eHealthResp

Development and validation of e-Health tools to support clinical decision and patient empowerment in respiratory infections: randomized controlled cluster trial.

PaGes

PAgES aims at contributing to the modernization of the Higher Education (HE) sector in Libya and support the implementation of the Bologna Process through a bottom-up approach for the design and pilot of a Master Course in Cross-Media Journalism.The Master Course will target young people studying communication and young professionals, who wish to specialize in the strategic field of digital journalism.

SEDUCE 2.0

Some studies highlight the benefits of using ICT in later age: social support; decrease in the feeling of loneliness; improvement of the mental state, increase in quality of life and reinforcement of self-concept. However, there are barriers to the use of ICT by seniors, such as the fear of using computer equipment; cost and functional sustainability; biopsychosocial changes related to ageing

LOCUS

LOCUS is a multidisciplinary project with the goal of co-design, develop and evaluate an IoT system and understand its potential to support playful intergenerational engagement in creating and exploring cultural contents and learning about Cultural Heritage of rural territories from the Centre Region of Portugal, namely Amiais Village, in Sever do Vouga.

Videobite

This project aims to research and develop news engagement strategies by means of the development of a free on-line platform that allows users to create and share news video remixes on social networks.

FlavourGame

FlavourGame is a project in the intersections of arts, technology, communication and health. It is conceived by an interdisciplinary team, and intends to reach kids aged 10-11 yers old for raising discussion and sense-making around the theme of nutrition (food choices). In concrete, we will develop a new serious game that invite real foods – with their flavors, aromas and texturas- into play, through an innovative tripartite communication model: based on conversation, participation and rich tangible interactions.

Gamers4Nature

The project aims to promote knowledge about environmental preservation in young people through their participation in game creation processes. Gamers4Nature proposes to develop a toolkit to support game creation for mobile devices and, with the help of schools, to apply it with the aim of encouraging young people of multiple skillsets and backgrounds, to participate in game jams events.

Smartly

TV2Mobile intends to take advantage of the proliferation of mobile devices and their increasing use in simultaneous with the visualization of television contents, to notify the user that can, through the application, enjoy discounts or participate in games of bets for example.Imagine the scenario where a supermarket chain has a specific promotion for a store near the user.

CHIC – Cooperative Holistic View on Internet and Content

The CHIC – Cooperative Holistic View on Internet and content project aims to develop, test and demonstrate a wide range of new processes, products and services that have a significant impact on the audiovisual and multimedia sectors. These products by their nature will have a clear mobilizing effect on other important sectors of culture such as the cultural heritage, archives, books and publications or the performing arts.

Smart EnterCom

The project aims to develop new product concepts (and their proofs of concept) that can induce a paradigm shift regarding the current practices of corporate ICT usage and their associated fragilities in terms of information management capabilities as well as traceable and structured communication activities.
This collaborative R&D project defines as its ultimate strategic objective the optimization of the human interaction and intuitive‐intelligent information management in the corporate contexts by the development of new info‐communicational tools that leverage the individual and collective performance of the organizations

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