Publications

DigiMedia – Digital Media and Interaction is an interdisciplinary research centre of the University of Aveiro focusing on innovation in the design of new interaction approaches for human-centered digital media applications.

Does ‘story-making’ have the potential to engage prosumers around a higher education institution’s brand? The case of Aveiro’ University

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Rodrigues, P., Batista, J., & Simões, D. (2023). Does ‘story-making’ have the potential to engage prosumers around a higher education institution’s brand? The case of Aveiro’ University. Proceedings of the 18th Iberian Conference on Information Systems and Technologies. Information Systems and Technologies (CISTI), 20-23 June, Aveiro, Portugal. Link

Dominant communication strategies and digital platforms for Personal Brand Management in the “post-pandemic” job market.

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Machado, E., Miranda, S., Baldi, V. (2022). Dominant communication strategies and digital platforms for Personal Brand Management in the "post-pandemic" job market. In Marketing and Smart Technologies. Proceedings of ICMarkTech 2022, Volume 2. Springer Singapore. eISBN: 978-981-19-9099-1 (Scopus) Maio,

DSAI 2022—Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion.

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Tymoshchuk, O., Martins, I. C., Albuquerque, E., Cartaxo, C., & Almeida, A. M. (sem data). DSAI 2022—Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion. DSAI 2022 Procedings. DSAI 2022 - Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, Lisbon, Portugal. Obtido 13 de fevereiro de 2023, de http://dsai.ws/2022/accepted-papers/

e-Health Services to Support the Perinatal Decision-making Process: An Analysis of Digital Solutions to Create Birth Plans

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Leite, C. V., & Almeida, A. M. (2023, fevereiro 13). e-Health Services to Support the Perinatal Decision-making Process: An Analysis of Digital Solutions to Create Birth Plans [Oral presentation]. 15th International Conference on Health Informatics. https://www.scitepress.org/Link.aspx?doi=10.5220/0010814600003123

e-Health Services to Support the Perinatal Decision-making Process: An Analysis of Digital Solutions to Create Birth Plans.

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Leite, C. V., & Almeida, A. M. (2023). e-Health Services to Support the Perinatal Decision- making Process: An Analysis of Digital Solutions to Create Birth Plans. Proceedings of the 15th International Joint Conference on Biomedical Engineering Systems and Technologies, 405–412. https://doi.org/10.5220/0010814600003123

Early Intervention in Childhood: From theory to practice

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Figueiredo, J., Martins, C., & Tymoshchuk, O. (2022). Early Intervention in Childhood: From theory to practice [Oral presentation]. 12th National Congress of Rehabilitation Nursing.

EasyPET.3D: a benchtop affordable PET scanner towards the democratization of nuclear medical imaging education and preclinical research

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Herruzo, A., Pinto, M., Oliveira, R., Silva, A., & Veloso, A. I. (2022, junho). EasyPET.3D: a benchtop affordable PET scanner towards the democratization of nuclear medical imaging education and preclinical research [Poster]. IUPESM World Congress 2022, Singapore, Indonesia. https://wc2022.org/

Educational Online Video: Opportunities and Barriers to Integrate it in the Entertainment Consumption Routines.

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Almeida, C., Almeida, P. (2018). Educational Online Video: Opportunities and Barriers to Integrate it in the Entertainment Consumption Routines. In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video (TVX ’18), pp. 185-190. 

Elderly viewers identification: designing a decision matrix

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Silva, T., Abreu, J. F. d., & Pacheco, O. R. (2012). Elderly viewers identification: designing a decision matrix. Paper presented at the 10th European Conference on Interactive TV and Video (EuroiTV 2012), Berlim.

Embodiment, Memory, and Consent: Strategies to Conduct a Research in Design Using Participatory Observation in Clubs

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Lugo-Elias, César, Pedro Cardoso. 2023. “Embodiment, Memory, and Consent: Strategies to Conduct a Research in Design Using Participatory Observation in Clubs.” Digicom 2022, Barcelos. https://doi.org/10.1007/978-3-031-20364-0_3

Emotional Design in Multimedia Learning: Systematic Review.

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Rodrigues, R., & Silva, M. (2022). Emotional Design in Multimedia Learning: Systematic Review. Em N. Martins & D. Brandão (Eds.), Advances in Design and Digital Communication II (pp. 223–234). Springer International Publishing. https://doi.org/10.1007/978-3-030-89735-2_19

EMPOWERING SCIENTISTS TO COMMUNICATE SCIENCE – THE CASE OF SMALL-SCALE BIOLOGICAL COLLECTIONS

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Vieite, B., Ravara, A., Cunha, M. R., & Beça, P. (2023). EMPOWERING SCIENTISTS TO COMMUNICATE SCIENCE - THE CASE OF SMALL-SCALE BIOLOGICAL COLLECTIONS, 7306–7309. https://doi.org/10.21125/inted.2023.1998

End-user evaluation of a mobile application prototype for territorial innovation

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Oliveira, E., Branco, A., Carvalho, D., Sacramento, E., Tymoshchuk, O., Pedro, L., Antunes, M., Almeida, A., & Ramos, F. (2021). End-user evaluation of a mobile application prototype for territorial innovation. In Proceedings of the 23rd International Conference on Enterprise Information Systems (ICEIS 2021) (2), (pp. 495-504).

End-user Evaluation of a Mobile Application Prototype for Territorial Innovation.

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Oliveira, E., Branco, A., Carvalho, D., Sacramento, E., Tymoshchuk, O., Pedro, L., Antunes, M., Almeida, A., & Ramos, F. (2021). End-user Evaluation of a Mobile Application Prototype for Territorial Innovation: Proceedings of the 23rd International Conference on Enterprise Information Systems, 495–504. https://doi.org/10.5220/0010479104950504

Engaging viewers through social TV games

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Almeida, P., Abreu, J., Pinho, A. & Costa, D. (2012). Engaging viewers through social TV games. In Proceedings of the 10th European conference on Interactive tv and video (EuroiTV ’12). ACM, New York, NY, USA, 175-184. http://doi.acm.org/10.1145/2325616.2325651

Engaging with Cultural Heritage: A Digital Communication Model for Mobile Apps with Augmented Reality-Enhanced Game, Narrative, and Creativity

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Silva, C., Zagalo, N., Vairinhos, M. (2025).Engaging with Cultural Heritage: A Digital Communication Model for Mobile Apps with Augmented Reality-Enhanced Game, Narrative, and Creativity. Springer Series in Design and Innovation,51148-162

Enhancing Learnings with Internet of Things: PAprICa project

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Moreira, F., Vairinhos, M., & Ramos, F. (2019). Enhancing Learnings with Internet of Things: PAprICa project. 2019 14th Iberian Conference on Information Systems and Technologies (CISTI), Coimbra, Portugal, 2019, 1-5. DOI: 10.23919/CISTI.2019.8760610

Enhancing the Visitor Experience with Immersive Technologies and Gaming: the Monserrate Use Case

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Portugal, C., Vaz, D., Dias, M., Prata, A., Abreu, F. and Trocado, P. (2023). Enhancing the Visitor Experience with Immersive Technologies and Gaming: the Monserrate Use Case. In Will M. P. van der Aalst, Sudha Ram, Michael Rosemann, Clemens Szyperski, Giancarlo Guizzardi (Ed.), Procceedings of the Third International Workshop on Information Systems Engineering for Smarter Life (ISESL). (pp. 1-15). Zaragoza.

Envelhecimento Ativo e Saudável: o papel de um Assistente de Informação Proativo na TV

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Faria, G., Silva, T., & Abreu, J. (2021). Envelhecimento Ativo e Saudável: o papel de um Assistente de Informação Proativo na TV. 10th Iberoamerican Conference on Applications and Usability of Interactive Television, JAUTI 2021.

Estratégias de comunicação baseadas no Facebook: o caso do Posto de Turismo da Praia da Barra

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Gonçalves, P., Raposo, R., & Roque, V. (2021). Estratégias de comunicação baseadas no Facebook: o caso do Posto de Turismo da Praia da Barra. Revista Turismo & Desenvolvimento, 36(1), 255-277. https://doi.org/10.34624/rtd.v1i36.8507

Evaluating the performance of ASR systems for TV interaction in several domestic noise scenario

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Beça, P., Abreu, J., Santos, R. & Rodrigues, A. (2019). Evaluating the performance of ASR systems for TV interaction in several domestic noise scenario. In M. J. Abásolo, T. Silva & N. D. González (Eds.), CCIS, Series: Communications in Computer and Information Science, Vol. 1004. Conference proceedings jAUTI2018 – Applications and Usability of Interactive TV (pp. 162-175). DOI: https://doi.org/10.1007/978-3-030-23862-9_12

Evaluating the Suitability of distinct Handheld Device setups for Augmented Reality Remote Maintenance: A user study

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Marques, B., Silva, S., Dias, P., & Santos, B. S. (2022b, dezembro 1). Evaluating the Suitability of distinct Handheld Device setups for Augmented Reality Remote Maintenance: A user study [Poster]. 2022 ACM Symposium on Spatial User Interaction, New York, NY, USA. https://doi.org/10.1145/3565970.3568183

Evaluation Methodologies of Assistive Technology Interaction Devices: A participatory mapping in Portugal based on community-based research

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Rodrigues, A., Machado, M., Almeida, M., Abreu, J., & Tavares, T. (2019). Evaluation Methodologies of Assistive Technology Interaction Devices: A participatory mapping in Portugal based on community-based research. IHC ’19 – Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, Vitoria, Brasil, 1-9. DOI: 10.1145/3357155.3358458

Examining independent podcasts in Portuguese iTunes

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Antunes, M.J., Salaverría, (2020). R. Examining independent podcasts in Portuguese iTunes. 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part III, pp. 149–153. Springer International Publishing. https://doi.org/10.1007/978-3-030-50732-9_20

Experiences in higher education – lessons learned from a tutorial program

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Simões, Dora, Pinheiro, Margarida M., Moreira, Gillian (2016). Experiences in higher education – lessons learned from a tutorial program, 10th International Technology, Education and Development Conference (INTED 2016), INTED2016 Proceedings, pp. 5644-5652, 7-9 March, Valencia, Spain, http://iated.org/inted/, ISBN: 978-84-608-5617-7 / ISSN: 2340-1079, doi: 10.21125/inted.2016

Experts Evaluation of Usability for Digital Solutions Directed at Older Adults: A Scoping Review of Reviews

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Silva, A., Martins, A.I., Caravau, H., Almeida, A.M., Silva, T., Ribeiro, O., Santinha, G., Rocha, N. (2020). Experts Evaluation of Usability for Digital Solutions Directed at Older Adults: A Scoping Review of Reviews. ACM International Conference Proceeding Series, pp. 174-181. DOI: 10.1145/3439231.3439238

Exploring Data Logs to Understand Human-Plant Interaction in a Mobile Web App for Promoting Environmental Awareness?

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Martins, S., Santos, C., Oliveira, D. (2025).Exploring Data Logs to Understand Human-Plant Interaction in a Mobile Web App for Promoting Environmental Awareness?. Lecture Notes in Networks and Systems,1619251-259

Exploring Situated Instructions for Mixed Reality (MR) Remote Collaboration: Comparing Embedded and Non-Embedded Annotations

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B. Marques, A. Santos, N. Martins, S. Silva, P. Dias and B. S. Santos (2023). “Exploring Situated Instructions for Mixed Reality (MR) Remote Collaboration: Comparing Embedded and Non-Embedded Annotations”, IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE VR

Exploring the Cultural Engagement Digital Model in the AlmeidAR Prototype: A Study of User Preference

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Silva, C., Zagalo, N., Vairinhos, M. (2025).Exploring the Cultural Engagement Digital Model in the AlmeidAR Prototype: A Study of User Preferences. Lecture Notes in Networks and Systems,141361-73

Exploring the Interaction with Seamless Panels: A Look Into Discoverability, Navigability, and Feedback

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Paradinha, A.R., Marques, B., Kongeseri, S. and 2 more (...) (2025).Exploring the Interaction with Seamless Panels: A Look Into Discoverability, Navigability, and Feedback. Lecture Notes in Computer Science,15766320-339

Exploring the learning and training dimension of a digital platform for territory-based innovation

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Ramos, F., Pedro, L., Almeida, M., & Silva, P. (2019). Exploring the learning and training dimension of a digital platform for territory-based innovation. In L. Gómez Chova, A. López Martínez, I. Candel Torres (Eds.), EDULEARN19 Proceedings – 11th International Conference on Education and New Learning Technologies, Mallorca (pp. 9654-9658). doi: 10.21125/edulearn.2019

Exploring the Referral and Usage of Science Fiction in HCI Literature.

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Jordan, P., Mubin, O., Obaid, M., & Silva, P. A. (2018). Exploring the Referral and Usage of Science Fiction in HCI Literature. In Design, User Experience, and Usability: Designing Interactions (pp. 19–38).

Exploring the Use of Virtual Reminiscence in Pseudodementia: A Single-Case Pilot Study

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Silva, J., Reisinho, P., Raposo, R. and 2 more (...) (2025).Exploring the Use of Virtual Reminiscence in Pseudodementia: A Single-Case Pilot Study. Lecture Notes in Networks and Systems,141347-59

EyeSenior: getting information adjusted to seniors with blindness or low vision

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Silva, T., Oliveira, R., Abreu, J., Almeida, A., Santos, R., & Almeida, P. (2019). EyeSenior: getting information adjusted to seniors with blindness or low vision. 2019 14th Iberian Conference on Information Systems and Technologies (CISTI), Coimbra, Portugal, 2019. DOI: 10.23919/CISTI.2019.8760736

Face masks on Instagram: An analysis of public health authorities’ guidance toward prevention.

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Pinto, P. A., Brasileiro, F. S., Lopes Antunes, M. J., & Pisco Almeida, A. M. (2022). Face masks on Instagram: An analysis of public health authorities’ guidance toward prevention. Procedia Computer Science, 196, 409–417. https://doi.org/10.1016/j.procs.2021.12.030

Factors Determining the Non-Prosecution of Higher Studies in Mozambique: Their Mitigation Through Distance Education

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Cuamba, P., Moreira, A., & Amaro, A.C. (2019). Factors Determining the Non-Prosecution of Higher Studies in Mozambique: Their Mitigation Through Distance Education. In L. Gómez Chova, A. López Martínez, I. Candel Torres (Eds.), INTED2019 Proceedings – 13th International Technology, Education and Development Conference, Valencia (pp. 7817-7822). http://dx.doi.org/10.21125/inted.2019.1935

Favouring the alliance between Information Science and Computer Science: an Investigation in the field of Ethnomusicology

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Sacramento, E., Duarte, A., Sardo, S., Miguel, A., Caixinha, H., Cortês, C. (2023). Favouring the alliance between Information Science and Computer Science: an Investigation in the field of Ethnomusicology. In Book of Abstracts from Arts and Humanities in Digital Transition Conference 2023, Faculty of Social Sciences and Humanities Nova Institute of Communication (pp. 27). Lisbon.

FEZ game – An heuristic evaluation

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Regalado, F., Ribeiro, T., Veloso, A.I. (2021) FEZ game – An heuristic evaluation. In 22nd International Conference on Intelligent Games and Simulation, GAME-ON 2021, pp. 12-18.

Field trial of a new iTV approach: the potential of its UX among younger audiences

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Velhinho, A., Fernandes, S., Abreu, J., Almeida, O. & Silva, T. (2019). Field trial of a new iTV approach: the potential of its UX among younger audiences. In M. J. Abásolo, T. Silva & N. D. González (Eds.), CCIS, Series: Communications in Computer and Information Science, Vol. 1004. Conference proceedings jAUTI2018 – Applications and Usability of Interactive TV (pp. 131-147). DOI: https://doi.org/10.1007/978-3-030-23862-9_10

Flappy crab project: Development of a digital educational game for teaching Music.

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Gomes, J.D; Gomes, C. & Oliveira, L. (2017, june). Flappy crab project: Development of a digital educational game for teaching Music. Paper session presented at 12th Iberian Conference on Information Systems and Technologies (CISTI), Lisbon, Portugal.

FlavourGame: design de interação em jogos híbridos

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Oliveira, A.P. (2022). FlavourGame: design de interação em jogos híbridos. Ciência 2022 - Encontro com a Ciência e Tecnologia em Portugal. Organização FCT e Ciência Viva. 16 de maio de 2022. Disponível em: https://www.youtube.com/watch?v=_2atQAWE3v0

FlavourGame: Interaction design in hybrid games

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Oliveira, A. P., Cardoso, P., Zagalo, N, Vairinhos, M. (2023). FlavourGame: Interaction design in hybrid games. Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023. Cumulus Association. ISBN 978-94-0149-676XX.

FlavourQuest: data collection, transcription and analysis of user experience evaluation.

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Pereira, C., Rodrigues, C., Oliveira, J., Teixeira, M., Oliveira, A.P. & Zagalo, N. (2022). FlavourQuest: data collection, transcription and analysis of user experience evaluation. In: Silva, A., Teixeira, A.L.; Andrade-Campos, A. (eds) Book of abstracts of the Research Summit 2022 under the theme "Open Science". University of Aveiro. doi: 10.48528/6dz9- d129. URL: https://ria.ua.pt/handle/10773/34717

Fostering Co-UXers in Later Age: Co-designing a UX Toolkit for the Senior Online Community MiOne.

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achado, S., Costa, L. V., Mealha, Ó., Veloso, A., & Santos, C. (2022). Fostering Co-UXers in Later Age: Co-designing a UX Toolkit for the Senior Online Community MiOne. Em Ó. Mealha, M. Dascalu, & T. Di Mascio (Eds.), Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education (pp. 189–199). Springer. https://doi.org/10.1007/978-981-16-3930-2_15

FOSTERING THE DEVELOPMENT OF TEACHERS’ DIGITAL LITERACY WHILST PROMOTING NEW PEDAGOGICAL STRATEGIES: CREATING TANGIBLE EDUCATIONAL RESOURCES.

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Ribeiro, S., Beça, P., & Aresta, M. (2022b). FOSTERING THE DEVELOPMENT OF TEACHERS’ DIGITAL LITERACY WHILST PROMOTING NEW PEDAGOGICAL STRATEGIES: CREATING TANGIBLE EDUCATIONAL RESOURCES. EDULEARN22 Proceedings, 9606–9612. https://doi.org/10.21125/edulearn.2022.2315

Frame of Mind: The Genres of Sexualized Advertising Influencing an 18 years-Old’s Self-perception.

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Coote, P., & Lelis, C. (2023). Frame of Mind: The Genres of Sexualized Advertising Influencing an 18 years-Old’s Self-perception. Em D. Raposo, J. Neves, R. Silva, L. Correia Castilho, & R. Dias (Eds.), Advances in Design, Music and Arts II (pp. 50–70). Springer International Publishing. https://doi.org/10.1007/978-3-031-09659-4_5

Framework for development and evaluation of adaptable Serious Games in professional training

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Pistono, A., Santos, A. M., & Baptista, R. J. V. (2022b). Framework for development and evaluation of adaptable Serious Games in professional training [Oral presentation]. Gamers4Nature, Conferência sobre jogos digitais e conscientização ambiental., Aveiro, Portugal. https://ria.ua.pt/handle/10773/33870

FRAMEWORK FOR PEDAGOGICAL TRAINING OF TRAINERS IN DIGITAL CONTENT FOR SELF-LEARNING (E-CONTENTS)

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Santos, A., Moreira, L., & Silva, P. (2022). FRAMEWORK FOR PEDAGOGICAL TRAINING OF TRAINERS IN DIGITAL CONTENT FOR SELF-LEARNING (E-CONTENTS) [Oral presentation]. INTED2022. IATED. https://library.iated.org/view/SANTOS2022FRA

From co-design to the construction of a metaverse for the promotion of cultural heritage and tourism: The case of Amiais.

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Martins, D., Oliveira, L., & Amaro, A. C. (2022c). From co-design to the construction of a metaverse for the promotion of cultural heritage and tourism: The case of Amiais. Procedia Computer Science, 204, 261–266. https://doi.org/10.1016/j.procs.2022.08.031

From Entertainment to Mental Health Awareness: the “Debris” Case

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Martins, D., Zagalo, N., Oliveira, A.P. (2024).From Entertainment to Mental Health Awareness: the 'Debris' Case. 2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024,

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