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Following the presentation session of the fifth edition of PITCH, here are the links to the proposals and the application form.

– Link to the proposals: https://tinyurl.com/propostas05 

– Link to the application form: https://tinyurl.com/studentsDM05 

Students from all UA scientific disciplines are invited to apply by 5th December.

The results will be announced on 12th December.

Get to know the projects below:

Project n.1 Envelhecer com deficiência intelectual

Responsible researcher: Liliana Sousa

Research Unit: RISE-Health

Description: Identify the needs of social responses in supporting people with intellectual disabilities (ID) aged 45 or older, considering the perspectives of key stakeholders (including management, technical directors, senior technicians, support staff, elderly people with ID, and their families). This activity is carried out through online focus groups.

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Project n.2 Breaking (micro)Bio: quando a ciência se torna viciante – a BD como ferramenta de comunicação científica

Responsible researcher: Ana Cristina Esteves

Research unit: CESAM and Department of Biology

Description: This project aims to continue a previous initiative (Students@DigiMedia’24) that used comics as a tool to communicate scientific concepts in an accessible and engaging way. In the previous phase, a story was created about an extraterrestrial microorganism that travels to Earth in search of its perfect mate, allowing the exploration of basic microbiology concepts in a playful way. Now, the intention is to expand this work, exploring other scientific concepts and evaluating the effectiveness of the image and narrative in transmitting knowledge.

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Project n.3 Design de um handbook digital da Unidade de Investigação DigiMedia

Responsible Researcher: Mariana Coronha

Research Unit: DigiMedia

Description: Develop the layout and structural design of an interactive digital manual (available for consultation by all DigiMedia members), which will aggregate practical information and guidance on different internal procedures that researchers have to follow in various aspects (contracting, funding, dissemination, document consultation, etc.).

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Project n.4 Milho para os Pardais – volume II

Responsible researcher: Diogo Gomes

Research Unit: DETI

Description: Keeping students interested in subjects and committed to the learning process is one of the greatest challenges in current education. It is also well known that students are interested in demonstrating their achievements and accomplishments to their peers, particularly through social networks. This activity aims to provide the University of Aveiro (UA) with an open-source platform that manages a gamification system for pedagogical (and other) activities with social rewards in the form of rankings, badges, and ultimately, prizes.

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Project n.5 Conhecer MTC

Responsible researcher: Telmo Silva

Research Unit: DigiMedia

Description: Developing a project aimed at characterizing and understanding students’ perceptions of undergraduate studies in Multimedia and Communication Technologies. The project involves four stages: i) planning the questionnaire, including defining the dimensions of analysis and developing the data collection instruments; ii) administering the questionnaires to undergraduate students, ensuring comprehensiveness and reliability in data collection; iii) processing and analyzing the collected information; and iv) preparing a final report, which will systematize the procedures adopted and present the results, conclusions, and recommendations arising from the research.

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Project n.6 Captação de conteúdo audiovisual imersivo para uma experiência de cicloturismo virtual sénior

Responsible researcher: Fabrício Sousa

Research Unit: DigiMedia

Description: Recent advancements in immersive technologies have led to significant growth in their applications. However, the development of immersive content targeted at the elderly population remains an area requiring further research, especially regarding experiences involving physical activity, such as cycling. In this context, this proposal aims to improve the technical procedures for capturing 360º videos for a senior virtual cycling experience. Recording this content requires a series of technical requirements for application in an immersive virtual cycling experience, namely maximum image stabilization, first-person perspective, and spatial audio capture. These aspects are fundamental to optimizing the user experience with virtual reality headsets and avoiding problems such as motion sickness.

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Project n.7 MOVEDEM

Responsible researcher: Flávia Machado

Research Unit: RISE-Health@DEP-UA

Description: A community-based physical exercise (PE) program will be implemented for people living with dementia and informal caregivers (e.g., family members or friends who care for the person without remuneration). The pilot phase of the project will begin in the Aveiro region in early 2026 (February-March), with the aim of evaluating the program’s viability so that it can subsequently be replicated in other cities in Portugal. This program follows on from previous work developed within the framework of a project funded by the FCT at the Faculty of Sport of the University of Porto (Body&Brain).

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Project n.8 SeniorBox Toolkit: Desenvolvimento de uma estratégia de comunicação audiovisual

Responsible researcher: Ana Isabel veloso

Research Unit: DigiMedia

Description: This proposal is based on the SeniorBox Toolkit, a set of tools for co-designing games that enhance the experience of senior gamers, and aims to create an audiovisual communication strategy that complements the instructions provided in the toolkit – e.g., developing tutorial videos on how to make the activities more dynamic, or promotional elements for the dissemination of this tool.
It is important to highlight that these audiovisual materials are intended to be an alternative and complementary resource for professionals who apply SeniorBox games, facilitating the interpretation of instructions, promoting the correct application of activities, and expanding the potential use of the toolkit in various contexts. Additionally, and in a parallel and optional way, a dissemination strategy on social networks may be created (if the profile of the selected students is suitable).

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Project n.9 Conceptualização de uma Aplicação Musical Assistiva para Crianças com Paralisia Cerebral

Responsible researcher: Lucius Filho

Research Unit: DigiMedia

Description: Due to the scarcity of resources and adapted strategies for teaching music to students with Cerebral Palsy, this work seeks to promote the active participation of these individuals in musical activities, with the aim of contributing to their inclusion, well-being, and quality of life. Music, as a therapeutic and educational tool, offers significant opportunities for cognitive, emotional, and social development, being an important means of integration for individuals with motor limitations.

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Project n.10 Design de protótipo de plataforma web para um Laboratório de Apoio à Inclusão

Responsible researcher: Rita Oliveira

Research Unit: DigiMedia

Description: To promote digital inclusion and improve the quality of life for people with disabilities, this project aims to develop a prototype website for UAInclusive (DigiMedia’s laboratory that promotes digital inclusion by providing a range of technological services and solutions for people with various types of disabilities).

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Project n.11 Utilização de IA generativa na Universidade de Aveiro

Responsible researcher: Anabela Brandão

Research Unit: DigiMedia

Description: Three years after the launch of ChatGPT and other generative AI-based systems, it is likely that a significant portion of the UA academic community will use these technologies regularly or occasionally. To support informed decisions about the evolution of education, it is essential to understand how these systems are being used in daily academic life. This understanding is only possible through direct consultation with the community. Therefore, the aim is to develop a questionnaire directed at all members of the UA community—technical and administrative staff, students, professors, and researchers—with the objective of identifying patterns in the use of generative AI systems. The questionnaire will seek to collect information on the frequency of use, the types of systems most used (text, image, sound, or video), and the purposes that guide these choices, whether related to study, content creation, professional tasks, or other needs.

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Project n.12 Comunicar Ciência: E-books Interativos para o DigitalOBS

Responsible researcher: Oksana Tymoshchuk

Research Unit: DigiMedia

Description: Development of e-books for DigitalOBS, with the goal of communicating complex scientific content in a clear, accessible, and visually appealing way. Students will transform scientific topics into engaging digital narratives, using design strategies, multimodality, and scientific communication to promote a deeper understanding of science.

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Project n.13 Boas práticas de divulgação de espaços inclusivos: elaboração de ferramentas visuais

Responsible researcher: Francisca Lourenço

Research Unit: DigiMedia

Description: This project aims to develop a visual toolkit that serves as a set of practical resources on best practices for promoting and disseminating inclusive spaces, applicable to educational, cultural, digital, and community contexts.

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Project n.14 Consumer Eco-Literacy Research: constructs and measurement scales

Responsible researcher: Pedro Beça

Research Unit: DigiMedia

Description: This project focuses on the validation and implementation process of the Consumer Eco-Literacy Research questionnaire: constructs and measurement scales, developed in collaboration between the University of Aveiro (UA), Kaunas University of Technology (KTU), and Linköping University (LiU). This instrument aims to measure different dimensions of consumer ecological literacy and is currently undergoing international testing and validation.

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Project n.15 Revalidação da escala: Fictional Character Empathy Communication Assessment (FCECA)

Responsible researcher: Tânia Ribeiro

Research Unit: DigiMedia

Description: This activity aims to revalidate the FCECA (Fictional Character Empathy Communication Assessment) scale, a 26-item self-report instrument developed to quantify the empathy players feel for a specific playable character in a digital game. The initial validation (N=301) adapted the Interpersonal Reactivity Index (IRI), confirming a 4-factor structure (CPP, RF, CEC, PCD). However, the small sample size and the non-normality of the data (justified by the participants’ free choice of characters/games) require revalidation with a larger and more diverse sample to ensure the robustness and statistical reliability of the instrument.

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Project n.16 Toward strengthening student agency while interacting with AI-powered writing tools: mapping the effects of GenAI collaboration on learners’ critical thinking and creative skills

Responsible researcher: Ana Raquel Carvalho

Research Unit: DigiMedia

Description: The proposal presented stems from the observation of problems related to the growing and increasingly frequent use of generative Artificial Intelligence (AI) tools by students, particularly in higher education, in tasks that require higher-order reasoning skills, namely those related to writing/generating text, editing text, and creating content in a problem-solving context. Recent studies warn of the duality of the effects resulting from human collaboration with generative AI tools, namely the immediate improvement in the quality of tasks performed, but also the potential long-term compromise of the degree of human involvement in the same type of tasks when not assisted by technological support (both from a cognitive point of view – in terms of neuronal, linguistic, and behavioral activity; and from an emotional point of view – at the level of reduced levels of intrinsic motivation). Enhancing the agency of educational stakeholders is considered vital for the integration of AI into human learning processes, with a view to a more ethically efficient and critical exploration. Given the above, this proposal will seek to address three main objectives: i. i. to characterize, based on recent scientific evidence, the state of the art regarding the effects of the recurrent use of generative AI tools in tasks that require higher-order reasoning skills and the potential impacts on the critical and creative thinking of their users; ii. to identify examples of practices that promote student agency in contexts of integrating AI tools into the learning process; and iii. to disseminate the results obtained, with a view to raising awareness of the issues in focus within the academic community.

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Project n.17 Desenvolvimento de protótipo de jogo digital para promover a saúde mental

Responsible researcher: Rebeca Mendes

Research Unit: DigiMedia

Description: This proposal involves the development of a digital prototype for the game “MH4A” (Mental Health for All), which aims to promote mental health in young adults. “MH4A” is a serious game of a hero’s journey that portrays the protagonist’s adventures in an academic context. Players are challenged to identify, recognize, and solve challenges aimed at promoting mental health, communicating theoretical and practical content through this interactive entertainment resource. The digital game is based on clue-finding dynamics and task development within the game world, which integrates various scenarios and interactive characters, supported by “point and click” and “drag and drop” mechanics.

Starting from a predefined design of a digital game aimed at promoting mental health in young adults, we are looking for students with the following skills: i) digital game design, for the creation of scenarios, characters, and game objects; and ii) digital game programming, for the development and implementation of the digital game.

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Project n.18 Let’s talk about… students@DigiMedia

Responsible researcher: Mónica Aresta

Research Unit: DigiMedia

Description: Throughout previous editions of the students project, we have been collecting information (questionnaire) about the participants’ (proponents, students) perception of the students project.
This year we will do it again… but before that we want to analyze and work with the data collected so far.
This project consists precisely of that: analyzing the collected information, processing it, and preparing an article for submission to a scientific conference/journal.

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Project n.19 Identidade visual da Escola de Viticultura e Enologia da Bairrada

Responsible researcher: Maria Luísa Flores

Research Unit: DigiMedia

Description: This proposal aims to resolve the existing confusion in the school’s visual identity, resulting from the simultaneous use of different acronyms and logos (EVEB, EPA, “Viti”). The intention is to develop a participatory process involving students, staff, the association’s board, and the community at large in choosing the acronym and creating a new logo that represents the institution’s history and mission. The project will be conducted in two phases: first, through research and interviews to gather perceptions and preferences; then, with the development of graphic and communication proposals that clearly, modernly, and distinctly translate the school’s identity. The goal is to ensure that the school has a unique, recognizable visual brand aligned with the values ​​of professional training.

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Project n.20 Desenvolvimento do Website Oficial do Projeto Europeu CREATE

Responsible researcher: Sofia Almeida

Research Unit: DigiMedia

Description: CREATE is a European Erasmus+ project that aims to improve how universities tackle real-world challenges with students, using creative methodologies such as Creathons (creative hackathons). The project involves several European universities and will produce: an innovative Creathon method for higher education accompanied by a digital toolkit. The website to be created will be the public face of the project, its repository of materials, and the space where we share results, events, and impact.

This open call represents an excellent opportunity for professors and researchers at the University of Aveiro to get involved in a Research, Development and Innovation challenge proposed by Altice Labs, securing funding to develop their ideas. Please submit your proposals by September 2nd, 2025.

Apply now at https://www.alticelabs.com/altice-labs-ua/

AlticeLabs@UA, an academy-company collaboration in emerging technologies, was established in July 2016 through a partnership between the University of Aveiro and Altice Labs. Recently expanded to new areas, it supports research projects of mutual interest, focusing mainly on key scientific and technological domains.

Let’s push the boundaries of technology together!

NEW DEADLINE FOR APPLICATIONS (15 September 2024)

AlticeLabs@UA is pleased to announce the opening of the 7th Call for Project Proposals. 
This open call is an excellent opportunity for professors and researchers at the University of Aveiro with a groundbreaking project idea to receive feedback on their work and secure funding to develop their ideas further. Please submit your proposals until 15 September 2024.

Apply now at https://www.alticelabs.com/altice-labs-ua/

AlticeLabs@UA, an academy-company collaboration in emerging technologies, was established in July 2016 through a partnership between the University of Aveiro and Altice Labs. Recently expanded to new areas, it supports research projects of mutual interest, focusing mainly on these key scientific and technological domains:

– Development of emerging web services
– IPTV and digital content
– Application usability and user experience
– Collaborative or social experience systems
– IoT applications
– Development for Cloud Systems
– Data Science and Engineering (Big Data, Analytics)
– Artificial Intelligence (ML/IA)
– Autonomous Networks
– SDN and NFV network technologies
– Optical network technologies
– Beyond 5G and 6G” technologies
– IoT, Physical computing and other emerging technologies
– Smart Cities, Smart Industry, Smart Ports, Smart AgroTech
– Digital Health
– Smart and Connected Home
– Interactive TV and Digital Entertainment

Let’s push the boundaries of technology together!

#UA #ProjectProposal #Innovation #Technology

DigiMedia, a research centre in Digital Media and Interaction, of the University of Aveiro, accepts applications from PhD researchers within the scope of the 7th Edition of the Individual Call to Scientific Employment Stimulus of the Foundation for Science and Technology (FCT).

 This call aims to support the hiring of PhD researchers at the beginning of their careers, for a period of 3 years, with a background in the broad area of ​​Digital Media who aim to develop their scientific research activity at DigiMedia, University of Aveiro.

The opening notice can be consulted here and applications must be submitted from September 30th to November 29th, 2024.

DigiMedia, as the host institution, is available to receive and assist researchers in preparing their applications, requesting them to fill this form.

After analyzing the proposals, DigiMedia will contact you. All information about the competition can be found here.

Foram publicadas no Portal Funding &Tenders 6 calls Europa Criativa MEDIA 2023 de apoio ao sector audiovisual.

Estão disponíveis de momento informações e documentação relativa às calls abaixo identificadas:

Estima-se a abertura das restantes calls  no dia 06 de Dezembro 2022, conforme previsão de calendário divulgada anteriormente.

Mais informações: susana.costapereira@europacriativa.eu

OPEN CALL FOR PROJECTS

This Call is designed to assist teams of researchers from the NSST entities, the Carnegie Mellon University (CMU) and industry partners in bootstrapping high-impact potential research activities of
strategic relevance for the Carnegie Mellon Portugal Program (CMU Portugal). The Call encourages
recent Ph.D. graduates that are faculty at Portuguese Universities or researchers with an appointment in Portuguese research institutions to submit a research proposal.

Considering these goals FCT launches the Exploratory Research Call (ERPs) for funding projects
that aim to stimulate and promote Portugal’s international competitiveness and innovation capacity
in Science and Technology (S&T), in Information and Communication Technologies (ICT).

Under this Call, the Program is seeking proposals, namely in the area of ICT, focusing on the
opportunities provided by the data economy as a driver of growth and change.

SUBMISSION OF APPLICATIONS
Applications must be presented to FCT, in English, from October 11 to November 17, 2022, at 17:00 Lisbon time, using a specific on-line form and submitted through myFCT platform.

CRITERIA FOR SUPPORTING PROJECTS
Projects may be presented “individually” (only one beneficiary) or in “co-promotion” (two or more
beneficiaries). Projects in co-promotion must be led by an entity listed in 2.
The submitted proposals must include:
• One or more Portuguese research institutions from different entities as identified in section
2;
• One partner CMU faculty team.
The project consortium may include Collaborative Institutions, that may also invest in the exploratory
project, bringing relevant competencies to the project. However, such entities will not be funded by
this Call.
This Call will fund only resources and activities in Portuguese beneficiaries.
The project shall have a maximum duration of 12 months, renewable for a maximum of 3 months,
in duly justified cases.

FORM OF SUPPORT AND FUNDING RATE
The funding to be granted under this ACP shall be non-reimbursable in accordance with number 1
of Article 7 of the FCT Projects Regulations. National funds will fund the projects through the FCT
budget.

BUDGET ALLOCATION
The budget allocation for this call is EUR 400.000, for projects starting in 2023. The maximum budget
for Portuguese research institutions in each ERP cannot exceed:
• 70.000 euros for consortia with more than one Portuguese research institution;
• 50.000 euros for projects with a single Portuguese research institution.
Depending on the proposals’ quality, up to 8 (eight) new awards are expected to be financed.
However, the actual number of exploratory projects funded will depend on the quality of the
submitted proposals and funding available.
The participating researchers from Carnegie Mellon University will be funded independently by the
CMU Portugal Program at Carnegie Mellon University. The CMU Portugal Program will fund the
participating CMU research teams’ activities at Carnegie Mellon University at a level similar to the
Portuguese team.

More information available in:

CMU Portugal

FCT

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What is it?

The Social Observatory of ”la Caixa” Foundation launches an open and competitive call for high quality social research projects that rely on data to provide robust quantitative evidence and insights about current and emerging social challenges through an original and innovative approach.

Who can apply?

Open to researchers from all disciplines in social sciences and humanities whose research focuses on current or emerging social challenges, shedding light on social phenomena and providing a better understanding or assessment of social issues in the Spanish and/or Portuguese context.

What outcomes?

Results orientated funding scheme leading to at least one scientific publication in an indexed journal, a
dissemination article for a lay audience and one knowledge brokering activity.

How to apply?

Straightforward application process. Two-stage submission process: 3-page short proposal followed by 15-page full proposal for shortlisted applications.

How much is the funding?

Up to 100,000 euros per awarded project and up to 24 months of duration. Successful applicants
will be invited to join ”la Caixa” Foundation’s Social Research Talent Network.

Important dates:

10th JANUARY – Call opening
25th JANUARY- Deadline for short proposals
FEBRUARY – MARCH – Evaluation of short proposals (phase 1)
MARCH – Call opening for full proposals
APRIL – Deadline for full proposals
MAY – JUNE – Evaluation of full proposals (phase 2)
22nd-23rd JUNE – Interviews
JULY – Announcement of funded projects
OCTOBER – DECEMBER – Start of projects

More information available HERE.

CALLING ON RESEARCHERS AND COMPANIES INNOVATING IN THE AI AND MEDIA SECTORS

The Open Call runs from 1 September 2021 to 1 December 2021 (17h00, CET).

AI4Media has recently launched its first open call, which will provide equity-free funding for research and applications in AI for Media. The objective of the open call is to engage entrepreneurs, companies (e.g., SMEs, mid-caps) and researchers that regularly develop and integrate applied research in the field of AI, to develop new research and applications for AI in the Media sector, and contribute to the enrichment of the available pool of research and technological tools.

The open call targets two types of projects, divided into Research and Application tracks. Funded projects, which must address one of the defined challenges, will receive up to €50.000 each and run for 12 and 9 months, respectively. Additional benefits include access to market-driven services, business and/ or research support, and visibility and promotion.

If this sounds like an interesting opportunity and your research and/or business activities are aligned with the scope of the open call, you are encouraged to submit your proposal until 1 December 2021 (17h00 CET)!

AI4Media is organising a second webinar on 10 November 2021 (14h00 CET), where more details on the project and open call framework will be provided. You can register here.

For complete information about the open call, please visit the AI4Media website.

For any questions or clarifications please contact opencall@ai4media.iti.gr

1. Introduction

AIIA intends to distinguish, promote and support the technological talent while reinforcing Altice as an innovative company.

2. Scope

The aim of the initiative is to award projects from finalist students and startups in the incubation phase, who present innovative projects in technological areas relevant to Altice International’s core business.

Under the partnership between AIIA and Fundação Altice Portugal, this year’s edition is promoting the “Inclusive by Fundação Altice Portugal” initiative. This initiative promotes good digital inclusion practices, particularly in the school, professional and social contexts, providing a set of services, solutions, and technological initiatives for people with disabilities.

Also in this year’s edition, similar to previous editions, as part of the partnership between Altice Labs and the National Innovation Agency (ANI), AIIA is promoting the Born From Knowledge (BfK) Awards, which aims to distinguish Portuguese “knowledge-born” projects, as well as Portuguese startups that stand out the most in R&D activities. More details are available here.


3. Eligibility

The AIIA initiative intends to recognize innovative projects, from two categories:

  • Master or PhD students from a Portuguese or French University, currently in the last year of their study program, as well as those who concluded their degree in the current or previous year;
  • Startups in the incubation phase (up to 3 years old) with offices in Portugal or France.

The following individuals or groups are not allowed to participate in the AIIA:

  • Employees of any of the companies of the Altice Group;
  • Any individual who is chosen to be part of the applications analysis and evaluation teams.

Regarding the “Inclusive by Fundação Altice Portugal” initiative, only the following type of digital solutions, mobile applications, or online platforms are eligible:

a) Inclusion into the community of Those that promote inclusion in the community of people with disabilities through telecommunications technologies;
b) Those that improve accessibility to PC, Tablet, and Mobile.

Regarding the BfK initivative, only the Portuguese students and Portuguese Startups shortlisted are eligible to receive this award.


4. Award schedule

The following dates should be taken into account by all candidates:

  • June 09, 2021: release date;
  • June 09 until September 23, 2021 (23h59 GMT): submission period;
  • September 24 until October 29, 2021: validation of all the received applications and evaluation of all the valid applications;
  • November 02, 2021: shortlist closing and announcement:
  • November 25, 2021: pitch to the Jury and Winner’s ceremony.


5. Awards and honors

The awards for the 2 winning projects, one for the academy winner and one for the startup winner, are:

Startup award – only 1st place:

  • € 50.000 (estimated value. Income taxes, local taxes or taxes related to international bank transfers may apply);
  • PoC with Altice Group.

Academy award – only 1st place:

  • € 25.000 (estimated value. Personal income taxes, local taxes or taxes related to international bank transfers may apply).

Together with the prize money, it may be offered to the winning startup the possibility to sign a memorandum of understanding (MoU) to perform a proof-of-concept (PoC) in order to evolve its project technically and pre-commercially. The duration period for the PoC will be 9 months, extendable, if both parts wish so, up to 12 months.

The winner of the “Inclusive by Fundação Altice Portugal” special prize will receive a prize money of €15.000 (estimated value, since income taxes, local taxes or taxes related to international bank transfers may apply).

The winner of BfK Award will receive “The tree of knowledge” piece of art and a certificate.


6. Entries submission

All the applications must be submitted online by using the form provided on the AIIA website. Submission by any other means will not be considered unless there are proven situations of unavailability/error in the form whose causes are attributable to Altice Labs.

Regarding the information to be submitted, it is mandatory:

  • To be in the English language;
  • To be supported in the powerpoint presentation available here, completely filled in with the required information.
    • For Academy: it must include a link to a valid document proving you are or recently were a MSc or PhD student in a University from one of the above mentioned countries.
    • For Startups: it is mandatory to include “Código de Acesso à Certidão Permanente”, or “Kbis”, or other similar legal document.

It may include links to any other documents you consider relevant to prove the value of the project (not mandatory).


7. Conditions of application

By applying to AIIA, candidates fully agree to be bound by the terms and conditions set forth by this contest rules. If you don’t agree with these terms and conditions, you must not submit the application. Candidates must also be aware that:

  • The applications and documents submitted will not be returned to the candidates;
  • Candidates must bear all costs related to the preparation and submission of the application(s);
  • Altice Labs reserves the right to update AIIA’s regulation without previous notice;
  • All shortlisted candidates will be informed by e-mail in case such changes directly affect them;
  • Altice Labs reserves the right to cancel the AIIA by notifying all candidates by e-mail in the event of force majeure or in cases where applications submitted do not meet the minimum quality standards or creativity requirements;
  • The cancellation mentioned previously does not confer the right to the candidates for any compensation;
  • Requests for clarifications about the AIIA should be addressed exclusively to innovationaward@alticelabs.com.


8. Evaluation criteria

The projects submitted will be evaluated according to the following criteria and weights.

The evaluation scale to be used will be 0 to 5.

Startup Category

  1. Creativity and innovation – 50%
  2. Business model and growth potential – 30%
  3. Impact on society – 20%

Academy Category

  1. Creativity and innovation – 60%
  2. Business model and growth potential – 15%
  3. Impact on society – 25%

Submitted projects will be valued, among others, for the ability to:

  • Engage customers by delivering delightful, personalized experiences based on data and content as well as by allowing the convergence of functionalities among different devices;
  • Enrich services through premium content offerings;
  • Connect customers to brands through cutting-edge digital advertising platforms/applications;
  • Offer a truly unique value proposition, data-driven, measurable and multiscreen experience to brands, agencies and the media industry;
  • Transform business models: building innovative products/UIs based on actual customer behaviors and diversified business models;
  • Optimize corporate operations, digitalize key customer processes and channels.

BfK by ANI

Evaluation criteria are available here.


9. Selection process

All applications will be first validated to make sure they are eligible (Section 3) and have the mandatory documentation listed above (Section 6). The eligibility validation period will occur during the period mentioned in Section 4.

All valid applications will then be evaluated by the local Committee that will be responsible for identifying a maximum of 6 finalists (up to 3 per category). The evaluation period will occur during the period mentioned in Section 4.

The shortlisted candidates, by category, will defend their idea in a 5-minute pitch to the AIIA Jury that will then be responsible for selecting the two AIIA winners (one per category), on the date indicated in Section 4.

Regarding the “Inclusive by Fundação Altice Portugal”, only the projects that apply to this special prize (by selecting this option in the submission form) and only projects that meet the conditions listed in Section 3 will be evaluated. Fundação Altice Portugal will be responsible for selecting the winner of this special award.

Regarding the BfK Awards, all Portuguese shortlisted candidates are automatically qualified and will be considered for evaluation by ANI. ANI will be the responsible for select the Winner of the BfK Award.


10. Jury, evaluation and monitoring committee and deliberations

The Jury will be responsible for the evaluation on the pitch day. Besides including some key persons from the Altice Group, it will also be constituted by relevant personalities of the research and innovation system and social media from the geographies considered in each edition of the award. It will also include a member of Fundação Altice Portugal, as well as a member of ANI.

The Evaluation and Monitoring Committee main function is to ensure the proper functioning of the AIIA as well as to validate and evaluate all applications submitted. The Evaluation and Monitoring Committee will be constituted by members from Altice Labs and Altice Portugal, as well as members from Fundação Altice Portugal.

The deliberations of the Evaluation and Monitoring Committee and of the Jury are final and binding in all its aspects and may not be disputed.

 

More information available HERE

Convite à apresentação de candidaturas 2021 — EAC/A01/2021 Programa Erasmus+

(2021/C 103/11)

Call for proposals 2021 & Programme Guide

Ação-chave 1 (KA1) — Mobilidade individual para fins de aprendizagem — Mobilidade individual nos domínios da educação, formação e juventude — Atividades de participação juvenil

Prazo Mobilidade individual no domínio do ensino superior: 11 de maio às 12:00 

 

Ação-chave 2 (KA2) — Cooperação entre organizações e instituições — Parcerias para a cooperação: — Parcerias de cooperação — Parcerias de pequena dimensão — Parcerias para a excelência: — Centros de Excelência Profissional C 103/12 PT Jornal Oficial da União Europeia 25.3.2021 — Academias de Professores Erasmus+ — Ação Erasmus Mundus — Parcerias para a inovação: — Alianças para a inovação — Eventos desportivos sem fins lucrativos

Prazo Erasmus Mundus: 26 de maio às 12:00 

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