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PROJECT TITLE

PaGes : Post-Crisis Journalism in Post-Crisis Libya: A Bottom-Up Approach to the Development of a Cross-Media Journalism Master Program

SHORT DESCRIPTION

PAgES aims at contributing to the modernization of the Higher Education (HE) sector in Libya and support the implementation of the Bologna Process through a bottom-up approach for the design and pilot of a Master Course in Cross-Media Journalism.The Master Course will target young people studying communication and young professionals, who wish to specialize in the strategic field of digital journalism. The Master Course will be designed by means of a participatory approach, involving teachers from the EU and Libya, students and journalists. Teachers will be provided with the required skills for the delivery of the Master Course through a set of capacity building initiatives: online Repository for Training Faculty, online Space for discussion and study visits at two EU universities. The length of the Master Course is of 2 years (120 ECTS).

DATES

January 2019 – January 2022

TOTAL FUNDING

890.892 €

DigiMedia FUNDING

27.567 €

FUNDING SOURCE

International Public – Erasmus+, KA2 – Capacity-building in the Field of Higher Education

REFERENCE

598349-EPP-1-2018-1-IT-EPPKA2-CBHE-JP

MAIN DIGIMEDIA R&D GROUP

Cyberculture

DIGIMEDIA COORDINATOR

Vânia Baldi

DIGIMEDIA TEAM

 

PARTNERS

Libera Università di Lingue e Comunicazione – IULM; UNIMED, Unione delle Università del Mediterraneo; UGR, Universidad de Granada; UNIROMA1 , Sapienza Università di Roma;UOT, University of Tripoli; SU, Sirte University; SBU, Sabratha University; MU, Misurata University;ZU, University of Zawia

PROJECT URL

Available at: [1]

CO-FINANCED BY

This project has been funded with support from the European Union. This website reflects the view only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Name: PAgES- Post-Crisis Journalism in Post-Crisis Libya: A Bottom-up Approach to the Development of a Cross-Media Journalism Master Program

Reference: 598349-EPP-1-2018-1-IT-EPPKA2-CBHE-J

PROJECT TITLE

SEDUCE 2.0 – Senior Citizen Use of Comunication and Information in miOne online community

SHORT DESCRIPTION

Some studies highlight the benefits of using ICT in later age: social support; decrease in the feeling of loneliness; improvement of the mental state, increase in quality of life and reinforcement of self-concept. However, there are barriers to the use of ICT by seniors, such as the fear of using computer equipment; cost and functional sustainability; biopsychosocial changes related to ageing; complexity of the interfaces. SEDUCE 2.0 project aims to:
(a) assess the impact of psychosocial variables and sociability on older adults through the use of ICT in the context of the online community miOne (www.mione.pt);
(b) contribute to the growing development of the community miOne with the active participation of seniors. The study will be conducted in a context of co-presence, faceto- face, and in the context of the online community miOne. The focus groups will involve.

DATES

June -2018 – may 2021

TOTAL FUNDING

228 124,42 €

DigiMedia FUNDING

221 624,42 €

FUNDING SOURCE

National Public – FEDER/Compete 2020/Portugal 2020

REFERENCE

POCI-01-0145-FEDER-031696

MAIN DIGIMEDIA R&D GROUP

Games and Transmedia

DIGIMEDIA COORDINATOR

Ana Veloso

DIGIMEDIA TEAM

Sónia de Almeida Ferreira; Liliana Filipa Vale Costa; Tânia Cristina Ferreira Ribeiro; Óscar Emanuel Chaves Mealha; Carlos Manuel das Neves Santos; Vania Baldi; Pedro Manuel Reis Amado; Liliana Xavier Marques de Sousa; Maria Fernanda da Silva Martins; Fernando António Dias Zamith Silva

PARTNERS

Instituto Politécnico de Viseu; Universidade do Porto

PROJECT URL

Avaulable at: [1]

CO-FINANCED BY

PROJECT TITLE

LOCUS – playfuL cOnneCted rUral territorieS – the Internet of Things in the intergenerational creative production of cultural georeferenced contents

SHORT DESCRIPTION

LOCUS is a multidisciplinary project with the goal of co-design, develop and evaluate an IoT system and understand its potential to support playful intergenerational engagement in creating and exploring cultural contents and learning about Cultural Heritage of rural territories from the Centre Region of Portugal, namely Amiais Village, in Sever do Vouga. By implementing a playful and immersive Cultural Heritage Tourism approach to foster Amiais’ cultural and socioeconomic development, LOCUS will allow visitors to have immersive gamified experiences, by using a wearable device (bracelet) and their smartphones to interact with augmented everyday things around the village and to collaboratively learn about Amiais’ culture and produce and share multimedia georeferenced contents.

DATES

july2018 – july2021

TOTAL FUNDING

231.150,27 €

DigiMedia FUNDING

231.150,27 €

FUNDING SOURCE

National Public – FEDER/Compete 2020/Portugal 2020

REFERENCE

POCI-01-0145-FEDER-029228

MAIN DIGIMEDIA R&D GROUP

Media Convergence & Cyberculture

DIGIMEDIA COORDINATOR

Lídia Oliveira Silva

DIGIMEDIA TEAM

Ana Carla Miguéis Amaro (Co-IR); Vania Baldi; Nelson Troca Zagalo;Rui Pedro Costa Rodrigues; Ana Luísa Rego Melro

PARTNERS

Instituto de Telecomunicações – Aveiro (Shahid Mumtaz); Instituto Politécnico do Porto (Rui Rodrigues)

PROJECT URL

Not available….coming soon

CO-FINANCED BY

PROJECT TITLE

FlavourGame – Participate and Change, Playing with textures and flavours

SHORT DESCRIPTION

FlavourGame is a project in the intersections of arts, technology, communication and health. It is conceived by an interdisciplinary team, and intends to reach kids aged 10-11 yers old for raising discussion and sense-making around the theme of nutrition (food choices). In concrete, we will develop a new serious game that invite real foods – with their flavors, aromas and texturas- into play, through an innovative tripartite communication model: based on conversation, participation and rich tangible interactions. This game will be conceived for an hybrid board game- combining a physical board and a tablet- through a user-centred-design approach, where kids are given voice and space for their own perspectives. At the end, players will be able to access a whole new social and impactful experience, just by the action of a “click”.

DATES

july 2019 – june 2022

TOTAL FUNDING

235.933,14 €

DigiMedia FUNDING

194.683,12 €

FUNDING SOURCE

National Public – FEDER/Compete 2020/Portugal 2020

REFERENCE

POCI-01-0145-FEDER-031024

MAIN DIGIMEDIA R&D GROUP

Games & Entertainment

DIGIMEDIA COORDINATOR

Nelson Zagalo – Researcher in Charge (RC)
Mário Vairinhos – Co-Researcher in Charge (Co-RC)

DIGIMEDIA TEAM

Nelson Zagalo; Mário Vairinhos; Patrícia Oliveira

PARTNERS

Universidade do Minho; Universidade Católica Portuguesa

PROJECT URL

FlavourGame Web Page

CO-FINANCED BY

PROJECT TITLE

Gamers4Nature: Game creation tools to promote Environment and Biodiversity preservation awareness

SHORT DESCRIPTION

The project aims to promote knowledge about environmental preservation in young people through their participation in game creation processes. Gamers4Nature proposes to develop a toolkit to support game creation for mobile devices and, with the help of schools, to apply it with the aim of encouraging young people of multiple skillsets and backgrounds, to participate in game jams events. The project also proposes the creation itself of game jams events with specific characteristics and provides access to an open repository with the games developed, to facilitate knowledge about environment and biodiversity concerns.

DATES

june -2018 – may 2021

TOTAL FUNDING

237.984,41 €

DigiMedia FUNDING

237.984,41 €

FUNDING SOURCE

National Public – FEDER/Compete 2020/Portugal 2020

REFERENCE

POCI-01-0145-FEDER-031047

MAIN DIGIMEDIA R&D GROUP

Games & Entertainment

DIGIMEDIA COORDINATOR

Pedro Beça

DIGIMEDIA TEAM

Ana Veloso, Rita Santos

PARTNERS

Associação Bioliving

PROJECT URL

Not available….wet

CO-FINANCED BY
PROJECT TITLE

CeNTER-Community-led Networks for Regional Innovation

SHORT DESCRIPTION

This project aims at identifying the policy tools, which best allow for the valorization of territorial resources in order to promote employment and quality of life in Centro Region. The main outcome of the project will be a proposal of a territorial innovation model led by community and powered by digital media, as well as an impact assessment framework that will foster the foundation of an Observatory for Human Capital and regional innovation performance in the University of Aveiro.

DATES

April 2017 – March 2021

FUNDING SOURCE

Project Grant:  Public National: Portugal 2020 – PO-centro

Funding Value: 1.200.000€

DigiMedia funding: 300.000€

DIGIMEDIA MAIN AREA

KMCC

RESEARCH TEAM

Fernando Ramos (DigiMedia Team leader and WP3 Coordinator)

Luís Pedro (Team Member)

Margarida Almeida (Team Member)

Maria João Antunes (Team Member)

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