Happy – Health Awareness and Prevention Personalized for You
Happy is a cancer prevention mobile app that uses personal information data and instant contextual data to tailor the contents provided to the user in the form of daily suggestions (notifications/short messages).
MIND SAFETY
The Mind Safety – Safety Matters (MS-SM) project aims to improve and innovate methods of teaching safety and health issues in the classroom, motivating and preparing young people to work in safe conditions and to live and learn to be responsible citizens after leaving school.
GPS
PROJECT TITLE Global Portuguese Scientists SHORT DESCRIPTION The GPS project pretends to map the paths of Portuguese scientists around the world and to foster collaboration between Portuguese scientists working in […]
NOWUP
The nowUP project is based on a service that automatically creates summaries of TV programs supported on the buzz on social networks.
GAMILearning
The Games for Media and Information Literacy (MIL) Learning project (GAMILearning) aims to develop the critical and participative dimensions of media literacy of tweens, through the gamification of the learning experience. Working with cohorts of youth aged 9 to 12 in Portugal and Austin, Texas, the project builds on field-tested research to address the need for student awareness and skill in managing their digital identities with game play and production.
ToBeOf
The project “To be or not to be… formal” develops links between the non-formal education activities run by Youth NGOs in different geographic and cultural contexts and the formal educational system. Furthermore it aims to produce an handbook to be used by youth workers in preparing international youth mobility and volunteering activities, focusing on educational aspects.
The project involves participants from 6 countries from European Union, candidate countries, Asia and Africa, mixing together non-governmental organizations, public institutions and educational institutions, thus promoting a cross-sectorial cooperation and the development of cross-sectorial tools.
2nd Vision
The 2nd Vision project aims to contribute for the enrichment of the user’s experience by developing a solution able to provide, through a mobile application based on audio/video recognition, a set of interactive services related with real time and automatic TV services.
Digital books and new hypermedia systems
One of the biggest challenges of contemporary times is understanding, decoding the new generations, increasingly immersed in the digital world, and especially to encourage and develop in children and adolescents reading and production skills. In this sense, the said project aims to analyze the introduction of digital books and new hypermedia systems in encouraging reading, creating, sharing and literary expression, as enhancers of learning processes, learning and knowledge creation for elementary school students. The team consists of doctors professors from the Federal University of Maranhão – UFMA, the Department of Library Science – DEBIB and the Graduate Program in Design – PPGDG in partnership with teachers at the University of Aveiro – UA, Portugal, Department of Communication and Art – DeCA
Distance Education Quality Reference Framework in Mozambique
In this project the quality reference framework for the evaluation and accreditation of Distance Education institutions and programs in Mozambique was developed and implemented. The project also included the definition of the procedures related with the evaluation and accreditation of institutions and programs.