Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

“Let’s Build our Family Tree!”: Grandparents and Grandchildren Using Tablets Together

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Amaro, A.C., Oliveira, L., & Veloso, A.I. (2016). “Let’s Build our Family Tree!”: Grandparents and Grandchildren Using Tablets Together, Procedia Computer Science, Volume 100, pp.619-625, ISSN 1877-0509, http://dx.doi.org/10.1016/j.procs.2016.09.203

A Video is Worth a Million Words? Comparing a Documentary with a Scientific Paper to Communicate Design Research

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Moura, M., Almeida, P., Geerts, D. (2016). A Video is Worth a Million Words? Comparing a Documentary with a Scientific Paper to Communicate Design Research. Workshop Trends in promoting quality of life through digital media, CENTERIS – Conference on ENTERprise Information Systems. Porto, 5-7 Outubro, 2016.

Bottom-up extraction of campuses’ smartness: checking the “resilience” of the method

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Giovannella, C., Andone, D., Dascalu, M., Popescu, E., Rehm, M., & Mealha, O. (2016). Bottom-up extraction of campuses’ smartness: checking the “resilience” of the method. IEEE 2nd International Smart Cities Conference 2016 (ISC2 2016) – Improving the Citizens’ Quality of Life, 1–5. http://doi.org/10.1109/ISC2.2016.7580792

Conceptualization of PhysioFun Game A low-cost videogame for home-based stroke rehabilitation

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Ribeiro, T., Veloso, A.I. & Costa, R. (2016). ”Conceptualization of PhysioFun Game A low-cost videogame for home-based stroke rehabilitation”. In Proceedings of TISHW – 1st International Conference on Technology and Innovation is Sports, Health and Wellbeing, Special Track “Digital games in assistive environments”. December 1-3, 2016 – UTAD, Vila Real, Portugal.

Development of a navigation system for image-guided surgery based on augmented reality

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Almeida, S.,Vairinhos, M. Development of a navigation system for image-guided surgery based on augmented reality, TISHW 2016

Experiences in higher education – lessons learned from a tutorial program

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Simões, Dora, Pinheiro, Margarida M., Moreira, Gillian (2016). Experiences in higher education – lessons learned from a tutorial program, 10th International Technology, Education and Development Conference (INTED 2016), INTED2016 Proceedings, pp. 5644-5652, 7-9 March, Valencia, Spain, http://iated.org/inted/, ISBN: 978-84-608-5617-7 / ISSN: 2340-1079, doi: 10.21125/inted.2016

Game-based psychotherapy for active ageing: A game design proposal in non-game context

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Costa, L. & Veloso, A. I. (2016). “Game-based psychotherapy” for active ageing: A game design proposal in non-game context”. In Proceedings of TISHW – 1st International Conference on Technology and Innovation is Sports, Health and Wellbeing, Special Track “Digital games in assistive environments”. December 1-3, 2016 – UTAD, Vila Real, Portugal.

HEI teaching mobility: looking for dynamics in a seven-year period

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Pinheiro, M. M., Barbosa, B., Santos, C. A., Filipe, S., Simões, D., Dias, G. P. (2016). HEI teaching mobility: looking for dynamics in a seven-year period, World Conference on Learning, Teaching and Educational Leadership (WCLTA), 27-29 October, Budapest, Hungary, http://www.globalcenter.info/wclta/.

Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society”

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Veloso, A.I. & Costa, L. (2016). “Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society”. In Proceedings of TISHW – 1st International Conference on Technology and Innovation is Sports, Health and Wellbeing, Special Track “Digital games in assistive environments”. December 1-3, 2016 – UTAD, Vila Real, Portugal.

Multimedia platform development for parental involvement in learning of children attending kindergarten Iterative cicles of Development

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Laranjeiro, D., Antunes, M., Santos, P. (2016). Multimedia platform development for parental involvement in learning of children attending kindergarten Iterative cicles of Development. Submetido ao CSEDU 2017.

Nuada’s mobile interface on physical hand therapy

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Moura, J.P.S. de & Beça, P., 2016. Nuada’s mobile interface on physical hand therapy. Em HCist 2016.

O perfil do consumidor de livros eletrónicos em Portugal

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Silva, J., Simões, D., Estima, A. (2016). O perfil do consumidor de livros eletrónicos em Portugal, Actas da 16ª Conferência da Associação Portuguesa de Sistemas de Informação (CAPSI’16). 22 a 24 de Setembro, Instituto Superior de Contabilidade e Administração do Politécnico do Porto (ISCAP), Porto.

ocial games and different generations: a heuristic evaluation of Candy Crush Saga

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Amaro, A.C., Veloso, A.I. & Oliveira, L. (2016). “Social games and different generations: a heuristic evaluation of Candy Crush Saga.”. In Proceedings of TISHW – 1st International Conference on Technology and Innovation is Sports, Health and Wellbeing, Special Track “Digital games in assistive environments”. December 1-3, 2016 – UTAD, Vila Real, Portugal.

Posicionamento das Instituições de Ensino Superior no processo e dinamização de Massive Open Online Courses

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Matos, B., Simões, D., Batista, J. (2016). Posicionamento das Instituições de Ensino Superior no processo e dinamização de Massive Open Online Courses, Actas da 16ª Conferência da Associação Portuguesa de Sistemas de Informação (CAPSI’16). 22 a 24 de Setembro, Instituto Superior de Contabilidade e Administração do Politécnico do Porto (ISCAP), Porto.

Social network analysis and digital learning environments: a framework for research and practice using the SAPO campus platform

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PEDRO, L., SANTOS, C., BATISTA, J., CABRAL, G., PAIS, F., COSTA, C. (2016). Social network analysis and digital learning environments: a framework for research and practice using the SAPO campus platform. Proceedings of INTED2016 Conference. Valencia, Spain: 1061-1070.

The Influence of Audiovisual Sports Advertising in Sedentary Individuals

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Santos, J., & Amado, P. (2016). The Influence of Audiovisual Sports Advertising in Sedentary Individuals. In International Conference on Technology and Innovation in Sports, Health and Wellbeing December 1-3, 2016 – UTAD, Vila Real, Portugal. Vila Real: UTAD. Retrieved from http://www.tishw.ws/2016/

Typographic Features on Distance Estimation with Head-Mounted Displays,

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Vairinhos, M., Silvino A. Dias, L., M. Typographic Features on Distance Estimation with Head-Mounted Displays, 2016. Proceedings of the 1st International Workshop on Multimedia Alternate Realities. ACM, New York, NY, USA, Pages: 15-20, doi>10.1145/2983298.2983300, ISBN 978-1-4503-4521-7

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