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X-WR-CALDESC:Events for DigiMedia
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DTSTART:20240101T000000
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BEGIN:VEVENT
DTSTART;TZID=UTC:20240503T153000
DTEND;TZID=UTC:20240503T163000
DTSTAMP:20260419T173017
CREATED:20240419T114330Z
LAST-MODIFIED:20240506T161237Z
UID:16870-1714750200-1714753800@digimedia.pt
SUMMARY:Workshop "Introduction to Atlas.ti: A Tool for Scientific Research"
DESCRIPTION:DigitalObs and SOPCOM are organizing the workshop “Introduction to Atlas.ti: A Tool for Scientific Research”\, in collaboration with the renowned researcher Jenifer Grieder. \nJenifer Grieder\, a researcher at DigiMedia and InformationMedia Lab (Infomedia) at the Federal University of Paraná\, will guide the workshop. Jennifer is an expert in digital culture phenomena\, digital platforms\, social network analysis\, and digital consumption. Her extensive knowledge and experience will provide the participants with valuable insights into the practical applications of Atlas.ti in scientific research \nThe workshop will be held on the 3rd May 2024\, at 3:30 PM (GMT)\, online.  \n Participation is free\, but registration is required. Register via the following link:https://forms.ua.pt/index.php?r=survey/index&sid=537851&lang=pt \nTake advantage of this chance to enhance your research skills and learn from an experienced professional. We look forward to your participation!
URL:https://digimedia.pt/event/workshop-introduction-to-atlas-ti-a-tool-for-scientific-research/
ATTACH;FMTTYPE=image/png:https://digimedia.pt/wp-content/uploads/2024/04/Cartaz-ATLAS_03-maio-2024_.png
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BEGIN:VEVENT
DTSTART;TZID=UTC:20240524T153000
DTEND;TZID=UTC:20240524T163000
DTSTAMP:20260419T173017
CREATED:20240509T144930Z
LAST-MODIFIED:20240521T135449Z
UID:16977-1716564600-1716568200@digimedia.pt
SUMMARY:Workshop "Introduction to Bibliometrix: A Tool for Scientific Research"\, organized by DigitalOBS
DESCRIPTION:The workshop\, organized by the DigitalOBS team and DigiMedia in collaboration with SOPCOM\, will be led by Jenifer Grieger\, a researcher at DigIMedia and at InfoMedia\, in the Universidade Federal do Paraná. . \nThe workshop will be online and it will be delivered in Portuguese. \nParticipation is free\, but the registration is mandatory in this link: https://forms.ua.pt/index.php?r=survey/index&sid=341226&lang=pt
URL:https://digimedia.pt/event/workshop-introduction-to-bibliometrix-a-tool-for-scientific-research-organized-by-digitalobs/
ATTACH;FMTTYPE=image/png:https://digimedia.pt/wp-content/uploads/2024/05/cartaz-bio.png
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BEGIN:VEVENT
DTSTART;TZID=UTC:20240529T103000
DTEND;TZID=UTC:20240529T163000
DTSTAMP:20260419T173017
CREATED:20240509T151644Z
LAST-MODIFIED:20240528T155440Z
UID:16989-1716978600-1717000200@digimedia.pt
SUMMARY:Media Play'24 - 30 years teaching Multimedia
DESCRIPTION:Media Play is an event organized by DigiMedia – Digital Media and Interaction Research Centre\, which aims to give visibility to the work developed by students within the scope of the courses of Sciences and Technology Communication (STC)\, of the Department of Communication and Art (DeCA)\, of the University of Aveiro. \nMedia Play aims to foster the connection between academia and the local technology companies\, to bring the vision of the business sector into the academic world. \nThe event includes a competition for the best projects with different prizes\, and everyone can participate. \nMedia Play ’24 \nMedia Play ’24 is the second edition of this initiative\, which presents\, this year\, 13 projects developed by our students. \nAll projects\, previously selected by a jury\, are within the Multimedia area\, and show the development of new apps\, games\, digital platforms\, or UX prototypes. For more information about the Media Play ’24 projects check below. \nDate: \nMedia Play 2024 takes place on May 29\, 2024\, from 10:30 am to 4:30 pm. The program can be consulted below. \nParticipation: \nParticipation is free\, but registration is required. To register click here. \nThe competition: \nThe voting process is public. Participants can vote on the best projects and four prizes will be awarded. \nPublic Award (votes from the general public: students\, faculty members\, researchers\, etc).\nAcademia Award (votes from faculty members and researchers of STC)\nProfessional Award (votes from the business representatives)\nDisruptive award (votes from faculty members\, researchers\, and business representatives) \nVoting Regulations: \nParticipants who had previously registered for the event receive 10 coins\, to vote for the projects they consider to have the greatest potential. \n\nCompany representatives – red coins to vote for the Professional Award\nTeachers and Researchers – blue coins to vote for the Academy Award\nStudents and the rest of the public – green coins to vote for the Public Award\nCompany representatives and teachers/researchers also receive a yellow coin to vote for the Disruptive Award.\n\n  \nProgram – Media Play’24 \n10h30 – 10h45: Opening of the Event – Vice-Rector of the UA Prof. Doutor João Veloso and the Director of the DeCA Ana Veloso \n10h45 – 11h00 – Multimedia Presentation by NEMTC students (Illustrator – Rui Pedro / Remix Sound – Guilherme Silva) \n11h00 – 12h00: Presentation of the projects \n12h00 – Opening of the Exhibition of the projects and Voting \nLunch break \n14h00-15h30 – Exhibition of the projects and Voting \nCoffee break \n16h00: Voting results and awarding of prizes \n  \n\nProjects Media Play’24 \n1º cycle\n1st cycle degree in Multimedia and Communication Technologies \n1. Project: PetMatch \nAuthor: Ana Araújo \nDescription:  The project\, built in React\, interacts with real APIs to access authentic information. Its objective is to serve people interested in adopting animals\, namely dogs and cats. Through a questionnaire\, the user will be able to find the most suitable and compatible animals available for adoption. \n— \n1st cycle degree in Multimedia and Communication Technologies \n2. Project: Musix \nAuthor: Tomás Sousa \nDescription: React Application that uses the Spotify API to search and play music\, the Youtube API to offer the video of the searched song\, the Genius API to search for the lyrics of the searched songs and Google Firebase for user registration and storage of your favorites. \n— \n1st cycle degree in Multimedia and Communication Technologies \n3. Project: SmashStats \nAuthor: Leonardo Bastos \nDescription: Project whose main objective is to handle requests and responses from various APIs of my choice\, process this information and then build a website using React.js and Node.js that shows data from these APIs. On this website\, I have used the Tennis API and the Tennis API YouTube and showed some information about tennis players and some videos about them. I have also used Firebase and Firestore to handle the login and registration processes and to store some data that would be shown on the web page and that can also be manipulated by users through some queries. Given that only free APIs were used\, the requests are not 100% accurate\, but they work\, which was the point for this type of project. \n— \n1st cycle degree in Multimedia and Communication Technologies \n4. Project: Billy Books\nAuthor: Pedro Valente \nDescription: Billy Books is a web app dedicated to books and their readers\, enabling users to record their readings and differentiating itself through its ability to manage book loans. \n— \n1st cycle degree in Multimedia and Communication Technologies \n5. Project: InHere \nAuthor: José Leandro Duarte \nDescription: InHere is a geolocation web application created with the purpose of integrating the digital and spatial experience in a unique manner. In a scenario where people are connected through their devices\, this web application not only allows location-based social interaction but transcends physical barriers by providing users with the ability to explore and visualize the others’ space\, even when they are far away. \nThis application goal is to foster greater proximity between people\, not only virtually\, but also in the physical space they inhabit. By transforming geolocation into a social interaction platform\, the application seeks to create a network that not only connects people\, but also brings individual experiences within a common geographic context\, maintaining the geographic barrier (users only have access to content uploaded close to their location). \n— \n2º ciclo\nMaster in Communication and Web Technologies \n6. Project: et.cetera \nAuthors: Carolina Batista\, Gabriel Ribeiro\, Inês Sucena\, Lara Mendes\, Leonardo Coelho\, Nathália Magalhães \nDescription: et.cetera is a home management platform that allows the creation of collaborative shopping lists\, using or not Artificial Intelligence. Additionally\, it allows all members of the household to keep their bills up to date\, thanks to the expense’s functionality\, integrated with expenses associated with purchases. \n— \nMaster in Communication and Web Technologies \n7. Project: Twovest \nAuthors: Vasco Saraiva\, Jónatas Roque\, Gonçalo Calçada\, João Paixão\, Daniela Silva\, Margarida Bicho \nDescription: Twovest is an e-commerce platform for clothes’ selling that focuses on the second-hand market and guarantees its customers the authenticity and quality of all items. In addition to offering a wide variety of products and brands\, you can also create customizable collections where you save the inspirations you see in our community’s look gallery. In addition\, it is possible to unlock new offers and coupons by interacting in the gallery or making new purchases. At Twovest\, our goal is to help brands actively contribute to sustainability. And you benefit from that. \n— \nMaster in Digital Game Development \n8. Project: River Runners \nAuthors: Bruno Miguel De Oliveira Brandão\, Daniel Oliveira Moreira\, Duarte Alexandre Luís Cunha\, Inês Sofia Madeira Santos \nSupervisors: Diogo Gomes e Tânia Ribeiro \nDescription: River Runners is a 1-player auto-scroller adventure game developed for PC. The player plays against the fast currents of the river\, controlling a cheerful and charismatic bunch of animals and trying to avoid the various obstacles they encounter. The game has a narrative mode\, where the various characters and their abilities are presented\, and an infinite mode\, which challenges the player to survive as long as possible on a route whose difficulty increases over time. \n— \nMaster in Digital Game Development \n9. Project: Virtual Reality Serious Game for stroke rehabilitation at home \nAuthor: Sérgio Oliveira \nSupervisors: Beatriz Sousa Santos e Bernardo Marques \nDescription: Stroke is one of the main causes of death and disability worldwide\, with consequences that can lead to physical and cognitive disabilities. In this way\, rehabilitation plays a central role in the lives of survivors\, with the aim of restoring as many lost motor and cognitive functions as possible\, and increasing the quality of life of survivors. However\, the way in which these treatments are carried out relies on conventional methods (focused on repetition of movements)\, which easily lead to demotivation and social isolation on the part of the patient\, often resulting in depression and anxiety. Considering this problem\, this work proposes the use of Virtual Reality and Serious Games as a complementary methodology for cognitive and upper limb rehabilitation of stroke survivors. By combining these tools\, it is possible to create virtual environments that stimulate real-life activities\, as well as immersion and interaction with virtual objects\, following narratives based on everyday tasks\, with which survivors can relate with. \n— \nMaster in Digital Game Development \n10. Project: Hologame VR – jogo para comunicação de ciência \nAuthor: Bernardo Rodrigues \nSupervisors: Mário Vairinhos e Pedro Pombo \nDescription: Holography simulator with the aim of attracting interest in holography to a young audience. \n— \n3º ciclo\nDoctorate in Information and Communication in Digital Platforms \n11. Project: Assistente proativo para a TV como promotor das interações entre idosos e outras gerações \nAuthor: Juliana Duarte de Camargo (julianacamargo@ua.pt) \nSupervisors: Telmo Silva e Jorge Ferraz de Abreu \nDescription: Television is the senior audience’s favourite device for consuming audiovisual content due to their familiarity with its interface and because it results in a kind of companion in everyday moments\, especially when they are alone. The observation of these phenomena could recently be reinforced during the social isolation resulting from the Covid-19 pandemic. In the most critical period\, the consumption of television content increased among older people\, as well as the adoption of other technological resources aimed at entertainment or social interaction. At the same time\, advances in Artificial Intelligence and Big Data have allowed virtual assistants to take significant steps towards proactivity\, that is\, they have the ability to increasingly anticipate users’ needs\, instead of just reacting to them. In that context\, this doctoral project aims to identify whether the integration of a proactive assistant\, of a multimodal nature\, in interactive TV (iTV) will be able to reduce the social isolation of elderly people\, by promoting a more dynamic interaction\, frequent and consistent with family\, caregivers and friends. \n— \nDoctorate in Information and Communication in Digital Platforms \n12. Project: Promoção da Interação Social entre a População Sénior: uma Abordagem Proativa Gamificada em Televisão (Projeto ProSeniorTV) \nAuthor: Gabriel Martins Faria \nSupervisors: Telmo Silva e Jorge Ferraz de Abreu \nDescription: The ProSeniorTV project aims to promote active and healthy aging among the elderly. Through an iTV interface\, the user receives notifications about social events or activities taking place near their area of residence. This interface also allows the user to access gamified features that encourage them to attend those social events/activities to improve their ranking in the game interface. The user can also test and improve their cognitive skills through the minigames offered. \n— \nDoctorate in Information and Communication in Digital Platforms \n13. Project: A Promoção da Empatia em Assistente Inteligentes para TV através de Comportamentos Proativos \nAuthor: Tiffany Marques \nSupervisors: Jorge Ferraz de Abreu e Rita Santos \nDescription: The integration of intelligent assistants into the television ecosystem has simplified the performance of tasks\, such as searching for content by an actor’s name. However\, despite their growing adoption\, it seems that these assistants are restricted to merely reactive behaviors and present less than human and empathetic dimension towards users. However\, in other application domains\, we have been witnessing the integration of proactive behaviors\, which can counteract these barriers and\, consequently\, improve the respective User Experience (UX). It is precisely in this context of proactivity that this research project is designed\, whose main purpose is to study which proactive behaviors can be integrated into an intelligent assistant for Interactive Television (iTV) to promote empathy and improve the associated UX and\, consequently\, its adoption in a more fluid and massive way. The aim of this project is to contribute to the advancement of intelligent assistants in the iTV domain. \n  \nMedia Play’24 – Organization \nCarlos Santos \nCatarina Lélis \nMaria João Antunes \nMariana Coronha \nMónica Aresta \nMónica Silva \nNelson Zagalo \nNEMTC – AAUAv \nOksana Tymoshchuck \nPatrícia Oliveira \nRita Oliveira \nVisual identity \nJoana Dantas \nPatrocínios e Empresas participantes
URL:https://digimedia.pt/event/media-play-2024/
LOCATION:Auditório CCCI\, DeCA\, Universidade de Aveiro\, Aveiro\, Aveiro\, 3810-193\, Portugal
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