Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

‘Push the Industrial Complexity Away’: A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design

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Marques, B., Costa, L. , Reisinho, P. , Silva, C., Silva, S., Zagalo, N. (2023). "‘Push the Industrial Complexity Away’: A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design," 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China, pp. 393- 397, https://doi.org/10.1109/VRW58643.2023.00086.

A social iot hybrid scenario to promote the physical, psychological, and social well-being of elderly

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Khan, I. & Oliveira, L. (2023). A social iot hybrid scenario to promote the physical, psychological, and social well-being of elderly, in: Advances in Design and Digital Communication IV: Proceedings of the 7th International Conference on Design and Digital Communication, Digicom 2023,.

A survey on virtual production and the future of compositing technologies

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Pires, F., Silva, R., & Raposo, R. (2022). A survey on virtual production and the future of compositing technologies. AVANCA-CINEMA, 692- 699.

A Systematic Literature Review of Inclusion and Representativity of Women in Videogame Live Streaming Between 2017–2023

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Vieira, M.J., Cardoso, P. (2024). A Systematic Literature Review of Inclusion and Representativity of Women in Videogame Live Streaming Between 2017–2023. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication IV. DIGICOM 2023. Springer Series in Design and Innovation, vol 35. Springer, Cham. https://doi.org/10.1007/978-3-031-47281-7_29

Accessibility assessment of mobile applications: The Case of the Hominere App

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Alves, D., Siso, D., Tavares, J., Gouveia, J., Tymoshchuk, O., & Oliveira, R. (2023 in print). Accessibility assessment of mobile applications: The Case of the Hominere App. In 17th Multi Conference on Computer Science and Information Systems (MCCSIS 2023), Porto, 2023.

Act Against the Aggression A Preliminary Model of a Digital Platform Aimed at Cyberaggressions in the Portuguese University Environment

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Oliveira, E.; Oliveira, L. & Baldi, V. (2023). Act Against the Aggression A Preliminary Model of a Digital Platform Aimed at Cyberaggressions in the Portuguese University Environment, CISTI'2023 - 18th Iberian Conference on Information Systems and Technologies. (CISTI), Aveiro, Portugal, 2023, pp. 1-6, https://doi.org/10.23919/CISTI58278.2023.10211438.

Analysis of Cyberaggression in Social Networks Involving Students and University Environments

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Oliveira, E.; Oliveira, L. & Baldi, V. (2023). Analysis of Cyberaggression in Social Networks Involving Students and University Environments, in: Advances in Design and Digital Communication IV: Proceedings of the 7th International Conference on Design and Digital Communication, Digicom 2023,.

Assessing the relevance of developing a gamified digital platform to promote extracurricular activities and users’ sense of belonging in K-12 schools

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Santos, C., Carvalho, A. R., Pedro, L., Dionísio, C., Gonçalves, L., Ribeiro, N., Almeida, J., Ferreira, L., Santos, S., & Filipe, M. (accepted). Assessing the relevance of developing a gamified digital platform to promote extracurricular activities and users’ sense of belonging in K-12 schools. The 23rd IEEE International Conference on Advanced Learning Technologies (ICALT 2023).

Asymmetric Gameplay: Types and perspectives.

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Neto, Abel, Pedro Cardoso, and Miguel Carvalhais. 2023. "Asymmetric Gameplay: Types and perspectives." Digicom 2022, Barcelos. https://doi.org/10.1007/978-3-031-20364-0_64

Augmented Reality Technology as a Strategy to Promote Astronomy Learning on Middle School Students

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Mendes, I., Vairinhos, M., & Malaquias, I. (2022). Augmented Reality Technology as a Strategy to Promote Astronomy Learning on Middle School Students. In INTED2022 Proceedings (pp. 8204-8209). IATED. https://doi.org/10.21125/inted.2022.2080

Blended-Learning in contexts conditioned by the pandemic: the perceptions of higher education students

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Morais, N. S., & Raposo, R. (2021, September). Blended-Learning in contexts conditioned by the pandemic: the perceptions of higher education students. In 2021 International Symposium on Computers in Education (SIIE) (pp. 1-6). IEEE.

Body image, social comparison and appearance from the perspective of digital vulnerability: an analysis of Facebook Papers

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Grieger, J., Oliveira, L. & Botelho, R. (2023). Body image, social comparison and appearance from the perspective of digital vulnerability: an analysis of Facebook Papers, CISTI'2023 - 18th Iberian Conference on IEEE Xplore: 15 August 2023, ISBN:978-989-33- 4792-8, Publisher: IEEE, https://doi.org/10.23919/CISTI58278.2023.10211557

Building datasets for automated conversational systems designed for use-cases

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Camargo, J., Nunes, J., Antunes, M.J., Mealha, Ó., Abrantes, C., Nobrega, L., "Building datasets for automated conversational systems designed for use-cases", 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), Limassol, Cyprus, 2022, pp. 1-4, https://doi.org/10.1109/IMET54801.2022.9929809.

Computational Thinking as an Educational Trend in Education: some reflections

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Pinheiro, M. M., Albuquerque, C., Moreira, F. T., Torres, J. V., & Sousa, J. M. (2023). Computational Thinking as an Educational Trend in Education: some reflections. EDULEARN23 Proceedings, 3113–3121. https://doi.org/10.21125/EDULEARN.2023.0867

Creating online video lessons in D-VET courses – A Case study – 18th Iberian Conference on Information Systems and Technologies (CISTI) – 2023

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Creating online video lessons in D-VET courses - A Case study - 18th Iberian Conference on Information Systems and Technologies (CISTI) - 2023

Creating online vídeo lessons in D-VET courses – A case study

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Oliveira D., Moreira, F.T., Oliveira, A. (2023). Creating online vídeo lessons in D-VET courses – A case study. 18th th Iberian Conference on Information Systems and Technologies (CISTI). Aveiro, Portugal.

Cross-media Environment based on iTV to Generate Personalized Web-based Contents as Additional Information to Documentary Videos

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Prata, A., Abreu, J., Chambel, T. (2022). Cross-media Environment based on iTV to Generate Personalized Web-based Contents as Additional Information to Documentary Videos, jAUTI 2022, Universidade de Cordoba, 17-18 Novembro 2022

Designing a Framework for Rural Community-Based Collaborative Cultural Mapping: The Fontoura Project

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Silva, M., & Raposo, R. (2023, May). Designing a Framework for Rural Community-Based Collaborative Cultural Mapping: The Fontoura Project. In International Conference on Tourism Research (Vol. 6, No. 1, pp. 305-313).

Designing and validating the gamification strategy model of a digital platform to promote extracurricular projects in K-12 schools – The GENE gamification strategy model

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Santos, C., Pedro, L., Carvalho, A. R., & Ferreira, L. (accepted). Designing and validating the gamification strategy model of a digital platform to promote extracurricular projects in K-12 schools – The GENE gamification strategy model. 18a Conferência Ibérica de Sistemas e Tecnologias de Informação (CISTI’2023).

Designing DMO Communication Strategies Through the Use of a Step-by-Step Model

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Roque, V., & Raposo, R. (2021). Designing DMO Communication Strategies Through the Use of a Step-by-Step Model. In Handbook of Research on Multidisciplinary Approaches to Entrepreneurship, Innovation, and ICTs (pp. 306-330). IGI Global.

Designing for Viral Infection Awareness through PLAYMUTATION

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Costa, L., Proença, F., Passos, A., Zagalo, N., Nogueira, T., Duarte, M., Ortet, C. (2023, April 12-15). Designing for Viral Infection Awareness through PLAYMUTATION. CUMULUS Connectivity, and Creativity in times of Conflict – Nature positive/Design for Transformation, CUMULUS Association International Association of Universities and College of Arts, Design and Media, Proceedings Series No 9, University of Antwerp, p.181-184. ISBN 978-94-0149-676XX

Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools – preliminary findings

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Carvalho, A. R., Ferreira, L., Gonçalves, L., Santos, C., Almeida, J., Ribeiro, N., Filipe, M., Brandão, J., Santos, S., Dionísio, C., & Pedro, L. (aceite). Developing a gamified digital platform to promote extracurricular activities in basic and secondary schools - preliminary findings. In book of proceedings of The International Council for Educational Media (ICEM) 2022, Springer (IFIP-AICT series).

DIGITAL GAME WORKSHOP ON FINANCIAL EDUCATION: IMPACT ON PLAYERS’ AND GAME CREATORS’ ENGAGEMENT AND LEARNING

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Assoreira, S., Aresta, M., & Beça, P. (2023). DIGITAL GAME WORKSHOP ON FINANCIAL EDUCATION: IMPACT ON PLAYERS’ AND GAME CREATORS’ ENGAGEMENT AND LEARNING. 8282–8286. https://doi.org/10.21125/inted.2023.2261

Digital multitasking during academic lectures: did the Covid-19 lockdown change the students’ behavior?

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Mendes, R., Veloso, A. I. (2023). Digital multitasking during academic lectures: did the Covid-19 lockdown change the students’ behavior? In 9th International Conference on Higher Education Advances (HEAd’23). https://doi.org/http://dx.doi.org/10.4995/HEAd23.2023.16278

Digital Storytelling by Women in Tech Communities

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Frade, R. L., & Vairinhos, M. (2023a). Digital Storytelling by Women in Tech Communities. Presented at the Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). https://doi.org/10.1007/978-3-031-47655-6_6

Doctoral Education in Technology-Enhanced Learning: The perspective of PhD Candidates and researchers

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NICOLAOU, A., SOULE, M.V., ATHANASIOU, A., CONSTATINOU, E., PARMAXI, A., FOMiNYKH, M. PERIFANOU, M., ECONOMIDES, A., PEDRO, L., ALBÓ, L., HERNÁNDEZ-LEO, D., WILD, F. (2023). Doctoral Education in Technology-Enhanced Learning: The perspective of PhD Candidates and researchers. In: Zaphiris, P., Ioannou, A. (eds.), Learning and Collaboration Technologies. HCII 2023. Lecture Notes in Computer Science, vol 14040. Springer, Cham. https://doi.org/10.1007/978-3-031-34411-4_23.

Does ‘story-making’ have the potential to engage prosumers around a higher education institution’s brand? The case of Aveiro’ University

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Rodrigues, P., Batista, J., & Simões, D. (2023). Does ‘story-making’ have the potential to engage prosumers around a higher education institution’s brand? The case of Aveiro’ University. Proceedings of the 18th Iberian Conference on Information Systems and Technologies. Information Systems and Technologies (CISTI), 20-23 June, Aveiro, Portugal. Link

Embodiment, Memory, and Consent: Strategies to Conduct a Research in Design Using Participatory Observation in Clubs

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Lugo-Elias, César, Pedro Cardoso. 2023. “Embodiment, Memory, and Consent: Strategies to Conduct a Research in Design Using Participatory Observation in Clubs.” Digicom 2022, Barcelos. https://doi.org/10.1007/978-3-031-20364-0_3

EMPOWERING SCIENTISTS TO COMMUNICATE SCIENCE – THE CASE OF SMALL-SCALE BIOLOGICAL COLLECTIONS

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Vieite, B., Ravara, A., Cunha, M. R., & Beça, P. (2023). EMPOWERING SCIENTISTS TO COMMUNICATE SCIENCE - THE CASE OF SMALL-SCALE BIOLOGICAL COLLECTIONS, 7306–7309. https://doi.org/10.21125/inted.2023.1998

Enhancing the Visitor Experience with Immersive Technologies and Gaming: the Monserrate Use Case

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Portugal, C., Vaz, D., Dias, M., Prata, A., Abreu, F. and Trocado, P. (2023). Enhancing the Visitor Experience with Immersive Technologies and Gaming: the Monserrate Use Case. In Will M. P. van der Aalst, Sudha Ram, Michael Rosemann, Clemens Szyperski, Giancarlo Guizzardi (Ed.), Procceedings of the Third International Workshop on Information Systems Engineering for Smarter Life (ISESL). (pp. 1-15). Zaragoza.

Estratégias de comunicação baseadas no Facebook: o caso do Posto de Turismo da Praia da Barra

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Gonçalves, P., Raposo, R., & Roque, V. (2021). Estratégias de comunicação baseadas no Facebook: o caso do Posto de Turismo da Praia da Barra. Revista Turismo & Desenvolvimento, 36(1), 255-277. https://doi.org/10.34624/rtd.v1i36.8507

Exploring Situated Instructions for Mixed Reality (MR) Remote Collaboration: Comparing Embedded and Non-Embedded Annotations

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B. Marques, A. Santos, N. Martins, S. Silva, P. Dias and B. S. Santos (2023). “Exploring Situated Instructions for Mixed Reality (MR) Remote Collaboration: Comparing Embedded and Non-Embedded Annotations”, IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE VR

Favouring the alliance between Information Science and Computer Science: an Investigation in the field of Ethnomusicology

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Sacramento, E., Duarte, A., Sardo, S., Miguel, A., Caixinha, H., Cortês, C. (2023). Favouring the alliance between Information Science and Computer Science: an Investigation in the field of Ethnomusicology. In Book of Abstracts from Arts and Humanities in Digital Transition Conference 2023, Faculty of Social Sciences and Humanities Nova Institute of Communication (pp. 27). Lisbon.

FlavourGame: Interaction design in hybrid games

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Oliveira, A. P., Cardoso, P., Zagalo, N, Vairinhos, M. (2023). FlavourGame: Interaction design in hybrid games. Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023. Cumulus Association. ISBN 978-94-0149-676XX.

Gamification Applied to School Newspaper Development | Gamificação para Potenciar o Desenvolvimento de Jornais Escolares

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Armada, M., Silva, T., & Aresta, M. (2023). Gamification Applied to School Newspaper Development | Gamificação para Potenciar o Desenvolvimento de Jornais Escolares. Iberian Conference on Information Systems and Technologies, CISTI, 2023-June. https://doi.org/10.23919/CISTI58278.2023.10211916

Growing interest of Augmented Reality in retail: A Literature Review

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Oliveira, F., Raposo, R., Carlos, V. S., & Au-Yong-Oliveira, M. (2022, June). Growing interest of Augmented Reality in retail: A Literature Review. In 2022 17th Iberian Conference on Information Systems and Technologies (CISTI) (pp. 1-6). IEEE.

Guidelines for Designing Mixed Reality Solutions in Remote Scenarios

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B. Marques, S. Silva, R. Maio, P. Dias and B. S. Santos (2023). “Guidelines for Designing Mixed Reality Solutions in Remote Scenarios”, International Conference on Human-Computer Interaction, HCII 2023, 247–252.

Hypermediation functionalities in digital platforms for collaborative and social interaction

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Oliveira, E., Tymoshchuck, O., Sacramento, E. R., Branco, A. C., Carvalho, D., Pedro, L., Almeida, M., Antunes, M.J., & Ramos, F. M. (2023). Hypermediation functionalities in digital platforms for collaborative and social interaction. In Proceedings of the 25th International Conference on Enterprise Information Systems - Volume 2: ICEIS, ISBN 978-989-758-648-4; ISSN 2184-4992, SciTePress, pages 320-327. https://doi.org/10.5220/0011965900003467

Image dysmorphia on digital platforms: an analysis of the policies and terms of use on Instagram and Spark AR

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Grieger, J., Oliveira, L. & Botelho, R. (2023). Image dysmorphia on digital platforms: an analysis of the policies and terms of use on Instagram and Spark AR, in: Advances in Design and Digital Communication IV: Proceedings of the 7th International Conference on Design and Digital Communication, Digicom 2023,.

Inclusão na Música: Avaliação das ações de sensibilização em Portugal

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Moreno, D., Tymoshchuk, O., Moreira, A., Marques, C. (2023 in print). Inclusão na Música: Avaliação das ações de sensibilização em Portugal". In 12o Congresso Ibero-Americano em Investigação Qualitativa (CIAIQ2023), Lisbon, 2023.

Information and Communication Technologies and Communicational Approaches for the Dissemination, Preservation, Understanding, and Attractiveness of Cultural Heritage

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Martins, D., Oliveira, L., Amaro, A.C. (2023). Information and Communication Technologies and Communicational Approaches for the Dissemination, Preservation, Understanding, and Attractiveness of Cultural Heritage. In: Yang, XS., Sherratt, S., Dey, N., Joshi, A. (eds) Proceedings of Seventh International Congress on Information and Communication Technology. Lecture Notes in Networks and Systems, vol 465. Springer, Singapore. https://doi.org/10.1007/978-981-19-2397- 5_2

Interconnecting Personal assistants and TVs a friendly approach to connect generations

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Camargo, J., Silva, T., Abreu, J. (2023). Interconnecting Personal assistants and TVs a friendly approach to connect generations, IMX 2023 (in press)

Interconnecting Personal assistants and TVs: a friendly approach to connect generations

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Camargo, J. D., Silva, T., & Abreu, J. (2023). Interconnecting Personal assistants and TVs: a friendly approach to connect generations. Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 309–313. https://doi.org/10.1145/3573381.3596469

Internet use during periods of confinement in Portugal:–the case of students of a Higher Education Institution

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Pestana, T., Morais, N. S., & Raposo, R. (2023, June). Internet use during periods of confinement in Portugal:–the case of students of a Higher Education Institution. In 2023 18th Iberian Conference on Information Systems and Technologies (CISTI) (pp. 1-7). IEEE.

iTV to Connect Generations: A Field Trial of a Solution to Send Personalized Notifications

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Camargo, J., Silva, T., & de Abreu, J. F. (2023). iTV to Connect Generations: A Field Trial of a Solution to Send Personalized Notifications (pp. 83–97). https://doi.org/10.1007/978-3-031-45611-4_6

Mental health and digital games: A comprehensive qualitative review

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Mendes, R., Ribeiro, T., Veloso, A. I. (2023). Mental health and digital games: A comprehensive qualitative review. Game-ON 2023 (accepted as full paper).

Parents’ Voices: Inclusion of Students with Intellectual and Developmental Disabilities in Higher Education

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Martins, I. C., Tymoshchuk, O., Albuquerque, E., Santos, P., & Van Hove, G. (2022, July). Parents’ Voices: Inclusion of Students with Intellectual and Developmental Disabilities in Higher Education. In Conference on Smart Learning Ecosystems and Regional Development (pp. 157-175). Singapore: Springer Nature Singapore. https://doi.org/10.1007/978-981-19-5240-1_11

Peer-Produced Archives, Peer-Designed Solutions

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Sá Couto, P., Carvalhais, M., Cardoso, P. (2024). Peer-Produced Archives, Peer-Designed Solutions. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication IV. DIGICOM 2023. Springer Series in Design and Innovation, vol 35. Springer, Cham. https://doi.org/10.1007/978-3-031-47281-7_9

Perceptions About the Impact of Audiovisual Storytelling Campaigns on Young Consumers: An Exploratory Study with Higher Education Students

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Gouveia, T., Oliveira, A., Morais, N.S., Raposo, R. (2024). Perceptions About the Impact of Audiovisual Storytelling Campaigns on Young Consumers: An Exploratory Study with Higher Education Students. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication IV. DIGICOM 2023. Springer Series in Design and Innovation , vol 35. Springer, Cham. https://doi.org/10.1007/978-3-031- 47281-7_73

Personalized Web-Based Contents, Generated Through a Cross-Media Environment, as Additional Information to Documentary Videos

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Prata, A., Chambel, T., & de Abreu, J. F. (2023). Personalized Web- Based Contents, Generated Through a Cross-Media Environment, as Additional Information to Documentary Videos (pp. 3–19). https://doi.org/10.1007/978-3-031-45611-4_1

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