Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

Delivering Information of General Interest Through Interactive Television: A Taxonomy of Assistance Services for the Portuguese Elderly.

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Silva T., Campelo D., Caravau H., de Abreu J.F. (2018). Delivering Information of General Interest Through Interactive Television: A Taxonomy of Assistance Services for the Portuguese Elderly. In: Röcker C., O’Donoghue J., Ziefle M., Maciaszek L., Molloy W. (eds) Information and Communication Technologies for Ageing Well and e-Health. ICT4AWE 2017. Communications in Computer and Information Science, vol 869. 

Design Based Research as a Guide to Develop Didactical Strategies Using Podcasts

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da Silva, E.R.V., Beça, P. (2025).Design Based Research as a Guide to Develop Didactical Strategies Using Podcasts. Springer Series in Design and Innovation,50327-344

Designing a collaborative storytelling platform to enrich digital cultural heritage archives and collective memory

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Velhinho, A., Alves, M., Almeida, P., Pedro, L. (aceite). Designing a collaborative storytelling platform to enrich digital cultural heritage archives and collective memory. In: Marcus, A., Rosenzweig, E., Soares, M.M. (eds) Design, User Experience, and Usability. HCII 2024. Lecture Notes in Computer Science. Springer, Cham.

Designing a Collaborative Storytelling Platform to Enrich Digital Cultural Heritage Archives and Collective Memory

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Velhinho, A., Alves, M., Almeida, P. and 1 more (...) (2024).Designing a Collaborative Storytelling Platform to Enrich Digital Cultural Heritage Archives and Collective Memory. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14712142-159

Designing DMO Communication Strategies Through the Use of a Step-by-Step Model

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Roque, V., & Raposo, R. (2021). Designing DMO Communication Strategies Through the Use of a Step-by-Step Model. In Handbook of Research on Multidisciplinary Approaches to Entrepreneurship, Innovation, and ICTs (pp. 306-330). IGI Global. DOI:10.4018/978-1-7998-4099-2.ch014

Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools – preliminary findings

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Carvalho, A. R., Ferreira, L., Gonçalves, L., Santos, C., Almeida, J., Ribeiro, N., Filipe, M., Brandão, J., Santos, S., Dionísio, C., & Pedro, L. (aceite). Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools - preliminary findings. In book of proceedings of The International Council for Educational Media (ICEM) 2022, Springer (IFIP-AICT series).

Digital Access and Literacy

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Pinheiro, M. M., & Simões, D. (2020). Digital Access and Literacy (pp. 129–149).https://doi.org/10.4018/978-1-7998-1591-4.ch008

Digital Divide in Higher Education Students’ Digital Literacy

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SANTOS, R., AZEVEDO, J., PEDRO, L. (2013). Digital Divide in Higher Education Students’ Digital Literacy. In S. Kurbanoglu, E. Grassian, D. Mizrachi, R. Catts & S. Spiranec (Eds.), Communications in Computer and Information Science (Vol. 397): Worldwide Commonalities and Challenges in Information Literacy Research and Practice. Berlin: Springer, 178-183. DOI 10.1007/978-3-319-03919-0.

Digital Media Doctorates: Trends, Methodologies and Contributions

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Rocha Lourenço, F., Sousa, L., Tymoshchuk, O. and 4 more (...) (2024).Digital Media Doctorates: Trends, Methodologies and Contributions. Lecture Notes in Networks and Systems,987379-388

Digital technologies and mediation in the context of territorial innovation

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TYMOSHCHUK, O., ANTUNES, M. J., ALMEIDA, A. M., PEDRO, L., RAMOS, F., OLIVEIRA, E., CARVALHO, D. (2023). Digital technologies and mediation in the context of territorial innovation. In: Teles, F., Rodrigues, C., Ramos, F., Botelho, A. (eds), Territorial Innovation in Less Developed Regions. Palgrave Studies in Sub-National Governance. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-20577-4_5

Digital technologies and mediation in the context of territorial innovation

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Tymoshchuk, O., Antunes, M.J., Almeida, M., Pedro, L., Ramos, F., Oliveira, E., & Carvalho, D. (2023). Digital technologies and mediation in the context of territorial innovation. In Filipe Teles, Carlos Rodrigues, Fernando Ramos e Anabela Botelho (Eds.), Territorial innovation in less developed regions: Governance, technologies, and sustainability. pp. 97-112. Palgrave Macmillan, Springer Nature. Print ISBN: 978-3-031-20576-7| eBook ISBN: 978-3-031-20577-4

Digital technologies and mediation in the context of territorial innovation.

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Tymoshchuk, O., Antunes, M. J., Almeida, A. M., Pedro, L., Ramos, F., Oliveira, E. R., & Carvalho, D. (2022). Digital technologies and mediation in the context of territorial innovation. Em F. Teles, C. Rodrigues, F. Ramos, & A. Botelho (Eds.), Territorial Innovation in Less Developed Regions: Governance, Technologies, and Sustainability (2023a edição). Palgrave MacMillan. https://www.amazon.com.br/Territorial-Innovation-Less-Developed-Regions/dp/3031205766

Digital thinking as an intensive methodology in the use of soft skills

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Raposo, R., Vairinhos, M. (2025).Digital thinking as an intensive methodology in the use of soft skills. Soft Skills for Engineering: Methodologies, social skills and course development,363-383

Digitally-Mediated learning environments and information literacy for active ageing: A pilot study

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Costa, L. V., Veloso, A. I., & Martins, F. (2020). Digitally-Mediated learning environmentsand information literacy for active ageing: A pilot study. In: Sylla C., Iurgel I. (eds)Technology, Innovation, and Education. TIE 2019. Lecture Notes of the Institute forComputer Sciences, Social Informatics and Telecommunications Engineering, vol 307.Springer, Cham. https://doi.org/10.1007/978-3-030-40180-1_9

Educação a distância e a formação em turismo: Cenários de utilização em instituições de ensino superior europeias

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Vasconcelos, S., Balula, A. & Almeida, P. (2015). Educação a distância e a formação em turismo: Cenários de utilização em instituições de ensino superior europeias. In Abranja, N., Alcântara, A. A., Coelhoso, F., Ferreira, R. V., Marques, A. P. & Ribeiro, T. (Eds.). Produtos, mercados e destinos turísticos. Mangualde: Edições Pedago.

Empathic Characters for Digital Games: A Prototype Proposal

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Ribeiro, T., Veloso, A.I., Brinson, P. (2024).Empathic Characters for Digital Games: A Prototype Proposal. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14731262-274

Empowering creativity and feedback: lessons learned from the development of an app to assist game-based learning activities

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Reis, M. H., Almeida, A. M. & Lelis, C. (2023). Empowering creativity and feedback: lessons learned from the development of an app to assist game-based learning activities, in A. L. Brooks (eds) Creating Digitally, Springer.

Empowering Older Adults: A User-Centered Approach Combining iTV and Voice Assistants to Promote Social Interactions

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Duarte de Camargo, J., Silva, T., Ferraz de Abreu, J. (2024).Empowering Older Adults: A User-Centered Approach Combining iTV and Voice Assistants to Promote Social Interactions. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),1471413-25

Endogenous Asymmetry in Games: Expanding the Typology

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Neto, A., Cardoso, P., Carvalhais, M. (2024).Endogenous Asymmetry in Games: Expanding the Typology. Springer Series in Design and Innovation,33277-294

Engage Students in News Writing

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Julio, L., Carvalho, D. M., Ulisses, A., Lima, I. R., & Silva, T. (2023). Engage Students in News Writing. Procedia Computer Science, 219, 999–1005. https://doi.org/10.1016/j.procs.2023.01.377

Enhancing Competency Development and Organizational Effectiveness Through Advanced Technologies: A Position Paper

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Dias, J.T., Santos, A., Martins, P. and 1 more (...) (2025).Enhancing Competency Development and Organizational Effectiveness Through Advanced Technologies: A Position Paper. Communications in Computer and Information Science,2481172-187

Enhancing the Visitor Experience with Immersive Technologies and Gaming: The Monserrate Use Case

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Portugal, C., Vaz, D., Dias, M.S. and 3 more (...) (2025).Enhancing the Visitor Experience with Immersive Technologies and Gaming: The Monserrate Use Case. Smart Life and Smart Life Engineering: Current State and Future Vision,273-291

Enhancing the Visitor Experience with Immersive Technologies and Gaming: The Monserrate Use Case

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Portugal, C., Vaz, D., Dias, M.S. and 3 more (...) (2025).Enhancing the Visitor Experience with Immersive Technologies and Gaming: The Monserrate Use Case. Smart Life and Smart Life Engineering: Current State and Future Vision,273-291

Evaluating iTV companion application with seniors

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Silva, T., & Mota, M. (2020). Evaluating iTV companion application with seniors. InCommunications in Computer and Information Science (pp. 160–179).

Evaluating Older Adults’ User eXperience in Games to Impact Digital Competences: The Case of miOne Islands

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Regalado, F., Ribeiro, T., Costa, G. and 1 more (...) (2025).Evaluating Older Adults’ User eXperience in Games to Impact Digital Competences: The Case of miOne Islands. Lecture Notes in Computer Science,15809124-138

Evaluation of Food Labeling Regarding the Assignment of Trust Judgments by Allergic Consumers

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Fonseca, I., Vairinhos, M., Quental, J. and 1 more (...) (2025).Evaluation of Food Labeling Regarding the Assignment of Trust Judgments by Allergic Consumers. Springer Series in Design and Innovation,51742-755

Exploring the Potential of Immersive Web Environments in Education: Teachers’ Perspectives and Experiences

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Carvalho, R., Santos, C., Ramos, F. (2024).Exploring the Potential of Immersive Web Environments in Education: Teachers’ Perspectives and Experiences. Lecture Notes in Networks and Systems,1171166-177

Exploring the Variables of Empathy in Gamers: A Comprehensive Survey

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Ribeiro, T., Veloso, A.I., Brinson, P. (2024).Exploring the Variables of Empathy in Gamers: A Comprehensive Survey. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),1473098-113

Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community

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Veloso, A. I., Carvalho, D., Sampaio, J., Ribeiro, S., & Vale Costa, L. (2020). Footour:Designing and Developing a Location-Based Game for Senior Tourism in the miOneCommunity. In Lecture Notes in Computer Science (including subseries Lecture Notesin Artificial Intelligence and Lecture Notes in Bioinformatics): Vol. 12208 LNCS.https://doi.org/10.1007/978-3-030-50249-2_48

Forest fire scenarios in digital platforms: The case of Portugal

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Gonçalvez, L. & Oliveira, L. (2021). Forest fire scenarios in digital platforms: The case of Portugal, in: Oliveira, L., Tajariol, F. & Gonçalves, L. (Editor). Handbook of Research on Digital Services in Crisis, Disaster, and Emergency Situations, Hershey, USA: IGI Global.

Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal

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Ortet, C., Veloso, A.I., Vale Costa, L., (2021). Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population, HCII 2021. LNCS 12787. Springer, Cham.

Friction Firestarter: A Toolkit for Designing Meaningful Friction in Game User Interfaces

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Silva, I., Cardoso, P., Giesteira, B. (2024).Friction Firestarter: A Toolkit for Designing Meaningful Friction in Game User Interfaces. Springer Series in Design and Innovation,33235-258

From Data to Action: How AI and Learning Analytics Are Shaping the Future of Distance Education

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Dias, J.T., Santos, A., Mamede, H.S. (2025).From data to action: How AI and learning analytics are shaping the future of distance education. AI and Learning Analytics in Distance Learning,229-252

From Idea to Product – Participation of Users in the Development Process of a Multimedia Platform for Parental Involvement in Kindergarten.

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Laranjeiro D., Antunes M.J.,, Santos P. (2018). From Idea to Product – Participation of Users in the Development Process of a Multimedia Platform for Parental Involvement in Kindergarten. In: Escudeiro P., Costagliola G., Zvacek S., Uhomoibhi J., McLaren B. (Eds) Computers Supported Education. CSEDU 2017. Communications in Computer and Information Science, Vol. 865. pp 432-456. .

Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop

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Regalado, F., Santos, C., Veloso, A.I. (2024).Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14725261-274

Gameful Tale-Telling and Place-Making from Tourists’ Generation to Generation: A Review

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Vale Costa, L., Veloso A.I. (2020). Gameful Tale-Telling and Place-Making from Tourists’Generation to Generation: A Review. In: Gao Q., Zhou J. (eds) Human Aspects of IT forthe Aged Population. Healthy and Active Aging. HCII 2020. Lecture Notes in ComputerScience, vol 12208. Springer, Cham https://doi.org/10.1007/978-3-030-50249-2_47

Gaps, Goals, and Actions for the Development of the AfterLab: A Laboratory for Design Applied to the Dance Floor Experience

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Lugo-Elías, César, and Pedro Cardoso. 2023. “Gaps, Goals, and Actions for the Development of the AfterLab: A Laboratory for Design Applied to the Dance Floor Experience”. In: Martins, Nuno, Brandão, Daniel, Paiva, Francisco. (eds) Perspectives on Design and Digital Communication IV. (no prelo)

Gaps, Goals, and Actions for the Development of the AfterLab: A Laboratory for Design Applied to the Dance Floor Experience

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Lugo-Elías, C., Cardoso, P. (2024).Gaps, Goals, and Actions for the Development of the AfterLab: A Laboratory for Design Applied to the Dance Floor Experience. Springer Series in Design and Innovation,33361-374

Guideline Proposal for Designing Immersive Audiovisual Content Applied to Senior Virtual Cycling Tourism Experiences

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Marques, F., Ortet, C.P., Costa, L.V. and 1 more (...) (2025).Guideline Proposal for Designing Immersive Audiovisual Content Applied to Senior Virtual Cycling Tourism Experiences. Lecture Notes in Computer Science,1581155-73

Hybrid Serious Game for Cancer Prevention Through the Promotion of Healthy Living Habits

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Oliveira, A.P. (2025).Hybrid Serious Game for Cancer Prevention Through the Promotion of Healthy Living Habits. Communications in Computer and Information Science,2522327-333

ICT in the Education of Students with SEN: Perceptions of Stakeholders

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Ribeiro, J., Almeida, A. M., Moreira, A. (2010) “ICT in the Education of Students with SEN: Perceptions of Stakeholders”, Technology Enhanced Learning: Quality of Teaching and Educational Reform, Communications in Computer and Information Science. Springer. Volume 73, 2010, pp 331-337. http://link.springer.com/chapter/10.1007%2F978-3-642-13166-0_47#page-1

ICT Oriented to the Elderly and Their Active Aging: A Systematic Review

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Rosado, M., Abásolo, M. J., & Silva, T. (2020). ICT Oriented to the Elderly and TheirActive Aging: A Systematic Review. In Communications in Computer and InformationScience (pp. 134–155).

IDTV Application to Promote the Gait of the Elderly

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Rosado, M., Abásolo, M. J., & Silva, T. (2021). IDTV Application to Promote the Gait of the Elderly. Communications in Computer and Information Science, 1433, 134–146.

Image Dysmorphia on Digital Platforms: an Analysis of the Policies and Terms of Use on Instagram and Spark AR

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Grieger, J.D., Botelho-Francisco, R.E., Oliveira, L. (2024).Image Dysmorphia on Digital Platforms: an Analysis of the Policies and Terms of Use on Instagram and Spark AR. Springer Series in Design and Innovation,35425-437

Implications of New Media in Brands’ Visual Identities: A Systematic Literature Review

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Almeida, S., Lelis, C. (2024).Implications of New Media in Brands’ Visual Identities: A Systematic Literature Review. Springer Series in Design and Innovation,35809-825

Improving a Software Framework from an Assistive Technology Application for iTV

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Cardoso, R., Rodrigues, A., da Costa, V., Silva, T., Oliveira, R., & Tavares, T. (2020).Improving a Software Framework from an Assistive Technology Application for iTV. InCommunications in Computer and Information Science (pp. 31–49).

Inclusion in Arts Education Programmes of Music in Portugal: Present Challenges

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Moreno, D., Moreira, A., Tymoshchuk, O. and 1 more (...) (2024).Inclusion in Arts Education Programmes of Music in Portugal: Present Challenges. Lecture Notes in Networks and Systems,1061149-163

Inclusion in Music: Evaluation of Awareness-raising Actions in Portugal

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Moreno, D. E., Moreira, A., Tymoshchuk, O., & Marques, C. (2023). Inclusion in Music:: Evaluation of Awareness-raising Actions in Portugal. In Educational Research and Qualitative Research, 16, 101- 112. http://orcid.org/0000-0002-3805-6929

Inclusive, interdisciplinary and digital-based OSH resources: a booklet for Students.

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Rodrigues; F. Antunes; A.M. Pisco Almeida, J. Beja; L. Pedro; M. Clemente, R. Neves; R. Vieira. (2018). Inclusive, interdisciplinary and digital-based OSH resources: a booklet for Students. In P. M. Arezes, J. S. Baptista, M. P. Barroso, P. Carneiro, P. Cordeiro, N. Costa, R. B. Melo, A. S. Miguel, G. Perestrelo (Eds.), 6th International Symposium on Occupational Safety and Hygiene. 

Inclusivity play: Web platform and games for inclusion and diversity in the university – The skills for a next-generation project

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Giesteira, B., Peçaibes, V., Cardoso, P. and 2 more (...) (2024).Inclusivity play: Web platform and games for inclusion and diversity in the university - The skills for a next-generation project. Exploring Educational Equity at the Intersection of Policy and Practice,120-137

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