Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

A Case Study on Netychords: Crafting Accessible Digital Musical Instrument Interaction for a Special Needs Scenario

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Davanzo, N., Avanzini, F., Ludovico, L., Moreno, D., Moreira, A., Tymoshchuk, O., Azevedo, J. & Marques, C. (2023). A Case Study on Netychords: Crafting Accessible Digital Musical Instrument Interaction for a Special Needs Scenario. In: da Silva, H.P., Cipresso, P. (eds) Computer-Human Interaction Research and Applications. CHIRA 2023. Communications in Computer and Information Science, vol 1996. Springer, Cham. https://doi.org/10.1007/978-3-031-49425-3_22

A Social IoT Hybrid Scenario to Promote the Physical, Psychological, and Social Well-Being of Elderly

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khan, I., Oliveira, L. (2024).A Social IoT Hybrid Scenario to Promote the Physical, Psychological, and Social Well-Being of Elderly. Springer Series in Design and Innovation,35211-223

Augmented Reality: Current and New Trends in Education

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Kamińska, D.; Zwoliński, G.; Laska-Leśniewicz, A.; Raposo, R.; Vairinhos, M.; Pereira, E.; Urem, F.; Ljubic Hinic, M.; Haamer, R.E.; Anbarjafari, G. Augmented Reality: Current and New Trends in Education. Preprints.org 2023, 2023061665. https://doi.org/10.20944/preprints202306.1665.v1

Be a Gamer: A Psycho-Social Characterization of the Player

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Ribeiro, T., Veloso, A.I., Brinson, P. (2023). Be a Gamer: A Psycho-Social Characterization of the Player. In: Fang, X. (eds) HCI in Games. HCII 2023. Lecture Notes in Computer Science, vol 14047. Springer, Cham. https://doi.org/10.1007/978-3-031-35979-8_24

Beats & Units: A story-game design framework

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BEATS & UNITS: A STORY-GAME DESIGN FRAMEWORK; Zagalo, N., Oliveira, A.P., Cardoso, P., Vairinhos, M. International Journal of Film and Media Arts, 2023, 8(1), pp. 52–67. https://doi.org/10.24140/ijfma.v8.n1.03

Business Process Automation in SMEs

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Moreira, S., Mamede, H.S., Santos, A. (2023). Business Process Automation in SMEs. In: Papadaki, M., Rupino da Cunha, P., Themistocleous, M., Christodoulou, K. (eds) Information Systems. EMCIS 2022. Lecture Notes in Business Information Processing, vol 464. Springer, Cham. https://doi.org/10.1007/978-3-031-30694-5_31

Designing a collaborative storytelling platform to enrich digital cultural heritage archives and collective memory

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Velhinho, A., Alves, M., Almeida, P., Pedro, L. (aceite). Designing a collaborative storytelling platform to enrich digital cultural heritage archives and collective memory. In: Marcus, A., Rosenzweig, E., Soares, M.M. (eds) Design, User Experience, and Usability. HCII 2024. Lecture Notes in Computer Science. Springer, Cham.

Designing DMO Communication Strategies Through the Use of a Step-by-Step Model

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Roque, V., & Raposo, R. (2021). Designing DMO Communication Strategies Through the Use of a Step-by-Step Model. In Handbook of Research on Multidisciplinary Approaches to Entrepreneurship, Innovation, and ICTs (pp. 306-330). IGI Global. DOI:10.4018/978-1-7998-4099-2.ch014

Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools – preliminary findings

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Carvalho, A. R., Ferreira, L., Gonçalves, L., Santos, C., Almeida, J., Ribeiro, N., Filipe, M., Brandão, J., Santos, S., Dionísio, C., & Pedro, L. (aceite). Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools - preliminary findings. In book of proceedings of The International Council for Educational Media (ICEM) 2022, Springer (IFIP-AICT series).

Digital technologies and mediation in the context of territorial innovation

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Tymoshchuk, O., Antunes, M.J., Almeida, M., Pedro, L., Ramos, F., Oliveira, E., & Carvalho, D. (2023). Digital technologies and mediation in the context of territorial innovation. In Filipe Teles, Carlos Rodrigues, Fernando Ramos e Anabela Botelho (Eds.), Territorial innovation in less developed regions: Governance, technologies, and sustainability. pp. 97-112. Palgrave Macmillan, Springer Nature. Print ISBN: 978-3-031-20576-7| eBook ISBN: 978-3-031-20577-4

Digital technologies and mediation in the context of territorial innovation

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TYMOSHCHUK, O., ANTUNES, M. J., ALMEIDA, A. M., PEDRO, L., RAMOS, F., OLIVEIRA, E., CARVALHO, D. (2023). Digital technologies and mediation in the context of territorial innovation. In: Teles, F., Rodrigues, C., Ramos, F., Botelho, A. (eds), Territorial Innovation in Less Developed Regions. Palgrave Studies in Sub-National Governance. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-20577-4_5

Empowering creativity and feedback: lessons learned from the development of an app to assist game-based learning activities

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Reis, M. H., Almeida, A. M. & Lelis, C. (2023). Empowering creativity and feedback: lessons learned from the development of an app to assist game-based learning activities, in A. L. Brooks (eds) Creating Digitally, Springer.

Engage Students in News Writing

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Julio, L., Carvalho, D. M., Ulisses, A., Lima, I. R., & Silva, T. (2023). Engage Students in News Writing. Procedia Computer Science, 219, 999–1005. https://doi.org/10.1016/j.procs.2023.01.377

Gaps, Goals, and Actions for the Development of the AfterLab: A Laboratory for Design Applied to the Dance Floor Experience

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Lugo-Elías, César, and Pedro Cardoso. 2023. “Gaps, Goals, and Actions for the Development of the AfterLab: A Laboratory for Design Applied to the Dance Floor Experience”. In: Martins, Nuno, Brandão, Daniel, Paiva, Francisco. (eds) Perspectives on Design and Digital Communication IV. (no prelo)

Implications of New Media in Brands’ Visual Identities: A Systematic Literature Review

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Almeida, S., Lelis, C. (2024).Implications of New Media in Brands’ Visual Identities: A Systematic Literature Review. Springer Series in Design and Innovation,35809-825

Inclusion in Music: Evaluation of Awareness-raising Actions in Portugal

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Moreno, D. E., Moreira, A., Tymoshchuk, O., & Marques, C. (2023). Inclusion in Music:: Evaluation of Awareness-raising Actions in Portugal. In Educational Research and Qualitative Research, 16, 101- 112. http://orcid.org/0000-0002-3805-6929

Information Security Threat Assessment Using Social Engineering in the Organizational Context – Literature Review

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Lopes, A., Reis, L., São Mamede, H., Santos, A. (2022). Information Security Threat Assessment Using Social Engineering in the Organizational Context – Literature Review. In: Rocha, A., Adeli, H., Dzemyda, G., Moreira, F. (eds) Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, vol 469. Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_24

Inteligência artificial, microcredenciais e o processo de enfermagem: potencialidades para a aprendizagem baseada em competências

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SILVA, A., SANTOS, C., PEDRO, L., MOREIRA, A., OLIVEIRA, P., PINTO, C. (2023). Inteligência artificial, microcredenciais e o processo de enfermagem: potencialidades para a aprendizagem baseada em competências. In Daniela Freitas (Org.), Impacto das tecnologias nas Ciencias biológicas e da saúde, 15-25. Brasil: Atena Editora. https://doi.org/10.22533/at.ed.9392323022

Interface Design of a Mobile Application Oriented to Packaging Sustainability

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Marques, S; Rodrigues, R. (2023). Interface Design of a Mobile Application Oriented to Packaging Sustainability. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication III. DIGICOM 2022. Springer Series in Design and Innovation , vol 27. Springer, Cham. https://doi.org/10.1007/978-3-031-20364-0_16

Mapping out the narrative dimensions of visual identities: a typological classification

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Lelis, C. & Kreutz, E. A. (2023). Mapping out the narrative dimensions of visual identities: a typological classification. In N. Martins & D. Raposo (eds), Communication Design and Branding-A Multidisciplinary Approach, Springer. https://doi.org/10.1007/978-3-031-35385-7_1

miPlay as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults

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Regalado, F., Ortet, C.P., Veloso, A.I. (2023). “miPlay” as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults. In: Gao, Q., Zhou, J. (eds) Human Aspects of IT for the Aged Population. HCII 2023. Lecture Notes in Computer Science, vol 14042. Springer, Cham. https://doi.org/10.1007/978-3-031-34866-2_34

MNEMOSCOPE – A Model for Digital Co-creation and Visualization of Collective Memories

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Velhinho, A., Almeida, P. (2023). MNEMOSCOPE – A Model for Digital Co-creation and Visualization of Collective Memories. In: Abásolo, M.J., de Castro Lozano, C., Olmedo Cifuentes, G.F. (eds) Applications and Usability of Interactive TV. jAUTI 2022. Communications in Computer and Information Science, vol 1820. Springer, Cham. https://doi.org/10.1007/978-3-031-45611-4_2

Pensamento Computacional na Educação: que sentido faz e que competências promove?

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Pinheiro, M. M., Albuquerque, C., Moreira, F. T., Torres, J. V., & Sousa, J. M. (2023). Pensamento Computacional na Educação: que sentido faz e que competências promove? In V. Santos, M. M. Pinheiro, I. Cabrita, T. B. Neto, & J. B. Lopes (Eds.), Matemática com vida: diferentes olhares sobre o pensamento computacional (1st ed., pp. 9-26). UA Editora. https://doi.org/10.48528/3e5j-1e87

Personalized Notifications for the TV Ecosystem: Field Trial of an iTV Solution

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Velhinho, A., Encarnação, J., Bentes, S., Camargo, J., Faria, G., Varsori, V., Silva, T., Santos, R. (2023). Personalized Notifications for the TV Ecosystem: Field Trial of an iTV Solution. In: Abásolo, M.J., de Castro Lozano, C., Olmedo Cifuentes, G.F. (eds) Applications and Usability of Interactive TV. jAUTI 2022. Communications in Computer and Information Science, vol 1820. Springer, Cham. https://doi.org/10.1007/978-3-031-45611-4_4

Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player’s Preferences

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Ribeiro, T., Mendes, R., Veloso, A.I. (2023). Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences. In: Fang, X. (eds) HCI in Games. HCII 2023. Lecture Notes in Computer Science, vol 14047. Springer, Cham. [https://doi.org/10.1007/978-3-031- 35979-8_23](https://doi.org/10.1007/978-3-031- 35979-8_23)

Prototyping a digital platform to promote (hyper)mediation practices in the territory

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Oliveira, E., Carvalho, D., Ramos, F., Pedro, L., Antunes, M.J., Almeida, M., & Tymoshchuk, O. (2023). Prototyping a digital platform to promote (hyper)mediation practices in the territory. In Filipe Teles, Carlos Rodrigues, Fernando Ramos e Anabela Botelho (Eds.), Territorial innovation in less developed regions: Governance, technologies, and sustainability. pp. 163-180. Palgrave Macmillan, Springer Nature. Print ISBN: 978-3-031-20576-7| eBook ISBN: 978-3-031-20577-4

Relevance of Typographic Factors in the Identification of Allergens in Food Labels

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Fonseca, I., Afreixo, V., Vairinhos, M., Quental, J., & Moreira, A. (2022, October). Relevance of Typographic Factors in the Identification of Allergens in Food Labels. In International Conference on Design and Digital Communication (pp. 736-749). Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-20364-0_62

Scientia’2022: Livro de Resumos Alargados

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Batista, J., e Costa, A. J. (Eds). (2023). Scientia’2022: Livro de Resumos Alargados. UA Editora, Universidade de Aveiro, Portugal. https://doi.org/10.48528/t1k4-fk87

Scratch-Based Game Development Resource Set for a Toolkit to Game Design

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Beça, P., Ribeiro, S., Aresta, M., Santos, R., & Veloso, A. I. (2023). Scratch-Based Game Development Resource Set for a Toolkit to Game Design (pp. 19–30). [https://doi.org/10.1007/978-3- 031-06809-6_2](https://doi.org/10.1007/978-3- 031-06809-6_2)

Supporting the Creation of Audio-Visual Content While Promoting Environmental Awareness: The 2G4N Project

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Aresta, M. & Beça, P. (2023). Supporting the Creation of Audio-Visual Content While Promoting Environmental Awareness: The 2G4N Project. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication III. DIGICOM 2022. Springer Series in Design and Innovation, vol 27. Springer, Cham. https://doi.org/10.1007/978-3-031-20364-0_4

The Friction Firestarter: A toolkit for designing meaningful friction in game user interfaces

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Barbosa, Isabella, Pedro Cardoso, and Bruno Giesteira. 2023. “The Friction Firestarter: A toolkit for designing meaningful friction in game user interfaces”. In: Martins, Nuno, Brandão, Daniel, Paiva, Francisco. (eds) Perspectives on Design and Digital Communication IV. (no prelo)

The HOW behind the story: a framework for the design of brand narratives

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Lelis, C. & Kreutz, E. A. (2022). The HOW behind the story: a framework for the design of brand narratives. In D. Raposo (Ed), Design, Visual Communication and Branding (pp. 132-159). Newcastle: Cambridge Scholars Publishing, ISBN: 1-5275-8054-7

The Relevance of Communication Design and the Undeniable Power of Brands

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Raposo, D., Oliveira, F. & Lelis, C. (2022). The Relevance of Communication Design and the Undeniable Power of Brands. In Developments in Design Research and Practice, E. Duarte & C. Rosa (Eds.) Cham: Springer. https://doi.org/10.1007/978-3-030-86596-2_1

Virtual and augmented reality awareness tools for universal design: towards active preventive healthcare

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Coelho, L. P., Freitas, I., Kaminska, D. U., Queirós, R., Laska-Lesniewicz, A., Zwolinski, G., Vairinhos, M, ... & Anbarjafari, G. (2022). Virtual and augmented reality awareness tools for universal design: towards active preventive healthcare. In Emerging Advancements for Virtual and Augmented Reality in Healthcare (pp. 11-24). IGI Global. https://doi.org/10.4018/978-1-7998-8371-5.ch002

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