DigiMedia

students@DigiMedia #03
2024-07-18 15:00 - 20:00 UTC | Auditório do DeCA
Students@DigiMedia#03 is an initiative which aims to promote the participation of students in activities related to scientific research.
The 2024 edition of students@DigiMedia presented 20 projects, developed by students in the area of Science and Communication Technologies of all cycles (1st cycle degree, master’s and PhD).
This year, aiming for an interdisciplinary approach, students@digimedia had participants from different areas, such as Psychology, Social Sciences, Design, IT, Languages, Education, Health and Physics working together in the development of the projects.
These students were volunteers in different tasks of the projects, such as data collection, design and evaluation of interfaces, development of digital products, production of audiovisual content, project management tasks, scientific writing, among others, and they could count on the support and mentoring of the proposing researchers throughout the project.
The first edition of students@DigiMedia took place in the 2021/22 academic year, with 31 students participating in 13 projects proposed by 24 DigiMedia researchers. The second edition presented 20 projects involving 51 students.
The presentation of this years’ projects outputs took place on July 18, 2024, in the scope of the UA Research Summit and participation is free. Registration here.
Projects students@DigiMedia#03 :

Questionários apelativos e eficazes: desafios de criação e aplicação
Design da experiência em plataformas digitais de feminismo tecnológico
O Metaverso na Educação
Colaboração na conceção de plataforma de informação para pessoas com demência
Criação de recursos educativos com validação linguística e tradução de conteúdos automatizada na plataforma Dig2Phy
Desenvolvimento de uma campanha audiovisual para a promoção de Tecnologias de Apoio
Desenvolvimento de uma campanha de sensibilização transmedia para a Inclusão Digital
Comunicar Ciência: criação de e-books Interativos e apelativos
A Influência dos HMD nas Experiências em Realidade Virtual
Experimentação de apps para o aprimoramento de competências socio-emocional de alunos do ensino secundário
Análise de jogos narrativos mainstream segundo critérios de game design
Identidade visual do projeto cujo nome não podemos dizer porque ainda não tem
Seniors make to play
5Ws – Social Media em CTC
Catalogação de ferramentas com tecnologias digitais
Imagens para fins pedagógicos na área das Ciências Naturais
The Impact Plan: manual de instruções para docentes
“Let’s talk about… students@DigiMedia” round 2

Seminar - Inteligência Artificial na interface entre Patrimônio Cultural e Fotografia
2024-07-03 14:30 - 15:30
The Seminar “Inteligência Artificial na interface entre Patrimônio Cultural e Fotografia” , takes place on July 3, 2024, from 2:30PM to 3:30PM. The seminar will be led by Carmen Silva, a visiting researcher at DigiMedia, from the Universidade Federal do Pará, Brasil.
The seminar will be online here:
https://videoconf-colibri.zoom.us/j/6902003638?pwd=[REDACTED]
The seminar is free and will be led in portuguese.
BIO: Carmen Silva is an Associate Professor of the undergraduate course in Museology and the master’s course in Cultural Heritage Sciences at the Federal University of Pará, Brazil. PhD in Communication Sciences from Unisinos (RS, Brazil). Master in Information and Communication Sciences from Lyon 2 University (France). Specialist in Visual Poetics: Engraving, Photography and Digital Imaging from Feevale University (RS, Brazil). Works in the areas of Communication, Museology, Cultural Heritage and Arts, with emphasis on digital culture, image and photography, diversity and inclusion. Currently, she conducts her Post-Doctoral research at the Department of Communication and Art (University of Aveiro, Portugal).
Abstract: The seminar will address the potential and challenges of Artificial Intelligence through the connection between Cultural Heritage and Photography. It is an invitation to reflect on the meaning of these innovations, considering the directions of this relationship.

Seminar As agências de verificação de desinformação e a emergência de um novo género jornalístico: notícia-verificativa
2024-06-26 14:30 - 15:30 | 40.1.8, DeCA
The Seminar “As agências de verificação de desinformação e a emergência de um novo género jornalístico: notícia-verificativa” , takes place on June 26, 2024, from 2:30PM to 3:30PM. The seminar will be led by Márcia Andrea dos Santos, a visiting researcher at DigiMedia, from the Universidade Tecnológica Federal do Paraná, Brasil.
The seminar is in a hybrid format in Room 40.1.8 (DeCA) and online here: https://videoconf-colibri.zoom.us/j/6902003638?pwd=[REDACTED]
The seminar is free and will be led in portuguese.
Bio:
Márcia Andrea dos Santos, PhD in Applied Linguistics, UNICAMP -SP, professor at the Federal Technological University of Paraná.
She has worked for 12 years in the area of Communication in Radiojournalism, and currently teaches in the area of Letters as an Associate Professor, teaching the subjects of Discourse Analysis, Language Research, Discourse Genres and the subjects of Language, Education and Work and Language Education for Multiculturalism, in the Master’s Degree in Letters. She is a researcher in the area of Discourse Analysis and Cultural Studies, currently carrying out research into disinformation and its relations, the production/constitution of discourse and manipulation through language, with a special focus on the production/constitution of discourse on social networks. She also conducts research focusing on representations – theoretically supported by Cultural Studies – of social minorities in Brazil, the constitution of identities through language, intolerant discourses, racist discourses, homophobic discourses and anti-democratic discourses.
Abstract:
Este estudo pretende descrever como se organizam três sítios de agências de verificação de desinformação no Brasil e como nessa organização prevê o surgimento um gênero jornalístico emergente a notícia-verificativa ou notícia-checagem. Esta descrição faz parte de um estudo mais amplo que investiga a negação, na desinformação, em perspectiva analítica de Análise de Discurso. A pesquisa toma como base os pressupostos metodológicos da Análise de Discurso que compreende a construção do dispositivo como parte integrante da pesquisa (Orlandi, 2011); A descrição e análise dos sítios e da notícia-verificativa configura-se como um dispositivo e aqui se presentam alguns resultados. As observações possibilitaram perceber com mais detalhes os elementos emergentes oriundos da interface comunicação e tecnologia, dinâmica da qual emerge este gênero. Percebe-se uma nova configuração jornalística estrutural do gênero notícia: a notícia-verificativa ou notícia-checagem.

Seminar "Comunicação e Saúde: agenciamento tecnodiverso de elementos contracoloniais em ambientes virtualizados"
2024-06-19 14:30 - 15:30 | 40.2.15
The Seminar “Comunicação e Saúde: agenciamento tecnodiverso de elementos contracoloniais em ambientes virtualizados” , takes place on June 19, 2024, from 2:30PM to 3:30PM. The seminar will be led by Maria Clara Niemeyer, a visiting researcher at DigiMedia, from the Oswaldo Cruz Foundation – FIOCRUZ.
The seminar is in a hybrid format in Room 40.2.5 (DeCA) and online here: https://videoconf-colibri.zoom.us/j/3568125815?omn=93013545212
The seminar is free and will be led in portuguese.
Bio:
PhD in progress (Oswaldo Cruz Foundation – FIOCRUZ – PPGICS); Lawyer; Master’s in Bioethics, Applied Ethics, and Public Health (Federal University of Rio de Janeiro – UFRJ); Specialist in Gender and Law (School of Magistrature of the State of Rio de Janeiro – EMERJ); Specialist in Environmental Law (Candido Mendes University – UCAM); Researcher at the African Political Philosophy Center (Geru Maã Laboratory); Philosopher in training (UFRJ); Urban artist. The academic production focuses are: Bioethics and Biolaw studies; Public Health; African Philosophy studies, from the perspective of Political Philosophy and counter-coloniality; Language Philosophy studies, especially concerning the Chinese language.
Abstract:
A pesquisa de doutorado foca na autodeterminação em saúde de pessoas que gaguejam e como estas produzem subjetividades na Internet, usando análise cartográfica digital no Instagram, especificamente no perfil @gagofonia. Este perfil cria um ambiente de interação e construção de identidades dissidentes em relação à gagueira, abordando os aspectos sociais, comunicacionais, culturais e biomédicos envolvidos. O estudo investiga como essas comunidades digitais podem se tornar “escrevivências digitais” e promover “tecnodiversidade” e “contracolonialidade” cibernética. A “Gagofonia” é vista como um movimento internacional que valida e celebra as vozes gagas.

Workshop Interactive Content Creation: A Beginner's Guide to Creating, Sharing and Reusing Digital Resources
2024-06-14 16:00 - 18:00 | 40.2.5 – DeCA, DeCA, Universidade de Aveiro, Aveiro, Aveiro, Portugal
The workshop “Interactive Content Creation: A Beginner’s Guide to Creating, Sharing and Reusing Digital Resources”, will take place on June 14, 2024, from 4pm to 6pm, and will be led by Elitsa Vasileva Peltekova, a visiting researcher from the University of Sofia St. Kliment Ohridski, in Bulgaria.
The workshop, organized by the DigiMedia researcher Carlos Santos, will be in a hybrid format:
Room 40.2.5 (DeCA)
Online https://videoconf-colibri.zoom.us/j/98937603203
Abstract:
2-hour hybrid training session for H5P beginners which involves a structured approach that introduces the core concepts and allows hands-on practice.
Bio:
Elitsa Vasileva Peltekova, Assistant Professor in the Department of Information Technology and Information assurance expert E-Learning at E-Distance and Distance Learning Sector at the Faculty of Mathematics and Informatics (FMI) at Sofia University “St. Kliment Ohridski” (Sofia University). Her research and academic interests are in the field of: interactive content and technologies (interactive boards), extended reality, inquiry-based learning; application of information and communication technologies in education.
She holds a Doctoral degree in Computer science and Master in E-learning from FMI at Sofia, Bulgaria and Bachelor in Applied Mathematics from the Faculty of Applied Mathematics and Informatics at the Technical University – Sofia, Bulgaria.
Elitsa has been a visiting researcher in 2023 at the Institute for Educational Technology (CNR-ITD), Genoa, Italy. She has been a doctoral exchange student within Erasmus+ Programme in 2016 at the Faculty of applied informatics and mathematics at Warsaw University of Life Sciences (Szkoła Główna Gospodarstwa Wiejskiego w Warszawie, SGGW), Warsaw, Poland. She has been an exchange bachelor student within Erasmus Programme in 2008 at the Free University of Brussels (Université libre de Bruxelles, ULB), Brussels, Belgium.
She has been working at Sofia University since 2009 and she is also currently part of the team of the Distance Learning Center of SU.
Since 2013 she has been a lecturer at RAABE Bulgaria on topics related to the use of interactive whiteboards in the educational process, Microsoft Office software (Word, PowerPoint, Excel), cloud technologies for education (Microsoft Teams, Google Suite/Workspace), etc.
Since 2008 she has participated in 40 projects – both national and international. Author and co-author of 32 publications.

Apresentação da rede de investigação PROCOMHUM – Perspetivas em Comunicação Multimédia e Humanismo
2024-06-14 11:00 - 11:30
Presentation of the new research network PROCOMHUM – Perspetivas em Comunicação Multimédia e Humanismo, in which the DigiMedia researchers Patrícia Oliveira and Rita Oliveira are pivots for Portugal.
More information about the event and registration here: https://www.unir.net/evento/seminarios/investigacion-procomhum/

Workshop - Ferramentas de IA: Análise de Redes Sociais
2024-06-20 14:30
The workshop “Ferramentas de IA: Análise de Redes Sociais”, led by Professor Luís Xabier Martínez Rólan, will take place on June 20, 2024, at 2:30 PM. The workshop is organized by the DigitalOBS team and will be presented in portuguese.
Participation is free, but requires registration here.
Bio: PhD in Communication from the University of Vigo (2016) and Professor at the same university. His academic and professional career focuses on the field of online communication, the development of interactive projects and the world of digital marketing. He teaches subjects related to web development, digital communication and online marketing.

Workshop “Educational XR.Virtual Reality, Augmented Reality, Mixed reality”
2024-06-11 14:30 - 16:30
The Workshop “Educational XR.Virtual Reality, Augmented Reality, Mixed reality”, will be led by Elitsa Vasileva Peltekova, a researcher from the University of Sofia St. Kliment Ohridski, in Bulgaria. This session will be in a hybrid format:
Room 40.1.8 – DeCA
Online: https://videoconf-colibri.zoom.us/j/97404682278 .
Abstract:
Annotation: Extended Reality (XR) technologies, including VR, AR, and MR, are transforming education. In a concise 2-hour hybrid session, participants will learn XR fundamentals through interactive examples and some activities, highlighting XR’s role in enhancing learning.
Bio:
Elitsa Vasileva Peltekova, Assistant Professor in the Department of Information Technology and Information assurance expert E-Learning at E-Distance and Distance Learning Sector at the Faculty of Mathematics and Informatics (FMI) at Sofia University “St. Kliment Ohridski” (Sofia University). Her research and academic interests are in the field of: interactive content and technologies (interactive boards), extended reality, inquiry-based learning; application of information and communication technologies in education.
She holds a Doctoral degree in Computer science and Master in E-learning from FMI at Sofia, Bulgaria and Bachelor in Applied Mathematics from the Faculty of Applied Mathematics and Informatics at the Technical University – Sofia, Bulgaria.
Elitsa has been a visiting researcher in 2023 at the Institute for Educational Technology (CNR-ITD), Genoa, Italy. She has been a doctoral exchange student within Erasmus+ Programme in 2016 at the Faculty of applied informatics and mathematics at Warsaw University of Life Sciences (Szkoła Główna Gospodarstwa Wiejskiego w Warszawie, SGGW), Warsaw, Poland. She has been an exchange bachelor student within Erasmus Programme in 2008 at the Free University of Brussels (Université libre de Bruxelles, ULB), Brussels, Belgium.
She has been working at Sofia University since 2009 and she is also currently part of the team of the Distance Learning Center of SU.
Since 2013 she has been a lecturer at RAABE Bulgaria on topics related to the use of interactive whiteboards in the educational process, Microsoft Office software (Word, PowerPoint, Excel), cloud technologies for education (Microsoft Teams, Google Suite/Workspace), etc.
Since 2008 she has participated in 40 projects – both national and international. Author and co-author of 32 publications.

Tecnologias de Apoio à Inclusão, a workshop organized by NEDD
2024-06-06 15:30 - 17:00
The workshop “Tecnologias de apoio à inclusão” will take place on June, 6, at 3:30 PM, in the Room 21.3.15 , Building 21.

This workshop is the fourth session of the Peer2Peer initiative, organized by NEDD. The Workshop will be led by Francisca Lourenço, a Doctoral student, and two DigiMedia researchers Rita Oliveira and Oksana Tymoshchuk.

The session will be in a Hybrid format and will be presented in Portuguese.

Participation is free, but requires registration here.

To attend the session online, click here.

Media Play'24 - 30 years teaching Multimedia
2024-05-29 10:30 - 16:30 | Auditório CCCI, DeCA, Universidade de Aveiro, Aveiro, Aveiro, 3810-193, Portugal
Media Play is an event organized by DigiMedia – Digital Media and Interaction Research Centre, which aims to give visibility to the work developed by students within the scope of the courses of Sciences and Technology Communication (STC), of the Department of Communication and Art (DeCA), of the University of Aveiro.
Media Play aims to foster the connection between academia and the local technology companies, to bring the vision of the business sector into the academic world.
The event includes a competition for the best projects with different prizes, and everyone can participate.
Media Play ’24
Media Play ’24 is the second edition of this initiative, which presents, this year, 13 projects developed by our students.
All projects, previously selected by a jury, are within the Multimedia area, and show the development of new apps, games, digital platforms, or UX prototypes. For more information about the Media Play ’24 projects check below.
Date:
Media Play 2024 takes place on May 29, 2024, from 10:30 am to 4:30 pm. The program can be consulted below.
Participation:
Participation is free, but registration is required. To register click here.
The competition:
The voting process is public. Participants can vote on the best projects and four prizes will be awarded.
Public Award (votes from the general public: students, faculty members, researchers, etc).
Academia Award (votes from faculty members and researchers of STC)
Professional Award (votes from the business representatives)
Disruptive award (votes from faculty members, researchers, and business representatives)
Voting Regulations:
Participants who had previously registered for the event receive 10 coins, to vote for the projects they consider to have the greatest potential.

Company representatives – red coins to vote for the Professional Award
Teachers and Researchers – blue coins to vote for the Academy Award
Students and the rest of the public – green coins to vote for the Public Award
Company representatives and teachers/researchers also receive a yellow coin to vote for the Disruptive Award.

Program – Media Play’24
10h30 – 10h45: Opening of the Event – Vice-Rector of the UA Prof. Doutor João Veloso and the Director of the DeCA Ana Veloso
10h45 – 11h00 – Multimedia Presentation by NEMTC students (Illustrator – Rui Pedro / Remix Sound – Guilherme Silva)
11h00 – 12h00: Presentation of the projects
12h00 – Opening of the Exhibition of the projects and Voting
Lunch break
14h00-15h30 – Exhibition of the projects and Voting
Coffee break
16h00: Voting results and awarding of prizes

Projects Media Play’24
1º cycle
1st cycle degree in Multimedia and Communication Technologies
1. Project: PetMatch
Author: Ana Araújo
Description: The project, built in React, interacts with real APIs to access authentic information. Its objective is to serve people interested in adopting animals, namely dogs and cats. Through a questionnaire, the user will be able to find the most suitable and compatible animals available for adoption.
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1st cycle degree in Multimedia and Communication Technologies
2. Project: Musix
Author: Tomás Sousa
Description: React Application that uses the Spotify API to search and play music, the Youtube API to offer the video of the searched song, the Genius API to search for the lyrics of the searched songs and Google Firebase for user registration and storage of your favorites.
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1st cycle degree in Multimedia and Communication Technologies
3. Project: SmashStats
Author: Leonardo Bastos
Description: Project whose main objective is to handle requests and responses from various APIs of my choice, process this information and then build a website using React.js and Node.js that shows data from these APIs. On this website, I have used the Tennis API and the Tennis API YouTube and showed some information about tennis players and some videos about them. I have also used Firebase and Firestore to handle the login and registration processes and to store some data that would be shown on the web page and that can also be manipulated by users through some queries. Given that only free APIs were used, the requests are not 100% accurate, but they work, which was the point for this type of project.
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1st cycle degree in Multimedia and Communication Technologies
4. Project: Billy Books
Author: Pedro Valente
Description: Billy Books is a web app dedicated to books and their readers, enabling users to record their readings and differentiating itself through its ability to manage book loans.
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1st cycle degree in Multimedia and Communication Technologies
5. Project: InHere
Author: José Leandro Duarte
Description: InHere is a geolocation web application created with the purpose of integrating the digital and spatial experience in a unique manner. In a scenario where people are connected through their devices, this web application not only allows location-based social interaction but transcends physical barriers by providing users with the ability to explore and visualize the others’ space, even when they are far away.
This application goal is to foster greater proximity between people, not only virtually, but also in the physical space they inhabit. By transforming geolocation into a social interaction platform, the application seeks to create a network that not only connects people, but also brings individual experiences within a common geographic context, maintaining the geographic barrier (users only have access to content uploaded close to their location).
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2º ciclo
Master in Communication and Web Technologies
6. Project: et.cetera
Authors: Carolina Batista, Gabriel Ribeiro, Inês Sucena, Lara Mendes, Leonardo Coelho, Nathália Magalhães
Description: et.cetera is a home management platform that allows the creation of collaborative shopping lists, using or not Artificial Intelligence. Additionally, it allows all members of the household to keep their bills up to date, thanks to the expense’s functionality, integrated with expenses associated with purchases.
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Master in Communication and Web Technologies
7. Project: Twovest
Authors: Vasco Saraiva, Jónatas Roque, Gonçalo Calçada, João Paixão, Daniela Silva, Margarida Bicho
Description: Twovest is an e-commerce platform for clothes’ selling that focuses on the second-hand market and guarantees its customers the authenticity and quality of all items. In addition to offering a wide variety of products and brands, you can also create customizable collections where you save the inspirations you see in our community’s look gallery. In addition, it is possible to unlock new offers and coupons by interacting in the gallery or making new purchases. At Twovest, our goal is to help brands actively contribute to sustainability. And you benefit from that.
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Master in Digital Game Development
8. Project: River Runners
Authors: Bruno Miguel De Oliveira Brandão, Daniel Oliveira Moreira, Duarte Alexandre Luís Cunha, Inês Sofia Madeira Santos
Supervisors: Diogo Gomes e Tânia Ribeiro
Description: River Runners is a 1-player auto-scroller adventure game developed for PC. The player plays against the fast currents of the river, controlling a cheerful and charismatic bunch of animals and trying to avoid the various obstacles they encounter. The game has a narrative mode, where the various characters and their abilities are presented, and an infinite mode, which challenges the player to survive as long as possible on a route whose difficulty increases over time.
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Master in Digital Game Development
9. Project: Virtual Reality Serious Game for stroke rehabilitation at home
Author: Sérgio Oliveira
Supervisors: Beatriz Sousa Santos e Bernardo Marques
Description: Stroke is one of the main causes of death and disability worldwide, with consequences that can lead to physical and cognitive disabilities. In this way, rehabilitation plays a central role in the lives of survivors, with the aim of restoring as many lost motor and cognitive functions as possible, and increasing the quality of life of survivors. However, the way in which these treatments are carried out relies on conventional methods (focused on repetition of movements), which easily lead to demotivation and social isolation on the part of the patient, often resulting in depression and anxiety. Considering this problem, this work proposes the use of Virtual Reality and Serious Games as a complementary methodology for cognitive and upper limb rehabilitation of stroke survivors. By combining these tools, it is possible to create virtual environments that stimulate real-life activities, as well as immersion and interaction with virtual objects, following narratives based on everyday tasks, with which survivors can relate with.
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Master in Digital Game Development
10. Project: Hologame VR – jogo para comunicação de ciência
Author: Bernardo Rodrigues
Supervisors: Mário Vairinhos e Pedro Pombo
Description: Holography simulator with the aim of attracting interest in holography to a young audience.
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3º ciclo
Doctorate in Information and Communication in Digital Platforms
11. Project: Assistente proativo para a TV como promotor das interações entre idosos e outras gerações
Author: Juliana Duarte de Camargo (julianacamargo@ua.pt)
Supervisors: Telmo Silva e Jorge Ferraz de Abreu
Description: Television is the senior audience’s favourite device for consuming audiovisual content due to their familiarity with its interface and because it results in a kind of companion in everyday moments, especially when they are alone. The observation of these phenomena could recently be reinforced during the social isolation resulting from the Covid-19 pandemic. In the most critical period, the consumption of television content increased among older people, as well as the adoption of other technological resources aimed at entertainment or social interaction. At the same time, advances in Artificial Intelligence and Big Data have allowed virtual assistants to take significant steps towards proactivity, that is, they have the ability to increasingly anticipate users’ needs, instead of just reacting to them. In that context, this doctoral project aims to identify whether the integration of a proactive assistant, of a multimodal nature, in interactive TV (iTV) will be able to reduce the social isolation of elderly people, by promoting a more dynamic interaction, frequent and consistent with family, caregivers and friends.
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Doctorate in Information and Communication in Digital Platforms
12. Project: Promoção da Interação Social entre a População Sénior: uma Abordagem Proativa Gamificada em Televisão (Projeto ProSeniorTV)
Author: Gabriel Martins Faria
Supervisors: Telmo Silva e Jorge Ferraz de Abreu
Description: The ProSeniorTV project aims to promote active and healthy aging among the elderly. Through an iTV interface, the user receives notifications about social events or activities taking place near their area of residence. This interface also allows the user to access gamified features that encourage them to attend those social events/activities to improve their ranking in the game interface. The user can also test and improve their cognitive skills through the minigames offered.
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Doctorate in Information and Communication in Digital Platforms
13. Project: A Promoção da Empatia em Assistente Inteligentes para TV através de Comportamentos Proativos
Author: Tiffany Marques
Supervisors: Jorge Ferraz de Abreu e Rita Santos
Description: The integration of intelligent assistants into the television ecosystem has simplified the performance of tasks, such as searching for content by an actor’s name. However, despite their growing adoption, it seems that these assistants are restricted to merely reactive behaviors and present less than human and empathetic dimension towards users. However, in other application domains, we have been witnessing the integration of proactive behaviors, which can counteract these barriers and, consequently, improve the respective User Experience (UX). It is precisely in this context of proactivity that this research project is designed, whose main purpose is to study which proactive behaviors can be integrated into an intelligent assistant for Interactive Television (iTV) to promote empathy and improve the associated UX and, consequently, its adoption in a more fluid and massive way. The aim of this project is to contribute to the advancement of intelligent assistants in the iTV domain.

Media Play’24 – Organization
Carlos Santos
Catarina Lélis
Maria João Antunes
Mariana Coronha
Mónica Aresta
Mónica Silva
Nelson Zagalo
NEMTC – AAUAv
Oksana Tymoshchuck
Patrícia Oliveira
Rita Oliveira
Visual identity
Joana Dantas
Patrocínios e Empresas participantes

Workshop "Introduction to Bibliometrix: A Tool for Scientific Research", organized by DigitalOBS
2024-05-24 15:30 - 16:30
The workshop, organized by the DigitalOBS team and DigiMedia in collaboration with SOPCOM, will be led by Jenifer Grieger, a researcher at DigIMedia and at InfoMedia, in the Universidade Federal do Paraná. .
The workshop will be online and it will be delivered in Portuguese.
Participation is free, but the registration is mandatory in this link: https://forms.ua.pt/index.php?r=survey/index&sid=341226&lang=pt

Workshop "Introduction to Atlas.ti: A Tool for Scientific Research"
2024-05-03 15:30 - 16:30
DigitalObs and SOPCOM are organizing the workshop “Introduction to Atlas.ti: A Tool for Scientific Research”, in collaboration with the renowned researcher Jenifer Grieder.
Jenifer Grieder, a researcher at DigiMedia and InformationMedia Lab (Infomedia) at the Federal University of Paraná, will guide the workshop. Jennifer is an expert in digital culture phenomena, digital platforms, social network analysis, and digital consumption. Her extensive knowledge and experience will provide the participants with valuable insights into the practical applications of Atlas.ti in scientific research
The workshop will be held on the 3rd May 2024, at 3:30 PM (GMT), online.
Participation is free, but registration is required. Register via the following link:https://forms.ua.pt/index.php?r=survey/index&sid=537851&lang=pt
Take advantage of this chance to enhance your research skills and learn from an experienced professional. We look forward to your participation!

Media Innovation Circle #22 What goes around comes around. A tale of artificial intelligence
2024-04-18 14:30 - 15:30
What goes around comes around. A tale of artificial intelligence
A talk with Prof. Xabier Martinez Rolan
Bio: PhD in Communication from the University of Vigo (2016) and Professor at the same university. His academic and professional career focuses on the field of online communication, the development of interactive projects and the world of digital marketing. He teaches subjects related to web development, digital communication and online marketing.

Abstract: This talk will address the saying “what goes around comes around” from a contemporary perspective, relating it to the field of Artificial Intelligence (AI). It will discuss how our decisions and actions, in the context of AI, can have significant repercussions, both positive and negative. Ethical and practical issues will be explored, including responsibility in the development and application of AI, as well as the possible associated risks. Through a narrative approach, the aim will be to illustrate these concepts in an accessible and reflective way. The talk invites reflection on how we can more consciously navigate the current technological landscape to shape an ethical and equitable future in the field of AI.

Workshop "Ferramentas de Inteligência Artificial aplicadas à Investigação Científica", organized by DigitalOBS
2024-04-18 14:30
The workshop “Ferramentas de Inteligência Artificial aplicadas à Investigação Científica”, led by Professor Luís Xabier Martínez Rólan, will take place next month, on 18th April 2024, at 3:30 PM. The workshop is organized by the DigitalOBS team and will be presented in portuguese and it is free.
You can register here: https://forms.ua.pt/index.php?r=survey/index&sid=138991&newtest=Y&lang=pt

Media Innovation Circle #21 Good practices in public health in Instagram: Comparative study between Portugal and Brazil
2023-12-13 14:00
Good practices in public health in Instagram: Comparative study between Portugal and Brazil
Speaker: Pâmela Pinto, University of Aveiro
Moderation: Maria João Antunes, University of Aveiro
Zoom link: https://videoconf-colibri.zoom.us/j/96962919107…

Pâmela Araujo Pinto got her graduation in Journalism at the Universidade Federal do Maranhão (2007), and her Master’s Degree and Ph.D. in Communication, in Universidade Federal Fluminense (2010 and 2015). She also works as a journalist for the Ministery of Health, in Brazil (2012 – until now). Currently, she conducts her Post-Doctoral research at the Department of Communication and Art (University of Aveiro). Her research interests are related to ‘communication and public health’, ‘institutional communication and social media’ , with emphasis on Instagram.
Abstract
The main message of the book is to value the citizen as the center of the communication produced on health, anchored in the public interest and in the quest to broaden social participation. The guide has put together four axes of suggestions for producing content: on the approach – based on scientific knowledge and accessibility; on the use of images, with an emphasis on infographics; on the clarity of texts and on the importance of interaction with citizens and influencers. Strategies for planning and monitoring profiles are also presented. The research provided a critical reflection on health consumption on Instagram, a private platform based on commercial interests.

students@DigiMedia #02
2023-07-13 08:00 - 18:30 | Auditório CCCI, DeCA, Universidade de Aveiro, Aveiro, Aveiro, 3810-193, Portugal
In an event that aims to recognize the work developed by the teams of the different projects involved in this second edition, the final students@DigiMedia #02 event will take place on July 13 at 15h00, in the CCCI auditorium (DeCA, UA).
The event is integrated in the UA Research Summit, and it’s open to all the academic community. The program will be as follows:
15h00: Opening
Vice-rector for research and Vice-rector for Teaching
DeCA’s direction
DigiMedia Coordination
students@DigiMedia Coordination
15:15: Edition #02 – projects’ presentation
17h00: Preview of students@DigiMedia#03
17h30: Posters presentation and final meeting
students@DigiMedia is an initiative designed with the purpose of fostering students’ participation in scientific research activities.
In this second edition, this event will present the 17 ongoing projects, involving 46 students from all study cycles (CTC area) and 15 DigiMedia researchers.
The session is open to all Academic community!

Media Innovation Circle #20 Advertising and the digital: The good, the bad and the unknown
2023-06-28 14:00
Advertising and the digital: The good, the bad and the unknown
Speaker: Dennis Olsen, University of West London (UK)
Moderation: Catarina Lélis, University of Aveiro (PT)

Dr Dennis Olsen is Associate Professor of Advertising and Branding at the University of West London, UK. His interdisciplinary work is framed by sociological, cultural, and psychological perspectives. Before joining the University of West London, Dennis worked for several years as a Strategic Planner in a multinational communications and advertising agency. His research interests revolve around EDI campaigns, audience insight and shifting consumer behaviours. Dennis’ research has been funded, i.a., by the British Academy, the Leverhulme Trust, the History of Advertising Trust and the Centre for Ageing Better.

Abstract

How does digital impact the creation and consumption of promotional content? Do new media technologies empower or debilitate advertisers and audiences? How inclusive are emerging technologies in the context of promotional communications?
The advertising industry has a long tradition of embracing digital as a means of tailoring and amplifying its messages. Yet the implications of new media technologies is oftentimes not fully appreciated by either brands or advertising professionals. This talk explores a selection of emerging technologies and their current and potential use in advertising. It focuses on the intersection of media technologies and promotional communications, and shines a light at some ‘off-label’ uses of advertising and the digital.

Media Innovation Circle #19 How Game Designers pass their problems on to the rest of us
2023-06-02 14:00
[co-organised by DeCA – Departamento de Comunicação e Arte da Universidade de Aveiro and supported by American Corners Portugal and American Corner UA]
June 2 2:30pm-3:30pm (Lisbon Time)
How Game Designers pass their problems on to the rest of us
Speaker: Peter Brinson, University of Southern California, School of Cinematic Arts – USA
Moderation: Nelson Zagalo, University of Aveiro
Onsite: CCCI – Department of Communication and Art – UA

About Peter Brinson
Professor at the University of Southern California in the School of Cinematic Arts in the Interactive Media & Games Division affiliated with the USC Game Innovation Lab, which according to Times Higher Education (THE) ranks the University of Southern California among the top 100 higher education institutions in the world.
Currently, he is responsible for several curricular units related to the design and development of digital games and audiovisual production. At the same time, Peter Brinson develops artistic work as Game Designer and Filmmaker.
From his artistic work, it is highlighted the Digital Game “The Cat and the Coup”, awarded at IndieCade in the documentary game award category, in parallel his works have been presented at several events and with relevant institutions such as the Museum of Modern Art (MoMA), Ars Electronica, Games For Change, SIGGRAPH, among others. His works are widely referred to in international generalist media publications such as the New Yorker, Forbs, and the technology magazine Wired.

Media Innovation Circle #18 Trust, transparency, and openness: How inclusion of cultural values shapes Nordic national public policy strategies for artificial intelligence (AI)
2023-05-05 14:00
[co-organised by DIMENDx – A SMART-ER Funded Project]
May 5 2:30pm-3:30pm (Lisbon Time)
Trust, transparency, and openness: How inclusion of cultural values shapes Nordic national public policy strategies for artificial intelligence (AI)
Speaker: Cory Robinson, Linköping University – Sweden
Moderation: Maria João Antunes, University of Aveiro
Onsite: 40.1.8 – Department of Communication and Art – UA

More details and zoom link at: https://digimedia.web.ua.pt/media-innovation-circle

Cory Robinson is an Associate Professor in Communication Design and Information Systems, Cory is the Founder of the Nordic Privacy Center. He is an invited expert in privacy and personal data for AI4People’s 2020 “Health and AI” and “Media+Technology” boards, and advises in areas of personal data and privacy.

Abstract
Using textual analysis methodology with Hofstede’s cultural dimensions as basis for cross-national comparison, the manuscript explores the influence of cultural values of trust, transparency, and openness in Nordic national artificial intelligence (AI) policy documents. Where many AI processes are technologies hidden from view of the citizen, how can public institutions support and ensure these high levels of trust, transparency, and openness in Nordic culture and extend these concepts of “digital trust” to AI?

Media Play #2023
2023-03-15 10:30 - 16:30 | Auditório CCCI, DeCA, Universidade de Aveiro, Aveiro, Aveiro, 3810-193, Portugal
Quais os objetivos do Media Play 2023?
Dar visibilidade ao trabalho desenvolvido pelos estudantes dos diversos ciclos de estudos na área de Multimédia da Universidade de Aveiro;
Fomentar a ligação entre ciclos de estudos, entre diferentes áreas da UA, assim como com o tecido empresarial ligado às TICE e a própria cidade.
O que devo esperar deste evento?
O Media Play 2023 promove uma exposição da seleção dos melhores projetos de alunos de licenciatura, mestrado e doutoramento na área de multimédia, que tenham sido desenvolvidos entre 2021 e 2023, no âmbito de cursos ministrados na UA. Os 15 projetos apresentados estarão em votação pelo público presente.
Quero submeter um projeto. Que tipo de projeto pode ser submetido?
Serão apresentados projetos de cursos de licenciatura, mestrado e doutoramento na área de multimédia ministrados na UA. Os projetos poderão incluir: Apps, Jogos, Páginas Web, Protótipos UX, Visualizações VR/AR. Este evento abre a oportunidade de transformar um trabalho escolar num trabalho apresentado e reconhecido publicamente, podendo ser distinguido com um prémio.
Como irá decorrer o concurso entre projetos?
Será distribuído um saco de moedas a cada participante do evento e serão os próprios participantes que irão votar nos projetos com maior potencial. Haverá 4 prémios atribuídos:
Prémio Público (votação do público em geral incluindo alunos, docentes e investigadores de diferentes áreas, TAGs)
Prémio Academia (votação dos docentes e investigadores da área científica de Ciências e Tecnologias da Comunicação)
Prémio Profissional (votação dos representantes das empresas)
Prémio Disruptivo (votação dos docentes, investigadores e representantes de empresas)
Cada tipologia de prémio corresponde a uma cor de moeda diferente e no final somar-se-á as moedas arrecadadas por cada grupo para identificar os vencedores das várias categorias.
Haverá efetivamente um prémio atribuído em cada uma das categorias e um certificado que poderão incluir no Portefólio e no CV.
Como posso participar no Media Play 2023?
O evento é aberto a toda a comunidade académica, empresas, instituições e público em geral.
Para participar deve fazer a sua inscrição no link seguinte – https://forms.gle/Qs9Vv7t264xq6QQt8, de modo a garantir que recebe o seu saco de moedas para votar no(s) seu(s) projeto(s) preferido(s).
Como posso saber quais os projetos que estão a concurso?
Entre as 11h e as 12h haverá um momento em que cada projeto fará um pitch criativo de apresentação (3 minutos), e às 12h será aberta a exposição de trabalhos que ficará aberta até ao final do período de votações, às 16h.
Qual o programa previsto para o evento?
10h30 – 10h45 – Abertura
10h45 – 10h55 – Show Multimédia
11h00 – 12h00 – Pitch dos projetos a concurso
12h00 – Inauguração da Exposição
14h00 – Início da Votação
16h00 – Encerramento da votação
16h00 – 16h20 – Coffee break
16h30 – Entrega dos Prémios

Projetos a Concurso
2Script
Aluno(s): Rodrigo Coelho
Unidade(s) Curricular(es): Tecnologias Avançadas para Client-side
Curso: Licenciatura em Multimédia e Tecnologias da Comunicação
Docente(s) Responsável(is): David Manuel Duarte Oliveira
Accessibility4Blind
Aluno(s): Francisca Rocha Lourenço
Unidade(s) Curricular(es): Dissertação
Curso: Mestrado em Comunicação Multimédia – Ramo Audiovisual
Docente(s) Responsável(is): Jorge Trinidad Ferraz de Abreu; Rita Alexandra Silva Oliveira
Aventura no Espaço com a Laika
Aluno(s): Bruna Riba; Flávio Brandão; João Neves; Tiago Paralta
Unidade(s) Curricular(es): Laboratório Multimédia 3
Curso: Licenciatura em Multimédia e Tecnologias da Comunicação
Docente(s) Responsável(is): Pedro Miguel dos Santos Beça Pereira
Cohabit
Aluno(s): Ângelo Santos; Flávia Silva; Henrique França; Raquel Azevedo e Vítor Silva
Unidade(s) Curricular(es): 1. Tecnologias e Desenvolvimento Web; 2. Design de Comunicação Web; 3. Design e Avaliação de Experiência do Utilizador; 4. Criatividade e Narrativas
Curso: Mestrado em Comunicação e Tecnologias Web
Docente(s) Responsável(is): 1. Carlos Manuel das Neves Santos; 2. Catarina Franco Lélis da Cruz; 3. Óscar Emanuel Chaves Mealha; 4. Inês Maria Henriques Guedes de Oliveira
Composto de mudança
Aluno(s): Dinis Antunes; Sofia Bermudez
Unidade(s) Curricular(es): Tecnologias Avançadas para Client-side
Curso: Licenciatura em Multimédia e Tecnologias da Comunicação
Docente(s) Responsável(is): David Manuel Duarte Oliveira
Cultout
Aluno(s): Flávia Silva; Simão Bentes; Vasco Silva Vítor Silva
Unidade(s) Curricular(es): 1. Laboratório Multimédia 4; 2. Projeto; 3. Interação e Interfaces; 4. Comunicação Institucional
Curso: Licenciatura em Novas Tecnologias da Comunicação
Docente(s) Responsável(is): 1./2. Carlos Manuel das Neves Santos; 3. Óscar Emanuel Chaves Mealha; 4. Maria João Lopes Antunes
Eckoo
Aluno(s): Irla Vaz; Beatriz Bastos; Bruno Flamengo; Rejane Fernandes; Ricardo Cruz
Unidade(s) Curricular(es): 1. Tecnologias e Desenvolvimento Web; 2. Design de Comunicação Web; 3. Design e Avaliação de Experiência do Utilizador; 4. Criatividade e Narrativas; 5. Teoria dos Média Digitais; 6. Projeto Web; 7. Acessibilidade Digital e Conformidade; 8. Estratégias de Valorização do Produto; 9. Cultura Participativa
Curso: Mestrado em Comunicação e Tecnologias Web
Docente(s) Responsável(is): 1./6. Carlos Manuel das Neves Santos; 2. Catarina Franco Lélis da Cruz; 3. Mónica Aresta; 4. Inês Maria Henriques Guedes de Oliveira; 5. Lídia de Jesus Oliveira Loureiro da Silva; 7. Ana Margarida Pisco Almeida; 8. Arnaldo Manuel Pinto dos Santos; 9. Luís Francisco Mendes Gabriel Pedro
EMME
Aluno(s): Gabriel Ribeira; Mariana Marques
Unidade(s) Curricular(es): Tecnologias Avançadas para Client-side
Curso: Licenciatura em Multimédia e Tecnologias da Comunicação
Docente(s) Responsável(is): David Manuel Duarte Oliveira
És DeCá
Aluno(s): Maria Miguel Cardoso
Unidade(s) Curricular(es): Transmedia e Redes Sociais
Curso: Licenciatura em Multimédia e Tecnologias da Comunicação
Docente(s) Responsável(is): Nelson Troca Zagalo, Mónica Aresta e Patrícia Oliveira
FlavourQuest
Aluno(s): Cíntia Rodrigues; Miguel Teixeira; João Oliveira; Catarina Pereira
Unidade(s) Curricular(es): Projeto
Curso: Licenciatura em Novas Tecnologias da Comunicação
Docente(s) Responsável(is): Nelson Troca Zagalo; Ana Patrícia Silva Oliveira
Grasshopper
Aluno(s): Carolina Araújo; Francisco Rodrigues Pinto; Miguel Monteiro; Tiago Rebelo; Pedro Costa
Unidade(s) Curricular(es): Projeto de Jogo 2D
Curso: Mestrado em Desenvolvimento de Jogos Digitais
Docente(s) Responsável(is): Diogo Nuno Pereira Gomes
Kiro
Aluno(s): Ângelo Santos; Luís Simões; Raquel Azevedo
Unidade(s) Curricular(es): Projeto
Curso: Licenciatura em Novas Tecnologias da Comunicação
Docente(s) Responsável(is): Maria João Lopes Antunes; Rosinete Ferreira
Officium
Aluno(s): Ricardo Cerqueira; Tiago Marques
Unidade(s) Curricular(es): Tecnologias Avançadas para Client-side
Curso: Licenciatura em Multimédia e Tecnologias da Comunicação
Docente(s) Responsável(is): David Manuel Duarte Oliveira
SAVEE
Aluno(s): Ana Teixeira; Amarílis Dias; Edgar Quintero; Mariana Alves
Unidade(s) Curricular(es): 1. Tecnologias e Desenvolvimento Web; 2. Design de Comunicação Web; 3. Design e Avaliação de Experiência do Utilizador; 4. Criatividade e Narrativas
Curso: Mestrado em Comunicação e Tecnologias Web
Docente(s) Responsável(is): 1. Carlos Manuel das Neves Santos; 2. Catarina Franco Lélis da Cruz; 3. Óscar Emanuel Chaves Mealha; 4. Inês Maria Henriques Guedes de Oliveira
Tryon
Aluno(s): Vasco Saraiva; Jónatas Roque
Unidade(s) Curricular(es): Tecnologias Avançadas para Client-side
Curso: Licenciatura em Multimédia e Tecnologias da Comunicação
Docente(s) Responsável(is): David Manuel Duarte Oliveira
Prémios
Prémio Público | Oferecido pelo Núcleo de Estudantes de Multimédia e Tecnologias da Comunicação
Vencedores: Grasshopper by Carolina Araújo, Francisco Rodrigues Pinto, Miguel Monteiro, Tiago Rebelo and Pedro Costa

Prémio Academia | Oferecido pelo DigiMedia
Vencedores: EMME by Gabriel Ribeira and Mariana Marques

Prémio Profissional | Oferecido pela Mindera
Vencedores: Cohabit by Ângelo Santos, Flávia Silva, Henrique França, Raquel Azevedo and Vítor Silva

Prémio Disruptivo| Oferecido pela AlticeLabs
Vencedores: EMME by Gabriel Ribeira and Mariana Marques

Organização
DigiMedia – Centro de Investigação em Média Digitais
Núcleo de Estudantes de Multimédia e Tecnologias da Comunicação
Ângela Espinha
Bernardo Marques
Carlos Santos
Lara Gonçalves
Maria João Antunes (Coordenadora)
Nelson Zagalo
Oksana Tymoshchuk
Patrícia Oliveira
Rita Oliveira
Tiago Batista
Apoio
Mindera
Altice Labs

Media Innovation Circle #15 Narrative orchestration based virtual environments for training
2022-11-30 14:00
Speaker: Domitile Lourdeaux, Alliance Sorbonne Université, Université de technologie de Compiègne – France
Moderation: Carlos Santos, DigiMedia, University of Aveiro

Virtual environments allow trainees to experiment, practice and see the impact of their decisions. In crisis management training, in order to facilitate learning through personal experience, it is necessary to confront the trainees with a wide variety of situations adapted to their level. To support this type of learning, writing scenarios requires significant work.
One of the Interactive Narrative challenges is to be able to dynamically orchestrate these environments. In this presentation, we will present an orchestration system aiming at a set of objectives often considered as contradictory: freedom of action, the dynamic character and the effectiveness of the control of the scenario, the consistency of behaviors, the explicability of behaviors and the adaptability of the system. To maintain freedom of action and ensure the adaptability and explainability of behaviors, we dynamically and automatically generate training situations from knowledge models that underlie the simulation. We hypothesize that it is the generative power that will achieve the variability and resilience objectives. However, the more a system is generative, the more difficult it is to obtain scenarios faithful to the intention of the author (narrative paradox).
We will present a computational orchestration model reifying cognitive models, learning theories and narrative theories. Our model combines symbolic (knowledge models, planning) and numerical (probabilistic approaches, belief functions) artificial intelligence approaches.

Short Bio
Domitile Lourdeaux is Full Professor at Alliance Sorbonne Université, Université de technologie de Compiègne, CNRS Heudiasyc. Her research interests are Artificial Intelligence based Virtual Environments for training. She is vice-president of the French Association for Artificial Intelligence and coordinator of the Artificial Intelligence and Data Science specialty in Université de technologie de Compiègne. She was a member of the National University Committee (CNU) between 2013 and 2019. She coordinated several national projects: ANR VICTEAMS (training of teams to rescue the injured), ANR NIKITA (aeronautical training), ANR V3S (training on high-risk sites) and RIAM APLG (monitoring in virtual reality), She is scientific manager for the CNRS of the European H2020 INFINITY (coupling of virtual reality and artificial intelligence tools for the investigation of data in the fight against crime and terrorism).

Media Innovation Circle #13 Meanings, emotions and disputes about Covid-19 immunization in online social networks
2022-07-22 14:00 - 15:00
Speaker: Kátia Lerner, Researcher, Oswaldo Cruz Foundation (Fiocruz), Rio de Janeiro – BrazilModeration: Margarida Almeida, University of Aveiro

students@DigiMedia #01
2022-07-14 08:00 - 18:30 | Auditório CCCI, DeCA, Universidade de Aveiro, Aveiro, Aveiro, 3810-193, Portugal
In the first edition 17 proposals were submitted by 32 researchers. The closing event presented the 13 ongoing projects, involving 31 students from all study cycles (CTC area) and 24 DigiMedia researchers.
The video of the event is already available in the Youtube channel of DigiMedia HERE

DigiMedia Dialogs#6 | Immersive Web Environments in Education
2022-06-13 10:00 - 11:00
The DigiMedia Dialogs#6 took place on June 13 with an interesting session on Immersive Web Environments: the “tools” being used, how we can use them in an educational setting and figuring out if they work and how they work in envolving students in school activities. Three PhD students – Maria Ferreira, Bárbara Cleto and Ricardo Carvalho -, an Italian Doctoral student – Michelina Occhioni-, and three undergraduate students (within the Students@DigiMedia initiative) work together to see this research through and presented the result.

Media Innovation Circle #12 Always on – Lessons learned from research into social media addiction
2022-05-27 14:00 - 15:00
Always on – Lessons learned from research into social media addictionSpeaker: Dr. Daria J. Kuss, Associate Professor in Psychology, Nottingham Trent University, UKModeration: Liliana Costa, University of Aveiro

Digital Interaction 2022
2022-05-23 09:15 - 17:30 | Auditório CCCI, DeCA, Universidade de Aveiro, Aveiro, Aveiro, 3810-193, Portugal
Digimedia hosted the event “Digital Interaction 2022”, under the theme “Multimedia…”. The main activities were held at the José Grácio Auditorium, Department of Mechanical Engineering, University of Aveiro.
Full of activities, the morning started with the welcome session delivered by the Vice-Rector, João Veloso, the Head of DeCA, Ana Isabel Veloso, and the Director of DigiMedia, Nelson Zagalo.
Afterwards, a talk between some representative faculty members of several UA departments focused on “The University of Aveiro and Multimedia”.
Similarly, and just before lunch, directors of Multimedia-related courses from other Portuguese Higher Education Institutions debated the topic “The basic training in Multimedia”.
During the afternoon, a moment on “Media innovation centred in the consumer/producer” was delivered by Alexandre Ulisses, representing MOG Technologies, followed by the presentation of undergraduate and master’s projects to the several companies attending the event – TICE.PT, Pixelmatters, Ubiwhere, Critec, Mindera and AlticeLabs.

Supporting social interaction in hybrid STEAM learning
2022-05-18 14:30 - 15:30
JANIKA LEOSTE is a researcher in educational robotics and chief specialist in entrepreneurial cooperation and Innovation at the School of Educational Sciences, Tallinn University, Estonia. Janika’s research focuses on the sustainability of technology enchanced educational innovations, including robot integrated learning, and the didactics of STEAM learning at all school levels. Her short bio https://www.etis.ee/CV/Janika_Leoste/est?lang=ENG&tabId=CV_ENG

Media Innovation Circle #14 and the topic "Jogos Digitais, Saúde Digital e Criatividade"
2022-10-26 14:00
The Media Innovation Circle#14 took place on October 26, both on-site and online, with a talk by Cristiano Max Pinheiro & Marta Rosecler Bez, University of Feevale, Rio Grande do Sul – Brazil, followed by a participated discussion on the topic “Jogos Digitais, Saúde Digital e Criatividade”, moderated by Nelson Zagalo (DigiMedia/UA).
This event was organised in articulation with the Master in Digital Games Development (MDJD).
More information available here.
Cristiano Max is graduated in Advertising, Master in Social Communication and Doctor in Social Communication, with the thesis “Notes for an approach between digital games and communication”. He was Coordinator of the Courses of Journalism, Public Relations and Advertising (2007-2014) and founded the Undergraduate Course in Digital Games at Feevale University. He was partner and founder of “Engenho de Ideias” Advertising Agency and Ludema Game Studio developer. He is currently Coordinator of the Master in Creative Industry at FEEVALE University in Novo Hamburgo/RS, is Coordinator of the Laboratory of Creativity and founder of the Ibero-American Interdisciplinary Research Network in Creative Economy. He represents the University in the work groups of the Secretariat of Culture, and in the Secretariat of Innovation of the Government of the State of Rio Grande do Sul.
Marta Rosecler Bez has a PhD in Computer Science in Education from the Federal University of Rio Grande do Sul (2013) with the thesis “Model for the use of technological tools in the teaching of Medicine”. Master in Computer Science from PUC-RS (2001). She is a professor at Feevale University in the courses of Informatics, Medicine and in the Professional Master in Creative Industry. She has experience in teaching health permeated by technologies, working mainly on the following topics: technologies in education, simulators, digital games and technology in health. He is a fellow of Productive Desen. Tec. and Innovative Extension of CNPq – Level 2 with the project New technologies applied to education in health and Virtual Reality in health. She works in research and technological development projects in partnership with health organizations, such as clinics and hospitals. She is a mentor in initiatives that promote entrepreneurship in the Technological Park of Feevale University, advising the development of startups. She participates in the Creative Industry Research Group in the research line Creative Content, where she works on projects involving teaching methodologies, digital games and recently in the area of Public Policy.
Abstract
Cristiano Max presents the games sector in Rio Grande do Sul, Brazil, bringing the current cluster project that aims the economic and social strengthening, through actions that stimulate the generation of intellectual capital in the sector, the value chain, the competitive capacity and innovation of companies and actors involved in the ecosystem, aligned with the Strategic Planning of the Sector for 2030 developed in the GAMERS program of RS.
Marta Bez presents initiatives for the development and use of Virtual Reality in Physiotherapy. Games were developed by an interdisciplinary team where the active participation of a physiotherapist allowed the development of a fully parameterizable game environment for trunk control exercises for wheelchair users. In a new initiative, a hardware and game environment for respiratory physiotherapy exercises for children in the Intensive Care Unit is being developed. The game interface will be controlled by the child’s breath.

Media Innovation Circle #11 and the topic Machinima. How a vernacular practice became a new artistic avant garde.
2022-05-06 14:00 - 15:00
The Media Innovation Circle#11 took place on May 6 with a talk by Matteo Bittanti, IULM University, Italy, followed by a participated discussion on the topic “Machinima. How a vernacular practice became a new artistic avant garde”, moderated by Pedro Cardoso (DigiMedia/UA).
The video is already available on DigiMedia YouTube channel. Watch HERE. We invite you to subscribe the channel.
Matteo Bittanti is an Associate Professor in Media Studies at IULM University in Milan, Italy, where he teaches at undergraduate and graduate level. He lives in Milan and San Francisco. More information is available here.
Abstract
In this talk, Matteo Bittanti discusses the origins and the evolution of machinima, a genre of video art that deliberately appropriates and repurposes video game content, providing an overview of an ever expanding practice. Bittanti argues that although machinima emerged both in vernacular and avantgarde contexts, it the the latter that has evolved in remarkable ways, while the former has largely plateaued. The talk will touch upon several examples of artists engaged with contemporary machinima and chart the possible future of the medium.

Media Innovation Circle #10 and the topic e-Health Rio Project: Research and Innovation Network for Digital Healthcare Applied to Chronic Diseases
2022-02-25 14:00 - 15:00
The Media Innovation Circle#10 took place on March 25 with a talk by Débora Saade, Fluminense Federal University (UFF), Brazil, followed by a participated discussion on the topic “e-Health Rio Project: Research and Innovation Network for Digital Healthcare Applied to Chronic Diseases”, moderated by Rita Oliveira (DigiMedia/UA).
The video is already available on DigiMedia YouTube channel. Watch HERE. We invite you to subscribe the channel.
Débora C. Muchaluat-Saade received the bachelor’s degree in computer engineering (1992) and the M.Sc. degree (1996) and Ph.D. degree (2003) in computer science from the Pontifical Catholic University of Rio de Janeiro (PUC-Rio). She is currently a Full Professor with the Department of Computer Science, Fluminense Federal University (UFF), Brazil. She is also one of the founders and heads of the MídiaCom Research Lab. She received several research grants from the Brazilian National Council for Scientific and Technological Development (CNPq), the Rio de Janeiro State’s Research Support Foundation (FAPERJ), the Coordination for the Improvement of Higher Education Personnel (CAPES), and other funding agencies. She is the PI of the e-Health Rio Project: Research and Innovation Network for Digital Healthcare Applied to Chronic Diseases, supported by FAPERJ. She has contributed to the design and development of the Ginga-NCL middleware, used in the Brazilian Digital TV Standard and ITU-T H.761 IPTV services. Her main research interests include multimedia systems, computer networks, smart grids, IoT, and digital healthcare.
Abstract
Project e-Health Rio aims at building a research and innovation network for the development of activities related to Information and Communication Technologies applied to e-health, specifically to Chronic Diseases. The project activities are structured in five major themes, which are: neurodegenerative diseases, breast and thyroid cancer, psychiatric diseases, remote monitoring of cardiac patients and tele-health. The project team is composed of Brazilian universities (UFF, UFRJ, UERJ and LNCC) and international partners from the United Kingdom, Spain and The Netherlands. The main project goals are: proposing clinical decision support systems; proposing multimedia cognitive exercises with sensory effects to aid health therapies; proposing new techniques for analysis of thermographic images for detection of breast and thyroid tumors; development and application of pattern recognition techniques, using artificial intelligence mechanisms to predict psychiatric symptoms; proposing new communication protocols for wireless body networks for efficient monitoring of cardiac patients; and development of support systems for teleinter-consultation. This talk is focused on the use of interactive media for healthcare therapies, using multisensory experiences for helping treatment of dementia and autism spectrum disorder.
