Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

As identidades sexuais não podem ser assintomáticas.

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Baldi, V. (2022). As identidades sexuais não podem ser assintomáticas. Em Franco La Cecla, “O Ponto G do Homem. Antropologia do Desejo Masculino”. Lisboa: VS Editor. pp. 9-18.

Categorising the Sonic Experience in the Soundscapes of Videogames.

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Ribeiro, J. P., Carvalhais, M., & Cardoso, P. (2022). Categorising the Sonic Experience in the Soundscapes of Videogames. Em D. Raposo, J. Neves, & J. Silva (Eds.), Perspectives on Design II: Research, Education and Practice (pp. 269–285). Springer International Publishing. https://doi.org/10.1007/978-3-030-79879-6_20

Cenários de aprendizagem ubíqua: Novos desafios.

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Aresta, M., Fernandes, A., & Ribeiro, A. I. (2022). Cenários de aprendizagem ubíqua: Novos desafios. Em A. Fernandes, C. Cravo, & F. V. de Castro (Eds.), Desafios Curriculares no Séc. XXI. Coimbra University Press. http://monographs.uc.pt/iuc/catalog/view/278/620/1067-2

Character Design: The Case of Characters in a Hybrid Serious Game Called FlavourGame.

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Martins, D., Pereira, L., Oliveira, A.P. & Zagalo, N. (2022). Character Design: The Case of Characters in a Hybrid Serious Game Called FlavourGame. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication II. DIGICOM 2021. Springer Series in Design and Innovation, vol 19, pp. 183–194. Springer, Cham. doi: 10.1007/978-3-030-89735-2_16. URL: https://link.springer.com/chapter/10.1007/978-3-030-89735-2_16

Communication-Driven Digital Learning Environments: 10 years of Research and Development of the Campus Platform.

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Pedro, L., & Santos, C. (2022). Communication-Driven Digital Learning Environments: 10 years of Research and Development of the Campus Platform. Em M. Ivanović, A. Klašnja- Milićević, & L. C. Jain (Eds.), Handbook on Intelligent Techniques in the Educational Process: Vol 1 Recent Advances and Case Studies (pp. 341–359). Springer International Publishing. https://doi.org/10.1007/978-3-031-04662-9_16

Conceptualization of a Dialectic Between an Internet of Things System and Cultural Heritage.

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Melro, A., Oliveira, L., & Amaro, A. C. (2022). Conceptualization of a Dialectic Between an Internet of Things System and Cultural Heritage. Em T. Guarda, S. Anwar, M. Leon, & F. J. Mota Pinto (Eds.), Information and Knowledge in Internet of Things (pp. 407–424). Springer International Publishing. https://doi.org/10.1007/978-3-030-75123-4_18

Conteúdos criados pelos utilizadores: Motivações para a produção e consumo.

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Antunes, M. J. (2022). Conteúdos criados pelos utilizadores: Motivações para a produção e consumo. Em G. A. Torres Vargas (Ed.), Las prácticas sociales en la producción, la distribución y el acceso a la información mediadas por las tecnologías digitales. UNAM. Instituto de Investigaciones Bibliotecológicas y de la Información. https://ru.iibi.unam.mx/jspui/bitstream/IIBI_UNAM/631/1/10_practicas_sociales_maria_lopes.pdf

Digital technologies and mediation in the context of territorial innovation.

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Tymoshchuk, O., Antunes, M. J., Almeida, A. M., Pedro, L., Ramos, F., Oliveira, E. R., & Carvalho, D. (2022). Digital technologies and mediation in the context of territorial innovation. Em F. Teles, C. Rodrigues, F. Ramos, & A. Botelho (Eds.), Territorial Innovation in Less Developed Regions: Governance, Technologies, and Sustainability (2023a edição). Palgrave MacMillan. https://www.amazon.com.br/Territorial-Innovation-Less-Developed-Regions/dp/3031205766

Introduction to Computational Thinking With MI-GO: A Friendly Robot.

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Loureiro, M. J., Moreira, F. T. T., & Senos, S. (2022). Introduction to Computational Thinking With MI-GO: A Friendly Robot. Em Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom (pp. 948–969). IGI Global. https://doi.org/10.4018/978-1-6684-2411-7.ch041

Know Me: Promoting Gender Equality in Education Through an Interactive Digital Narrative.

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Colaço, A., Oliveira, A.P. & Zagalo, N. (2022). Know Me: Promoting Gender Equality in Education Through an Interactive Digital Narrative. In: Reis, A., Barroso, J., Martins, P., Jimoyiannis, A., Huang, R.YM., Henriques, R. (eds) Technology and Innovation in Learning, Teaching and Education. TECH-EDU 2022. Communications in Computer and Information Science, vol 1720. Springer, Cham. https://doi.org/10.1007/978-3-031-22918-3_16

Los medios de comunicación alternativos: análisis comparativo entre Portugal y España.

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Fernandez-Prados, J., Baldi, V., Calabresi, G. (2022). Los medios de comunicación alternativos: análisis comparativo entre Portugal y España. Em Visibilización de las líneas de comunicación más actuales” (Org. López et al). Madrid, Ed. Gedisa (pp. 113-122). ISBN: 978-84-18914-57-7

Measuring the Use of Mobile Applications in Higher Education: Theoretical Context.

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Oliveira, D. M. D., Pedro, L., Santos, C., Oliveira, D. M. D., Pedro, L., & Santos, C. (2022). Measuring the Use of Mobile Applications in Higher Education: Theoretical Context. Em Handbook of Research on Global Education and the Impact of Institutional Policies on Educational Technologies (measuring-the-use-of-mobile-applications-in-higher-education). IGI Global. https://www.igi-global.com/gateway/chapter/www.igi-global.com/gateway/chapter/291747

Multiple Case Studies About Robotics in Compulsory Education: A Contribution to Changing Policies in Four European Countries.

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Loureiro, M. J., Guerra, C. V., Cabrita, I., & Moreira, F. T. (1AD). Multiple Case Studies About Robotics in Compulsory Education: A Contribution to Changing Policies in Four European Countries. Em Handbook of Research on Global Education and the Impact of Institutional Policies on Educational Technologies (multiple-case-studies-about-robotics-in-compulsory- education). IGI Global. https://www.igi-global.com/gateway/chapter/www.igi-global.com/gateway/chapter/291752

Parceria com o Curso de Novas Tecnologias da Comunicação.

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Antunes, M. J., Nunes, J., & Almeida, P. (2022). Parceria com o Curso de Novas Tecnologias da Comunicação. Em E. F. Fidalgo, S. D. Santos, A. V. N. Carvalho, & J. Capolargo (Eds.), Se esta rua fosse minha: Um projeto identitário, cidadão e multidisciplinar (p. 172). Câmara Municipal de Ílhavo. Centro de Documentação. https://bibliotecamunicipal.cm-ilhavo.pt/nyron/library/catalog/winlibsrch.aspx?skey=68F6C47068114B1BBC280BBF432A6E0D&cap=&pesq=5&thes0=640&doc=77756

Prototyping a digital platform to promote (hyper)mediation practices in the territory.

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Oliveira, E. R., Carvalho, D., Ramos, F., Antunes, M. J., Almeida, A. M., & Tymoshchuk, O. (2022). Prototyping a digital platform to promote (hyper)mediation practices in the territory. Em F. Teles, C. Rodrigues, F. Ramos, & A. Botelho (Eds.), Territorial Innovation in Less Developed Regions: Governance, Technologies, and Sustainability (2023a edição). Palgrave MacMillan. https://www.amazon.com.br/Territorial-Innovation-Less-Developed-Regions/dp/3031205766

Scratch-Based Game Development Resource Set for a Toolkit to Game Design.

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Beça, P., Ribeiro, S., Aresta, M., Santos, R., & Veloso, A. I. (2023). Scratch-Based Game Development Resource Set for a Toolkit to Game Design. Em N. Martins, D. Brandão, & F. Paiva (Eds.), Perspectives on Design and Digital Communication III: Research, Innovations and Best Practices (pp. 19–30). Springer International Publishing. https://doi.org/10.1007/978-3-031-06809-6_2

The HOW behind the story: A framework for the design of brand narrative.

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Lelis, C., & Kreutz, E. (2021). The HOW behind the story: A framework for the design of brand narrative (D. Raposo, Ed.). Cambridge Scholars Publishing. http://repository.uwl.ac.uk/id/eprint/8191/

Virtual and Augmented Reality Awareness Tools for Universal Design: Towards Active Preventive Healthcare.

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Coelho, L. P., Freitas, I., Kaminska, D. U., Queirós, R., Laska-Lesniewicz, A., Zwolinski, G., Raposo, R., Vairinhos, M., Pereira, E. T., Haamer, E., Anbarjafari, G., Coelho, L. P., Freitas, I., Kaminska, D. U., Queirós, R., Laska-Lesniewicz, A., Zwolinski, G., Raposo, R., Vairinhos, M., … Anbarjafari, G. (2022). Virtual and Augmented Reality Awareness Tools for Universal Design: Towards Active Preventive Healthcare. Em Emerging Advancements for Virtual and Augmented Reality in Healthcare (virtual-and-augmented-reality-awareness-tools-for- universal-design). IGI Global. https://www.igi-global.com/gateway/chapter/www.igi-global.com/gateway/chapter/294195

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