Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

“Looking up the Camera to Play Right”: An Interview Study of the Implications of Cinematic Storytelling in Game Design

indexed

Passos, A., Costa, L.V., Zagalo, N. (2024).“Looking up the Camera to Play Right”: An Interview Study of the Implications of Cinematic Storytelling in Game Design. Communications in Computer and Information Science,198486-100

A Teaching and Learning Blueprint for Increasing Engagement in Challenge-Based Learning

indexed

Lelis, C. (2024).A Teaching and Learning Blueprint for Increasing Engagement in Challenge-Based Learning. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST,589135-143

Always together: combining TV notifications and voice interactions to connect older adults to other generations.

indexed

Camargo, J.D., Silva, T.C., Abreu, J.F. (2024).Always together: combining TV notifications and voice interactions to connect older adults to other generations. IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences,388-393

Analysis of Cyberaggression in Social Networks Involving Students and University Environments

indexed

Oliveira, E., Oliveira, L., Baldi, V. (2024).Analysis of Cyberaggression in Social Networks Involving Students and University Environments. Springer Series in Design and Innovation,35287-300

Cascaded Fabry-Perot fiber sensor based on silica capillary with PMMA for the detection of volatile organic compounds

indexed

Almeida, A.M., Leça, J.M., Bierlich, J. and 1 more (...) (2024).Cascaded Fabry-Perot fiber sensor based on silica capillary with PMMA for the detection of volatile organic compounds. Proceedings of SPIE - The International Society for Optical Engineering,12999

Challenges and gaps found in the dissemination of spaces that digital inclusion: results of a qualitative research study

indexed

Lourenço, F.R., Oliveira, R., Tymoshchuk, O. (2024).Challenges and Gaps Found in the Dissemination of Spaces that Promote Digital Inclusion: Results of a Qualitative Study. Lecture Notes in Networks and Systems,1061403-413

ChemXP AR Edition, A Serious Game

indexed

Bandeira, M., Vairinhos, M., Dias, P. and 2 more (...) (2024).ChemXP AR Edition, A Serious Game. Communications in Computer and Information Science,1984322-336

From Entertainment to Mental Health Awareness: the “Debris” Case

indexed

Martins, D., Zagalo, N., Oliveira, A.P. (2024).From Entertainment to Mental Health Awareness: the 'Debris' Case. 2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024,

How Can Open Educational Resources Promote Equity in Education?

indexed

Lourenço, F.R., Oliveira, R., Tymoshchuk, O. (2024).How Can Open Educational Resources Promote Equity in Education?. International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings,132-139

Interactive Narrative in Virtual Reminiscence Therapy to Stimulate Memory and Communication in People with Dementia

indexed

Reisinho, P., Zagalo, N., Raposo, R. and 1 more (...) (2024).Interactive Narrative in Virtual Reminiscence Therapy to Stimulate Memory and Communication in People with Dementia. ACM International Conference Proceeding Series,133-137

mart Learning Ecosystems as Engines of the Green and Digital Transition

indexed

Dascalu, M., Mealha, O., Virkus, S. (2024).Smart Learning Ecosystems as engines of the twin transitions. Interaction Design and Architecture(s),(60) 27-31

Maximising Attendance in Higher Education: How AI and Gamification Strategies Can Boost Student Engagement and Participation

indexed

Limonova, V., dos Santos, A.M.P., Mamede, J.H.P.S. and 1 more (...) (2024).Maximising Attendance in Higher Education: How AI and Gamification Strategies Can Boost Student Engagement and Participation. Lecture Notes in Networks and Systems,98864-70

Motivation to Learn in Immersive Web Environments: Pilot Study

indexed

Cleto, B., Santos, C., Vairinhos, M. (2024).Motivation to Learn in Immersive Web Environments: Pilot Study. Lecture Notes in Networks and Systems,937168-179

PhobeeVR – Design and Development of a Virtual Reality Serious Game for People with Phobias

indexed

Ramalhoto, M., Martins, S., Vairinhos, M. (2024).PhobeeVR - Design and Development of a Virtual Reality Serious Game for People with Phobias. SeGAH 2024 - 2024 IEEE 12th International Conference on Serious Games and Applications for Health,

Proactive TV Gamification: Engaging Older Adults Socially

indexed

Faria, G., Silva, T., Ferraz de Abreu, J. (2024).Proactive TV Gamification: Engaging Older Adults Socially. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),1471470-85

Promoting Nutrition Literacy and Food Neophilia of Middle School Children Through a Serious Hybrid Game

indexed

da Costa, S., Oliveira, A.P., Zagalo, N. and 1 more (...) (2024).Promoting Nutrition Literacy and Food Neophilia of Middle School Children Through a Serious Hybrid Game. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),147373-13

Recommendations for Designing Information for People with Dementia: Protocol for a Scoping Review

indexed

Branco, R.M., Ramalhete, M., Oliveira, R. and 4 more (...) (2024).Recommendations for Designing Information for People with Dementia: Protocol for a Scoping Review. International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings,229-236

Remixing and repurposing cultural heritage archives through a collaborative and AI-generated storytelling digital platform

indexed

Almeida, P.A.F.S., Teixeira, A.L.M., Velhinho, A.S. and 3 more (...) (2024).Remixing and repurposing cultural heritage archives through a collaborative and AI-generated storytelling digital platform. ACM International Conference Proceeding Series,100-104

RoadBuddy: A mobile application to help motorcycle riders

indexed

Fradique, M., Mota, M., Silva, T. and 1 more (...) (2024).RoadBuddy: A mobile application to help motorcycle riders. Procedia Computer Science,239583-589

Towards a New (Old) Generation of Cyclotourists: Implementing an Improved Concept of Jizo Brand. Lecture Notes in Computer Science

indexed

Ortet, C.P., Veloso, A.I., Vale Costa, L. (2024).Towards a New (Old) Generation of Cyclotourists: Implementing an Improved Concept of Jizo Brand. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),14726227-242

TV Notifications to Promote Trustworthy News and Local School Newspapers

indexed

Bentes, S., Júlio, L., Velhinho, A. and 5 more (...) (2024).TV Notifications to Promote Trustworthy News and Local School Newspapers. Lecture Notes in Networks and Systems,799242-248

Using podcast as didactic activity in classroom: a literature review

indexed

da Silva, E.R.V., Beça, P., Aresta, M. (2024).Using podcast as didactic activity in classroom: a literature review. Proceedings - 2024 IEEE International Conference on Advanced Learning Technologies, ICALT 2024,242-244

Skip to content