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PROJECT TITLE

eHealthResp – Development and validation of e-Health tools to support clinical decision and patient empowerment in respiratory infections: randomized controlled cluster trial.

SHORT DESCRIPTION

Antibiotic resistance is one of the major public health problems world-wide. Inappropriate use of antibiotics is currently regarded as the main determinant of such resistance. The aim is to evaluate the effectiveness of e-Health tools to support clinical decision and patient empowerment in upper respiratory infections management. We will carry out a cluster randomized controlled trial covering all general practitioners and community pharmacists in Centre Region of Portugal, to prevent cross-contamination between groups, allocation will be performed on the basis of clusters rather than individuals. The centre region it will be divided into eight spatial clusters, accordingly with our previous studies (PTDC/SAU-ESA/105530/2008). It will be designed a reinforcement intervention that will consist of group outreach visits, an online course, a clinical decision support system for the physicians and pharmacists and also an e-Health tools for patients.

DATES

july2018 – july2021

TOTAL FUNDING

239.173,75 € /229.048,75€ (UA)

DigiMedia FUNDING

3.000 €

FUNDING SOURCE

National – FEDER/Compete 2020/Portugal 2020

REFERENCE

POCI-01-0145-FEDER-031678

MAIN DIGIMEDIA R&D GROUP

e-health & Wellbeing

DIGIMEDIA COORDINATOR

Ana Margarida Pisco Almeida

DIGIMEDIA TEAM

João Moura (bolseiro)

PARTNERS

Universidade de Aveiro – iBiMED, Departamento de Ciências Médicas (Mª Teresa Herdeiro); Instituto Politécnico da Guarda (Fátima Roque)

PROJECT URL

Available at: []

CO-FINANCED BY

 

PROJECT TITLE

PaGes : Post-Crisis Journalism in Post-Crisis Libya: A Bottom-Up Approach to the Development of a Cross-Media Journalism Master Program

SHORT DESCRIPTION

PAgES aims at contributing to the modernization of the Higher Education (HE) sector in Libya and support the implementation of the Bologna Process through a bottom-up approach for the design and pilot of a Master Course in Cross-Media Journalism.The Master Course will target young people studying communication and young professionals, who wish to specialize in the strategic field of digital journalism. The Master Course will be designed by means of a participatory approach, involving teachers from the EU and Libya, students and journalists. Teachers will be provided with the required skills for the delivery of the Master Course through a set of capacity building initiatives: online Repository for Training Faculty, online Space for discussion and study visits at two EU universities. The length of the Master Course is of 2 years (120 ECTS).

DATES

January 2019 – January 2022

TOTAL FUNDING

890.892 €

DigiMedia FUNDING

27.567 €

FUNDING SOURCE

International Public – Erasmus+, KA2 – Capacity-building in the Field of Higher Education

REFERENCE

598349-EPP-1-2018-1-IT-EPPKA2-CBHE-JP

MAIN DIGIMEDIA R&D GROUP

Cyberculture

DIGIMEDIA COORDINATOR

Vânia Baldi

DIGIMEDIA TEAM

 

PARTNERS

Libera Università di Lingue e Comunicazione – IULM; UNIMED, Unione delle Università del Mediterraneo; UGR, Universidad de Granada; UNIROMA1 , Sapienza Università di Roma;UOT, University of Tripoli; SU, Sirte University; SBU, Sabratha University; MU, Misurata University;ZU, University of Zawia

PROJECT URL

Available at: [1]

CO-FINANCED BY

This project has been funded with support from the European Union. This website reflects the view only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Name: PAgES- Post-Crisis Journalism in Post-Crisis Libya: A Bottom-up Approach to the Development of a Cross-Media Journalism Master Program

Reference: 598349-EPP-1-2018-1-IT-EPPKA2-CBHE-J

PROJECT TITLE

SEDUCE 2.0 – Senior Citizen Use of Comunication and Information in miOne online community

SHORT DESCRIPTION

Some studies highlight the benefits of using ICT in later age: social support; decrease in the feeling of loneliness; improvement of the mental state, increase in quality of life and reinforcement of self-concept. However, there are barriers to the use of ICT by seniors, such as the fear of using computer equipment; cost and functional sustainability; biopsychosocial changes related to ageing; complexity of the interfaces. SEDUCE 2.0 project aims to:
(a) assess the impact of psychosocial variables and sociability on older adults through the use of ICT in the context of the online community miOne (www.mione.pt);
(b) contribute to the growing development of the community miOne with the active participation of seniors. The study will be conducted in a context of co-presence, faceto- face, and in the context of the online community miOne. The focus groups will involve.

DATES

June -2018 – may 2021

TOTAL FUNDING

228 124,42 €

DigiMedia FUNDING

221 624,42 €

FUNDING SOURCE

National Public – FEDER/Compete 2020/Portugal 2020

REFERENCE

POCI-01-0145-FEDER-031696

MAIN DIGIMEDIA R&D GROUP

Games and Transmedia

DIGIMEDIA COORDINATOR

Ana Veloso

DIGIMEDIA TEAM

Sónia de Almeida Ferreira; Liliana Filipa Vale Costa; Tânia Cristina Ferreira Ribeiro; Óscar Emanuel Chaves Mealha; Carlos Manuel das Neves Santos; Vania Baldi; Pedro Manuel Reis Amado; Liliana Xavier Marques de Sousa; Maria Fernanda da Silva Martins; Fernando António Dias Zamith Silva

PARTNERS

Instituto Politécnico de Viseu; Universidade do Porto

PROJECT URL

Avaulable at: [1]

CO-FINANCED BY

PROJECT TITLE

LOCUS – playfuL cOnneCted rUral territorieS – the Internet of Things in the intergenerational creative production of cultural georeferenced contents

SHORT DESCRIPTION

LOCUS is a multidisciplinary project with the goal of co-design, develop and evaluate an IoT system and understand its potential to support playful intergenerational engagement in creating and exploring cultural contents and learning about Cultural Heritage of rural territories from the Centre Region of Portugal, namely Amiais Village, in Sever do Vouga. By implementing a playful and immersive Cultural Heritage Tourism approach to foster Amiais’ cultural and socioeconomic development, LOCUS will allow visitors to have immersive gamified experiences, by using a wearable device (bracelet) and their smartphones to interact with augmented everyday things around the village and to collaboratively learn about Amiais’ culture and produce and share multimedia georeferenced contents.

DATES

july2018 – july2021

TOTAL FUNDING

231.150,27 €

DigiMedia FUNDING

231.150,27 €

FUNDING SOURCE

National Public – FEDER/Compete 2020/Portugal 2020

REFERENCE

POCI-01-0145-FEDER-029228

MAIN DIGIMEDIA R&D GROUP

Media Convergence & Cyberculture

DIGIMEDIA COORDINATOR

Lídia Oliveira Silva

DIGIMEDIA TEAM

Ana Carla Miguéis Amaro (Co-IR); Vania Baldi; Nelson Troca Zagalo;Rui Pedro Costa Rodrigues; Ana Luísa Rego Melro

PARTNERS

Instituto de Telecomunicações – Aveiro (Shahid Mumtaz); Instituto Politécnico do Porto (Rui Rodrigues)

PROJECT URL

Not available….coming soon

CO-FINANCED BY

PROJECT TITLE

Videobite – Stimulating User Engagement Through Newsworthy Stories Based on Short Online Videos

SHORT DESCRIPTION

This project aims to research and develop news engagement strategies by means of the development of a free on-line platform that allows users to create and share news video remixes on social networks. Users will be able to create their own online videos (U.G.C.) based on audio-visual content made available by the Cofina journalists in the platform.

DATES

may -2018 – june 2019

TOTAL FUNDING

~200.000€ €

DigiMedia FUNDING

45.150€

FUNDING SOURCE

International Private – Digital News Innovation Fund [1]

REFERENCE

VideoBite (Round 3) [2]

MAIN DIGIMEDIA R&D GROUP

Social ITV

DIGIMEDIA COORDINATOR

Pedro Almeida

DIGIMEDIA TEAM

Researchers: Pedro Beça, Jorge Ferraz de Abreu;
Grantees: Carlos Silva, Arthur Pedrozo.

PARTNERS

Cofina, Google, Brightpixel

PROJECT URL

Available at: [3]

CO-FINANCED BY

©2018 Google LLC All rights reserved. Google and the Google logo are registered trademarks of Google LLC.

PROJECT TITLE

FlavourGame – Participate and Change, Playing with textures and flavours

SHORT DESCRIPTION

FlavourGame is a project in the intersections of arts, technology, communication and health. It is conceived by an interdisciplinary team, and intends to reach kids aged 10-11 yers old for raising discussion and sense-making around the theme of nutrition (food choices). In concrete, we will develop a new serious game that invite real foods – with their flavors, aromas and texturas- into play, through an innovative tripartite communication model: based on conversation, participation and rich tangible interactions. This game will be conceived for an hybrid board game- combining a physical board and a tablet- through a user-centred-design approach, where kids are given voice and space for their own perspectives. At the end, players will be able to access a whole new social and impactful experience, just by the action of a “click”.

DATES

july 2019 – june 2022

TOTAL FUNDING

235.933,14 €

DigiMedia FUNDING

194.683,12 €

FUNDING SOURCE

National Public – FEDER/Compete 2020/Portugal 2020

REFERENCE

POCI-01-0145-FEDER-031024

MAIN DIGIMEDIA R&D GROUP

Games & Entertainment

DIGIMEDIA COORDINATOR

Nelson Zagalo – Researcher in Charge (RC)
Mário Vairinhos – Co-Researcher in Charge (Co-RC)

DIGIMEDIA TEAM

Nelson Zagalo; Mário Vairinhos; Patrícia Oliveira

PARTNERS

Universidade do Minho; Universidade Católica Portuguesa

PROJECT URL

FlavourGame Web Page

CO-FINANCED BY

PROJECT TITLE

Gamers4Nature: Game creation tools to promote Environment and Biodiversity preservation awareness

SHORT DESCRIPTION

The project aims to promote knowledge about environmental preservation in young people through their participation in game creation processes. Gamers4Nature proposes to develop a toolkit to support game creation for mobile devices and, with the help of schools, to apply it with the aim of encouraging young people of multiple skillsets and backgrounds, to participate in game jams events. The project also proposes the creation itself of game jams events with specific characteristics and provides access to an open repository with the games developed, to facilitate knowledge about environment and biodiversity concerns.

DATES

june -2018 – may 2021

TOTAL FUNDING

237.984,41 €

DigiMedia FUNDING

237.984,41 €

FUNDING SOURCE

National Public – FEDER/Compete 2020/Portugal 2020

REFERENCE

POCI-01-0145-FEDER-031047

MAIN DIGIMEDIA R&D GROUP

Games & Entertainment

DIGIMEDIA COORDINATOR

Pedro Beça

DIGIMEDIA TEAM

Ana Veloso, Rita Santos

PARTNERS

Associação Bioliving

PROJECT URL

Not available….wet

CO-FINANCED BY

PROJECT TITLE

Smartly

SHORT DESCRIPTION

TV2Mobile intends to take advantage of the proliferation of mobile devices and their increasing use in simultaneous with the visualization of television contents, to notify the user that can, through the application, enjoy discounts or participate in games of bets for example.Imagine the scenario where a supermarket chain has a specific promotion for a store near the user. Thus, alongside with the distribution of advertising (for example to a supermarket), the user will be notified (on television) that a promotion in that supermarket is available and that to benefit from it, in his mobile application should accept the coupon that has been sent to him.

DATES

september -2018 – august 2019

TOTAL FUNDING

19800 €

DigiMedia FUNDING

19800 €

FUNDING SOURCE

National Private – AlticeLabs

REFERENCE

AlticeLabs@UA

MAIN DIGIMEDIA R&D GROUP

Social ITV

DIGIMEDIA COORDINATOR

Telmo Silva

DIGIMEDIA TEAM

Pedro Almeida, Rita Oliveira, Rita Santos

PARTNERS

AlticeLabs

PROJECT URL

Not available….coming soon

CO-FINANCED BY

PROJECT TITLE

CHIC – Cooperative Holistic View on Internet and Content

SHORT DESCRIPTION

The CHIC – Cooperative Holistic View on Internet and content project was submitted, evaluated and approved for financing under the call “Mobilizers programs “ supported by Portugal 2020 funds. With a total approved budget of nearly 10 M€, CHIC was submitted by a consortium of 24 entities headed by MOG Technologies, S.A. The consortium incorporates different entities, from SME to medium/large companies passing throw institutions from the Portuguese Scientific and Technological System.
The CHIC – project, aims to develop, test and demonstrate a wide range of new processes, products and services that have a significant impact on the audiovisual and multimedia sectors. These products by their nature will have a clear mobilizing effect on other important sectors of culture such as the cultural heritage, archives, books and publications or the performing arts.
DigiMedia team will be involved with major responsibilities in the pilot dealing with NLI – Natural Language Interaction for online navigation and cable distribution systems. DigiMedia team main responsabilities will be on the technological mapping of NLI tecnologies, training and modelling, development and implementation of the technical solution, trial run and optimization in heterogeneous conditions, pilot deployment, pilot evaluation and dissemination actions.

DATES

October 2017 – October 2020

TOTAL FUNDING

9.921.622.20 €

DigiMedia FUNDING

367.400 €

FUNDING SOURCE

National Public – FEDER/Compete 2020/Portugal 2020/Lisboa 2020

REFERENCE

Mobilizador – 24498 [1]

MAIN DIGIMEDIA R&D GROUP

Social iTV

DIGIMEDIA COORDINATOR

Jorge Ferraz de Abreu

DIGIMEDIA TEAM

Alexandre Ulisses (Team MOG – Project coordinator); Pedro Almeida; Telmo Silva, Pedro Beça; Rita Santos

PARTNERS

Companies that produce technology: MOG technologies S.A, Enigma Virtual (Gema), Cluster Media Labs, YouON, VMuse, Altice Labs, SISTRADE;
Entities SCTN: INESC TEC, Universidade do Porto FEUP, FBAUP, FLUP, Instituto Politécnico do Porto (ISEP), Universidade de Trás-os-Montes e Alto Douro, Universidade Aberta, Centro de Computação Gráfica, Cinemateca Portuguesa, Universidade de Aveiro e Universidade Católica;
Advanced users : Global Notícias, Publicações S.A. (Jornal de Notícias), Altice Labs, Avenida dos Aliados – Sociedade de Comunicação S.A. (Porto Canal), Tipografia Tadinense, Ideias e Conteudos, OSTV (Canal 180), Cinemateca Portuguesa, GMK

PROJECT URL

Available at: [2]

CO-FINANCED BY

PROJECT TITLE

Integrated and Intelligent Corporate Communication Platforms

SHORT DESCRIPTION

The project aims to develop new product concepts (and their proofs of concept) that can induce a paradigm shift regarding the current practices of corporate ICT usage and their associated fragilities in terms of information management capabilities as well as traceable and structured communication activities.

This collaborative R&D project defines as its ultimate strategic objective the optimization of the human interaction and intuitive‐intelligent information management in the corporate contexts by the development of new info‐communicational tools that leverage the individual and collective performance of the organizations.

DATES

January 2017 – December 2019

FUNDING SOURCE

Project Grant – Public National – Portugal 2020 – COMPETE2020;

Project Code: n. º 21949 Smart EnterCom;

Funding Value: 832 268,06 € (Global funding); 60 033,11€ (Digimedia)

DIGIMEDIA MAIN AREA

KMCC

RESEARCH TEAM

José Ferreira (Project Coordinator – Finesource/Wavecom)

Óscar Mealha (Main Researcher – Digimedia)

Carolina Félix Abrantes (Team Member)

PARTNERS

  

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