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X-WR-CALDESC:Events for DigiMedia
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BEGIN:VEVENT
DTSTART;TZID=UTC:20210611T100000
DTEND;TZID=UTC:20210611T110000
DTSTAMP:20260420T033048
CREATED:20240322T165209Z
LAST-MODIFIED:20240322T165623Z
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SUMMARY:Digimedia Dialogs#2 and the topic Bridging interaction and interfaces between the physical and the digital world
DESCRIPTION:The DigiMedia Dialogs#2 took place on June 11 with the talks of Joaquim Santos (DigiMedia PhD Student)\, Silvino Martins (DigiMedia PhD Student) and Rui Raposo (DigiMedia Researcher)\, followed by a participated discussion on the topic Bridging interaction and interfaces between the physical and the digital world\, moderated by Mário Vairinhos\, a DigiMedia Researcher. \n  \nJoaquim Santos holds a degree in New Communication Technologies (University of Aveiro  – 2009)\, a Post-Graduation in Digital Effects (Bournemouth University\, UK – 2011) and a Master’s degree in Multimedia Communication\, Interactive Multimedia branch (University of Aveiro – 2018). Currently a PhD student in Information and Communication in Digital Platforms at the University of Aveiro\, with the theme “Semi-autonomous and Secure Tangible Media Interface: A Framework and A Prototype for Children with Speech Sound Disorders to Use at Home” (Working title). FCT grant SFRH/BD/141119/2018 (October 2018 – December 2021) \n  \n  \nSilvino Martins holds a degree (University of Trás-os-Montes e Alto Douro – 2014) and a Master’s degree (University of Aveiro – 2016)\, both in Multimedia Communication\,  the latter  in the Interactive Multimedia branch. His master’s thesis aimed at researching augmented reality applied to a surgical context and included the development and evaluation of technological prototypes in iteration with stakeholders. His main research interest lies in the field of HCI\, particularly in what concerns to user experience and interaction design in subjects such as mixed reality\, digital games\, tangible media and web. \n  \n  \n \n  \nRui Raposo: Currently an Assistant Professor within the field of Science and Technologies in Communication. His current research interests focus on issues related with UX and Mixed Realities in e-tourism\, cybermuseology and cultural contexts. He also develops practical research and supervises work in audiovisual content production with a special focus on documentaries. \n  \n  \nAbstract: \nIn a world where interaction with digital devices is inevitable\, interaction paradigms have led us in various directions but\, in most cases\, have seen little change since the 1980´s. What happens when we go beyond mediation through the\, widely known\, windows\, icons\, menus and pointing devices and bring the interaction with digital interfaces closer to our actions and behaviour in the physical world? \nThis talk will hopefully challenge and enable us to put into perspective various studies with different views on how extended reality has helped bridge the digital and physical realm and how it has found its way into specific use cases such as learning and therapeutic contexts.
URL:https://digimedia.pt/event/digimedia-dialogs2-and-the-topic-bridging-interaction-and-interfaces-between-the-physical-and-the-digital-world/
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BEGIN:VEVENT
DTSTART;TZID=UTC:20210528T140000
DTEND;TZID=UTC:20210528T150000
DTSTAMP:20260420T033048
CREATED:20240322T171122Z
LAST-MODIFIED:20240418T144124Z
UID:15995-1622210400-1622214000@digimedia.pt
SUMMARY:Media Innovation Circle #2 and the topic Virtual and Augmented Reality for Underwater Cultural Heritage by Fotis Liarokapis
DESCRIPTION:The Media Innovation Circle#2 took place on May 28 with a talk by Fotis Liarokapis\, Professor of VR\, AR and Games at University of Technology (Cyprus)\,  followed by a participated discussion on the topic “Virtual and Augmented Reality for Underwater Cultural Heritage”\, moderated by Mário Vairinhos\, a DigiMedia Researcher. \nThe video is already available on DigiMedia YouTube channel. Watch HERE. We invite you to subscribe the channel. \nDr. Fotis Liarokapis is currently working at the Research Centre on Interactive media\, Smart systems\, and Emerging technologies (CYENS – Centre of Excellence)\, Nicosia\, Cyprus. He received the D.Phil. degree from the University of Sussex\, U.K.\, and has worked as a Research Fellow with City University\, London\, U.K.\, Coventry University\, U.K.\, and most recently at Masaryk University\, Czech Republic\, where he was an Associate Professor and Director of the HCI Lab. Dr. Fotis Liarokapis has contributed to more than 140 refereed publications with more than 3430 citations (h-index: 33 and i10-index: 72). He has organised multiple conferences and workshops and he is the co-founder of the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Currently\, he is the program co-chair of IEEE CoG 2021 and a member of IEEE. \nAbstract: The project iMARECULTURE (Advanced VR\, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritage) is focusing in raising European identity awareness using maritime and underwater cultural interaction and exchange in Mediterranean Sea. The aim of the project is to bring inherently unreachable underwater cultural heritage within digital reach of the wide public using virtual visits and immersive technologies. This talk will present results in respect to virtual and augmented reality interfaces for underwater environments. In terms of virtual reality\, two different types of applications will be illustrated. The first one is a dry-visit solution for exploring ancient sites and it is focused on the general public. The second one is a serious game that aims in teaching maritime and archaeologist students the main principles of ‘site formation’\, ‘surveying’ and ‘excavation’. Moreover\, a novel augmented reality underwater interface will be presented which can detect square markers in poor visibility conditions as well as serve as virtual guide for divers that visit underwater archaeological sites. Evaluation results will be presented for all applications illustrating the effectiveness of the interfaces.
URL:https://digimedia.pt/event/media-innovation-circle2-and-the-topic-virtual-and-augmented-reality-for-underwater-cultural-heritage-by-fotis-liarokapis/
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BEGIN:VEVENT
DTSTART;TZID=UTC:20210514T100000
DTEND;TZID=UTC:20210514T110000
DTSTAMP:20260420T033048
CREATED:20240322T164848Z
LAST-MODIFIED:20240322T165609Z
UID:15970-1620986400-1620990000@digimedia.pt
SUMMARY:Digimedia Dialogs#1 and the topic Image as a strategy for eHealth
DESCRIPTION:The DigiMedia Dialogs#1 took place on May 14 with the talks of Ceci Diehl (DigiMedia PhD Student)\, Lersi Duran (DigiMedia PhD Student) and Pâmela Pinto (DigiMedia Invited Researcher)\, followed by a participated discussion on the topic Image as a strategy for eHealth\, moderated by Rita Oliveira\, a DigiMedia Researcher. \nPâmela Pinto: Realiza estágio de Pós-doutoramento no Departamento de Comunicação e Arte da Universidade de Aveiro. É doutora em Comunicação pela Universidade Federal Fluminense (UFF). Pesquisa temas relacionados à Comunicação e Política\, à Mídia Regional e à Comunicação e Saúde e tem experiência docente nestas áreas. Em 2017 publicou o livro “Brasil e as suas mídias regionais” e recebeu o prêmio de melhor tese\, pela Associação Brasileira de Pesquisadores em Comunicação e Política (Compolítica). \n  \n  \n \nLersi Durán: Estudante do programa Doutoral em Multimédia em Educação da Universidade de Aveiro. A área de  investigação relaciona-se com o papel das intervenções psicoeducativas digitais para estudantes universitários. \n  \n  \n  \n  \n \nCeci da Costa Diehl: Estudante do Doutoramento em Informação e Comunicação em Plataformas Digitais na Universidade de Aveiro e Universidade do Porto. A área de investigação relaciona-se com os princípios e guidelines de design da interface do utilizador para soluções digitais voltadas principalmente ao utilizador senior. \n  \n  \n  \nAbstract: Image assumes a central role as a visual communication strategy in the area of eHealth\, being also considered a primary vehicle of communication in public health\, support for personal health monitoring and promotion of well-being and quality of life. Its potential impact and applicability in different digital solutions in these different areas open space for this first edition of DigiMedia Dialogs in which the centrality of image as an eHealth strategy will be discussed. The discussion will also allow the contextualization of three studies with different perspectives of the use of image as a tool for health promotion and education of youth\, adults and seniors.
URL:https://digimedia.pt/event/digimedia-dialogs1-and-the-topic-image-as-a-strategy-for-ehealth/
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BEGIN:VEVENT
DTSTART;TZID=UTC:20210430T140000
DTEND;TZID=UTC:20210430T150000
DTSTAMP:20260420T033048
CREATED:20240322T171013Z
LAST-MODIFIED:20240418T144119Z
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SUMMARY:Media Innovation Circle #1 and the topic Learning Analytics and Ethical Issues by Nuno Otero
DESCRIPTION:The Media Innovation Circle#1 took place on April 30 with a talk by Nuno Otero\, Professor of Media Technology at Linnaeus University (Sweden)\,  followed by a participated discussion on the topic “Learning Analytics and Ethical Issues”\, moderated by Carlos Santos\, a DigiMedia Researcher. \nThe video is already available on DigiMedia YouTube channel. Watch HERE. We invite you to subscribe the channel. \nNuno Otero is an Associate Professor at the Department of Computer Science and Media Technology at Linnaeus University (LNU) in Sweden. He is interested in theories and conceptual frameworks in HCI\, and Technology-Enhanced Learning. The main question driving his research concerns the understanding of how the properties of distinct devices\, computational artefacts and embedded external representations impact on people’s activities. \nAbstract: Research in Learning Analytics (LA) has contributed to various guidelines\, ethical frameworks\, and checklists to ethically collect and use student data. However\, little is still known about how users and\, in particular\, students reason about student data for analytics purposes in practice. Our research tries to fill this gap and is investigating students’ situated views of data and analytics. While there have been studies asking students about student data ethics collected in institutional LMS\, those often lead to abstract reasoning on student data. Our research efforts aim at determining how students reason in-situ on the data collected during their studies. We conducted a deployment study using a value-sensitive design methodological approach. The study investigated the students’ views of data collected in institutional LMS before and after interacting with an analytical dashboard we designed explicitly for raising students’ awareness of data collection practices at the university. Results indicate that increased awareness impacts students’ privacy perception and their acceptance of LA systems and data-driven practices. This study contributes to gaining a grounded understanding of how students reason in practical terms about their data and discuss the role that awareness and context play in students’ willingness to share their data for learning analytics purposes.
URL:https://digimedia.pt/event/media-innovation-circle1-and-the-topic-learning-analytics-and-ethical-issues-by-nuno-otero/
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20210129T090000
DTEND;TZID=UTC:20210131T170000
DTSTAMP:20260420T033048
CREATED:20240322T160011Z
LAST-MODIFIED:20240322T160011Z
UID:15956-1611910800-1612112400@digimedia.pt
SUMMARY:Global Game Jam 2021
DESCRIPTION:The University of Aveiro is promoting the Global Game Jam® (GGJ)\, from 29 to 31 January 2021\, the largest game creation event in the world\, which takes place simultaneously in dozens of countries. \nDigiMedia members are involved in the organization of the event – Ana Veloso\, José Nunes\, Liliana Costa\, Mário Vairinhos\, Mónica Aresta\, Nelson Zagalo\, Pedro Beça\, Silvino Martins\, Tânia Ribeiro – along with other researchers from the Department of Communication and Art\, the Department of Electronics\, Telecommunications and Informatics and the School of Technology and Management of Águeda. \nIn the past edition of Global Game Jam® (GGJ) more than 60 UA members participated\, among students\, teachers and researchers. \nThe University of Aveiro participates for the fourth time (https://globalgamejam.org/2021/jam-sites/universidade-de-aveiro-ggj2021)\, now in an online format. The organization expects the participation of more than a hundred young creative and innovative university students\, who during the 48 hours of the event will develop team games. \nFor more information please contact ggj.uaveiro@gmail.com.
URL:https://digimedia.pt/event/global-game-jam-2021/
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