Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

A Profile on Twitter Shadowban: An AI Ethics Position Paper on Free-Speech

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Marcondes F.S. et al. (2021). A Profile on Twitter Shadowban: An AI Ethics Position Paper on Free-Speech. In: Yin H. et al. (eds) Intelligent Data Engineering and Automated Learning – IDEAL 2021. IDEAL 2021. Lecture Notes in Computer Science, vol 13113. Springer, Cham.

Beats and Units Framework: A Story Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games

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Zagalo N., Oliveira A.P. & Cardoso P. (2021). Beats and Units Framework: A Story Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games. In: Mitchell A., Vosmeer M. (eds) Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science, vol 13138. Springer, Cham.

Co-designing with Senior Citizens: A Systematic Literature Review

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Machado S., Costa L.V., Mealha Ó. (2021) Co-designing with Senior Citizens: A Systematic Literature Review. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Technology Design and Acceptance. HCII 2021. Lecture Notes in Computer Science, vol 12786. Springer, Cham.

Content Aggregation on Streaming Media Devices: Assessment of Four Popular Market Solutions

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Cardoso, B., & Abreu, J. (2021). Content Aggregation on Streaming Media Devices: Assessment of Four Popular Market Solutions. Communications in Computer and Information Science, 1433, 15–27.

Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame

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Sousa M., Oliveira A.P., Cardoso P., Zagalo N. & Vairinhos M. (2021). Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame. In: Fletcher B., Ma M., Göbel S., Baalsrud Hauge J., Marsh T. (eds) Serious Games. JCSG 2021. Lecture Notes in Computer Science, vol 12945. Springer, Cham.

Forest fire scenarios in digital platforms: The case of Portugal

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Gonçalvez, L. & Oliveira, L. (2021). Forest fire scenarios in digital platforms: The case of Portugal, in: Oliveira, L., Tajariol, F. & Gonçalves, L. (Editor). Handbook of Research on Digital Services in Crisis, Disaster, and Emergency Situations, Hershey, USA: IGI Global.

Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal

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Ortet, C., Veloso, A.I., Vale Costa, L., (2021). Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population, HCII 2021. LNCS 12787. Springer, Cham.

IDTV Application to Promote the Gait of the Elderly

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Rosado, M., Abásolo, M. J., & Silva, T. (2021). IDTV Application to Promote the Gait of the Elderly. Communications in Computer and Information Science, 1433, 134–146.

Older Adults “Jump” into coDesigning a Digital Game: A Field Study

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Costa L.V., Veloso A.I., Sousa L., Loizou M., Arnab S. (2021) Older Adults “Jump” into coDesigning a Digital Game: A Field Study. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Technology Design and Acceptance. HCII 2021. Lecture Notes in Computer Science, vol 12786. Springer, Cham.

Online News and Gamification Habits in Late Adulthood: A Survey

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Regalado F., Costa L.V., Veloso A.I. (2021) Online News and Gamification Habits in Late Adulthood: A Survey. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Technology Design and Acceptance. HCII 2021. Lecture Notes in Computer Science, vol 12786. Springer, Cham.

Personalized Interactive Video-based Crossmedia Informal Learning Environments from iTV, PC and Mobile Devices – the Design Challenges

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Prata A., & Chambel T. (2021). Personalized Interactive Video-based Crossmedia Informal Learning Environments from iTV, PC and Mobile Devices – the Design Challenges. In: Abásolo M. (eds) Applications and Usability of Interactive TV. jAUTI 2020. Communications in Computer and Information Science. Springer, pp. 89-104.

Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players

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Nery Filho J., & Veloso A.I. (2021). Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players. In: Gao Q., Zhou J. (eds) Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. HCII 2021. Lecture Notes in Computer Science, vol 12787. Springer, Cham.

Reliability of Digital Formative Assessment Practices and Instruments: Theoretical Review Towards an Assessment Proposal

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Silva Carvalho, T., Almeida, P., & Balula, A. (2021). Reliability of Digital Formative Assessment Practices and Instruments: Theoretical Review Towards an Assessment Proposal. Handbook of Research on Determining the Reliability of Online Assessment and Distance Learning, 171-193.

The Contribute of Data Science Applied to Customer Relationship Management: A Systematic Literature Review

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Simões, D. (2021). The Contribute of Data Science Applied to Customer Relationship Management: A Systematic Literature Review. Chapter 25. Handbook of Research on Applied Data Science and Artificial Intelligence in Business and Industry. Valentina Chkoniya (Eds). IGI Global.

TV Remote Control and Older Adults: A Systematic Literature Review

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Carvalho, D., Silva, T., & Abreu, J. (2021). TV Remote Control and Older Adults: A Systematic Literature Review. Communications in Computer and Information Science, 1433, 119–133.

Usability evaluations focused on children with down syndrome: A systematic literature review

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Sancho Nascimento, L., Martins, L. B., Zagalo, N., & Almeida, A. M. P. (2021). Usability evaluations focused on children with down syndrome: A systematic literature review.

UX Evaluation Methodology for iTV: Assessing a Natural Language Interaction System

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Abreu, J., Camargo, J., Santos, R., Almeida, P., Beça, P., & Silva, T. (2021). UX Evaluation Methodology for iTV: Assessing a Natural Language Interaction System. Communications in Computer and Information Science, 1433, 149–161.

Vernacular Epistemology and Participatory Practices as Alternatives to the Institutionalisation of Homo Educandus

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Baldi, V. (2021). Vernacular Epistemology and Participatory Practices as Alternatives to the Institutionalisation of Homo Educandus. Arts. Sustainability. Education (Org. E. Wagner et al). Springer Singapore.

Video Production for Social Network Dissemination: The Shoyce Brand Case

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Martins C., & Oliveira L. (2021). Video Production for Social Network Dissemination: The Shoyce Brand Case. In: Martins N., Brandão D. (eds) Advances in Design and Digital Communication. Springer Series in Design and Innovation, vol 12. Springer, Cham.

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