Project n. 10 – ACT2ParenTeens: Designing 2D serious games for engaging families in ACT-based coping skills
About the project
This project aims to create an engaging, gamified interface for the ACT2ParenTeens psychological intervention. In the early stages of the project, the team has focused on researching effective gamified features in digital mental health. Also, a compelling narrative was developed to make the platform relatable and motivating for young users and their parents.
Currently, key efforts include designing illustrations that visually support the narrative to resonate with the audience and developing a user-friendly interface that may be used to access psychological interventions effectively. Through ongoing collaboration and feedback, the project aims to merge psychological science with digital technology, providing innovative support for adolescent mental health in a format that resonates with them.
Participants
This project is coordinated by Paula Vagos, from the Department of education and Psychology and
William James Center for Research (UA) and Rita Santos (a DigiMedia researcher), with the participation of the students David Palricas (Master in Digital Game Development), Graziella Custódio (1st cycle degree in Multimedia and Communication Technologies), Laura Alves (Master in Health Psychology and Neuropsychology), Inês Amaral (1st cycle degree in Multimedia and Communication Technologies),
and Joaquim Martins (1st cycle degree in Computer and Informatics Engineering).
What do you expect from participating in the initiative?
“I believe that this will be a unique and enriching opportunity that will allow us to step out of our comfort zone and explore new areas, exchange experiences, increase our knowledge and collaborate as a team with people from different areas of expertise. I am certain that participating in this project will significantly contribute to both our personal and professional growth” (Inês Amaral)
“It has been a time of great learning, of sharing knowledge and ideas. Discovering, in a practical way, how different areas can work together towards a project and, thus, acquiring knowledge that goes far beyond that of the classroom” (Laura Alves)
More information about students@DigiMedia here.
More information about this edition here.
