Farine, D. (2016). The Influence of the Web on Health Related Decision-making Processes: A Survey with Portuguese Women During Pregnancy. In J. Varajão, M. Cruz-Cunha, R. Martinho, & R. Rijo. (Eds.). International Conference on ENTERprise Information Systems/International Conference on Project MANagement/International Conference on Health and Social Care Information Systems and Technologies, CENTERIS/ProjMAN / HCist 2016 -Procedia Computer Science, 100, 347–354. DOI: 10.1016/j.procs.2016.09.168

The role of institutional leaderships in the SAPO Campus’ adoption process

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Pais, F., Pedro, L., Santos, C. (2016). The role of institutional leaderships in the SAPO Campus’ adoption process . Digital Education Review, 29, 31-44. Retrived from: Sapo Campus(s)

The Use of Communication Technologies in Higher Education in Portugal: Best practices and future trends

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Pombo, L., Morais, N., Batista, N. S., Pinto, M., Coelho, D., e Moreira, A. The Use of Communication Technologies in Higher Education in Portugal: Best practices and future trends. In Marcelino, M. J., Mendes, A. J., e Gomes, M. C. (ed.s) ICT in Education – Multiple and Inclusive Perspectives. Springer, ISBN 978-3-319-22899-0, pp. 1-20.

The Use of Communication Technologies in Personal And Learning Contexts: The Influence of Gender in Higher Education Students In Portugal.

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Morais, N., Ramos, F. The Use of Communication Technologies in Personal And Learning Contexts: The Influence of Gender in Higher Education Students In Portugal. ICT in Education – Multiple and Inclusive Perspectives, pp 151-170. Maria José Marcelino, António José Mendes, Maria Cristina Gomes (orgs). Springer, 2016. ISBN 978-3-319-22899-0.

Typographic Features on Distance Estimation with Head-Mounted Displays,

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Vairinhos, M., Silvino A. Dias, L., M. Typographic Features on Distance Estimation with Head-Mounted Displays, 2016. Proceedings of the 1st International Workshop on Multimedia Alternate Realities. ACM, New York, NY, USA, Pages: 15-20, doi>10.1145/2983298.2983300, ISBN 978-1-4503-4521-7

Video Game Scenery Analysis with Eye Tracking

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Almeida, S., Veloso, A., & Mealha, Ó. (2016). Video Game Scenery Analysis with Eye Tracking. Entertainment Computing Journal, 14, 1-13. DOI: 10.1016/j.entcom.2015.12.001

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