Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

iNeighbour TV – a social TV application to promote wellness of senior citizens

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ABREU, J., ALMEIDA, P., SILVA, T. (2013). iNeighbour TV – a social TV application to promote wellness of senior citizens. In Martinho, R., Rijo, R., Cruz-Cunha, M. M., & Varajão, J. (2013) (Eds.). Information Systems and Technologies for Enhancing Health and Social Care (pp. 1-19). Hershey, PA: Medical Information Science Reference. ISBN13 978-14-66636-67-5; doi:10.4018/978-1-4666-3667-5.ch001

Information Security Threat Assessment Using Social Engineering in the Organizational Context – Literature Review

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Lopes, A., Reis, L., São Mamede, H., Santos, A. (2022). Information Security Threat Assessment Using Social Engineering in the Organizational Context – Literature Review. In: Rocha, A., Adeli, H., Dzemyda, G., Moreira, F. (eds) Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, vol 469. Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_24

Inteligência artificial, microcredenciais e o processo de enfermagem: potencialidades para a aprendizagem baseada em competências

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SILVA, A., SANTOS, C., PEDRO, L., MOREIRA, A., OLIVEIRA, P., PINTO, C. (2023). Inteligência artificial, microcredenciais e o processo de enfermagem: potencialidades para a aprendizagem baseada em competências. In Daniela Freitas (Org.), Impacto das tecnologias nas Ciencias biológicas e da saúde, 15-25. Brasil: Atena Editora. https://doi.org/10.22533/at.ed.9392323022

Interface Design of a Mobile Application Oriented to Packaging Sustainability

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Marques, S; Rodrigues, R. (2023). Interface Design of a Mobile Application Oriented to Packaging Sustainability. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication III. DIGICOM 2022. Springer Series in Design and Innovation , vol 27. Springer, Cham. https://doi.org/10.1007/978-3-031-20364-0_16

Interpassive communication in the age of automatized culture: new challenges for the ethics of mediation

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Baldi, V. (2020). Interpassive communication in the age of automatized culture: newchallenges for the ethics of mediation. In A. M. de V. Domínguez & N. A. Vences (coord.),LA COMUNICACIÓN ESPECIALIZADA DEL SIGLO XXI (pp.591–606). Espanha:McGraw-Hill Interamericana de España.

Introduction to Computational Thinking With MI-GO: A Friendly Robot.

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Loureiro, M. J., Moreira, F. T. T., & Senos, S. (2022). Introduction to Computational Thinking With MI-GO: A Friendly Robot. Em Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom (pp. 948–969). IGI Global. https://doi.org/10.4018/978-1-6684-2411-7.ch041

Investigating the Potential of Data from an Academic Social Network (GPS)

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Marques J.L., Bressan G., Santos C., Pedro L., Marçal D., & Raposo R. (2020).Investigating the Potential of Data from an Academic Social Network (GPS). In GervasiO. & et al (Eds.), Computational Science and Its Applications – ICCSA 2020 (Vol. 12249).Springer. https://doi.org/https://doi.org/10.1007/978-3-030-58799-4_55

Involving visually impaired viewers in the design of accessible solutions for audiovisual translation.

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Oliveira, R., Abreu, J., Almeida, A. M. (2017). Involving visually impaired viewers in the design of accessible solutions for audiovisual translation. In Abreu, J., Guerrero, M. Almeida, P. Silva, T. (Eds.), Communications in Computer and Information Science Vol. 813.Proceedings of the 6th Iberoamerican Conference on Applications and Usability of Interactive TV – jAUTI 2017 (pp. 34-46). DOI: /10.1007/978-3-319-90170-1

Key Factors for the Implementation of Technologies Supporting Talent Management

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Ferreira, H.R., Santos, A., Mamede, H.S. (2024).Key Factors for the Implementation of Technologies Supporting Talent Management. Springer Proceedings in Business and Economics,137-147

Know Me: Promoting Gender Equality in Education Through an Interactive Digital Narrative.

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Colaço, A., Oliveira, A.P. & Zagalo, N. (2022). Know Me: Promoting Gender Equality in Education Through an Interactive Digital Narrative. In: Reis, A., Barroso, J., Martins, P., Jimoyiannis, A., Huang, R.YM., Henriques, R. (eds) Technology and Innovation in Learning, Teaching and Education. TECH-EDU 2022. Communications in Computer and Information Science, vol 1720. Springer, Cham. https://doi.org/10.1007/978-3-031-22918-3_16

Los medios de comunicación alternativos: análisis comparativo entre Portugal y España.

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Fernandez-Prados, J., Baldi, V., Calabresi, G. (2022). Los medios de comunicación alternativos: análisis comparativo entre Portugal y España. Em Visibilización de las líneas de comunicación más actuales” (Org. López et al). Madrid, Ed. Gedisa (pp. 113-122). ISBN: 978-84-18914-57-7

Mapping out the narrative dimensions of visual identities: a typological classification

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Lelis, C. & Kreutz, E. A. (2023). Mapping out the narrative dimensions of visual identities: a typological classification. In N. Martins & D. Raposo (eds), Communication Design and Branding-A Multidisciplinary Approach, Springer. https://doi.org/10.1007/978-3-031-35385-7_1

Measuring the Use of Mobile Applications in Higher Education: Theoretical Context.

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Oliveira, D. M. D., Pedro, L., Santos, C., Oliveira, D. M. D., Pedro, L., & Santos, C. (2022). Measuring the Use of Mobile Applications in Higher Education: Theoretical Context. Em Handbook of Research on Global Education and the Impact of Institutional Policies on Educational Technologies (measuring-the-use-of-mobile-applications-in-higher-education). IGI Global. https://www.igi-global.com/gateway/chapter/www.igi-global.com/gateway/chapter/291747

Media Literacy as a Path to Emancipate the Youth in Online Environments – A Systematic Literature Review

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Feio, C., Oliveira, L. (2025).Media Literacy as a Path to Emancipate the Youth in Online Environments – A Systematic Literature Review. Springer Series in Design and Innovation,51601-618

miPlay as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults

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Regalado, F., Ortet, C.P., Veloso, A.I. (2023). “miPlay” as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults. In: Gao, Q., Zhou, J. (eds) Human Aspects of IT for the Aged Population. HCII 2023. Lecture Notes in Computer Science, vol 14042. Springer, Cham. https://doi.org/10.1007/978-3-031-34866-2_34

MNEMOSCOPE – A Model for Digital Co-creation and Visualization of Collective Memories

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Velhinho, A., Almeida, P. (2023). MNEMOSCOPE – A Model for Digital Co-creation and Visualization of Collective Memories. In: Abásolo, M.J., de Castro Lozano, C., Olmedo Cifuentes, G.F. (eds) Applications and Usability of Interactive TV. jAUTI 2022. Communications in Computer and Information Science, vol 1820. Springer, Cham. https://doi.org/10.1007/978-3-031-45611-4_2

Mobile Seamless Learning Tool for Cancer Education.

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Ribeiro N., Moreira L., Almeida A.M.P., Santos-Silva F. (2017) Mobile Seamless Learning Tool for Cancer Education. In Mealha Ó., Divitini M., Rehm M. (Eds) Citizen, Territory and Technologies: Smart Learning Contexts and Practices. SLERD 2017. Smart Innovation, Systems and Technologies, vol 80, (pp.3-10). DOI: http://doi.org/10.1007/978-3-319-61322-2_1

Mobility in Crossmedia Systems, the Design Challenges that Need to Be Addressed

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Prata A., & Chambel T. (2020). Mobility in Crossmedia Systems, the DesignChallenges that Need to Be Addressed. In Abásolo M., Kulesza R., & Pina Amargós J.(Eds.), Communications in Computer and Information Science (Vol. 1202, pp. 67–86).Springer. https://link.springer.com/chapter/10.1007/978-3-030-56574-9_5

Multiple Case Studies About Robotics in Compulsory Education: A Contribution to Changing Policies in Four European Countries.

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Loureiro, M. J., Guerra, C. V., Cabrita, I., & Moreira, F. T. (1AD). Multiple Case Studies About Robotics in Compulsory Education: A Contribution to Changing Policies in Four European Countries. Em Handbook of Research on Global Education and the Impact of Institutional Policies on Educational Technologies (multiple-case-studies-about-robotics-in-compulsory- education). IGI Global. https://www.igi-global.com/gateway/chapter/www.igi-global.com/gateway/chapter/291752

News Content in the Digital Environment: Characteristics and Communication Strategies

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Aleixo, B., Tymoshchuk, O., Antunes, M.J. (2025).News Content in the Digital Environment: Characteristics and Communication Strategies. Springer Series in Design and Innovation,51526-539

Old Meets New: Media in Education

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Moreira, A., Loureiro, M. J., Balula, A., Nogueira, F., Pombo, L.,
 Pedro & L., Almeida, 
P. (Eds.). (2011). Old Meets New: Media in Education – Proceedings of the 61st International Council for Educational Media and the XIII International Symposium on Computers in Education (ICEM&SIIE’2011) Joint Conference (2011). Aveiro – Universidade de Aveiro. ISBN: 978-972-789-347-

Older Adults “Jump” into coDesigning a Digital Game: A Field Study

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Costa L.V., Veloso A.I., Sousa L., Loizou M., Arnab S. (2021) Older Adults “Jump” into coDesigning a Digital Game: A Field Study. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Technology Design and Acceptance. HCII 2021. Lecture Notes in Computer Science, vol 12786. Springer, Cham.

Online News and Gamification Habits in Late Adulthood: A Survey

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Regalado F., Costa L.V., Veloso A.I. (2021) Online News and Gamification Habits in Late Adulthood: A Survey. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Technology Design and Acceptance. HCII 2021. Lecture Notes in Computer Science, vol 12786. Springer, Cham.

Parceria com o Curso de Novas Tecnologias da Comunicação.

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Antunes, M. J., Nunes, J., & Almeida, P. (2022). Parceria com o Curso de Novas Tecnologias da Comunicação. Em E. F. Fidalgo, S. D. Santos, A. V. N. Carvalho, & J. Capolargo (Eds.), Se esta rua fosse minha: Um projeto identitário, cidadão e multidisciplinar (p. 172). Câmara Municipal de Ílhavo. Centro de Documentação. https://bibliotecamunicipal.cm-ilhavo.pt/nyron/library/catalog/winlibsrch.aspx?skey=68F6C47068114B1BBC280BBF432A6E0D&cap=&pesq=5&thes0=640&doc=77756

Peer-Produced Archives, Peer-Designed Solutions

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Sá Couto, P., Carvalhais, M., Cardoso, P. (2024).Peer-Produced Archives, Peer-Designed Solutions. Springer Series in Design and Innovation,35108-121

Pensamento Computacional na Educação: que sentido faz e que competências promove?

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Pinheiro, M. M., Albuquerque, C., Moreira, F. T., Torres, J. V., & Sousa, J. M. (2023). Pensamento Computacional na Educação: que sentido faz e que competências promove? In V. Santos, M. M. Pinheiro, I. Cabrita, T. B. Neto, & J. B. Lopes (Eds.), Matemática com vida: diferentes olhares sobre o pensamento computacional (1st ed., pp. 9-26). UA Editora. https://doi.org/10.48528/3e5j-1e87

Perceptions About the Impact of Audiovisual Storytelling Campaigns on Young Consumers: An Exploratory Study with Higher Education Students

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Gouveia, T., Oliveira, A., Morais, N.S. and 1 more (...) (2024).Perceptions About the Impact of Audiovisual Storytelling Campaigns on Young Consumers: An Exploratory Study with Higher Education Students. Springer Series in Design and Innovation,35911-921

Personal Learning Environments – Meeting the Special Needs of Gifted Students

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Ribeiro J., Casanova, D., Nogueira, F., Moreira A. e Almeida, A. M. (2010) “Personal Learning Environments – Meeting the Special Needs of Gifted Students”. Zhao, J., De Pablos, P., Tenysson. R (Eds) Technology Enhanced Learning for People with Disabilities: Approaches And Applications. Information Science Reference: Hershey. PP 67-88. 2010.

Personalization of a Learning Environment Supported by AI for Vocational Training Based on Skills Required: A Research Proposal

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Aplugi, G., Santos, A., Cravino, J. (2025).Personalization of a Learning Environment Supported by AI for Vocational Training Based on Skills Required: A Research Proposal. Communications in Computer and Information Science,2479106-117

Personalized Interactive Video-based Crossmedia Informal Learning Environments from iTV, PC and Mobile Devices – the Design Challenges

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Prata A., & Chambel T. (2021). Personalized Interactive Video-based Crossmedia Informal Learning Environments from iTV, PC and Mobile Devices – the Design Challenges. In: Abásolo M. (eds) Applications and Usability of Interactive TV. jAUTI 2020. Communications in Computer and Information Science. Springer, pp. 89-104.

Personalized Notifications for the TV Ecosystem: Field Trial of an iTV Solution

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Velhinho, A., Encarnação, J., Bentes, S., Camargo, J., Faria, G., Varsori, V., Silva, T., Santos, R. (2023). Personalized Notifications for the TV Ecosystem: Field Trial of an iTV Solution. In: Abásolo, M.J., de Castro Lozano, C., Olmedo Cifuentes, G.F. (eds) Applications and Usability of Interactive TV. jAUTI 2022. Communications in Computer and Information Science, vol 1820. Springer, Cham. https://doi.org/10.1007/978-3-031-45611-4_4

Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player’s Preferences

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Ribeiro, T., Mendes, R., Veloso, A.I. (2023). Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences. In: Fang, X. (eds) HCI in Games. HCII 2023. Lecture Notes in Computer Science, vol 14047. Springer, Cham. [https://doi.org/10.1007/978-3-031- 35979-8_23](https://doi.org/10.1007/978-3-031- 35979-8_23)

Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players

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Nery Filho J., & Veloso A.I. (2021). Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. HCII 2021. Lecture Notes in Computer Science, vol 12787. Springer, Cham.

Promoting engagement and participation in digital learning environments with a social approach to badges

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PEDRO, L., SANTOS, C. (2016). Promoting engagement and participation in digital learning environments with a social approach to badges. In Zongwei Luo (Ed.), Gamification and Games, Enabling Technologies, and Applications. Wiley-IEEE (in press).

Promoting engagement and participation in digital learning environments with a social approach to badges.

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Pedro, L., Santos, C. (2017). Promoting engagement and participation in digital learning environments with a social approach to badges. In Zongwei Luo (Ed.), Gamification and Games, Enabling Technologies, and Applications. ISBN 1119244153

Promoting Sustainable Behaviours in Organizations: The IDEA System

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Aresta, M., Beça, P., Siso, D. and 1 more (...) (2025).Promoting Sustainable Behaviours in Organizations: The IDEA System. Springer Series in Design and Innovation,51163-174

Proposal of a Tangible Interface to Enhance Seniors’ TV Experience: UX Evaluation of SIX.

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Oliveira A.P., Vairinhos M., Mealha Ó. (2018) Proposal of a Tangible Interface to Enhance Seniors’ TV Experience: UX Evaluation of SIX. In: Abásolo M., Abreu J., Almeida P., Silva T. (Eds) Applications and Usability of Interactive Television. jAUTI 2017. Communications in Computer and Information Science, Vol. 813, pp.135-149. 

Prototyping a digital platform to promote (hyper)mediation practices in the territory

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Oliveira, E., Carvalho, D., Ramos, F., Pedro, L., Antunes, M.J., Almeida, M., & Tymoshchuk, O. (2023). Prototyping a digital platform to promote (hyper)mediation practices in the territory. In Filipe Teles, Carlos Rodrigues, Fernando Ramos e Anabela Botelho (Eds.), Territorial innovation in less developed regions: Governance, technologies, and sustainability. pp. 163-180. Palgrave Macmillan, Springer Nature. Print ISBN: 978-3-031-20576-7| eBook ISBN: 978-3-031-20577-4

Prototyping a digital platform to promote (hyper)mediation practices in the territory.

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Oliveira, E. R., Carvalho, D., Ramos, F., Antunes, M. J., Almeida, A. M., & Tymoshchuk, O. (2022). Prototyping a digital platform to promote (hyper)mediation practices in the territory. Em F. Teles, C. Rodrigues, F. Ramos, & A. Botelho (Eds.), Territorial Innovation in Less Developed Regions: Governance, Technologies, and Sustainability (2023a edição). Palgrave MacMillan. https://www.amazon.com.br/Territorial-Innovation-Less-Developed-Regions/dp/3031205766

racing the use of Communication Technologies in Higher Education. New Voices in Higher Education Research and Scholarship

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Ramos, F., Pinto, M., Coelho, D., Raposo, R., Pombo, L., Pedro, L., Almeida, P., Batista, J., Morais, N., Souza, F., Balula, A., Lucas, M., Moreira, A. Tracing the use of Communication Technologies in Higher Education. New Voices in Higher Education Research and Scholarship, pp 157-174, edited by Ribeiro, F., Politis, Y. & Culum, B. IGI Global (2015). ISBN 978-146-667-244-4.

Real-time mobile notifications: Potential and challenges of IoT applied to marketing.

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Soares, N., Vairinhos, M., Ribeiro,T., Beça,P. (2017). Real-time mobile notifications: Potential and challenges of IoT applied to marketing. In Simões, D., Barbosa, B., Filipe, S. (Eds.), Smart Marketing with the Internet of Things. DOI: /10.4018/978-1-5225-5763-0

Real-Time Notifications: Marketing Applied to the Internet of Things.

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Soares, N., Vairinhos, M., Beça, P., & Ribeiro, T. F. (2018). Real-Time Notifications: Marketing Applied to the Internet of Things. In D. Simões, B. Barbosa, & S. Filipe (Eds.), Smart Marketing With the Internet of Things, pp. 114-122. 

Relevance of Typographic Factors in the Identification of Allergens in Food Labels

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Fonseca, I., Afreixo, V., Vairinhos, M., Quental, J., & Moreira, A. (2022, October). Relevance of Typographic Factors in the Identification of Allergens in Food Labels. In International Conference on Design and Digital Communication (pp. 736-749). Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-20364-0_62

Reliability of Digital Formative Assessment Practices and Instruments: Theoretical Review Towards an Assessment Proposal

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Silva Carvalho, T., Almeida, P., & Balula, A. (2021). Reliability of Digital Formative Assessment Practices and Instruments: Theoretical Review Towards an Assessment Proposal. Handbook of Research on Determining the Reliability of Online Assessment and Distance Learning, 171-193.

Researching the Use of Communication Technologies in Higher Education Institutions in Portugal

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Batista, J., Morais, N., Ramos, F. Researching the Use of Communication Technologies in Higher Education Institutions in Portugal. Handbook of Research on Engaging Digital Natives in Higher Education Settings. IGI Global, Hershey PA, USA, ISBN: 978-1-5225-0039-1, pp. 280-303.

Returning to the TV Screen: The Potential of Content Unification in iTV

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Abreu, J., Almeida, P., Velhinho, A., & Varsori, E. (2019). Returning to the TV Screen: The Potential of Content Unification in iTV. In L. Oliveira (Ed.), Managing Screen Time in an Online Society (pp. 146-171). Hershey, PA: IGI Global. doi:10.4018/978-1-5225-8163-5.ch007

Returning to the TV Screen: The Potential of Content Unification in iTV.

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Abreu, J., ALlmeida, P., VelhinhoA., Varsori, E. (2018). Returning to the TV Screen: The Potential of Content Unification in iTV, Managing Screen Time in an Online Society (IGI GLOBAL)

Robotic Process Automation Comparative Analysis of Market Solutions

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Silva, A., Mamede, H.S., Santos, V. and 2 more (...) (2025).Robotic Process Automation Comparative Analysis of Market Solutions. Smart Innovation, Systems and Technologies,438101-124

Scientia’2022: Livro de Resumos Alargados

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Batista, J., e Costa, A. J. (Eds). (2023). Scientia’2022: Livro de Resumos Alargados. UA Editora, Universidade de Aveiro, Portugal. https://doi.org/10.48528/t1k4-fk87

Scratch-Based Game Development Resource Set for a Toolkit to Game Design

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Beça, P., Ribeiro, S., Aresta, M., Santos, R., & Veloso, A. I. (2023). Scratch-Based Game Development Resource Set for a Toolkit to Game Design (pp. 19–30). [https://doi.org/10.1007/978-3- 031-06809-6_2](https://doi.org/10.1007/978-3- 031-06809-6_2)

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